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Final Fantasy VIII

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Final Fantasy VIII

Feb 11, 1999

Main game

3.93 average rating based on 3051 ratings

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Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.
Release Dates
Feb 11, 1999 Full Release (Japan)
PlayStation
Sep 09, 1999 Full Release (North_America)
PlayStation
Oct 27, 1999 Full Release (Europe)
PlayStation
Oct 29, 1999 Full Release (Australia)
PlayStation
Sep 24, 2009 Digital Compatibility Release (Japan)
PlayStation 3, PlayStation Portable
Dec 17, 2009 Digital Compatibility Release (North_America)
PlayStation 3, PlayStation Portable
Dec 24, 2009 Digital Compatibility Release (Europe)
PlayStation 3, PlayStation Portable
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User Stats
7396
In Collection
926
Wish Listed
237
Playing
2594
Backlogged
How Long Is Final Fantasy VIII?
Main story: 41.9 hours
Main + extras: 66.8 hours
100% completion: 73.1 hours
Total completions: 53
hyrumsutton
hyrumsutton gave Sep 19, 2021
hyrumsutton gave Sep 19, 2021
My Favourite of the PS1 Era
This review is for the Nintendo Switch version

I'm definitely in the FF8 > FF7 camp. While FF7 was sort of a rollercoaster of enjoyment for me, FF8 was a steady climb, getting better and better the entire game. I'll admit it wasn't until about the 15-hour mark when I decided I was really into the game, but by the climax of Disc 3, I was fully in love. Disc 4 had me shaking my head a little bit at how they expected anyone to find all the secrets without using a walkthrough or something, but it may have been the first time I've actually taken my time in a Final Fantasy endgame instead of blasting through it out of exhaustion.

I feel like the most controversial aspect of the game is the Junction system. Personally, I thought it was great. At first, I thought it was a bit of a slog trying to draw all my magic, and I really didn't use a whole lot of magic throughout the game because I wanted to save it for the Junction system. However, I found it made character building for more enjoyable than any other Final Fantasy. And between the draw points and abilities that allow you to turn …

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I'm definitely in the FF8 > FF7 camp. While FF7 was sort of a rollercoaster of enjoyment for me, FF8 was a steady climb, getting better and better the entire game. I'll admit it wasn't until about the 15-hour mark when I decided I was really into the game, but by the climax of Disc 3, I was fully in love. Disc 4 had me shaking my head a little bit at how they expected anyone to find all the secrets without using a walkthrough or something, but it may have been the first time I've actually taken my time in a Final Fantasy endgame instead of blasting through it out of exhaustion.

I feel like the most controversial aspect of the game is the Junction system. Personally, I thought it was great. At first, I thought it was a bit of a slog trying to draw all my magic, and I really didn't use a whole lot of magic throughout the game because I wanted to save it for the Junction system. However, I found it made character building for more enjoyable than any other Final Fantasy. And between the draw points and abilities that allow you to turn items and cards into magic, there are plenty of ways to get around the slog of drawing from enemies.

Overall, I think that's what I really liked about this game. There are a lot of built-in ways to get around things you don't like. For example, I personally don't like the card games in any Final Fantasy game. I find them boring and confusing. But in Final Fantasy 8, I didn't feel like that detracted from my experience, because I could just use an ability to turn enemies into cards and still get the same benefits.

I also found generally that the story progression felt far more balanced than other games. Far less grinding, walking, and dealing with forced party combos than its PS1 counterparts. I'm not going to go into the story, as there are plenty of sources to learn about that, but while it wasn't quite as compelling as other games, it was far easier to follow. Which is funny, because when you think about it, the plot is actually pretty bonkers.

Lastly, I want to address a common conception that the Junction system makes it possible to break the game and make it too easy. While that's technically true, my advice is to just go into the game blind and not read about how to break strategically OP your characters. That's what I did, and by the time I really got the hang of the system and had enough magic to start making Squall practically invincible, I was deep enough into the game that I felt I deserved it. Besides, you can make your characters OP in any Final Fantasy game if you spend enough time grinding and buffing them. This game just has you do it a little differently. You still need to spend the time and figure out the strategies in order to make it happen.

So far, this is my second favourite game in the series. My current ranking is as follows:

  1. Final Fantasy VI
  2. Final Fantasy VIII
  3. Final Fantasy VII
  4. Final Fantasy IV
  5. Final Fantasy IX
  6. Final Fantasy
  7. World of Final Fantasy (if that counts)
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BurningKirby
BurningKirby gave May 7, 2024
BurningKirby gave May 7, 2024
Totally Insane
This review is for the PC (Microsoft Windows) version

Final Fantasy VIII is wild. The aesthetic of the setting is unlike anything I've seen in a JRPG and mixed with the story it is so off the wall that it makes the end of Final Fantasy IV look tame. It also has I think my favorite magic system in the series thus far. Maybe my favorite ever. Like I love the junction system. It gives you so much control over your characters and lets you completely cheese and break the game if you want to, which is what makes it so much fun. I wasn't a fan of Triple Triad though, so I mostly avoided it during my playthrough. Thankfully, the game fully accommodates that type of playstyle.

