Main game
3.78 average rating based on 1470 ratings
The first game was literally life changing for me. The majority of this one simply can't reach that high - except for the final, short, bonus episode "Farewell". That's a solid 4.5 stars of punch-you-in-the-gut feels.
The rest, while nice background on Chloe and Rachel's relationship when they first meet, doesn't hit the same chord as Max and Chloe and, honestly, that's understandable. There's a variety of reasons for it (change of actors, different studio, the kind of story being told, etc etc). Upshot is, it's a worthy addition to the series and worth playing if you enjoyed Life is Strange. Just don't expect to be quite as impacted as you were by the first story.
Definitely, defintiely don't miss out on that final, bonus episode though.
finally. played on my laptop. 4.7/5 it was so sad knowing what's gonna happen, but i liked the backstory.
Life Is Strange has been a consistently delivering fantastic writing episode by episode. The game revolves around the little things and how messed up the butterfly effect can be.
Packed with powerful emotions that really throw your mental health under the bus at moments - the game can get heavy on you. Every character is loveable in their own way and does what most TV shows today can't through simple drama.
We have reached the end of the road in one of my favorite games of all time. This is it for Max and Chloe. I am not going to lie, I missed Max in this one, but Rachael was such a good character. However, having played the original, it made me so bummed out spending time with her. But, this game had everything I love about the original (which I have played so many times), minus the superpowers of course. The choices had an impact, the game looks pretty, the characters and story are amazing, and lastly the soundtrack, as usual, was atmospheric as hell. I love this world and knowing this is the real last chapter of Arcadia Bay makes me sad, but it was time well spent. Maybe life is strange 2 will have the same level of quality? All in all, bye Max and Chloe, it has been a blast!

I recently played through Before the Storm for the first time with my younger sister, passing the controller back and forth throughout each chapter. I really enjoyed it and it gave me a deeper appreciation for Chloe and the story of Life Is Strange. It was great to really get to know Rachel as a character, even though it makes the original game much more painful in retrospect. It even changed my opinion on the first game's ending. When I first played Life Is Strange, I wanted to save Chloe but I felt like saving Arcadia Bay was the right thing to do. After seeing everything she went through and lost during and after Before the Storm, I hate the idea of sacrificing her more than ever. We're going to replay the original soon and this time I want to choose Chloe over everything.
Life Is Strange is such a thoughtful and engaging story. Any game that makes me cry this much but also makes me smile and laugh this much deserves praise. It's a story that doesn't shy away from the anxieties and horrors of life but also shows the moments that make life worth it anyway. It's just …
I recently played through Before the Storm for the first time with my younger sister, passing the controller back and forth throughout each chapter. I really enjoyed it and it gave me a deeper appreciation for Chloe and the story of Life Is Strange. It was great to really get to know Rachel as a character, even though it makes the original game much more painful in retrospect. It even changed my opinion on the first game's ending. When I first played Life Is Strange, I wanted to save Chloe but I felt like saving Arcadia Bay was the right thing to do. After seeing everything she went through and lost during and after Before the Storm, I hate the idea of sacrificing her more than ever. We're going to replay the original soon and this time I want to choose Chloe over everything.
Life Is Strange is such a thoughtful and engaging story. Any game that makes me cry this much but also makes me smile and laugh this much deserves praise. It's a story that doesn't shy away from the anxieties and horrors of life but also shows the moments that make life worth it anyway. It's just a great series to play, especially when you share it with people close to you.
An excellent prequel to Life is Strange. If you liked LiS, you'll probably like this. Unless the only reason you liked LiS was for its time-rewind mechanic, because that mechanic is gone (in Before the Storm you play as Chloe, who, as you know if you played LiS, does not possess Max's ability to rewind). Mainly the game is about seeing more of Chloe's life, especially her relationship with Rachel and the events leading up to the start of LiS. As such the ultimate ending is pretty much pre-determined, but there are various facets of Rachel & Chloe's story that you can determine through your choices. ALSO I definitely recommend getting the deluxe edition with the bonus episode. It covers Chloe and Max's last day together as 13-year-olds and is a tear-jerker.
