Main game
3.78 average rating based on 1470 ratings
Platinum!
More of the same but getting to know many more things about Chloe and Rachel.
I am going to miss them. They are such a pair! :)
Not very long, entertaining getting all graffiti's places and a very sensitive plot.
Chloe "I'm every tumblr rule34 artist's wet dream" Price was the worst part of Life is Strange. I guess the fans loved her because this game is a story about her. It's only 3 episodes long, which just shows how weak of a character she is, and nothing much happens in those three episodes at all. There were some good moments like when Chloe smashes up a bunch of stuff in that junkyard and the final scene after the credits, but most of it is just boring or fan service. The story feels very disjointed compared to the first game and it really feels like something that Chloe would have brought up in the first game.
Life is Strange: Before the Storm is an inferior gane to the original which removed the one cool gimmick that the original had. Still, doesn't look as bad as Life is Strange 2.
These last frames of the ending ARE FUCKING RUDE!!!!!!!!!!!!!
(Review coming when I get over it)
It's been a bit over 8 years since I played the first Life Is Strange, but not too long ago I decided it was time to revisit Arcadia Bay. Unfortunately, my research indicated that the 2022 remasters of the original game and Before the Storm were buggy and didn't feature significant improvements to make playing them worth it. So I set out to find a good way to play the original version which unfortunately doesn't go on sale anymore since the remaster released. Eventually I settled on using a month of PS Plus to play through it and also check out the two other Life Is Strange games which have come out since, among other titles.
Since it's been so long since I played the first game, I went into this one pretty hazy on most of the major plot details. Thankfully, this prequel works reasonably well as a standalone story, meaning I wasn't forced to relearn the intricacies of the plot I had forgotten. This isn't all great though, as its standalone nature also means it doesn't really have much to add to the original story as far as prequels go.
This time around you get to experience …
It's been a bit over 8 years since I played the first Life Is Strange, but not too long ago I decided it was time to revisit Arcadia Bay. Unfortunately, my research indicated that the 2022 remasters of the original game and Before the Storm were buggy and didn't feature significant improvements to make playing them worth it. So I set out to find a good way to play the original version which unfortunately doesn't go on sale anymore since the remaster released. Eventually I settled on using a month of PS Plus to play through it and also check out the two other Life Is Strange games which have come out since, among other titles.
Since it's been so long since I played the first game, I went into this one pretty hazy on most of the major plot details. Thankfully, this prequel works reasonably well as a standalone story, meaning I wasn't forced to relearn the intricacies of the plot I had forgotten. This isn't all great though, as its standalone nature also means it doesn't really have much to add to the original story as far as prequels go.
This time around you get to experience the town of Arcadia Bay through the eyes of Chloe, an angsty teen who has been through the wringer these past few years between the loss of her father in a car accident and her best friend Max moving far away. The first hour of the game can be a bit uh, cringey, for lack of a better word, because Chloe's flavor comments on objects around her come across as very "hello yes I am a 2010's teen" in humor but thankfully this does get toned down after the opening.
I found her to be fairly likable if maybe a bit overly abrasive, which is clearly intended, and I appreciated getting more time to see what her life was like after Max left. Watching Chloe grow as a person over the few days the game covers and also how her relationship with Rachel blossoms were the highlights of the experience for me. The scene where they
Gameplay mostly centers around making dialogue choices which have lasting ramifications on the game's world and story. The available options were typically well-written such that I rarely felt railroaded into a decision I disliked. While there is no supernatural element at play this time, as Chloe doesn't have powers like Max did, I didn't really miss them much as I made my way through the story. I had a great time following the twists and turns the plot presented and felt that the exploration-based puzzles were well-implemented and intuitive to solve but felt a little simplistic.
The final hour of the game does fumble a bit as it tries to wrap up the narrative in a satisfying fashion. I think the issue here is most of the plot threads you've been following through the game till this point have already basically been resolved, leaving the writers to come up with one final significant thing to set up and then tackle in a short span of time as well as shoehorn in Eliot, who had been sidelined since near the beginning. This culminates in a finale wherein Chloe makes a series of absurdly poorly thought out decisions (
Still, while I don't exactly think Before the Storm is essential for fans of the first Life Is Strange, it does deliver a solid story that expands some on Chloe's experience alongside some simple but effective environmental puzzles. The dialogue choices feel well written and the relationship at the heart of the story is very cute. All of this made it very much worth experiencing for me.