Barring Final Fantasy XIV for obvious reasons, this game took me the longest of the entries in my tour of the series so far. I'm not yet sure why exactly. I had some other games I wanted to play at the same time and maybe those just excited me more. Or maybe the plot of this game just didn't grab me. So I was deliberating whether to give this game 4 or 5 stars as I made my way through the …

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Final Fantasy VIII is wild. The aesthetic of the setting is unlike anything I've seen in a JRPG and mixed with the story it is so off the wall that it makes the end of Final Fantasy IV look tame. It also has I think my favorite magic system in the series thus far. Maybe my favorite ever. Like I love the junction system. It gives you so much control over your characters and lets you completely cheese and break the game if you want to, which is what makes it so much fun. I wasn't a fan of Triple Triad though, so I mostly avoided it during my playthrough. Thankfully, the game fully accommodates that type of playstyle.

Barring Final Fantasy XIV for obvious reasons, this game took me the longest of the entries in my tour of the series so far. I'm not yet sure why exactly. I had some other games I wanted to play at the same time and maybe those just excited me more. Or maybe the plot of this game just didn't grab me. So I was deliberating whether to give this game 4 or 5 stars as I made my way through the final dungeon.

It was that final dungeon, the last boss, and the ending cutscene that pushed me over the edge into 5 stars. The game feels very aimless throughout a lot of its runtime, to the point where I ended up using a guide for a lot of its second half, because it doesn't really give a great indication of where to go. But once you get to Ultimecia's Castle everything comes together in a really great way. The castle itself is a lot of fun to explore. It made me feel like I was back in the first Devil May Cry game with its dark but corny medieval design. The way the castle and the final boss toy with the junction system is very cool but never felt like it was messing with my team too much.

Me neither, Squall

The story and characters are sort of a roller coaster of quality. Squall and Rinoa feel well fleshed out and I enjoyed their dynamic throughout the game. But the remaining four party members felt kind of like minor NPCs in comparison, with maybe Selphie coming the closest to having some real depth. I was impressed how much dialogue they dedicated to her with the journal she updates throughout the game.

This feels like a somewhat valid time to mention that I opted to play the original Steam release of this game from 2013 rather than the recent remaster. I did this because it felt like the more authentic experience, considering the remaster makes big revisions to some character models and also removes the Chocobo World minigame. I think overall I'm glad I played this version, because the original character model for Squall suits his personality way better than the remastered one. That said, if I could do it over again, I'd play the remaster. The issues with the original Steam release, like the MIDI soundtrack and button icons not working properly are a pain to work around or mod in fixes for. Chocobo World is cute, but I never got to use any of the stuff I unlocked because you gain access to that stuff through an optional endgame side quest that I missed. So yeah, if it's your first time, the original PSX release is king, then the remaster, and last the 2013 Steam release, imo.

They're so cute

The plot, like I said before, often feels aimless, with the group doing stuff simply because the plot necessitates it, rather than being motivated by anything in-world. For example at once point Squall and Rinoa get dragged into a spaceship and when they ask "Where are we going?" they get told "To space. Get in." and then they just... do it? Like why would you do that? It's probably just weirdness with the translation, but this type of thing happens all the time in this game.

The hell...

The game does have these really awesome prerendered cutscenes throughout though. These scenes are really really cool and do a lot of heavy lifting for many of the more action oriented moments of the story. Many of these scenes also manage to be surprisingly disturbing in the way they're shot, like the reveal of the Sorceress at the parade early on in the game. And then that final cutscene. God damn, that was heavy. Like the tone shift into psychedelic horror came out of basically nowhere and hit like a truck. It was legitimately scary, but I loved it.

I could probably harp on the magic and battle system some more, but I'll spare everyone and just say that I'm very disappointed that the junction system doesn't seem to have been revisited by any JRPG since this game's release. I'd love to play another game that does something similar and maybe cleans up some of the rough edges present here.

Before I wrap up I feel like I should point out just how much optional stuff there is in this game. Like just weird little side quests, character interactions, and special items you can pick up. There's a ton to discover here if you explore or use a guide, and most of it seems worthwhile. Like I said, I barely even touched the Triple Triad minigame, skipped many sidequests, and still squeezed over 50 hours out of the game. And I had a great time during almost all of that. I give this game a big recommendation for anyone interested.

The End

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Morcys
Morcys gave Oct 1, 2024
Morcys gave Oct 1, 2024
Morcys's review of Final Fantasy VIII

During my journey through this game, I never found out if I was in a hyper lucid dream or if I was under the influence of a drug so powerful that not even the most hardened glue sniffer would dare to touch it; Is this thing the real director? Wait a moment, are we the baddies? Demons on the moon? Why are there dinosaurs in my room? Why are we dancing in space? Are we dreaming of Laguna or is Laguna dreaming of us? I have no idea what the heck I just played or what the game was about, I just know that I loved it and that I recommend the game to anyone who wants to experience the effects of fentanyl through a screen.

