Main game
3.83 average rating based on 657 ratings
Like all the games in the series, True Colors has a large focus on music and art. Some of the best moments of the games are when you can sit in the space, reflect on inner thoughts, and just sit quiet for a bit with a great piece of music and lovely surroundings. And the surroundings of Haven are even more beautiful. This picturesque little town is a great backdrop for what is another great Life is Strange game.
As far as powers goes, Alex was given a pretty cool one and it was really fun gameplay wise. I wasn't fond of the departure in LiS 2 where you weren't playing the one with powers. It just didn't feel the same. Rather than finding photos to take or places to sit and draw, Alex collects memories from objects you can find around Haven. It's a nice twist, though it would have been nice to see some tie-in to Alex's music as well, which seemed to take more of a backseat than previous installments that made the character's art a bigger piece of them. It was there, but just not as much. Perhaps allowing Alex to play in different hidden spots …
Like all the games in the series, True Colors has a large focus on music and art. Some of the best moments of the games are when you can sit in the space, reflect on inner thoughts, and just sit quiet for a bit with a great piece of music and lovely surroundings. And the surroundings of Haven are even more beautiful. This picturesque little town is a great backdrop for what is another great Life is Strange game.
As far as powers goes, Alex was given a pretty cool one and it was really fun gameplay wise. I wasn't fond of the departure in LiS 2 where you weren't playing the one with powers. It just didn't feel the same. Rather than finding photos to take or places to sit and draw, Alex collects memories from objects you can find around Haven. It's a nice twist, though it would have been nice to see some tie-in to Alex's music as well, which seemed to take more of a backseat than previous installments that made the character's art a bigger piece of them. It was there, but just not as much. Perhaps allowing Alex to play in different hidden spots around Haven? I dunno. It just felt like a missed opportunity.
Story wise, this is as impactful as any of the others. There are up's and down's, mysteries and plot twists. It hits hard when it needs to and gives the player time to breathe and explore in other places. You'll build relationships with characters that feel meaningful. Choices impact the storyline in both big and small ways - sometimes creating ripples that aren't seen until chapters later. All in all, it's what you would expect of this series.
If you're a fan of the series, then this is a no-brainer must-have game. Can't wait to go back to explore Haven some more.
Was expecting the same deeply immersive and emotional narrative choice experience that I've gotten every time from Life is Strange, and I was not disappointed. And like past installments, it doesn't rest on nostalgia or the past stories to hold it up, but creates something completely new in a similar format.
The story and the cast of characters were really good. The story was okay. Quite emotional towards the end and Alex's VA does an eccellent job in this game, u can truly feel Alex's emotions.
I am glad this is not a numbered entry. I ADORE the first one and I think LIS2 improved upon it in every aspect! This is an obvious step back.
That is not to say that I regret my time with it. I would still suggest it to fans of the series but if I had to choose one for someone who had never played any I would push LIS2.
The biggest problem is the story is very simple, predictable, and occurs without your input whatever you choose. This could be said about the series as a whole, but the numbered ones do a much better job of hiding it and making it seem more "your choice".
Also, this game is a step backwards in terms of representation and "realism" (for lack of a better way to put it). The story ignores any conflict in location, race, gender, and sexuality to focus on its crime/revenge story. Which would be fine, but for a LIS game... Nah, you got to mix that shit in!
I really like the characters though and the VO was probably the best it has been in terms of sounding naturalistic and "like people actually talk". In …
I am glad this is not a numbered entry. I ADORE the first one and I think LIS2 improved upon it in every aspect! This is an obvious step back.
That is not to say that I regret my time with it. I would still suggest it to fans of the series but if I had to choose one for someone who had never played any I would push LIS2.
The biggest problem is the story is very simple, predictable, and occurs without your input whatever you choose. This could be said about the series as a whole, but the numbered ones do a much better job of hiding it and making it seem more "your choice".
Also, this game is a step backwards in terms of representation and "realism" (for lack of a better way to put it). The story ignores any conflict in location, race, gender, and sexuality to focus on its crime/revenge story. Which would be fine, but for a LIS game... Nah, you got to mix that shit in!
