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Hogwarts Legacy

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Hogwarts Legacy

Feb 10, 2023

Main game

3.82 average rating based on 1609 ratings

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Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents, and become the wizard you want to be. Discover the feeling of living at Hogwarts as you make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy … More
Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents, and become the wizard you want to be. Discover the feeling of living at Hogwarts as you make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Less
Release Dates
Feb 07, 2023 Advanced Access (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
Feb 10, 2023 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
May 05, 2023 Full Release (Worldwide)
PlayStation 4, Xbox One
Nov 14, 2023 Full Release (Worldwide)
Nintendo Switch
Jun 05, 2025 Full Release (Worldwide)
Nintendo Switch 2
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User Stats
4651
In Collection
1120
Wish Listed
606
Playing
1259
Backlogged
How Long Is Hogwarts Legacy?
Main story: 31.9 hours
Main + extras: 49.9 hours
100% completion: 81.2 hours
Total completions: 134
Related Content
artfuldodgeram
artfuldodgeram gave Feb 13, 2023 (edited)
artfuldodgeram gave Feb 13, 2023 (edited)
An okay game for Potterheads, a slog for everyone else
This review is for the PC (Microsoft Windows) version

Growing up, I was what one would consider a mild-to-moderate Harry Potter fan. I was around eight years old when the first movie came out, but I didn't read the books or see any movies in theaters aside from the first, second, and last until I was an adult. Despite the controversy around J.K. Rowling and the volatile nature of virtually everyone who feels the need to vehemently simp for a self-conceited billionaire, I purchased Hogwarts Legacy anyway since carving your own path as a wizard/witch seemed enticing. I'll throw this disclaimer out there: I am pro-trans and left-leaning.

Simply put, Hogwarts Legacy is window dressing. The game lacks any natural substance and comes off as a storefront for later DLC releases, similar to other WB games. Once you take off the sepia-toned glasses of nostalgia, the game feels dated. The story is mediocre, laden with Obama-era liberal idealism befitting those between the ages of 18 to 22 during the early twenty-teens (coincidentally, the group of people most likely to have Potter-related tattoos). The gameplay is briefly fanciful yet repetitive (similar to Middle-Earth: Shadow of Mordor, although with less reason to pursue varying combat styles absent of unrelenting spell-slinging). None …

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Growing up, I was what one would consider a mild-to-moderate Harry Potter fan. I was around eight years old when the first movie came out, but I didn't read the books or see any movies in theaters aside from the first, second, and last until I was an adult. Despite the controversy around J.K. Rowling and the volatile nature of virtually everyone who feels the need to vehemently simp for a self-conceited billionaire, I purchased Hogwarts Legacy anyway since carving your own path as a wizard/witch seemed enticing. I'll throw this disclaimer out there: I am pro-trans and left-leaning.

Simply put, Hogwarts Legacy is window dressing. The game lacks any natural substance and comes off as a storefront for later DLC releases, similar to other WB games. Once you take off the sepia-toned glasses of nostalgia, the game feels dated. The story is mediocre, laden with Obama-era liberal idealism befitting those between the ages of 18 to 22 during the early twenty-teens (coincidentally, the group of people most likely to have Potter-related tattoos). The gameplay is briefly fanciful yet repetitive (similar to Middle-Earth: Shadow of Mordor, although with less reason to pursue varying combat styles absent of unrelenting spell-slinging). None of the choices you make matter in any meaningful way. The player character feels less like an actual student at Hogwarts and more like an observant exchange student.

The game is utterly lacking in dynamism. NPCs are wholly non-reactive, both in dialogue options and in general interactivity, the actions you commit and the choices you make have virtually no impact on the procession of the story, and despite a blatant misdirection of presenting this game as open-world with dynamic paths, the only thing open about the game is the map (although not too open since you can't travel to certain places before you've checked the arbitrary boxes the game has placed before you).

That said, the writing is the worst part of the game. None of the characters are particularly memorable or engaging, aside from that blind fellow with a laughable name (honestly, who names a child Ominis?). The cast of characters is somehow more diverse than the Hogwarts faculty and student body from the books, which take place 100 years after the events of Hogwarts Legacy. There's no questioning why the goblins are rebelling, just that they are, and they must be stopped. Some of the characters feel like they're written based on politics, like the Merlin researcher who informs you that she is married to another woman for no reason other than standard liberal brownie points or the inexplicable and poorly named trans character, Sirona.

Again, Obama-era liberal idealism is laden in every corner of this game, likely for a good reason, since Harry Potter stans tend to fall directly into that category. Combine that with J.K. Rowling's dance with the TERF community, and you appeal to both sides of the political spectrum. Like all who embody respectability politics, you're not alienating anyone. That's not to say those video game developers shouldn't walk on eggshells if they want to. Still, it certainly makes for a dull experience when they do.

For all intents and purposes, the game is below average. That's not to say I haven't enjoyed parts of it. The flying mechanics are great, and the game is visually appealing in a Norman Rockwell-Set-In-The-Wizarding-World way. Your eye is drawn to what you're familiar with, like the moon-backed silhouette of Hogwarts or the use of popular character surnames.

While I'll take the time to finish the game (mama didn't raise no quitter), I cannot recommend anyone buy it at full price. There's only a little value to be found beyond nostalgia. If you like that, fine. Go ahead and play it.

If you're looking for something beyond the surface in Hogwarts Legacy, you'll be disappointed because there is very little.

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kiyohie
kiyohie gave Apr 3, 2023 (edited)
kiyohie gave Apr 3, 2023 (edited)
kiyohie's review of Hogwarts Legacy
This review is for the PC (Microsoft Windows) version

An incredible game with so much love & detail. I loved exploring every inch of the world and seeing if I could find any references to the movies. The characters & ghosts in the world seemed autonomous and I loved all the random things and conversations that would happen when walking around. I also really enjoyed the revelio pages, it was a fun hunt to learn about the lore of certain objects.