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Dionysoss
Dionysoss gave Feb 26, 2019
Dionysoss gave Feb 26, 2019
Dionysoss's review of Final Fantasy VIII

This game had been sitting in my Steam library for quite some time, and after the recent anniversary I was reminded that I still wanted to give it a try. I was still a bit hesitant, as VII just never did it for me, playing it too shortly after VI, and just being annoyed with how it wasn't doing all of the things that made VI such a great game to me. XIII was a long and painful road for me to slog through, and XV recently just not being able to capture me either, I had kind of given up on the idea of liking a post-SNES-era Final Fantasy.

But then this came along and it just quickly won me over.

I've read how much of a controversial entry it is, and I can certainly see where that would come from, but I honestly think it's an amazing work of thematics. The plot itself might not be the most cohesive, the characters might not all have the most charm, the mechanics might not be the most intuitive (but it's also such an amazingly rounded and complete system with just the right learning curve for me personally, and in general …

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This game had been sitting in my Steam library for quite some time, and after the recent anniversary I was reminded that I still wanted to give it a try. I was still a bit hesitant, as VII just never did it for me, playing it too shortly after VI, and just being annoyed with how it wasn't doing all of the things that made VI such a great game to me. XIII was a long and painful road for me to slog through, and XV recently just not being able to capture me either, I had kind of given up on the idea of liking a post-SNES-era Final Fantasy.

But then this came along and it just quickly won me over.

I've read how much of a controversial entry it is, and I can certainly see where that would come from, but I honestly think it's an amazing work of thematics. The plot itself might not be the most cohesive, the characters might not all have the most charm, the mechanics might not be the most intuitive (but it's also such an amazingly rounded and complete system with just the right learning curve for me personally, and in general so much more fun than level-grinding)

But in the end, nearly every part of this game works to enhance the others, to paint a thematic picture, much more than 'just a story'. The themes in my eye being Time and Relation. Much more than just the romantic love at the centre of this game, the game explores all the different types of relationships in which we exist: maternal love, paternal love, fraternal love, rivalry, mentor-student, remembrance and more. The reason I think this is interesting, is because of the way the final sequence is preluded. Laguna, in the final briefing, says the way to not get lost in time is to remember your friends, because by virtue of you existing in someone else's mind, you exist.

This cut me back to about a year ago, when I was reading Heidegger's (funny enough the name of a character in VII) Sein und Zeit, and the chapter that made the largest impression on me, in which Heidegger posits that our being is always to others. We exist 'to others', which is something that Squall in the beginning of the game does not do. He starts out being very much ungrounded 'thrown into the world' with no real past, no parents, no relations, but as these relations, past and parents become the main focus throughout the game, Squall ends up as 'being' much more than he was at the start.

The second half of the book concerns itself with the existence of time, and our own temporality (as he puts it, we 'are towards death'), which I feel is also the other main theme of the game. Of course, Ultimecia's goal is the collapse of time, in which this theme becomes apparent, but also in memories (which is pretty much relations in time, combining both themes) be it in the form of flashbacks, time-travel dreams, lost/repressed memories, commemorations (zell's altar to his grandfather and the laguna statue in the shumi village). And fate through this also becomes a theme linked to time, as it's a stable time loop, and the idea of choice is very much called in question at certain points in the game too, being a convenient explanation for the highly coincidental occurances and deus ex machinas throughout the story.

And just about everything ties into those themes, to a ridiculous amount. Besides all this metaphysical babble though, I just really enjoyed some of the heartfelt moments, some of the amazing set pieces and surrealistic ways in which the game kept defying my expectations. I loved the games systems, and the high amount of customisation, while at the same time being very 'perfectible'. I enjoyed spending time in the world, and doing various sidequests for both the challenge and the little bits of worldbuilding it provided, and that's honestly something I don't feel very often.

I am going to revisit VII soon to see if it does click with me now, and I've already started on IX, I hope I can expand my love for the SNES-era of FF with more love for the PS-era.