Life is Strange: Before the Storm is a prequel to the original Life is Strange. In this prequel, you play as Chloe (friend of Max the playable chracter from the first LiS). This is another well crafted story that can be one second heart warming and almost tear jerking the next. The big mechanic in the first is the ability to rewind time to change your decisions. In this entry, the big mechanic is the "backtalk" feature in conversations. You have to pay attention to what is being said in heated conversations and given a short amount of time to choose the correct or "good" option. Failing these will usually result in a negative outcome to the player in regards to the current story event. These are pretty easy to get through as long as you are at least somewhat observant. That's not to say you won't be stressed and panicking when these moments come up. One of the main complaints I saw around this game was the paradoxes to the story (x doesn't make sense in BtS because y happened in the first one). Given the first one was about rewinding time to change decisions, come on..suspend disbelief at …
Read MoreLife is Strange: Before the Storm is a prequel to the original Life is Strange. In this prequel, you play as Chloe (friend of Max the playable chracter from the first LiS). This is another well crafted story that can be one second heart warming and almost tear jerking the next. The big mechanic in the first is the ability to rewind time to change your decisions. In this entry, the big mechanic is the "backtalk" feature in conversations. You have to pay attention to what is being said in heated conversations and given a short amount of time to choose the correct or "good" option. Failing these will usually result in a negative outcome to the player in regards to the current story event. These are pretty easy to get through as long as you are at least somewhat observant. That's not to say you won't be stressed and panicking when these moments come up. One of the main complaints I saw around this game was the paradoxes to the story (x doesn't make sense in BtS because y happened in the first one). Given the first one was about rewinding time to change decisions, come on..suspend disbelief at least a little bit. Some of the supporting characters aren't quite as well fleshed out this time around, but given this is a smaller entry with only 3 episodes, I didn't find that an issue. This is another great entry into this franchise and highly recommend, especially if you can pick it up on a sale as it's a shorter game clocking in about 12 hours to see everything.
Read LessTo be honest, this game just feels unnecessary. It doesn't answer any of the questions you have after finishing the first game. You get to know Rachel a little and the game makes you understand Chloe better but other than that, there is nothing. It focused more on Rachel's mom that on Rachel and the third chapter is just about nothing at all.
Olha, eu não acho esse jogo melhor que Life is Strange. Porém, isso não é nenhum demérito. Não é muito difícil o jogo ser excelente mas ser pior que Life is Strange. Before the Storm é uma prequel muito bem feita e que faz seu papel de prequel majestosamente. Perfeito pra ficar mais imerso e se emocionar mais ainda com os acontecimentos de Life is Strange. Recomendo a todos, até mesmo se quiser jogar apenas o Before the Storm, pois a história continua impecável. Ah, e tem uma DLC (?) que é mais pra fãs de LiS, que conta um certo dia da Chloe com a Max e é bem bacana ver as duas juntas quando crianças.
AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!1
Life is Strange: Before the Storm - Analysis Rating: 10/10
Life is Strange: Before the Storm was a huge surprise for me. Initially, I didn’t expect much—especially since it lacks the time-rewinding mechanic present in the previous game. However, what I discovered was a powerful and engaging story that exceeded all of my expectations.
Narrative and Characters
The dynamic between Chloe and Rachel is the highlight here. Although I still favor the Chloe and Max duo, I loved how Rachel’s impulsiveness perfectly complements Chloe’s chaotic yet balanced personality. Together, they create exciting and thought-provoking moments throughout the narrative.
Choices and Impact
Without the time-rewinding feature, every decision carries even more weight. You have to think carefully before acting, as each choice feels definitive and is loaded with emotional impact.
