Main game
3.58 average rating based on 4647 ratings
This AC entry concludes Ezio Auditore’s trilogy with a mature, reflective tone and solid gameplay, which in my opinion was a perfect ending for the series as a whole, not just for Ezio. Set in the vibrant and detailed city of Constantinople, the game refines parkour and combat mechanics from previous titles and introduces new elements like the Hookblade and a bomb-crafting system, enhancing the RPG-like systems to improve game complexity and replayability.
Ezio’s journey intertwines with flashbacks to Altair and Desmond, offering deeper lore and emotional weight, and the Altair sections were my favorite since the first title is my favorite AC title. However, mission variety can feel repetitive, and the tower defense mini-game was widely seen as unnecessary. Visually, it holds up well for its time, and the OST is once again excellent. This is a fitting end to Ezio’s story—familiar but polished. Best enjoyed by fans of the previous entries.
The narrative strength of this game lies in how it treats its protagonists as aging, burdened figures rather than power fantasies. Ezio is no longer driven by revenge or youthful ambition, but by a search for meaning and closure, which gives the story a quieter, almost melancholic …
This AC entry concludes Ezio Auditore’s trilogy with a mature, reflective tone and solid gameplay, which in my opinion was a perfect ending for the series as a whole, not just for Ezio. Set in the vibrant and detailed city of Constantinople, the game refines parkour and combat mechanics from previous titles and introduces new elements like the Hookblade and a bomb-crafting system, enhancing the RPG-like systems to improve game complexity and replayability.
Ezio’s journey intertwines with flashbacks to Altair and Desmond, offering deeper lore and emotional weight, and the Altair sections were my favorite since the first title is my favorite AC title. However, mission variety can feel repetitive, and the tower defense mini-game was widely seen as unnecessary. Visually, it holds up well for its time, and the OST is once again excellent. This is a fitting end to Ezio’s story—familiar but polished. Best enjoyed by fans of the previous entries.
The narrative strength of this game lies in how it treats its protagonists as aging, burdened figures rather than power fantasies. Ezio is no longer driven by revenge or youthful ambition, but by a search for meaning and closure, which gives the story a quieter, almost melancholic pace. His reflections on legacy, memory, and purpose mirror Altair’s own arc, creating a satisfying thematic bridge between the first game and the Ezio trilogy. The final moments, especially Ezio’s realization of his role in a much larger story, are among the most emotionally resonant in the entire franchise.
From a technical and design standpoint, this title feels like the culmination of Ubisoft’s iteration on the original formula before the series’ later reinventions. While it doesn’t radically change the gameplay loop, its refinements make the pacing smoother and more confident. The atmosphere of Constantinople, combined with the OST, gives the game a strong sense of place. Despite some dated design choices, this AC entry stands as a thoughtful send-off to an era of the franchise, one defined by character-driven storytelling and incremental but meaningful evolution.
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure
Game number 52 was Assassin’s Creed Revelations. AC Revelations is the fourth game in the Assassin’s Creed series and the final game in the Ezio trilogy. The gameplay loop is exactly the same here as it was in the previous games, with little to discuss: you play as an Italian guy in the renaissance as he parkours around and kills people. This game takes place in Istanbul.
The graphics are definitely starting to look more like a late 7th gen release. Things are getting crisper and more detailed… but I definitely noticed some framerate drop at times… this only gets worse as the later games push the 360 to its limits. Sound is again unremarkable, but the voice acting is top notch! I love how Ezio’s voice actor was able to make him seem older by changing the way in which he voiced him.
ACR’s story has some interesting aspects, but it is overall very disjointed and unfocused. Desmond has been put in a coma after the climax of ACBH and was thrust into the Animus so that his brain could still function. While …
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure
Game number 52 was Assassin’s Creed Revelations. AC Revelations is the fourth game in the Assassin’s Creed series and the final game in the Ezio trilogy. The gameplay loop is exactly the same here as it was in the previous games, with little to discuss: you play as an Italian guy in the renaissance as he parkours around and kills people. This game takes place in Istanbul.
The graphics are definitely starting to look more like a late 7th gen release. Things are getting crisper and more detailed… but I definitely noticed some framerate drop at times… this only gets worse as the later games push the 360 to its limits. Sound is again unremarkable, but the voice acting is top notch! I love how Ezio’s voice actor was able to make him seem older by changing the way in which he voiced him.
ACR’s story has some interesting aspects, but it is overall very disjointed and unfocused. Desmond has been put in a coma after the climax of ACBH and was thrust into the Animus so that his brain could still function. While in the Animus, he meets the previous Abstergo test subject, Clay. Desmond doesn’t have much to do in the animus as himself, so he follows the end of Ezio’s life to help him get out of the coma. This is the first game that Desmond’s presence really feels stupid and there is no reason for the sections outside of the ancestor. The only good thing about Desmond’s story is that we get some pretty interesting sections that go over Desmond’s backstory. These were sorely needed because nobody knew anything about Desmond’s past up until this point.