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MistRain
MistRain gave Sep 29, 2021
MistRain gave Sep 29, 2021
It sure is a Final Fantasy game!
This review is for the Nintendo Switch version

Ok, so this is the 4th time I'm trying to play this game. I had my hands on the re-release for the ps3 version a couple of times years ago. But each time I would fail. Miserably. I get through a good chunk of the game and then find myself stuck. Either I didn't save enough iterations to be able to backtrack, or I didn't draw enough damn spells from my enemies and ending up being too weak/unprepared. So this 4th time I gladly used the tools available for this Switch remaster version: C H E A T S . Yes there I said it, I cheated my way right through the entire game. And you know what? It felt great to finally beat that final fantasy installment that has been haunting my nightmares for literally a decade. The battle system is a bit unique and strange-feeling, even though with the cheats I never really had to get much invested in it. There seems to be a divide between the fans of the series. Either you hated VIII's battle system, or you loved it. I'm gonna put my chair in between the flustered arguing people on that one... However, just …

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Ok, so this is the 4th time I'm trying to play this game. I had my hands on the re-release for the ps3 version a couple of times years ago. But each time I would fail. Miserably. I get through a good chunk of the game and then find myself stuck. Either I didn't save enough iterations to be able to backtrack, or I didn't draw enough damn spells from my enemies and ending up being too weak/unprepared. So this 4th time I gladly used the tools available for this Switch remaster version: C H E A T S . Yes there I said it, I cheated my way right through the entire game. And you know what? It felt great to finally beat that final fantasy installment that has been haunting my nightmares for literally a decade. The battle system is a bit unique and strange-feeling, even though with the cheats I never really had to get much invested in it. There seems to be a divide between the fans of the series. Either you hated VIII's battle system, or you loved it. I'm gonna put my chair in between the flustered arguing people on that one... However, just as with other games in the installment from that era, where the game shines to me is with the wonderfully sensual and relaxing music, pre-rendered backgrounds and exploration, and the cast of characters and their development. So I can tell that it was a huge relief not having to worry too much about being on a good level or saving out multiple save iterations. A large downside is that I often got lost in the maps or the main world map, and it was often confusing to understand what to do next. And if I forgot where I was going after a week's play break I had no idea how to get that information unless asking a walkthrough. In retrospect, is it the best final fantasy in the series? Even one of the best? It's a hell of a production that's for sure. The world is extremely expansive and they threw in a bunch of rendered cutscenes which probably cost more to make than what your mom makes in a year at her well-paid job. But it sure feels like a classic. A must-play for the avid FF player I mus-say (hoho). I feel no remorse for using the cheats for this one, and I don't think anyone should, honestly, if draw-based spells just aren't your jam.

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poisongirlss
poisongirlss gave Jan 23, 2019
poisongirlss gave Jan 23, 2019
poisongirlss's review of Final Fantasy VIII

I played this last year only recently and loved it. The game is ridiculous. It has the worst plot of all time, but it's not even a bad thing. The game is a riot start to finish.

Vallejo
Vallejo gave Nov 4, 2023
Vallejo gave Nov 4, 2023
Vallejo's review of Final Fantasy VIII
This review is for the PlayStation version

You are absolutely unsure what to do, you stumble upon things as you go and start feeling things in a way you did not know until now. It is the first time you experience this so everything feels uncertain and new, but it is so exciting, so enthralling.

That is how first love feels.

Man I cannot comment on this game without enormous bias. This was my first Final Fantasy, the one that turn me into an absolute FF maniac (wink). I have played from start to finish three times in my life, and still holds up as a really entertaining piece of media. I got to admit that during the third playthrough (when I was like 29), the cracks in the story stuck up like a sore thumb, the teenage milicia, the convulted time travel, that lackluster final villain (Imagine if Rinoa=Ultimecia was canon, dayum). Then again: Man, I cannot comment on this game without enormous bias.

It was the first one, not only my first Final Fantasy but my first JRPG ever, so that guarantees at least one more star than it objectively deserves.

Sheldipez
Sheldipez gave Jan 2, 2022
Sheldipez gave Jan 2, 2022
After 25 years I've finally finished a Final Fantasy

So I've bought and played Final Fantasy 7 through 10 & 13 on their original release (I am persistent) but hadn't actually managed to finish a single one of them. First of all JRPG's just isn't my genre, I've tried and tried all kinds of critically acclaimed ones and I've never got drawn into the story, characters or gameplay. I find them a mixture of annoying (I had to turn the sound off on X because I couldn't take the voices any longer) outright tedious (how many times do we have to re-junction GFs in VIII) and their characters one dimensional (God help me with this lot, at least FFVII had more rounded cast of characters other than type 1) emo or 2) irritating). Unfortunately FFVIII is all of that, the characters I can't even call poorly written as there's barely anything to them, it's like trying to describe the standout characteristics of a character in George Lucas' The Phantom Menace, they're simply there to progress things closer to the credits rolling and Squall just broods whilst he's pushed along a plot that meanders about aimlessly from one set piece to another that I didn't care to follow (those film …

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So I've bought and played Final Fantasy 7 through 10 & 13 on their original release (I am persistent) but hadn't actually managed to finish a single one of them. First of all JRPG's just isn't my genre, I've tried and tried all kinds of critically acclaimed ones and I've never got drawn into the story, characters or gameplay. I find them a mixture of annoying (I had to turn the sound off on X because I couldn't take the voices any longer) outright tedious (how many times do we have to re-junction GFs in VIII) and their characters one dimensional (God help me with this lot, at least FFVII had more rounded cast of characters other than type 1) emo or 2) irritating). Unfortunately FFVIII is all of that, the characters I can't even call poorly written as there's barely anything to them, it's like trying to describe the standout characteristics of a character in George Lucas' The Phantom Menace, they're simply there to progress things closer to the credits rolling and Squall just broods whilst he's pushed along a plot that meanders about aimlessly from one set piece to another that I didn't care to follow (those film critics that didn't like Spirits Within should give this game a try).