Double the Emotion
Conclusion
Before the Storm is a stunning game and an experience I highly recommend, especially for those who have enjoyed the first title. Despite my initial reservations, I was truly …
Life is Strange: Before the Storm - Analysis Rating: 10/10
Life is Strange: Before the Storm was a huge surprise for me. Initially, I didn’t expect much—especially since it lacks the time-rewinding mechanic present in the previous game. However, what I discovered was a powerful and engaging story that exceeded all of my expectations.
Narrative and Characters
The dynamic between Chloe and Rachel is the highlight here. Although I still favor the Chloe and Max duo, I loved how Rachel’s impulsiveness perfectly complements Chloe’s chaotic yet balanced personality. Together, they create exciting and thought-provoking moments throughout the narrative.
Choices and Impact
Without the time-rewinding feature, every decision carries even more weight. You have to think carefully before acting, as each choice feels definitive and is loaded with emotional impact.
Double the Emotion
Conclusion
Before the Storm is a stunning game and an experience I highly recommend, especially for those who have enjoyed the first title. Despite my initial reservations, I was truly surprised by the strength of its narrative and the depth of its character development. If you’re in doubt, just play it!
Was this precuel to the original LIfe is Strange needed? Not really. While it's fun to play as Chole, get to know Rachel and interact with the rest of Blackwell's Academy students before the first game, I don't feel it add that much.
One of the problems is that since we know how all the characters start off in the original game, there is no tension and little place for characater growht. You know that neither Rachel nor Chloe are in any mortal danger. You know that Chloe will be a surly teen that hates his stepdad. You know that David will be a toxic-masculinty-exuding dousche and that he will end up proposting to Joyce.
It also has the problem that there cannot be any overly supernatural element since it was established that Chloe doesn't have powers and the first game wouln't make any sense if she knew of other people with powers. So that element of gameplay and sotry is also missing.
So without tension nor character developement, what's left is Star Wars precuels levels of explaining stuff form the first game, such as the the origins of Chloe's truck and toque, or where did she got the idea …
Was this precuel to the original LIfe is Strange needed? Not really. While it's fun to play as Chole, get to know Rachel and interact with the rest of Blackwell's Academy students before the first game, I don't feel it add that much.
One of the problems is that since we know how all the characters start off in the original game, there is no tension and little place for characater growht. You know that neither Rachel nor Chloe are in any mortal danger. You know that Chloe will be a surly teen that hates his stepdad. You know that David will be a toxic-masculinty-exuding dousche and that he will end up proposting to Joyce.
It also has the problem that there cannot be any overly supernatural element since it was established that Chloe doesn't have powers and the first game wouln't make any sense if she knew of other people with powers. So that element of gameplay and sotry is also missing.
So without tension nor character developement, what's left is Star Wars precuels levels of explaining stuff form the first game, such as the the origins of Chloe's truck and toque, or where did she got the idea of dyeing her hair blue.
It is nice to meet Rachel, though. I fully bought her as the unstoppable force of nature that she was touted to be. And her relationship with Chloe is as explosive as you would expect. The main mystery is gripping and propels the narrative and the characaters forward.
I feel that the hostiptal scene is when the story really tumbles down and loses all cohesiveness and coherence. It's got a lot of elements there that don't really hang together and both character motivations and decisions are nonsensical if you think about them.
So, ok. Chloe
Then comes
Then, Chloe actually
An finally what the fuck kind of climax was that? You go back to the place everything started, get into a crazy escalating situation, shit's comming down... and everything's resolved off-screen with a Frank-ex-machina and without any input from the protagonist of the story? What the actual fuck?
And then there's the coda. What's up with
I might sound overly negative after five fuck-filled pharagraphs, but overal I ejoyed the game. Perhaps it works best viewed as a colection of vignettes "on the theme of" Life is Strange, though.
Life is Strange was such a whirlwind of storytelling that I couldn't imagine a prequel living up to that standard. So in that regard, I wasn't disappointed with Before the Storm. The story, while nowhere near its predecessor's level, did a good job of propelling us through the three episodes and getting me to tear up a bit at the end.