Robbed of both Season 1's core gameplay mechanic and the storytelling possibilities it afforded, this feels more than ever like an animated visual novel. Deck Nine also makes the head-scratching choice to only let the player interact with the most boring parts. Why yes, I can't wait to wander around the second floor of my house, or wander around it again, or fix a car. Chloe is often alone in these moments, which makes the game feel underpopulated. The most fun I had was during the tabletop interludes, when the game hit pause on its own oppressive mythology and let its characters' imaginations run wild.
Urgh. It’s so cheesy. So unfinished. So slow. I don’t understand why people love it so much??
Amazing music, real feels, ending was a bit disappointing.
Not as good as Life is Strange, imho, but good enough to be considered a worthy successor. Stronger points:
Weaker points:
I had major doubts about this Life is Strange prequel going in. But when the first episode landed, my mind was well eased. The first episode of this trilogy is very strong. It gives a lot of unneeded but welcome extra shading to the character of Chloe Price; with great, compelling decisions and a mix of sweet and shocking moments that made me ecstatic to be back in Arcadia Bay. It all works so well in shedding new light on the characters I already grew to love so much. My only concern was that the shorter three episode arc might not be enough to tell a compelling story.
Unfortunately I was right. Episode two still delivers a handful of excellent sequences and character moments; but it also loses the momentum of the first episode very quickly. And as much as I enjoyed being with Chloe for another couple of hours, I was starting to have concerns about the finale.
And episode three...well...it's just not very good. Melodramatic, on-the-nose writing, poor implementation of the backtalk mechanic (where it worked so well in the first two), a couple of odd surreal sequences that don't really work and a lot of exposition! It …
I had major doubts about this Life is Strange prequel going in. But when the first episode landed, my mind was well eased. The first episode of this trilogy is very strong. It gives a lot of unneeded but welcome extra shading to the character of Chloe Price; with great, compelling decisions and a mix of sweet and shocking moments that made me ecstatic to be back in Arcadia Bay. It all works so well in shedding new light on the characters I already grew to love so much. My only concern was that the shorter three episode arc might not be enough to tell a compelling story.
Unfortunately I was right. Episode two still delivers a handful of excellent sequences and character moments; but it also loses the momentum of the first episode very quickly. And as much as I enjoyed being with Chloe for another couple of hours, I was starting to have concerns about the finale.
And episode three...well...it's just not very good. Melodramatic, on-the-nose writing, poor implementation of the backtalk mechanic (where it worked so well in the first two), a couple of odd surreal sequences that don't really work and a lot of exposition! It all adds up, sadly, to a kind of boring by the numbers Life is Strange episode.
Exisiting fans of this franchise, I recommend you go in on this and enjoy the characters one more time. If you liked the first game, you will almost certainly enjoy Before the Storm. It certainly isn't a bad game. It's just a shame that, in spite of it's very strong start, it couldn't maintain the same exciting character arcs, clever uses of mechanics and emotional resonance that the original game was packed with.
chloe price is even more the love of my life now
The following contains some minor spoilers.
There’s a moment in the 3rd episode of Before The Storm where you, as Chloe, are comforting someone who has come to mean a lot to you on their bed. You stare up at the stars projected on their ceiling as a song plays in the background. It’s a pretty acoustic track. You can choose to leave this moment as soon as you enter it. There is no punishment for doing so, the game will continue on as if you had sat there for hours. I let the song play out. I listened as it faded into silence before starting up again from the beginning. It wasn’t until the song finished a second time that I found myself able to leave. Before The Storm is filled with scenes like these – painful moments of real human connection.
Before The Storm is a love letter to the brief whirlwind encounters of youth. To the relationships that burn hard and fast, somehow engulfing the whole damn forest in the process.
By removing the time manipulation mechanic of the original Deck Nine display a confidence in their storytelling ability, one that only wavers when it clings too …
The following contains some minor spoilers.