Things I didn't like were how repetitive the alohomora spell were, I feel like the puzzle should be automatic after a certain level. The Merlin trials I could have done without, they weren't fun and seemed like a chore. The skill points, I wished we could reset and reuse them. A few bugs here and there, but nothing major that I noticed.

I had SO much fun playing this game and it's definitely one I could see myself playing again in the future. I never really got into the HP series before, but after the game I went on a book & movie binge. I am definitely a big fan now!

RxBrad
RxBrad gave Apr 4, 2024 (edited)
RxBrad gave Apr 4, 2024 (edited)
A Decent Open World Game
This review is for the PC (Microsoft Windows) version

I haven't had my coffee yet this morning. So, disjointed brain dump ahead...

  • The game feels really, really expensive. The world you roam around in is insanely, ridiculously well-crafted. Potter-heads will find a familiar new faithfully-recreated landmark about every 0.01 seconds.

  • You won't see any familiar characters, aside from the ghosts in Hogwarts and a "Professor Weasley" who's a distant ancestor to the book/movie Weasleys.

  • The story is mostly forgettable. Bad guy wants to do bad stuff; beat the bad guy.

  • Spoken dialog, while well-performed, is mostly just characters blandly complimenting each other about how "brilliant" they are. The game does the whole Paragon/Renegade line-choices during dialog, but it never feels like your choices ever actually change anything.

  • Combat is consistently fun, if perhaps a bit too easy on the default difficulty (especially once you start collecting the strangely-forgivable Unforgivable Curses). I finished the game at Level 36, and rarely ever needed to use any of the 20+ healing potions that were always in my inventory.

  • There are 3 branching side quest storylines that were pretty interesting. Most other side quests are boring one-off fetch quests. These quests reminded me a lot of Final Fantasy 16's side quests; even …

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I haven't had my coffee yet this morning. So, disjointed brain dump ahead...

  • The game feels really, really expensive. The world you roam around in is insanely, ridiculously well-crafted. Potter-heads will find a familiar new faithfully-recreated landmark about every 0.01 seconds.

  • You won't see any familiar characters, aside from the ghosts in Hogwarts and a "Professor Weasley" who's a distant ancestor to the book/movie Weasleys.

  • The story is mostly forgettable. Bad guy wants to do bad stuff; beat the bad guy.

  • Spoken dialog, while well-performed, is mostly just characters blandly complimenting each other about how "brilliant" they are. The game does the whole Paragon/Renegade line-choices during dialog, but it never feels like your choices ever actually change anything.

  • Combat is consistently fun, if perhaps a bit too easy on the default difficulty (especially once you start collecting the strangely-forgivable Unforgivable Curses). I finished the game at Level 36, and rarely ever needed to use any of the 20+ healing potions that were always in my inventory.

  • There are 3 branching side quest storylines that were pretty interesting. Most other side quests are boring one-off fetch quests. These quests reminded me a lot of Final Fantasy 16's side quests; even to the point where I started skipping dialog for them just like in that game.

  • In the front half of the game, the structure of many main quest tasks is a bit tedious. "Use these two potions at the same time, and then we'll let you progress or learn this new spell." Thankfully, this pattern goes away in the back half of the game.

  • Loot is everywhere. You're practically wading in it through the whole game.

  • The game has a certain degree of Ubisoft map barf. There are dozens & dozens of copy-pasted tasks like Merlin Trials & Astronomy Stations. There are seemingly hundreds of scrolls to find and locks to unlock for even more loot. You'll probably eventually wish for a Skyrim-style perk that lets you skip doing that lock-unlocking minigame over & over & over.

  • And for all the controversy around it, this game was easily the most diverse and inclusive game I've ever played. It's not even a contest.

  • I don't think you have to be a Potter-head to enjoy this game. it has a decent gameplay loop that's 75% really-fun and 25% kinda-tedious.

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fluffite
fluffite gave Oct 12, 2024 (edited)
fluffite gave Oct 12, 2024 (edited)
Couldn't finish it...
This review is for the PC (Microsoft Windows) version

I could not for the life of me finish this game. I really really wanted to like it and I enjoyed the first few hours of gameplay. Especially the whole taming beasts aspect was something I was looking forward to because, if I would ever imagine myself at Hogwarts, I would be completely into magical beasts and learning everything about them.

But the story (so far) felt super bland to me. None of the characters seemed special or interesting to me, they all just sounded like copy pasted Harry Potters, Hermione Grangers or whatever other character that exists in the movies. I'm sure the story picks up halfway through but I just couldn't be bothered after 15 hours. All the little collectibles seemed cool at first (I'm a huge completionist so I was looking forward to grabbing them all) but traversing the castle was really annoying, I was often just walking in circles trying to find a specific spot because of a demiguise moon for example. Grabbing the field pages was quick and fun enough though. For the rest the open world felt pretty empty overall.

The combat was fun to me, but pretty hard if more than 3 enemies …

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I could not for the life of me finish this game. I really really wanted to like it and I enjoyed the first few hours of gameplay. Especially the whole taming beasts aspect was something I was looking forward to because, if I would ever imagine myself at Hogwarts, I would be completely into magical beasts and learning everything about them.

But the story (so far) felt super bland to me. None of the characters seemed special or interesting to me, they all just sounded like copy pasted Harry Potters, Hermione Grangers or whatever other character that exists in the movies. I'm sure the story picks up halfway through but I just couldn't be bothered after 15 hours. All the little collectibles seemed cool at first (I'm a huge completionist so I was looking forward to grabbing them all) but traversing the castle was really annoying, I was often just walking in circles trying to find a specific spot because of a demiguise moon for example. Grabbing the field pages was quick and fun enough though. For the rest the open world felt pretty empty overall.

The combat was fun to me, but pretty hard if more than 3 enemies are locked on onto you, though maybe that was due to me using a keyboard instead of a controller. Though again, it wasn't enough for me to keep playing the game ultimately. I found myself skipping through the dialogue because all the lines were just bland filler honestly. I think what also doesn't help is that I'm not the biggest Harry Potter fan. I think if you know the world and the lore perfectly, the game is much more interesting than it is to me. I personally give this a 3/10 but if people feel like it should get a 7 I can understand why, it is just my opinion after all (don't come for me HP fans plz).