Technically Square have done a good job updating character models however they haven't updated the (entirely 3D) world map so that looks as shit as it did back in 1999 and is painful to traverse once you get going on floating building you travel on. Probably one of the reasons I've managed to see it out this time around is because of the Android port; I was able to play it whilst doing something else and the in built cheats (speed boost and no random battles) stopped me from sobbing out loud (no idea why they didn't enable save anywhere - a mobile port seems to cry out for that and it was an option if you had a cheat cartridge back on the PS1 days).

I like videogames. I don't want to be closed off to a whole genre of them (I'm certainly not like that with music or film) but JRPG's just feel incomprehensible to me. At least I can say I've finally finished one of these things.

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SIGINT
SIGINT gave May 5, 2020
SIGINT gave May 5, 2020
Overcomes its own flaws and limitations to be an unforgettable journey
This review is for the Xbox One version

Pros:

  • Ambitious presentation, with an often awe-inspiring stitching together of game engine and pre-rendered cutscenes — feels years ahead of its time with dozens of memorable scenes
  • Flexible progression system allows character skills and attributes to be assigned and exchanged on the fly. Magic spells can be extracted from random enemies and bosses to cast immediately or to store to be “junctioned” to character stats to up their power or apply an offensive effect or defensive resistance - very cool and unique!
  • Squall is a compelling “coming of age” style protagonist whose internal conflicts are given as much respect and spotlight as anything else presented to the player. Rinoa is his more immediately likable counterpart, whose flaws make for an endearing, relatable character. The romance between the two was a big highlight of the game
  • Evocative, memorable music throughout, especially some guitar parts that made me just stop and enjoy the moment

Cons:

  • Story occasionally devolves into the confusing and nonsensical — sometimes the disorienting feeling it invokes works to its benefit, but in many cases, characters’ decisions or other plot contrivances feel forced just to allow certain “reveals” and interactions to occur
  • General problem for me with many longer …
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Pros:

  • Ambitious presentation, with an often awe-inspiring stitching together of game engine and pre-rendered cutscenes — feels years ahead of its time with dozens of memorable scenes
  • Flexible progression system allows character skills and attributes to be assigned and exchanged on the fly. Magic spells can be extracted from random enemies and bosses to cast immediately or to store to be “junctioned” to character stats to up their power or apply an offensive effect or defensive resistance - very cool and unique!
  • Squall is a compelling “coming of age” style protagonist whose internal conflicts are given as much respect and spotlight as anything else presented to the player. Rinoa is his more immediately likable counterpart, whose flaws make for an endearing, relatable character. The romance between the two was a big highlight of the game
  • Evocative, memorable music throughout, especially some guitar parts that made me just stop and enjoy the moment

Cons:

  • Story occasionally devolves into the confusing and nonsensical — sometimes the disorienting feeling it invokes works to its benefit, but in many cases, characters’ decisions or other plot contrivances feel forced just to allow certain “reveals” and interactions to occur
  • General problem for me with many longer JRPGs — the pacing of the game itself doesn’t seem to match the relatively fast, urgent pacing of its narrative. I especially found a Disc 4 difficulty spike really rained on my parade just when I wanted to see the rest of the story

This was a flawed game, but the parts that I enjoyed were so good that I can overlook those flaws. I made use of some of the Remaster’s “assists” (aka cheats) to iron out some of the parts that dragged on, which really made a difference to my experience. Hopefully soon I’ll finally get to play VII Remake (my PS4 is in another state during stay-at-home orders), and looking forward to playing IX and XII when they join Game Pass later in the year!

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skinnyapples
skinnyapples gave Jan 23, 2020
skinnyapples gave Jan 23, 2020
A Great Classic

What an absolute adventure. Right off the bat, I fell in love with the characters. Final Fantasy has always been really good at creating memorable and unique characters to play with and this game is no different. I loved the main romance and wished I could spend more time with the whole squad. Outside of the characters, I liked the story enough, but just like a Final Fantasy game at a certain point, it goes off the rails which makes it tough for me to follow or care about any more. However, the ending of this game is so memorable and heartfelt that it makes me miss the team even more. Gameplay-wise it has that old school style that I just don't have the patience for, the junction system while interesting was not something that I liked, and the navigation/quests managements were horrendous. When you play old games like these you just have to accept some technical or useful features we have in modern gaming just won't be available. Once I endured that, I had a blast and fell in love with Final Fantasy VIII. (After the FF7 remake my fingers are crossed for a follow up with this game. …