However, it's also a very flawed game. It plays pretty much like Life is Strange. Dialogue options, walking around interacting with limited environments. But Chloe, our new protagonist, lacks the time rewinding skills of Max, so a significant part of what made the game mechanics of Life is Strange stand out are absent here. This feels like half a game as a result. Instead of time rewinding, Chloe can try to manipulate the people around her through dialogue sparring: pay attention to what the person just said and respond in a way to prove your point, using their own words against them. It adds a decent dimension to otherwise rote dialogue trees, and (frankly) fits Chloe's personality in the first game, but it's no time rewind replacement.
But more disappointing is just how recycled the game feels. We spend …
Life is Strange was such a whirlwind of storytelling that I couldn't imagine a prequel living up to that standard. So in that regard, I wasn't disappointed with Before the Storm. The story, while nowhere near its predecessor's level, did a good job of propelling us through the three episodes and getting me to tear up a bit at the end.
However, it's also a very flawed game. It plays pretty much like Life is Strange. Dialogue options, walking around interacting with limited environments. But Chloe, our new protagonist, lacks the time rewinding skills of Max, so a significant part of what made the game mechanics of Life is Strange stand out are absent here. This feels like half a game as a result. Instead of time rewinding, Chloe can try to manipulate the people around her through dialogue sparring: pay attention to what the person just said and respond in a way to prove your point, using their own words against them. It adds a decent dimension to otherwise rote dialogue trees, and (frankly) fits Chloe's personality in the first game, but it's no time rewind replacement.
But more disappointing is just how recycled the game feels. We spend significant time in environments from the first game with little to no change: We again explore Chloe's house, the old junkyard, and Blackwell's dorm/quad area. Hell, even the puzzles have a similar feel to them. The puzzle to get in the dorm this time is pretty close to the corresponding puzzle from the first game. It makes the game feel like a remix rather than its own thing.
The few new settings sparkle. Our first scene in episode 1 features Chloe getting into an old mill for a secret concert. The aesthetic is cool, the exploration fun, and the vibe of the rock and roll show in the background effective. The highlight of the whole game is the theatrical theme that crops up: we explore actor dressing rooms, the stage, and even partake in a bit of Shakespeare. These are things that feel new and fresh and are simply fun to play. And I would be remiss to forget the pen & paper role playing we get to engage in.
These moments happen just often enough to keep Before the Storm from crashing and burning as an experience. Luckily, the story is emotionally engaging and helps elevate that. Notice I said "emotionally engaging"--I'm still not sure how good it is.
On the one hand we have great relationship developing between Chloe and Rachel. It's a fun portrayal of a sexuality that rarely gets attention in video games. I think it can be played non-romantically, at least the dialogue options seem to suggest such a thing, but I didn't feel inspired to try that. It's just a good, enviable romance. It just... it feels good. Sometimes in fiction (video games or film/book/tv) romance happens and you don't ship it? Not a problem here. This was super shippable.
But knowing what we know from the first Life is Strange makes it a romance that is cut with bittersweetness from the beginning. I get why they wanted to tell this story--to let us experience it as gamers--but I was swamped with a sense that this was all so fucking doomed.
Ultimately, Before the Storm strikes me as a cash-in (from, incidentally, a different developer). It's riding the coattails of the original's success and acclaim without actually stamping out any territory on its own. But as far as cash-ins go, at least this one provides some good experiences and showcases an emotionally engaging story. So that's probably enough for fans for the first. But I'd recommend waiting for a good sale before picking it up.
Jugue este juego 78 veces porque me encanto y Chloe tiene personalidad medio autito con familia disfuncional. 10/10
Setting aside the fact that the girls have gone through a lot, even though Rachel seems to come from a stable family, why are both characters so emotionally unstable? Sure, it’s normal to feel angry or sad sometimes, but why is the dramatization in this game so exaggerated that they come off as almost unhinged? It’s mentioned that players can make choices, yet the impulsive teenager just seems to do whatever they want.
I also find it hard to believe that when someone experiences loss or faces difficult situations, they would immediately spiral out of control—setting fire to a tree or getting hopelessly drunk. Am I the only one who feels this way? Yes, teenagers have raging hormones, but that doesn’t turn them into emotional wrecks overnight. Such issues typically stem from earlier childhood experiences or prolonged challenges, not just because a parent cheated or someone passed away, especially if they’ve otherwise had a healthy and sheltered upbringing.