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ElectronicJourneys
ElectronicJourneys gave Feb 28, 2023 (edited)
ElectronicJourneys gave Feb 28, 2023 (edited)
Not Bad, But Less Interesting Than The Controversies Surrounding It

While I do find the world and lore of Harry Potter to be a bit cringe, I think the developers did a pretty good job here with what they had to work with. Exploration puzzles manage to stay at least one notch above braindead for the most part, and combat on hard mode was consistently challenging and had me frequently adjusting my magical load outs for optimal spell slinging.

Personally, I would've vastly, VASTLY preferred a social sim/WRPG hybrid along the lines of a westernized Persona title than this straightforward Ubisoft-y/Bethesda-y open world RPG-lite tho. The game does almost nothing to make you feel like an actual student of Hogwarts, and I found both the story and characters to be pretty mediocre. Ludonarrative dissonance out the wazoo, btw. You murder and murder and murder some more and everyone's just like "cool". As it stands, I don't think the game captures the "magic" of the books, so to speak. Then again, I'm not sure there's much "magic" still in those books for adult me in the first place.

SondreDrakensson
SondreDrakensson gave Feb 24, 2023 (edited)
SondreDrakensson gave Feb 24, 2023 (edited)
Is that it?
This review is for the PlayStation 5 version

The combat clearly inspired by Dragon Age 2, steals the show completely. Enjoy a fair amount of customization and freedom. Unfortunately, the game has insufficient focus on school and moral choices and consequences which you would have expected or desired in a role-playing game. Dark magic and unforgivable curses aren't so bad after all

Tetwisted
Tetwisted gave Oct 9, 2024 (edited)
Tetwisted gave Oct 9, 2024 (edited)
A 2012 online game
This review is for the PlayStation 5 version

This is an awful game Now bear with me

This game would have been great if it came out in 2013 with a multiplayer option as a semi mmo and I would have loved it, but it came out in 2023.

The story is boring, the conversations with characters are bland and the world is unrefined (but that's the original creators fault). This is a 70-75 € game. If the game had every npc interactible and made every choice matter that would justify the pricetag.

Baldur's gate 3 costs 70 €.

I was planning to give it 2 stars bc it's at least playable, but in my playtrough the game crashed 3 times and I had 6 soft locking bugs where I was unable to pick up or interact with items needed for the story.

Also I really didn't like the fact that you can just walk away from an enemy after attacking them and they would just return to their starting position.

IDK, the game really just got on my nerves, and while I am fully angry at the fact that the worldbuilding sucks in the HP universe, I tried to look at it as of I liked it …

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This is an awful game Now bear with me

This game would have been great if it came out in 2013 with a multiplayer option as a semi mmo and I would have loved it, but it came out in 2023.

The story is boring, the conversations with characters are bland and the world is unrefined (but that's the original creators fault). This is a 70-75 € game. If the game had every npc interactible and made every choice matter that would justify the pricetag.

Baldur's gate 3 costs 70 €.

I was planning to give it 2 stars bc it's at least playable, but in my playtrough the game crashed 3 times and I had 6 soft locking bugs where I was unable to pick up or interact with items needed for the story.

Also I really didn't like the fact that you can just walk away from an enemy after attacking them and they would just return to their starting position.

IDK, the game really just got on my nerves, and while I am fully angry at the fact that the worldbuilding sucks in the HP universe, I tried to look at it as of I liked it and critique the game on it's own.

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Nic
Nic gave Apr 25, 2024 (edited)
Nic gave Apr 25, 2024 (edited)
A delightful Legacy
This review is for the PlayStation 5 version

The announcement of this game sparked excitement, yet skepticism lingered due to past Harry Potter-related games falling short of expectations. However, this open-world game managed to exceed expectations.

Graphic/Design ★★★★★
Exploring Hogwarts and its grounds in previous games pales in comparison to the immersive experience of a fully connected world in this game. The attention to detail and faithfulness to the books is commendable. Hogwarts Castle is breathtaking, teeming with life and surprises. While Hogsmeade and the surrounding highlands may seem less vibrant, they are still beautifully crafted. Character customization options could be expanded, and NPC character design could use improvement in potential sequels.

Story ★★★★✭
The main storyline, though somewhat predictable, remains engaging and seamlessly fits into the Harry Potter universe. Side quests delve into darker themes, providing unexpected twists and turns that captivated me. I was not anticipating quests such as "The Haunted Hogsmeade Shop" and the Hufflepuff quest centered around a murder mystery.

Gameplay ★★★★✭
The game's standout feature is its vast array of activities, from side quests to puzzles, magical creature encounters, and battles. The battle system surpasses previous Harry Potter games, offering a satisfying challenge once mastered. The open world strikes a harmonious balance, allowing …

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The announcement of this game sparked excitement, yet skepticism lingered due to past Harry Potter-related games falling short of expectations. However, this open-world game managed to exceed expectations.

Graphic/Design ★★★★★
Exploring Hogwarts and its grounds in previous games pales in comparison to the immersive experience of a fully connected world in this game. The attention to detail and faithfulness to the books is commendable. Hogwarts Castle is breathtaking, teeming with life and surprises. While Hogsmeade and the surrounding highlands may seem less vibrant, they are still beautifully crafted. Character customization options could be expanded, and NPC character design could use improvement in potential sequels.

Story ★★★★✭
The main storyline, though somewhat predictable, remains engaging and seamlessly fits into the Harry Potter universe. Side quests delve into darker themes, providing unexpected twists and turns that captivated me. I was not anticipating quests such as "The Haunted Hogsmeade Shop" and the Hufflepuff quest centered around a murder mystery.

Gameplay ★★★★✭
The game's standout feature is its vast array of activities, from side quests to puzzles, magical creature encounters, and battles. The battle system surpasses previous Harry Potter games, offering a satisfying challenge once mastered. The open world strikes a harmonious balance, allowing players to immerse themselves fully. Even petting cats is possible.