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What an absolute adventure. Right off the bat, I fell in love with the characters. Final Fantasy has always been really good at creating memorable and unique characters to play with and this game is no different. I loved the main romance and wished I could spend more time with the whole squad. Outside of the characters, I liked the story enough, but just like a Final Fantasy game at a certain point, it goes off the rails which makes it tough for me to follow or care about any more. However, the ending of this game is so memorable and heartfelt that it makes me miss the team even more. Gameplay-wise it has that old school style that I just don't have the patience for, the junction system while interesting was not something that I liked, and the navigation/quests managements were horrendous. When you play old games like these you just have to accept some technical or useful features we have in modern gaming just won't be available. Once I endured that, I had a blast and fell in love with Final Fantasy VIII. (After the FF7 remake my fingers are crossed for a follow up with this game. Lastly, FF7 > FF8, but very close).

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Ribiner
Ribiner gave Oct 6, 2020
Ribiner gave Oct 6, 2020
Good concepts executed poorly.
This review is for the PlayStation version

Fans of final fantasy may be upset at me for the score but let me explain myself. Compared to 7 (My first FF) This was a huge let down, not as good in any way. There were only 2 things I enjoyed, 3 if you count my favourite part the card minigame. The music was phenomenal a variety of sooothing , action and intimindating tracks can be found in this game. Also the combat was fun and unique....when I actually understood it halfway through the game. You see the game dose a poor job of explaing its different combat system throwing a bunch of long tutorials my way at the start that still left me confused. There are still better turn based games in the series including the more deeper yet simple to understand 7. Also the game is very unbalnced just spqm gfs to win. The game looks ugly while other old games make up for that with interesting settings and charm 8 has nothing. The best location is baland garden which is the first area. Speaking of which the seeds and garden were so interesting but the silly origin story behind the garden and the fact that you …

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Fans of final fantasy may be upset at me for the score but let me explain myself. Compared to 7 (My first FF) This was a huge let down, not as good in any way. There were only 2 things I enjoyed, 3 if you count my favourite part the card minigame. The music was phenomenal a variety of sooothing , action and intimindating tracks can be found in this game. Also the combat was fun and unique....when I actually understood it halfway through the game. You see the game dose a poor job of explaing its different combat system throwing a bunch of long tutorials my way at the start that still left me confused. There are still better turn based games in the series including the more deeper yet simple to understand 7. Also the game is very unbalnced just spqm gfs to win. The game looks ugly while other old games make up for that with interesting settings and charm 8 has nothing. The best location is baland garden which is the first area. Speaking of which the seeds and garden were so interesting but the silly origin story behind the garden and the fact that you see very littel merchinari work ruins it. The game has a boring and sometimes irritating cast expect squall until that is he turns in to a baby in the last half. Also the origin of the main cast is the stupidest twist in video games. There are still enjoyable parts in this but it is overshadowed by the fact that this is the Final Fantasy after 7.

An ok game but a dissapointing 2 out of 5.

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WerqKween
WerqKween gave Jul 31, 2020
WerqKween gave Jul 31, 2020
WerqKween's review of Final Fantasy VIII
This review is for the PlayStation 4 version

A long time ago, I started this using a Gameshark, made it to Timber, and stopped playing because I had no idea what I was doing. Fast forward twenty years, subtract one Gameshark, and I may just have a new favorite FF. ...Maybe not, but it's up there.

A list!

  • Triple Triad is so much fun. Random is a terrible rule. Trying to abolish Random everywhere is not a fun time. But tracking down cards all over the world was a highlight.
  • I enjoyed this cast a lot. The characters felt so much more well-rounded and even likeable than in 7. I may be in the minority, but I really liked Squall as the lead. It's easy to say he's boring and emo, but I found a lot of depth and development. Starting from the early moments where he's always in his head and the outburst of "I won't have it!" (referencing being talked about in the past tense after his death), coming into his own and being a decent leader (encouraging and comforting Irvine after the failed assassination attempt), to finally letting go of some baggage, beginning to rely on and actually look out for others and be vulnerable. …
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A long time ago, I started this using a Gameshark, made it to Timber, and stopped playing because I had no idea what I was doing. Fast forward twenty years, subtract one Gameshark, and I may just have a new favorite FF. ...Maybe not, but it's up there.

A list!