The meat and potatoes of ACR’s story focuses on the later years of Ezio’s life. He finds himself with a strange connection to Altair (the protagonist of AC1) and returns to the holy land in search of Altair’s library. Most of the game is in Istanbul, where the keys to Altair’s library have been hidden. Ezio’s main goal is to find these keys and enter the library before the Templars are able to beat him to it. Along the way, there is a major plotline where Ezio befriends the grandson of the Sultan and helps him uncover treachery in the inner palace of the Sultanate. The final plotline is about Ezio and his budding relationship with a book shop owner named Sofia. She is able to help him translate clues so that he can find the keys to Ezio’s library.
Every time Ezio acquires a key, he is shown a memory from Altair’s life. These memories all form a core of Altair’s beliefs about the Brotherhood of Assassins and about the dangers of the Pieces of Eden. They are by far the best part of this game. I was always interested in the Altair sections because they were so deep and philosophical. It felt like Ubisoft was finally giving us real insight into the beliefs of the Assassins and how they actually operate.
While some sections (mainly the Altair ones) were great, there are entirely too many plotlines in ACR for any real cohesion. One moment you will be helping out the Sultinate, the next you are flirting with Sofia, and the next you are playing as an entirely different character. You feel like you are getting whiplash at how many times the plot changes. There are some positives here… but it could have all been so much better if it was focused.
There is something about the world exploration in ACR that just feels wrong. Maybe its the unbelievably easy combat (you are essentially a god… but Ezio is supposed to be a master at this point. It probably works thematically). Maybe its the lack of emphasis on blending in with crowds or the fact that there are zero rural areas in ACR. Something just felt off the entire game.
The one good thing is the hook. I actually think this thing is super cool. Ezio gets this hook that lets him swing off of things and parkour super fast. You will be FLYING up buildings. Gone are the days of puzzling out how to get up a tower. Now you just press up and you are at the top in 10 seconds. Jokes aside, the hook is kinda cool, but I do miss the days when it felt like an accomplishment to get to the top of a building.
There is 1 sequence where Ezio is not in Istanbul, but in this cave city. That sequence is SUPER COOL and memorable.
The side content in ACR sucks. Plain and simple. There's worse versions of the forts from ACBH, a few other assassination quests, and the secret parkour areas. One thing that is really bad are the random tower defense sections. Why are these in my AC game? I would say that you should probably avoid most of the side stuff and just stick to the main story.
Overall, ACR isn’t that bad, but it really feels weak compared to AC2 and ACBH. Istanbul is a cool city, but it really doesn’t feel that great to traverse, the story is completely unfocused, and the side missions are lackluster at best. When the story has cool moments everything is amazing, but most of your time will be spent just going through the motions. I honestly think this is the worst AC game and you should only really play it if you are very invested in seeing Ezio’s story through to the end. (5/10)
I spent 13 hours, 49 minutes, and 22 seconds playing AC Revelations
I have spent a total of 561 hours and 4 minutes on the Road to 360 challenge so far!
Next Game: Assassin’s Creed 3
10/10 Y a clairement la nostalgie qui joue mais franchement j'ai grandi avec ce jeu et c'est juste trop trop bonnard. L'ambiance est dingue et le multi est parfaiiiiit.
Honestly I really like the trilogy of Ezio, this game made feel maybe playing a little bit more with Altair could have been great. There's not too much additions to this game compared with Brotherhood but still good specially the new stuff about the bombs, I missed the tombs sections because this whole mini game with Desmond felt a little bit off.
The missions were not specially great, but they were good, and I think it all got better by the end, the final missions have really nice sequences and the way they crossed the story with Desmond and Altair on the final cutscenes was awesome.
Definitely worth playing if you're interested on AC story.
Отличная как и вся серия ! ! ! ! !
Assassin's Creed Revelations is a good game, even though the single player game story feels weaker this time around. There is no real antagonist, and it doesnt feel like Ezio finds out anything of great importance. But for those who have played the first Assassins Creed its nice to find out more about Altair. Gameplay is still very good and I experienced no bugs or glitches. I only had to do den defense once and had no issues with it at all, they must have patched it since launch. Desmonds sequences are ok. It feels like a separate game altogether though and the Subject 16 puzzles from the previous games were a better fit for Assassin's Creed in my opinion. The already excellent multiplayer game has been improved with story elements and some nice new modes. Overall I really enjoyed the MP, even more so than single player. The death matches were very enjoyable. Its almost the same as Wanted but the maps are smaller and there is only an indicator that shows when the target is in sight.
Overall this game is a nice iteration but nothing mandatory unless you're already a fan of Assassin's Creed (which I am).
While Brotherhood improved on the problems of 2 and added new elements, even if only a little bit on both accounts, Revelations failed to do the same. It did add new elements, but it didn't really make them any better. OOOOOOO BASE DEFENSE!!! How original! What?! You can slide on a rope from a rooftop to a slightly lower roof top? GOOD GOD WHAT WILL THEY THINK UP NEXT?! My point here is that this game simply didn't excite me at all. I quickly grew bored, I gave it an honest couple of hours, but ultimately I was dissatisfied and put it down. While the original AC wasn't all that long and had its fair share of problems, it was an entirely new concept and gameplay style, it was captivating despite it's flaws. The series, at least once it reached this point, hasn't really been able to deliver anything even remotely as captivating or groundbreaking as the first game. I haven't played AC game since this one, so I can't speak for those factors in III, IV, or the up-coming Unity.