Sound & Music ★★★✭☆
While the soundtrack complements the overall experience, it may not stand out as exceptional.

Overall Fun ★★★★★
For fans of the Harry Potter series, this game fulfills long-held desires for an immersive experience. However, even those less familiar with the franchise can appreciate the game as a well-crafted open-world adventure.

Final Score 4.5/5

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Bunny
Bunny gave Jul 1, 2023 (edited)
Bunny gave Jul 1, 2023 (edited)
Main storyline was good but the rest kinda sucks.
This review is for the PC (Microsoft Windows) version

I do love Harry Potter but I'm not one of those obsessed with every single detail. I did like the storyline but once that was done after 48.5 hours of gameplay, then I stopped playing. There is other stuff you can do like magical creatures and other things, I just didn't find any of that interesting so I'm done. I kept hovering between 4 and 3 stars because the main storyline was good and interesting, but that's it for me. Once that was completed, I was out.

P.S. There is no quidditch. Not a fan, but still odd they just decided not to have it in the game.

cwknight
cwknight gave Mar 13, 2023 (edited)
cwknight gave Mar 13, 2023 (edited)
I finally understand how it is that people loved Red Dead Redemption II

A note: Everyone should be able to live and exist as the person they feel they are, and anyone who doesn't want people to be able to live that way are really wrong.

Also, if you've heard or repeated things about the game like, "The central plot of the game is that a bunch of hook nosed bankers - goblins - steal wizard children to use in their blood rituals", just know that that makes you sound, literally, like the people who said, "Harry Potter books teach children about Satanism." These two things happen, in their respective works, exactly as much as each other, which is to say, not at all. Literally. That is not the plot, even a little bit. The actual plot is that a specific Goblin learns about hidden magical artifacts that hold a destructive power, and that specific Goblin attempts to get that destructive power to use for himself to become the ruler of the world. Your character is bound up with this destructive power, for plot reasons, so in an attempt to get it, he's partially after you, and you must stop him from getting the world-ending power.

If you repeat this stuff in some …

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A note: Everyone should be able to live and exist as the person they feel they are, and anyone who doesn't want people to be able to live that way are really wrong.

Also, if you've heard or repeated things about the game like, "The central plot of the game is that a bunch of hook nosed bankers - goblins - steal wizard children to use in their blood rituals", just know that that makes you sound, literally, like the people who said, "Harry Potter books teach children about Satanism." These two things happen, in their respective works, exactly as much as each other, which is to say, not at all. Literally. That is not the plot, even a little bit. The actual plot is that a specific Goblin learns about hidden magical artifacts that hold a destructive power, and that specific Goblin attempts to get that destructive power to use for himself to become the ruler of the world. Your character is bound up with this destructive power, for plot reasons, so in an attempt to get it, he's partially after you, and you must stop him from getting the world-ending power.

If you repeat this stuff in some attempt to discredit the game, it just makes you look stupid and ignorant, just like Christians looked when they talked about Harry Potter being Satanic. If anything, Hogwarts Legacy takes the Bridgerton approach to diversity, where it just doesn't care that it isn't "accurate" to have people of all walks of life, because it's more important to have positive, good portrayals of diverse people in works as large as this. I liked that a lot, personally.

With that out of the way -- the review:

Hogwarts Legacy has gotten a lot of calls as being “Mid”. Along certain axes, I think this makes a lot of sense. I write mostly about video games, and I think extraordinarily highly of them as a form of art, but my true love and favorite art form are theme parks. So allow me to draw a metaphor to my favorite form:

Hogwarts Legacy is a “mid” video game in the same way that Space Mountain at Disneyland is a “mid” roller coaster.

Looking at the stats and riding it with the lights on, Space Mountain is absolutely a “mid” roller coaster. Actually, more accurately, it’s a bad roller coaster, more akin to a carnival mouse style coaster than anything else, going slow, mostly straight, and with a majority of the turns in one direction. In the same way, Hogwarts Legacy follows the rote open-world design, which on the scatter plot of gameplay characteristics lands somewhere around the Batman Arkham Series, The Witcher, and Shadow of Mordor, with a little splash of Breath of the Wild tossed in for flavor. The story is linear with only minor choice regarding how much Dark Magic you decide to learn. It has a gear system that really drags it down.

But when you turn off the lights and turn on all the theming, when you walk through the queue filled with the Mission Control audio and trippy music, when all of this is layered on top of the frenetic sounds of the loading station and you feel the bass of the audio as your rocket is “charged” going up toward the lift hill, Space Mountain becomes something so much more than its mediocre layout. You’re speeding through space with the lights of stars swirling around you. The blinding flash of reentry disorients you right before you disembark, and you are left with the feeling of not a roller coaster so much as a wild and transportive experience.

So it is with Hogwarts Legacy. The pieces of Hogwarts Legacy that contribute to the feel of the thing work overtime in absolutely every capacity. The structure of the ride might be simple or even lackluster, but the artistic work is ultimately more than this single slice of the whole. Hogwarts Legacy must contain literally millions of individual pieces of art. In the first 8 hours of the game, I saw enough unique castle wall tapestries alone to be worth the price of admission. Absolutely every surface, every material, every object, every single thing you can look at with your eyeballs in this game looks like thousands of dollars was spent imagining it and executing it, with a better production design than any of the dozen-odd Harry Potter films. Were this any other game of any other intellectual property, or if we existed in any universe other than the one in which JK Rowling acts like this, the internet would not be able to shut up about the mount and dismount animations in this game, so unique and interesting they are. The raw feeling of inspired magic, the exact feeling that drew in and captured so many of us when all Harry Potter was was some books, suffuses this game. Even as I methodically checked off things to do on the open-world map, over the 64 hours it took me to reach 100% challenge completion, I was continually being surprised by new bits of magic and creativity in the world.

The story of Hogwarts Legacy follows a straightforward path and is somewhat underdone, but it is in the moment-to-moment beats that the story shows its potential. It feels like you are cozily living inside the magical world that was once only available to readers of the Harry Potter books. As you go on adventures, solve puzzles, and make friends with fellow Hogwarts students, you are transported into a world full of magic, wonder, and discovery, and it feels uncannily similar to the parts of the books where Harry, Ron, and Hermione would have their little side-adventures during the school year.