I really like the characters though and the VO was probably the best it has been in terms of sounding naturalistic and "like people actually talk". In addition, this is a beautiful game, at least on par with LIS2.
To me, LIS is: superpowers, sleuthing, social commentary, sexuality, and indie-pop... 3 out of 5 ain't bad.
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EDIT: So I just listened to the Vice Games spoilercast on the game: https://play.acast.com/s/vicegamingsnewpodcast/episode430-lifeisstrange-truecolorsspoilercast
They are largely more positive on the game than I am but it is an interesting chat and it unlocked something in my mind to give some context to my feelings. This is a very specific thing but, as a first-gen American LIS2 addressed my first-gen Latinix side (mum's side) and enriched the game world with that point of view respected and represented but not as the "plot" as much as a flavour in the roux.
This game is marketed explicitly about its queer first-gen Asian-American lead, SAME (father's side). But there is nothing in-game that makes it mean anything. It is set dressing in a way that makes me wish they just did not bother with including it as a detail.
I do not need misery porn or the series to be "BIG ISSUE" about all this stuff but it is only helped by existing in what seems like our world and not this Isakei fantasy.
Final rant, the way this game treats/hides its one openly trans character is so shitty it really would have been better to just not bother!
It was a fun game at the moment, but it didn't really stick too long. Definitely not bad, just not memorable.
As always, the latest LiS game takes place in a cozy little town. As far as Everytown, America go, this one could be the most inviting ever made. You'll really want to live there. That's because of the very effective use of colors and topography. The sights are breathtaking and the decent amount of bloom effect adds to the warmth of the place.
The characters inhabiting this town aren't the most interesting bunch, however, they don't necessarily need to be, because the place feels amazing nevertheless. One thing that's quite bothering, though, is the cringeworthy remarks the protagonist, Alex, often makes in her head. Her monologues at the end are in stark contrast with the laconic, vacuous thoughts she has throughout the game.
But that's alright, since the story she's the hero of will make you like her, and probably even remember her for many years, anyway. It is your typical story of Everytown, America, but with its own color to be remembered by.
Of course, a LiS game has to use superpowers as a plot device and game mechanic. For the most part, Alex's "telempathy" doesn't seem particularly relevant as a plot device and, as a game mechanic, …
As always, the latest LiS game takes place in a cozy little town. As far as Everytown, America go, this one could be the most inviting ever made. You'll really want to live there. That's because of the very effective use of colors and topography. The sights are breathtaking and the decent amount of bloom effect adds to the warmth of the place.
The characters inhabiting this town aren't the most interesting bunch, however, they don't necessarily need to be, because the place feels amazing nevertheless. One thing that's quite bothering, though, is the cringeworthy remarks the protagonist, Alex, often makes in her head. Her monologues at the end are in stark contrast with the laconic, vacuous thoughts she has throughout the game.
But that's alright, since the story she's the hero of will make you like her, and probably even remember her for many years, anyway. It is your typical story of Everytown, America, but with its own color to be remembered by.
Of course, a LiS game has to use superpowers as a plot device and game mechanic. For the most part, Alex's "telempathy" doesn't seem particularly relevant as a plot device and, as a game mechanic, it only implies pushing one or two buttons.
This last chapter, while asking a lot of your suspension of disbelief, draws everything together, so that, by the end, it becomes a really good story filled with tragedy, courage, and the greatly satisfying feeling of belonging there, in that most pleasant small town.
Loved the beautiful scenery and music. Characters were great. The endings were disappointing because your choices didn't really affect them.
The story was uninteresting, slow paced, boring and uneventful. I loved the other games and was completely blown away by how bad this was and couldn't wait for it to end. I'm usually pretty generous when it comes to rating games but this fully deserves one star maybe not even that.
3.5. hmm well, iI liked it, but it didn't have much of an impact.
Just noticed this odd slip-up in the art that appears when you hover this game on the PS5 home screen. Do you think that guy is ok?

Life is strange as a series has been a hit for me and True colors sticks to that tone.