There’s a moment in the 3rd episode of Before The Storm where you, as Chloe, are comforting someone who has come to mean a lot to you on their bed. You stare up at the stars projected on their ceiling as a song plays in the background. It’s a pretty acoustic track. You can choose to leave this moment as soon as you enter it. There is no punishment for doing so, the game will continue on as if you had sat there for hours. I let the song play out. I listened as it faded into silence before starting up again from the beginning. It wasn’t until the song finished a second time that I found myself able to leave. Before The Storm is filled with scenes like these – painful moments of real human connection.
Before The Storm is a love letter to the brief whirlwind encounters of youth. To the relationships that burn hard and fast, somehow engulfing the whole damn forest in the process.
By removing the time manipulation mechanic of the original Deck Nine display a confidence in their storytelling ability, one that only wavers when it clings too tightly to the original. Having Chloe use Max as a journaling technique is clever, but feels like an unnecessary attempt to maintain that link.
Before The Storm fares better when facing other problems usually associated with prequels. There are a number of tiny origin stories scattered throughout the series. These are surprisingly effective in developing Chloe’s character and provide insight into the original. On paper knowing why Chloe is so fond of the word “hella” sounds silly, but if I ever replay Life Is Strange every usage will now be tinged with melancholy. Returning to familiar locations is forgivable as they are repurposed to be seen from Chloe’s perspective. School interiors hold very little interest to someone who spends no time in class.
Chloe isn’t always fun to spend time with. She puts ups walls and her punk posturing can be tiresome. At first I found her insufferable, but decided to make choices that treated her meeting Rachel as a catalyst for change. She was still a dick to her mother, David and Victoria Chase, but I encouraged her to open up to others. Much like the first series it is in these interactions with others that the game excels. I can’t imagine having played this without listening to Skip’s demo or helping Steph and Mikey finish their tabletop campaign.
Similar to Life Is Strange, Before The Storm falters towards the end. Despite this it manages to close with a choice that feels meaningful and character-defining. I left the original series feeling angry after an ending that felt forced and hackneyed, only really appreciating the rest of the game after some time had passed. While the credits of Before The Storm began to roll I felt sweetly nostalgic for the own choices I had made in my life as well as all the people that have had a lasting effect on it.
As you can probably tell, I fucking loved this game.
This game had no right being as good as it was. When I first read about this game I didn't think it was going to be any good, It was being done by a different studio without the original voice actress and their was no Max and no time travel feature. But boy was I wrong, the games beginning is one of my favorite in a video game and even though it kinds dwindles from their it's still a solid game. Even though Ashly Burch wasn't voicing the character you could still here her voice in Chloe because she wrote most of her dialog. Rhianna DeVries still did a great job voicing her though, I was hoping since the strike was over that Ashly's voice might be patched in as an option. I originally thought not having time travel in the game would make it boring, but it really didn't. I applaud Deck Nine for doing such a good job on this game, which was their first (of an consequence). I also like the relationship between Chloe and Rachel way more then I did with Max. I thought the ending was a bit lack luster but it was understandable because …
This game had no right being as good as it was. When I first read about this game I didn't think it was going to be any good, It was being done by a different studio without the original voice actress and their was no Max and no time travel feature. But boy was I wrong, the games beginning is one of my favorite in a video game and even though it kinds dwindles from their it's still a solid game. Even though Ashly Burch wasn't voicing the character you could still here her voice in Chloe because she wrote most of her dialog. Rhianna DeVries still did a great job voicing her though, I was hoping since the strike was over that Ashly's voice might be patched in as an option. I originally thought not having time travel in the game would make it boring, but it really didn't. I applaud Deck Nine for doing such a good job on this game, which was their first (of an consequence). I also like the relationship between Chloe and Rachel way more then I did with Max. I thought the ending was a bit lack luster but it was understandable because if something huge happened she probably would have mentioned it to Max in the first game. It did make me feel better about the decision in Life is Strange season 1, and I feel like it was a great companion to the first season as well. The foreshadowing at the end of the game was quite depressing, reminding you of what's to come.