  • Triple Triad is so much fun. Random is a terrible rule. Trying to abolish Random everywhere is not a fun time. But tracking down cards all over the world was a highlight.
  • I enjoyed this cast a lot. The characters felt so much more well-rounded and even likeable than in 7. I may be in the minority, but I really liked Squall as the lead. It's easy to say he's boring and emo, but I found a lot of depth and development. Starting from the early moments where he's always in his head and the outburst of "I won't have it!" (referencing being talked about in the past tense after his death), coming into his own and being a decent leader (encouraging and comforting Irvine after the failed assassination attempt), to finally letting go of some baggage, beginning to rely on and actually look out for others and be vulnerable. It was nice to see his smile at the end.
  • The ridiculous moments are just so goofy and absurd that you kind of love them. The memory loss orphanage bit? OUTER SPACE RESCUE? Incredible.
  • The pacing, cinematography, graphics, and presentation really stand out. 8 feels like such a leap forward in the series.
  • I'm not sure everything paid off, but I admire the risks they took in retooling many of the systems. I didn't love drawing magic (thank goodness for the x3 speed feature), and then never using magic to keep stats up, and never really using summons at all in battle. But doing away with armor, adding all the customization to the junction system, the weapon re-tooling, card modding, and so on really stand out as bold choices where they could have just leaned on the status quo and let things get stale.
  • I love just how much heart and humor are in this game. Which is incredible because no one really says anything outright funny. But, I mean... the hot dogs, the moombas, balancing treats on Angelo's nose or launching her into some nasty villain (Angelo easily star of this show), Zell taking a lap around the planet to smite his foes, Selphie gleefully piloting the Ragnarok and launching missiles at Lunatic Pandora, Tonberry King's contrite loss in the Centra Ruins, freaking Cactuars, like a good quarter of the summons... just made me smile or downright laugh out loud.
  • Thumbs up on having enemies scale with you to keep you on your toes. Thumbs down on putting a level cap on the last dungeon's bosses. The last boss gauntlet was good, but most of the castle was too easy. I'm a completionist but I'm also trying to maintain some challenge in these games, and most of the time those things don't mix. Omega Weapon was the only truly difficult challenge, and even so, the Aura spell and Angelo's Invincible Moon almost made it trivial. Special shout out to Griever and Ultimecia, though, their ability to delete spells from your repository can seriously mess you up.

I wasn't sure I would love a game about teenage mercenaries with memory loss, but FF8 just really checked a lot of my boxes. I may have even shed a few tears.

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Sr.Pascal
Sr.Pascal gave Apr 28, 2020
Sr.Pascal gave Apr 28, 2020
Sr.Pascal's review of Final Fantasy VIII
This review is for the Nintendo Switch version

Ya con Final Fantasy VIII terminado, mi recorrido por la saga, en su trilogía de Playstation 1 da por finalizado. Final Fantasy VIII es un juego realmente raro, y si lo fue para mi, que ya he visto de todo en la industria, no me quiero inmaginar como se debió haber sentido la gente que lo jugó en su año de salida y teniendo como secuela al Final Fantasy VII. Una cosa que me parecía curiosa antes de probar el juego fue lo poco recordado que es hoy en dia por los fans. Cada que alguien hace encuestas sibre juegos de la saga o de la trilogía de PSX en particular los ganadores rondan entre el FFVII por lo que supuso y FFIX por lo que fue y no supieron ver en su día. El FFVIII es raramente mencionado así que ese hecho picó mi curiosidad por pasarme el juego y ver de lo que me he estado perdiendo. Ahora que recién lo termino puedo llegar a entender porqué no es de los más recordados. Lo primero que hay que decir en su favor es la valentia que tuvieron los desarrolladores en desechar todo el trabajo previamente hecho en FFVII …