Creating and playing as your Hogwarts student is a joy, too. Rather than creating a character and spending the whole time staring through their eyes, never seeing them again outside your equipment screen (cough Bethesda), your character is constantly shown throughout the game during exploration and in dialog. This creates a stronger sense of connection with your character and the world around them, and makes the myriad cosmetics you find in the gear matter. I found myself constantly role-playing with my outfit, wearing my Ravenclaw uniform at school and making traveling and adventuring outfits for when I was exploring the Scottish Highlands.

(As an aside about Gear -- except for the cosmetics, I'd say the gear system is one of the major weak points of this game. Why do we still have gear systems that boil down to, "Equip the thing you picked up if the arrow is green, otherwise sell it"? Just up my stats immediately and have cosmetics be the only thing that matters about the gear. That is a more honest expression of what actually occurs in Destiny-style gear systems like this)

While the story is not the game's strongest aspect, it still manages to capture the feeling of the Harry Potter books in the moment-to-moment experiences, and I think that's what really matters. When I go and visit the Harry Potter theme parks at Universal Studios, any narrative element is limited to improv between myself and any of the cast working there, and I don't think any less of that experience for not providing me some kind film quality story. It would, however, be interesting to see a Hogwarts Legacy sequel that delves more into the choices and dialogue options, similar to Mass Effect or Dragon Age, which could further enhance the player's connection with the world and the characters.

The combat system in Hogwarts Legacy feels like a developed version of the Batman system, which is not a bad thing. There is more to the combat than meets the eye, as reading enemy descriptions can give you insight into their weaknesses and how to defeat them in cool ways. For example, by paying attention, you can turn enemy's spells back around on them, bury spiders' heads in the ground, or even use a troll's club against them.

Visually, the combat is stunning, with numerous particle effects that make each spell and attack feel impactful. However, the limited equippable spell sets can be somewhat frustrating until you figure out a good strategy for your personal style. Overall, the combat is enjoyable and adds to the immersive experience of the game. One thing that I found particularly lovable was how the spells work in meaningfully logical ways. It feels somewhat like Breath of the Wild, where there are systems that can be played with like fire, ice, attraction and repelling, and levitation, and these systems can be mixed and matched with each other to make interesting effects and solve puzzles.

One of the most creative aspects of Hogwarts Legacy is the Room of Requirement, which feels like a lighter version of Disney's Dreamlight Valley. It's genuinely impressive that you are allowed this level of creativity in a game suffused with such intense, almost excruciating detail. I feel like I can barely design a room that lives up to the design of the elements they give me to fill it with! It is clear that a lot of effort and care was put into every aspect of the game, from the character models to the environments to the music to the beasts that you can capture, breed, and play with.

However, with so many different aspects of the game to explore, it does feel like the developers may have spread themselves a little thin. In a potential sequel, it would be interesting to see the developers focus more on the things that really resonate with players and further refine the game's mechanics and design.

Like Space Mountain, whether or not all of this works in concert for you is going to depend on a lot of different factors. For someone like me, who finds the Wizarding World to be as compelling an aesthetic as space travel, who thinks that the most important thing a piece of art can be is “transportive”, Hogwarts Legacy satisfied me exquisitely. It makes me dream constantly about what the inevitable sequel will look like. And like Space Mountain, whether or not all of the individual parts of Hogwarts Legacy work perfectly is ultimately irrelevant when the overall experience is so enjoyable. Fans of the Harry Potter universe will appreciate the attention to detail and immersion into the magical world they love. And for those who are not familiar with the series, the game still can provide a fun and engaging experience, so long as they appreciate the aesthetic of wonder and mystical academia that defines Harry Potter.

Overall, Hogwarts Legacy manages to capture the spirit of the Harry Potter universe and offers a great adventure game for fans and newcomers alike. With its immersive world, enjoyable combat, and creative aspects, it is a wonderful achievement and hopefully a sign of even greater games in the future. Just as much as I hated Red Dead Redemption II because it's aesthetics and themes clashed so jarringly with my own taste, Hogwarts Legacy pleased me more than any other open-world game I've ever played.

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mrmedieval
mrmedieval gave Mar 26, 2026
mrmedieval gave Mar 26, 2026
Got for free, had a decent time
This review is for the PC (Microsoft Windows) version

Harry Potter was such a big deal for the generation before me, but I've mostly ignored it before now. Yes, I may have been living under a rock. The giveaway on EGS prompted me to start watching the movies (Half-Blood Prince will be up next) and, of course, to play Hogwarts Legacy. Portkey Games definitely made the effort to slide in as much fanservice as possible, but this also feels like a game that's both too much and not enough. Sebastian's storyline is outstanding, but the other companions feel rather lacking. Combat, like most of the elements in this game, feels unpolished. The world outside Hogwarts and Hogsmeade is lifeless. Worse is the cutting of the crime/morality system, which feels like a major part of the wizarding world that's missing (not to mention that without the risk of a game over every time you cast them, unforgivables completely trivialize all encounters). Still, it's hilarious to play the world's nicest dark wizard, a helpful creampuff by day who casually murders dozens of goblins/poachers/mobsters by night. Overall, there's enough fun moments to recommend Hogwarts Legacy if you skip the side content, and a longtime fan would probably appreciate it even more.

oneweak7words
oneweak7words gave Dec 12, 2024 (edited)
oneweak7words gave Dec 12, 2024 (edited)
It's fun.
This review is for the PC (Microsoft Windows) version

I played it on the Switch (why is there no switch release listed on Grouvee?), and the graphics were awful. It totally ruined the immersion for the first half. Maybe graphics are to blame for the flat NPCs - professors, students, and baddies alike. Or maybe the dialog and storylines are poorly written. Meh.

Switch performance aside, Hogwarts Legacy is a fun open-world game. Broom flight is nice. Stealth is fine. Nothing is especially difficult. Spells and battle mechanics encourage experimentation.