I loved the town, the characters and the design of everything, specially the music. I know the look might still be a bit too dated feeling for some but I think they did a lot with a little.
The first chapter/episode had a pretty shocking event that also grabbed me right away. As I had gone in blind.
Love the return or I guess more so focus of the powers/ability in this one. Gives it a little bit more depth to me in gameplay/choice aspect I feel.
Still not for everyone but if you are into this style of game, true colors rocks it.
just curious - any fans here tell me what they like about this game? i was looking forward to this one but it was the worst for me by a long shot and i don't really understand what anybody sees in it.
Playing this on the PS5 and the graphics are so good. The voice acting and facial expressions are really good too. I'm also intrigued because I heard this was an easy game to platinum. This is my first life is strange game and it doesn't seem to matter that I haven't played the other ones yet.
Not only did this game have a great storyline with interesting characters, the overall aesthetic paired with a gorgeous soundtrack made this game an incredibly enjoyable experience. I loved the complexity of the characters and while it felt a little slow at times, it would quickly draw me back in.
I appreciate all the moments I can just sit, listen to music in this game and take in the spaces around me. I appreciate that the duration isn’t fixed and that I can simply sit and listen, even if the song repeats. The moments don’t quite occupy liminal spaces, but they are pockets within the world that I can simply occupy.
So I can't finish chapter 2. Every time I trigger the point of no return talking to Mac, the game turns black and I can't see anything. I can hear Alex walking when I push the analogue stick but can't see anything. I've reloaded and replayed that chapter multiple times now and it happens like clockwork at the same point. I guess I can't finish this game in its current state.
Well, I called it!
Anyway I'm liking it so far. Alex is kind of an interesting character and I really liked how Steph is growing as a person, with her own development that also ties in to the precious game. The town feels infused with life (although it also feels somewhat empty and small) and works so well as a warm and welcoming place for a foster kid with no roots.
But, similarly to Tell Me Why, the game feels like on a slumber. Everything happens slowly and for a game about emotions, characters feel listless. Even the high-energy moments are muted. During the epic LARP battle, for example, the music wasn't loud enough and the voice acting needed to be much bigger. This apathy fitted perfectly with LIS's teenage energy, but it only works there. I have to admit that LIS: Before the Storm is full of emotion. Perhaps it was lead by a different team?
I also believe that, given that it's been 7 years since Inside Out, media about emotions should acknowledge that emotions are complex. Sometimes you feel sad and happy at the same time and for the same reason; anger and fear …
Well, I called it!
Anyway I'm liking it so far. Alex is kind of an interesting character and I really liked how Steph is growing as a person, with her own development that also ties in to the precious game. The town feels infused with life (although it also feels somewhat empty and small) and works so well as a warm and welcoming place for a foster kid with no roots.
But, similarly to Tell Me Why, the game feels like on a slumber. Everything happens slowly and for a game about emotions, characters feel listless. Even the high-energy moments are muted. During the epic LARP battle, for example, the music wasn't loud enough and the voice acting needed to be much bigger. This apathy fitted perfectly with LIS's teenage energy, but it only works there. I have to admit that LIS: Before the Storm is full of emotion. Perhaps it was lead by a different team?
I also believe that, given that it's been 7 years since Inside Out, media about emotions should acknowledge that emotions are complex. Sometimes you feel sad and happy at the same time and for the same reason; anger and fear often come together, so why does Alex only see "pure" emotions? There are so many moments which would've been perfect for that, such as
(Edited because I was wrong about which studio developed which gmaes)
So Alex' power is to know what other people are feeling if they feel it strong enough and to feel it too. It feels like that describes most of us with just a sliver of empathy. Kind of a step down from being able to go back in time.

Wavelengths DLC is brief and narrow in scope, but the writing's super sharp and it functions swimmingly as a sort of bridge for Steph between Before the Storm and True Colors. Compose your own little song, predict the future for listeners of your radio station, and engage in even more of the immaculate foosball-based trash talk from the main game.
Also it's by far the most unapologetically queer piece of Life is Strange content to date, which is goddamn excellent. Impossible to overstate how exciting it is to finally see gay folks like me heading up casts in games.