TRES no uno ni dos TRES VECES ME HE COMPRAO EL JUEGO Y TRES VECES QUE EL DISCO ES INJUGABLE tres copias del juego tengo y en las tres me crashea la consola entera a partir de un punto random al principio de la historia
esto es una señal del universo, como me compre otra copia me sale ardiendo la play
Historia: 4⭐
Jugabilidad: 4⭐
No se hace pesado: 4⭐
I played Revelations when it originally came out and decided to do a new playthrough. I am replaying all the AC in order.
Revelations had less content than Brotherhood did, which I didn't mind as I thought Ezio's story needed to come to an end. This game clearly didn't have enough story content left for Ezio to really be meaningful. However, I really enjoyed seeing more of Altair and having their story and Desmond all tie together.
Gameplay was better than Brotherhood but it had its issues. The hook was nice but felt forced to be used, especially during climbing. It felt like what would have been a regular jump in previous games suddenly turned out to be too long for Ezio without using the hook. It did make climbing faster though. Bombs were a nice gimmick but not very assassin-like. I only used them when the game made me. I absolutely hated that the enemies had guns. They were hard to avoid and hit really hard.
I didn't mind the game didn't really have secrets, unlike ACII and Brotherhood. The city was pretty, some scenes were truly epic and it made the whole game feel very much alive. The …
I played Revelations when it originally came out and decided to do a new playthrough. I am replaying all the AC in order.
Revelations had less content than Brotherhood did, which I didn't mind as I thought Ezio's story needed to come to an end. This game clearly didn't have enough story content left for Ezio to really be meaningful. However, I really enjoyed seeing more of Altair and having their story and Desmond all tie together.
Gameplay was better than Brotherhood but it had its issues. The hook was nice but felt forced to be used, especially during climbing. It felt like what would have been a regular jump in previous games suddenly turned out to be too long for Ezio without using the hook. It did make climbing faster though. Bombs were a nice gimmick but not very assassin-like. I only used them when the game made me. I absolutely hated that the enemies had guns. They were hard to avoid and hit really hard.
I didn't mind the game didn't really have secrets, unlike ACII and Brotherhood. The city was pretty, some scenes were truly epic and it made the whole game feel very much alive. The animus phases were also a nice touch and a good way to give some backstory on Desmond.
Beat the Lost Archives dlc with 84% completion. I missed about half of the collectibles and do not care. I only played this now to get it done before access may be cut off next month. I was not expecting it to be a 1st person platformer, and to have nothing to do with Assassin's Creed gameplay. It was well made and not too difficult, but nothing interesting happened. Not worth money.
And here we are! 100% snyc completed. I was going to also finish the Desmond Animus missions, and do all the challenges for bombs and so on (all of those don't count towards sync), but after Revelations just CTD'd on me at the very end of the second Animus mission, I ragequit. And that is in fact one of my major criticisms, that the Uplay version of the game still has game-breaking bugs that have been there since 2011 (according to forum posts). Anyways, it was a good ride (though not a great one), and my review will be following very shortly!
So, yesterday I started playing Revelations as the next title in the series! Apparently I played it before in 2012, at least according to a save on my hard disk, but I have no memory whatsoever of that playthrough. :o Constantinople is like a new city/game to me. Anyways, we started off good, and the city looks great at first sight, so let's see where this takes us! :)
Removed from backlog. I don't think I'll ever finish this game. It just feels too clunky to play now and I don't find myself invested in Ezio's journey any longer.
If I had to pick my favorite game from Ezio trilogy this would be my choice. I love this game for so many reasons, I love how the name of this game is Revelation because it reveals so much about the lore and makes so much sense, it's really well designed and well written, gameplay mechanics are pretty polished at this point. Overall, amazing game, wish there were more games like these. The only thing I didn't like is the DLCs, I didn't think they were supposed to be released as DLCs and should've been incorporated into main gameplay because they are indeed very important parts of the lore.
Assassin's Creed Revelations finished.
Assassin's Creed Brotherhood was better.
And Assassin's Creed 2 was better than Brotherhood.
Revelations is just slightly better than the first one.
I'll probably wrote a review eventually. But for now, let it be known that I didn't liked it.
I can't get over the fact that Ezio looks like 30 years older than his romantic interest in this game. (>_<)
I don't get the first-person section where you control Desmond. Was Ubi trying to copy the puzle style of 'Portal' or something like that? thank god they're optional because they're really boring.
Just connected my Xbox 360 again to start this one. I hope to, eventually, play all the games of the franchise... eventually.
So far, I'm in awe of the city design of Constantinopla and feels good to be back as Ezio.