I like petting cats and confringoing chickens. The beast mechanics satisfied my animal-friendly emotional needs (note: confringoed chickens did not suffer).

Commerce was broken pretty early on; I had more than enough coin for whatever, so disposing/hoarding/selling armor isn't the difficult choice that it's supposed to be.

I'd recommend buying, at a reasonable price, with reasonable expectations. This isn't a particularly memorable adventure, but it's an enjoyable playthrough.

Gauntlet
Gauntlet gave Oct 6, 2024 (edited)
Gauntlet gave Oct 6, 2024 (edited)
So-So Magic game
This review is for the PC (Microsoft Windows) version

This game was OK, I did not really know what to expect but overall i think it was an OK experience. The best part of the game is exploring the castle and the world, but that wears off with a lack of decent story lines and side quest which to me were not that entertaining except Sebastian his story quest where good. The combat in the game was fun, it provides a nice combination of spells at your disposal. If your a fan of the wizarding world you will most likely enjoy this for the setting but if you are looking for a great story this is going to be meh. overall this will bring you some fun for at least 20-30 hours.

mjl1987
mjl1987 gave May 3, 2024 (edited)
mjl1987 gave May 3, 2024 (edited)
mjl1987's review of Hogwarts Legacy

I’ve recently finished this game and I absolutely loved it. I was a huge Harry Potter fan as a kid. I read all the books and I’ve seen most of the movies. This game is such a faithful representation of Hogwarts and the wizarding world. Exploring the halls of Hogwarts and the wider open world is truly immersive and a must for any Potter fan. As for the gameplay the combat is pretty solid with a wide variety of spells to be utilised. Good array of side missions and things to keep you playing. Only drawback for me was some of the voice acting. A little bit wooden at times. Other than that a great game and would highly recommend.

TETRACIDE
TETRACIDE gave Aug 8, 2023 (edited)
TETRACIDE gave Aug 8, 2023 (edited)
For hardcore Harry Potter fans only

Play the game if:

-you’re a hardcore HP fan

-you want to be a dark wizard

-you want to learn the abracadabra spell and one-shot every enemy (except bosses)

-you want to crucio someone or get crucioed

-you want to customize your character

-you want to explore a canon-compliant Hogwarts as if you’re really attending it

-you want to meet our first blind wizard

-you want to ride the choo choo cart

-you want to have your own zoo and customize it and breed thestrals and unicorns and the likes

-you want to ride a hippogriff

-you want to unleash the power of MANDRAKESAHHHHHH!!!!! upon thy enemies

-you want to inherit the power of Zeus and summon lightning to strike your enemies dead

-you want to be OP

-you want to use mods to replace your wand with a gun and replace your character model with Voldemort’s model and then name yourself Tom Riddle

-you want to know why so many HP fans are falling in love with the characters of Sebastian and Ominis (they’re so well-written omg I love them I’d seriously watch a whole movie of them)

Don’t play the game if:

-you want to play quidditch

-you …

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Play the game if:

-you’re a hardcore HP fan

-you want to be a dark wizard

-you want to learn the abracadabra spell and one-shot every enemy (except bosses)

-you want to crucio someone or get crucioed

-you want to customize your character

-you want to explore a canon-compliant Hogwarts as if you’re really attending it

-you want to meet our first blind wizard

-you want to ride the choo choo cart

-you want to have your own zoo and customize it and breed thestrals and unicorns and the likes

-you want to ride a hippogriff

-you want to unleash the power of MANDRAKESAHHHHHH!!!!! upon thy enemies

-you want to inherit the power of Zeus and summon lightning to strike your enemies dead

-you want to be OP

-you want to use mods to replace your wand with a gun and replace your character model with Voldemort’s model and then name yourself Tom Riddle

-you want to know why so many HP fans are falling in love with the characters of Sebastian and Ominis (they’re so well-written omg I love them I’d seriously watch a whole movie of them)

Don’t play the game if:

-you want to play quidditch

-you want diverse combat style

-you want a good story

-you don’t care about Sebastian and Ominis (since the only good thing about the story is the part of the plot that involves them)

-you’re transphobic

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cwknight
cwknight updated their status May 24, 2023 (edited)
cwknight updated their status May 24, 2023 (edited)

I think Tears of the Kingdom vindicates my opinion that Hogwarts Legacy is good, actually. Tears of the Kingdom is better, but so many of the Merlin and cave puzzles in Hogwarts remind me of small versions of the Tears of the Kingdom puzzles, where you have to creatively use your powers.

Donut_Master_Gamer
Donut_Master_Gamer updated their status May 7, 2023 (edited)
Donut_Master_Gamer updated their status May 7, 2023 (edited)

Really great game. There is more to magic than just the dark arts. Prefer Herbology myself but others also have great builds. Will try other spell combos in due time.

Atalantabc1
Atalantabc1 updated their status Mar 24, 2023 (edited)
Atalantabc1 updated their status Mar 24, 2023 (edited)

Almost perfect game. In terms of overall vibe, environment and gameplay, it's spot on.

A few things that I was missing (on PC):

More or bigger spell slots. It is absolutely inexplicable that I have to adjust my spell slots when I need light for a moment or when I want to take care of the beasts for example

I didn't really feel like the conversation choices I made really affected my environment.

mustafa1339
mustafa1339 updated their status Mar 21, 2023 (edited)
mustafa1339 updated their status Mar 21, 2023 (edited)

the game feels and looks amazing but its less of an rpg than i hoped its a storymode game only,it ends same as it starts items dont change anything except stats which you also hardly feel

SoulboundFlame
SoulboundFlame updated their status Mar 18, 2023 (edited)
SoulboundFlame updated their status Mar 18, 2023 (edited)

It's missing something,

Games that treat you as the messiah, where every event is built around you, make the world feel unreal. Reality is a world where your place and goals overlap in interesting ways. The gravity given to the protagonist breaks my immersion in the game consistently.

The need to add "ancient magic" fundamentally takes away from the base magic of the world. Is real magic not enough?