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Ya con Final Fantasy VIII terminado, mi recorrido por la saga, en su trilogía de Playstation 1 da por finalizado. Final Fantasy VIII es un juego realmente raro, y si lo fue para mi, que ya he visto de todo en la industria, no me quiero inmaginar como se debió haber sentido la gente que lo jugó en su año de salida y teniendo como secuela al Final Fantasy VII. Una cosa que me parecía curiosa antes de probar el juego fue lo poco recordado que es hoy en dia por los fans. Cada que alguien hace encuestas sibre juegos de la saga o de la trilogía de PSX en particular los ganadores rondan entre el FFVII por lo que supuso y FFIX por lo que fue y no supieron ver en su día. El FFVIII es raramente mencionado así que ese hecho picó mi curiosidad por pasarme el juego y ver de lo que me he estado perdiendo. Ahora que recién lo termino puedo llegar a entender porqué no es de los más recordados. Lo primero que hay que decir en su favor es la valentia que tuvieron los desarrolladores en desechar todo el trabajo previamente hecho en FFVII (que no había sido un fracaso precisamente) y decidir crear un mundo nuevo, tan difernte en lo jugable como en lo visual, técnico y narrativo. Lo primero que me impactó del juego ( un mérito decir eso de un juego de 1999 ) fue el uso que le dieron a la tecnología para crear un ambiente narrativo mas cercano al cine. Se nota que el director del juego es Yoshinori Kitase y su amor por el cine esta plasmado en cada frame. También se nota que en FFVII todavía eran unos novatos en la nueva era del 3D ya que de ese juego a su secuela hay un salto enorme. Mientras que en FFVII hay 4 cinemáticas contadas y bastantes torpes, en FFVIII hay montones de ellas (diría que incluso más que en FFIX) y estupendamente conectadas con el gameplay para que no se sientan como partes de otro ambiente. Y así muchas otras cosas como escenarios prerenderisados de muchísimas mejor calidad que ya no pracian una simple foto en .jpg. Ahora los fondos tenían diferentes efectos como el desenfoque, animaciones de fuego o agua que le daban mas vidilla al asunto. Eso fue lo primero que me impactó ; el salto técnico de un juego a otro. El sistema de combate , también renovado, al inicio no me terminó de connvencer del todo. Pasaba mucho más tiempo en los menus con las diferentes opciones y se me hizo un poco pesado. Con el tiempo me fui acostumbrando, pero aún así no me gustó del todo. Me parece que es muy fácil de romper el juego con el sistema de extracción de magias, y el sistema en sí a veces se hace tedioso cuando necesitas cierto tipo de magias. El trato que le dan a las invocaciones tampoco me convenció del todo. En este juego son como un arma mas que puedes usar a voluntad y sin nungún coste, cuando en los otros juegos de la saga, el invocar es un momento expectacular que normalmene se usa de última opción para no gastar los PM ( que tampoco hay) . Para mi este sistema es una de las principales razones por las cuales el juego no llegó a calar del todo en la audiencia y a día de hoy no es tan recordado como FFVII o FFIX. Fue muy valiente por parte de Square apostar por un nuevo sistema de batalla, pero al parecer, ni a ellos mismo los convención el resultado final porque no lo han vuelto a usar en la saga. La historia me gustó bastante en su mayoría a pesar del caos que es al inicio con el bombardeo de información que te hace el jeugo y con todos los acontecimientos que ocurren al mismo tiempo. El primer disco es un caos completo. De repente llegas a un poblado nuevo pero a través de flashsbacks te metes en la piel de otro trío protagosnista completamente nuevo y en otro ambiente diferente XD. A partir del disco la historia comienza a respirar un poco centrándose en lo importante para que al final de ese mismo disco vuelva a ser un caos andante con viejes temporales, bases espaciales, cambios del pasado y demás historias. A mí en lo particular me gustó bastante tanto la historia per se como sus personajes. Ninguno me pareció innecesário o molesto y la química entre los protas me preció bastatnte entrañable. El prota Squall, iba con la idea de que sería el típico emo adolescente que se cree diferente al resto, y lo és, pero al menos está bien escrito. Tiene diálogos bastante buenos y el contraste en tre lo oscura que es su personalidad con lo coloridos que son sus amigos crean situaciones bastante memorables (como el concierto en Fisherman Horizon's). Y esta sería mi opinión general del juego ( el combate final es super injusto innecesariamente). Me gustó bastante, iba con las espectativas bajas y me sorprendió tanto en lo técnico como en lo narrativo. Mi favorito de la PSX sigue siendo el FFIX sin duda y este se posiciona ahí ahí al lado del FFVII. A ver si aguanta con el paso del tiempo.

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ElectronicJourneys
ElectronicJourneys gave Jan 5, 2020
ElectronicJourneys gave Jan 5, 2020
Bullet Point Review

PROS

  • Astounding production quality for a PS1 game
  • Features some of the best character/monster/environmental art in the series
  • Sumptuous, emotive soundtrack
  • Many of the mission sequences are surprisingly exciting
  • Outlandish story is a blast to follow despite its poor reputation
  • Well-developed, believable characters (yes, even Squall)
  • Unprecedentedly experimental for a high-budget JRPG
  • Full of creative twists on established genre mechanisms
  • Numerous ability and stat-manipulation systems will appeal to tinkerers
  • Some very creative dungeons that even have (gasp!) puzzles
  • Triple Triad, enough said
  • The Remaster's fast-forward feature makes the tedious parts of the game much more tolerable

CONS

  • Almost every aspect of combat is clumsy and easily exploited
  • Junctioning system completely eschews any sense of satisfying progression
  • Drawing magic from enemies is an interesting idea, but boring in practice
  • The game rewards digging around in menus more than it does exploring its world
Schizo64
Schizo64 gave Aug 14, 2025
Schizo64 gave Aug 14, 2025
Schizo64's review of Final Fantasy VIII
This review is for the Nintendo Switch version

It has a weird but unique combat system but it may not be for everyone, the story is pretty cool and it can get real crazy, the soundtrack is a blast and the characers are charming though the story doesn´t do too much with them. I appreciate the fact that they did their own thing and not just FF VII part 2

Phalk
Phalk updated their status Nov 16, 2016
Phalk updated their status Nov 16, 2016

Backlog: Steam

PlainSimpleGarak
PlainSimpleGarak updated their status Jan 18, 2016
PlainSimpleGarak updated their status Jan 18, 2016

Played, beaten, never again.

SuperFieroStatus
SuperFieroStatus updated their status Jan 5, 2014
SuperFieroStatus updated their status Jan 5, 2014

I'm not gone! Been super busy with a real-life thing. In a week or so i'll be back playing some video game or another. Maybe I'll take on Final Fantasy VIII. It's been 15 years since I last fired it up.