Furthermore, the game isn’t a good "role model" for teenagers. It certainly doesn't reflect the "average" reality in any meaningful way.
In this game they've put everything that is cringe in the first one but forgot to add the compelling plot that makes you play it.
In this prequel of the events happening in Life is Strange we play as Chloe, and instead of having Max's rewind power we have... the backtalk. Sure. After all, they saw how good their dialogues are and seriously thought to have a whole mechanic related to it.
The plot is boring. I didn't care about it, just as I didn't care about Rachel, the whole reason behind this game and a big part of the previous. In the first the characters always talked about such a beautiful, smart, popular with every single person (but Victoria) girl, setting high expectations for her, and in this game they weren't able to maintain them. Every time she was on screen I was disappointed. I would have preferred to spend time with Steph and Mikey rather than with her.
Playing in a prequel as a character with an already defined backstory wasn't the smartest decision. It doesn't matter what decision you make, because the story for Chloe is already written, and you can't change it.
In this game they've put everything that is cringe in the first one but forgot to add the compelling plot that makes you play it.
In this prequel of the events happening in Life is Strange we play as Chloe, and instead of having Max's rewind power we have... the backtalk. Sure. After all, they saw how good their dialogues are and seriously thought to have a whole mechanic related to it.
The plot is boring. I didn't care about it, just as I didn't care about Rachel, the whole reason behind this game and a big part of the previous. In the first the characters always talked about such a beautiful, smart, popular with every single person (but Victoria) girl, setting high expectations for her, and in this game they weren't able to maintain them. Every time she was on screen I was disappointed. I would have preferred to spend time with Steph and Mikey rather than with her.
Playing in a prequel as a character with an already defined backstory wasn't the smartest decision. It doesn't matter what decision you make, because the story for Chloe is already written, and you can't change it.
Long story short: I'm disappointed. It doesn't give the same feelings the first Life is Strange gives, even if it's obviously related to it, and, honestly, it's clearly something they made just for money and not because they actually had a story to tell.
Comparativamente con la entrega anterior tiene serios problemas de ritmo en parte porque le falta un verdadero gancho narrativo y trata de paliar un trama flojita recurriendo más a lo sentimental, pero no funciona casi nunca.
The first episode was cool. It has the similar teenage angst feeling as Life is Strange but less hipster and more punk --fitting for Chole.
These games really work as episodic chapters. It allows the story to be more controlled. There's a natural starting and stopping point so that the highs and lows are better paced than if I could mainline the whole plot at once.
Add this game to the lost of games with audio-only puzzles that are completely inaccessible to deaf people.
the writing is awful, both Chloe and Rachel are unlikable, there is no gameplay, there are no choices. what do people like about this game again?
Not too different from the first game, but I am enjoying this one for its narrative.
Just finished Farewell. It was nice, though pretty insubstantial. I realised I much prefer playing as Chloe than Max. She's sweet, but a little dull. I'll admit I got a little teary-eyed at that ending though.
Just finished the first episode and am cautiously optimistic about this. It definitely has problems and it took me a little while to warm to it, but by the time the credits rolled I was really enjoying it. Here's hoping the next two episodes can build off it without going off the rails. Either way it is just really nice to be back in Arcadia Bay.
Just finished the bonus episode 'Farewell'. It's a very short episode that takes you to the last moments Max and Chloe shared before Max's family moved to Seattle (where she doesn't even send Chloe a text -- that's cold, Max!). It's filled with funny, emotional, and most of time cringey moments. And the gameplay is boring too, even for an adventure/walking simulator/visual novel game. But it's free, so I'd say every LIS fan should play it.
I don't understand why developers decided to make a prequel of this game without the core mechanic (time control) of the first one... It's like in Super Mario Bros 2 the player can't jump. Re-use the whole environment and make an "easy" second game can explain it. I've played the first chapter and I've tried to play the second one but after some boring hours of play I've decided to resign. Really sorry because I loved Life is Strange.
Omg Eliot is the biggest douchebag in the universe