The devs fundamentally misunderstood what was cool about harry potter magic. It was the few times where the fights were interesting, giant snakes and dragons, not expelliarmus and avardacadavra.

The game is rendered well, but feels more like a tour than a game. The storytelling is... lacking heart and engaging character dynamics. You play a nothing person.

I feel like the open world genre is a trap, it limits the quality of story, I really wish it would go and die in a hole and we can go back to getting good games again.

It doesn't grab me, or pull me into the world. I really want to like this game, but I feel like the gameplay loop was just really poorly imagined.

Why is harry potter of all series using …

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It's missing something,

Games that treat you as the messiah, where every event is built around you, make the world feel unreal. Reality is a world where your place and goals overlap in interesting ways. The gravity given to the protagonist breaks my immersion in the game consistently.

The need to add "ancient magic" fundamentally takes away from the base magic of the world. Is real magic not enough?

The devs fundamentally misunderstood what was cool about harry potter magic. It was the few times where the fights were interesting, giant snakes and dragons, not expelliarmus and avardacadavra.

The game is rendered well, but feels more like a tour than a game. The storytelling is... lacking heart and engaging character dynamics. You play a nothing person.

I feel like the open world genre is a trap, it limits the quality of story, I really wish it would go and die in a hole and we can go back to getting good games again.

It doesn't grab me, or pull me into the world. I really want to like this game, but I feel like the gameplay loop was just really poorly imagined.

Why is harry potter of all series using the following as it's loop:

  • destiny's gear system - thus rendering all item collection meaningless
  • Fetch quests
  • what on earth is this half assed talent system, in 2004 Fable released with an engaging and imaginative magic system. Where is that in this game. Why am I playing rock paper scissors instead of casting spells
  • Let me say that again: why, in a game about magic, is magic the least developed aspect of the game.
  • the fundamental point of an open world game is that I have a clear motive to increase my power, and augment my character. If that system is not developed, the progress in the world has no tangible effect on me.

It's like the dev was like, yes, we need every trope mechanic from the past 10 years. Let's ram them in there. Coming from playing chained echo's to this feels really bad. Why is a solo dev game so much better than a triple-A title from one of my most beloved IP's.

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anarchistica
anarchistica updated their status Mar 13, 2023 (edited)
anarchistica updated their status Mar 13, 2023 (edited)

Surprisingly, i'm really enjoying this so far. I liked (most of) the movies and the books, but never cared much for HP. But this is a nice game with great pacing, fun combat, solid skill system and a decent variety of things to do. The world is kinda meh, but still decent enough. Same for the story and dialogue. It's almost the mirror opposite of The Witcher 3, which had a very interesting setting but absolutely terrible combat and lots of filler. It really goes to show how important it is to get the basic gameplay right.

cwknight
cwknight updated their status Mar 8, 2023 (edited)
cwknight updated their status Mar 8, 2023 (edited)

64 hours to 100% completion. enter image description here I basically never 100% games, but I wanted to in this one because I love the world and detail so much. I love how the magic is intricately tied up in the puzzle solving, letting you feel just like Hermione figuring out how to do something using the magic in her toolkit. I loved seeing the millions of unique pieces of art. I loved doing the little combat tricks like flipping the troll clubs into their faces and burying spider heads. I loved seeing all the different puzzle arrangements in the treasure vaults. I loved flying. I loved the animal mount and dismount animation, just the most satisfying thing every time. I was so sad it was over, and I can’t wait to see what an expansion or sequel is like.

EjKejEj
EjKejEj updated their status Mar 8, 2023 (edited)
EjKejEj updated their status Mar 8, 2023 (edited)

Third-person action RPG set in the Harry Potter universe.

You follow the story of your own protagonist who learns that he can see traces of ancient magic and set on a journey to uncover its secrets of it. The main story is very linear and the choices don't do anything. It's not very interesting IMO and sometimes illogical. It's very underwhelming to say at least. Side stories/quests aren't better either, although Sebastian's side story is where the game really shines; Natty's and Poppy's were ok at best (Why didn't any Ravenclaw student get a side story? Did they count Amit's stargazing collectibles & one trip to the goblin mine as his whole story? If yes than SMH...). The open world is very big, detailed, and beautiful (especially Hogwarts and Hogsmeade) but it has that Ubisoft's dullness and emptiness. I mean first time exploring stuff you'll be amazed at the details (especially after unlocking broom), but later you'll realize that most activities there are just collect-a-thons with little effect on gameplay (NO quidditch and magic chess?!). Is it just me or UI isn't very intuitive? (gameplay elements are fine, but the main menu stuff feels just slow and requires way too …

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Third-person action RPG set in the Harry Potter universe.

You follow the story of your own protagonist who learns that he can see traces of ancient magic and set on a journey to uncover its secrets of it. The main story is very linear and the choices don't do anything. It's not very interesting IMO and sometimes illogical. It's very underwhelming to say at least. Side stories/quests aren't better either, although Sebastian's side story is where the game really shines; Natty's and Poppy's were ok at best (Why didn't any Ravenclaw student get a side story? Did they count Amit's stargazing collectibles & one trip to the goblin mine as his whole story? If yes than SMH...). The open world is very big, detailed, and beautiful (especially Hogwarts and Hogsmeade) but it has that Ubisoft's dullness and emptiness. I mean first time exploring stuff you'll be amazed at the details (especially after unlocking broom), but later you'll realize that most activities there are just collect-a-thons with little effect on gameplay (NO quidditch and magic chess?!). Is it just me or UI isn't very intuitive? (gameplay elements are fine, but the main menu stuff feels just slow and requires way too many clicks - Hogwarts map especially: without fast travel and tracking figuring out which floor is it or pinpointing the exact location is a nightmare). The combat system feels fun at the begging but gets repetitive way too easily. I mean it has some depth like spell combos, enemy has a certain weakness, etc. but it feels like different concepts put together and they don't mix well together. Worth pointing out is: the bad keybind system (only 4 slots in 1 bar?!), dodging (especially during troll fights, 2nd hit always hits me even after teleport dodge), also (I don't know if that's PS5 fault) I sometimes felt input lag, especially when trying to cast shield between attacks.