I thought the farewell episode was a good way to end Max and Chloe's story, it was good to have Ashly Burch back as Chloe and whoever it is that voices Max. The ending to that is also pretty messed up and sad.
As the prequel to the critically acclaimed and fan favorite Life Is Strange, what Before the Storm was trying to do, in my opinion, was to show just how cool and awesome Rachel was so that you can relate more to the Chloe in the original game and her obsession with finding Rachel. To this end, they tried to use the original game's formula again. What made Life Is Strange special, in my opinion, aside from Max's superpower, was the unique chemistry between Max and Chloe. The relationship between these two was the magic of the original game. The Chloe/Rachel relationship in Before the Storm is so well-developed in the first episode. However, the relationship becomes just too perfect and hunky-dory in the second and third episode, making it seem a bit forced. It seemed to me as if the developers were just so desperate to make us love the Chloe/Rachel duo so that, in the end, we get just as emotional as we got in the end of the first game. But it just didn't work because the relationship seemed a bit artificial. All things considered, Before the Storm is a decent and enjoyable adventure/visual novel game and …
Read MoreAs the prequel to the critically acclaimed and fan favorite Life Is Strange, what Before the Storm was trying to do, in my opinion, was to show just how cool and awesome Rachel was so that you can relate more to the Chloe in the original game and her obsession with finding Rachel. To this end, they tried to use the original game's formula again. What made Life Is Strange special, in my opinion, aside from Max's superpower, was the unique chemistry between Max and Chloe. The relationship between these two was the magic of the original game. The Chloe/Rachel relationship in Before the Storm is so well-developed in the first episode. However, the relationship becomes just too perfect and hunky-dory in the second and third episode, making it seem a bit forced. It seemed to me as if the developers were just so desperate to make us love the Chloe/Rachel duo so that, in the end, we get just as emotional as we got in the end of the first game. But it just didn't work because the relationship seemed a bit artificial. All things considered, Before the Storm is a decent and enjoyable adventure/visual novel game and a worthy prequel to the original game. It is a must-play for Life Is Strange fans. I hope to get to see Chloe, Max, and Rachel again, soon.
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The first episode was cool. It has the similar teenage angst feeling as Life is Strange but less hipster and more punk --fitting for Chole.
These games really work as episodic chapters. It allows the story to be more controlled. There's a natural starting and stopping point so that the highs and lows are better paced than if I could mainline the whole plot at once.
Add this game to the lost of games with audio-only puzzles that are completely inaccessible to deaf people.
the writing is awful, both Chloe and Rachel are unlikable, there is no gameplay, there are no choices. what do people like about this game again?
Not too different from the first game, but I am enjoying this one for its narrative.
Just finished Farewell. It was nice, though pretty insubstantial. I realised I much prefer playing as Chloe than Max. She's sweet, but a little dull. I'll admit I got a little teary-eyed at that ending though.
Just finished the first episode and am cautiously optimistic about this. It definitely has problems and it took me a little while to warm to it, but by the time the credits rolled I was really enjoying it. Here's hoping the next two episodes can build off it without going off the rails. Either way it is just really nice to be back in Arcadia Bay.
Just finished the bonus episode 'Farewell'. It's a very short episode that takes you to the last moments Max and Chloe shared before Max's family moved to Seattle (where she doesn't even send Chloe a text -- that's cold, Max!). It's filled with funny, emotional, and most of time cringey moments. And the gameplay is boring too, even for an adventure/walking simulator/visual novel game. But it's free, so I'd say every LIS fan should play it.
I don't understand why developers decided to make a prequel of this game without the core mechanic (time control) of the first one... It's like in Super Mario Bros 2 the player can't jump. Re-use the whole environment and make an "easy" second game can explain it. I've played the first chapter and I've tried to play the second one but after some boring hours of play I've decided to resign. Really sorry because I loved Life is Strange.
Omg Eliot is the biggest douchebag in the universe