I don't know if I overhyped myself for this or expected way too much from it. Maybe choosing action RPG as the main genre was the biggest mistake. It just felt too casual/simple.

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kingbk83
kingbk83 updated their status Mar 6, 2023 (edited)
kingbk83 updated their status Mar 6, 2023 (edited)

This feels like Elden Ring: Harry Potter Edition. The comparisons between the two didn't do this game any favors.

For the record, I am not a HP fan. I read the first book and saw a few of the early movies, but I'm fairly clueless on the lore and the characters.

I mean, this game is fine. If you like open world games, you'll probably find something that appeals to you. If you love HP, I'm sure you'll appreciate all the touches this game has.

But after playing the masterpiece that is Elden Ring, I think I'm going to have to hold out on open world games until the next Zelda comes out in May, because I think nothing else is going to live up to it.

georgeypoorgey
georgeypoorgey updated their status Mar 5, 2023 (edited)
georgeypoorgey updated their status Mar 5, 2023 (edited)

The Snyder cut for transphobes

Vakil
Vakil updated their status Mar 2, 2023 (edited)
Vakil updated their status Mar 2, 2023 (edited)

My 11 year old son is a huge Harry Potter fan and is allowed to play my Switch. This game is apparently coming to Switch in the summer. Can someone tell me if this game is acceptable for an 11 year old to play? Does it have anything too scary or gruesome in it?

Hacksaw
Hacksaw updated their status Mar 2, 2023 (edited)
Hacksaw updated their status Mar 2, 2023 (edited)

Done for now with Hogwarts Legacy. If I could do it over again, I think I would have completed the story as quickly as possible. Then I would have completed all the side quests and highlands exploration and finish off with the castle exploration. Because while the highlands/open world general area is fascinating, it pales in comparison to the majesty of the castle itself and its immediate surrounding areas (Hogsmeade as well, couldn't get enough of that idyllic town).

I had completed most of the castle exploration by the time I finished the main story, so the collectathon after that ventured very close to the realm of tedium since most of it was in the highlands and the various caves and hamlets. I was missing just a few items by the end and I was close to getting frustrated at wondering which ones were missing and where they could possibly have been; I ended up having to consult a few guides, which I was really hoping to not have to do for this game. I don't like having to consult guides in general and think that if a player needs to use a guide, it's probably because the user experience …

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Done for now with Hogwarts Legacy. If I could do it over again, I think I would have completed the story as quickly as possible. Then I would have completed all the side quests and highlands exploration and finish off with the castle exploration. Because while the highlands/open world general area is fascinating, it pales in comparison to the majesty of the castle itself and its immediate surrounding areas (Hogsmeade as well, couldn't get enough of that idyllic town).

I had completed most of the castle exploration by the time I finished the main story, so the collectathon after that ventured very close to the realm of tedium since most of it was in the highlands and the various caves and hamlets. I was missing just a few items by the end and I was close to getting frustrated at wondering which ones were missing and where they could possibly have been; I ended up having to consult a few guides, which I was really hoping to not have to do for this game. I don't like having to consult guides in general and think that if a player needs to use a guide, it's probably because the user experience is lacking (of course, there are always exceptions to that idea, and that idea is just my opinion).

Now that I've spent enough time with it, the charm has worn off a bit and I have no trouble telling what things I loved and what things I didn't. The sheer number of Merlin trials is a little ridiculous (I think there are like 95 if I'm not mistaken) and feels as though they were carpeted across the open world to create points of interest. After that many occurrences, the puzzles lose their novelty. I also didn't really see the point of the Ancient Magic traces. It's another thing that felt like it was put into ruins to give you a reason to explore them.

But sometimes, it's fun to explore things and there just not be anything. I don't know, just not every single thing in a game needs to reward you with loot or coins or something. If your world is interesting enough - and Hogwarts Legacy very much is - then the sheer act of exploration is inherently rewarding and satisfies all on its own. Loading the open world with relatively meaningless collectibles and junk gear, for the sake of nothing much other than to tick a box really takes away from the novelty of exploration and makes it arduous. I think a better approach would have been to rework the gear system such that there are unique items with unique individual properties, pretty much exactly how FromSoftware does it, and then stick those in various places throughout the world.

The boss battle at the end was tedious, inexcusably so. Just not well designed.

Sebastian's quest got to be really tedious too. I understood the gravity of it but it really felt like it was starting to drag about halfway through. Or maybe I just didn't care enough.

Anyway, those are just some thoughts about what I didn't like about the game. It's still solid as hell, and one of the better gaming experiences I've had in the last few years. And again, from a sheer games development perspective, Hogwarts Legacy is a triumph. There were so few bugs or glitches and the ability to travel seamlessly throughout the castle and open world is still astonishing when I think about it.

Hogwarts Legacy gets a 9 out of 10 for me. It deserves no less and would deserve more, if it weren't for some of the collectables and puzzles.

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albertic0
albertic0 updated their status Feb 27, 2023 (edited)
albertic0 updated their status Feb 27, 2023 (edited)

Lodgok's voice actor (Greg Ellis) deserves a raise and recognition for his work here!

albertic0
albertic0 updated their status Feb 18, 2023 (edited)
albertic0 updated their status Feb 18, 2023 (edited)

50% in.. enjoying the storyline and the quests... but there are little things that just don't gel with me:

  1. why can't i rotate the "world map"?
  2. can't skip conversations! that's so simple. every game has this function
  3. very aggravating that the "open lock" spell is not available until almost mid-way.... logically/narrative-wise, that doesn't make sense
  4. shitty camera during battles
  5. why do we need both joystick to control separate things while flying??
SpoiledPrince
SpoiledPrince updated their status Feb 15, 2023 (edited)
SpoiledPrince updated their status Feb 15, 2023 (edited)

Is my character an imbecile, why in the hells would he turn his back on a dark wizard (Harlow) in the Natsai quest line and here I was hoping it was going to let me cast Avada Kedavra on him.