Main game
3.99 average rating based on 6335 ratings
Ahhh, Dishonored. The reason I failed the majority of my classes the term it was released.
I picked up the limited edition. Check out this gorgeous tin, and the tarot cards that came with it.


I love the art of Dishonored, and getting the cards was just a bonus. Check out that map! I hope the (rumoured) sequels explore the world a little more. The game developers put so much work into creating the world of Dishonored, and whilst I loved Dunwall, I want to see more of Tyvia, or Morley - perhaps even the mysterious Pandyssian Continent.
The world building is obvious in all the books and notes that can be found throughout the game. I actively sort out works of literature in the game, because they were just so damn fascinating.
Okay, so. The game tries to encourage going about things in a stealthy manner, as evidenced by the list of stats at the end of each level, and awards for not being seen. The first three times I played through, I just went in guns blazing, because it was so much fun. They give you some really cool ways to kill people, and my favourite would have …
Ahhh, Dishonored. The reason I failed the majority of my classes the term it was released.
I picked up the limited edition. Check out this gorgeous tin, and the tarot cards that came with it.


I love the art of Dishonored, and getting the cards was just a bonus. Check out that map! I hope the (rumoured) sequels explore the world a little more. The game developers put so much work into creating the world of Dishonored, and whilst I loved Dunwall, I want to see more of Tyvia, or Morley - perhaps even the mysterious Pandyssian Continent.
The world building is obvious in all the books and notes that can be found throughout the game. I actively sort out works of literature in the game, because they were just so damn fascinating.
Okay, so. The game tries to encourage going about things in a stealthy manner, as evidenced by the list of stats at the end of each level, and awards for not being seen. The first three times I played through, I just went in guns blazing, because it was so much fun. They give you some really cool ways to kill people, and my favourite would have to rewiring the guard's watchtower so it turned on them and blew them all up. Arc Pylons were just as fun. (The Chaos meter was aptly named).
However, on my fourth (fifth? Sixth?) play through, I decided to go for stealthy, and was surprised at just how fun it was. I managed to complete the game with the low chaos ending, and it changed the entire feel of the game.
Dishonored is a game that changes with your mood. If you want to go bananas with the cool weapons and decapitate, blow up, stab, shoot, set rats upon or burn alive each person you come across, the game responds in kind with more rats and Weepers. If you go the stealthy option, Dunwall seems to heal itself somewhat. Along with tiny sidemissions and multiple ways to approach each objective, this game can be played numerous times, and still seem like a completely different game.
I hope the rumours for Dishonored 2 are true, because I desperately need more of the Dishonored world in my life.
I really enjoyed the stealthy gameplay options. Excellent artstyle and assets well intergrated. Excellent practice for patience and slow play style. Strategy thinking.
Sometimes unclear what to do. Almost to many options at times for how to proceed with mission. I wanted more info on the powers and the outsider.
I honestly forgot how much I loved this game. To the art style, the tone, the level design, the gameplay and progression system, every bit of it just makes me so happy. I knew I liked it when I played it 7 years ago, but playing it again now with a more critical eye makes me appreciate it even more.
I just finished a mostly low-chaos playthrough (except for the Flooded District and the last level. The difficulty SPIKES), and my only complaint for the story is that when you finish low chaos, the ending seems... anticlimactic to an extent. I remember enjoying the neutral/high-chaos ending I got years ago a lot more.
When playing as I did, stealthy and with as little killing as possible, it almost turns each level into a puzzle. How can I incapacitate this guard without the others noticing? How can I hide the guards unconscious body without outright killing him? I also love how most of the missions give you so many ways of tackling them. Do I want to kill these awful people? Or let them live, but make their lives as miserable as possible?
Revisiting the city of Dunwall gave me a …
I honestly forgot how much I loved this game. To the art style, the tone, the level design, the gameplay and progression system, every bit of it just makes me so happy. I knew I liked it when I played it 7 years ago, but playing it again now with a more critical eye makes me appreciate it even more.
I just finished a mostly low-chaos playthrough (except for the Flooded District and the last level. The difficulty SPIKES), and my only complaint for the story is that when you finish low chaos, the ending seems... anticlimactic to an extent. I remember enjoying the neutral/high-chaos ending I got years ago a lot more.
When playing as I did, stealthy and with as little killing as possible, it almost turns each level into a puzzle. How can I incapacitate this guard without the others noticing? How can I hide the guards unconscious body without outright killing him? I also love how most of the missions give you so many ways of tackling them. Do I want to kill these awful people? Or let them live, but make their lives as miserable as possible?
Revisiting the city of Dunwall gave me a new appreciation for it, and I'll most likely be revisiting again once I take a break from the game and pick up all the DLC for it. I've heard great things.
Dishonored is very underrated here, its easily one of the best immersive-sim games ever made, its technically a stealth game but you can play it also as an action game.
Dishonored boasts a number of qualities that stood the test of time. It has incredibly complex level design that takes into consideration the multiple mechanics the game throws at you. The levels always have multiple ways to enter to and exist from, each level has a lot of complexity in its architecture and the way enemy placement and targets are handled. The complexity of the level design makes the game highly replayable as you will always want to experience a different route to solve it.
Another quality is the gameplay, its first person stealth with a set of tools such as a gun, knife, bombs and traps, all these tools come together in harmony if you do a high chaos run, you can play beautifully and execute your targets in artistic ways that makes jaws drop.
Dishonored also has great art design, the art direction aged well and the game still looks fantastic to this day, Dunwall is a great steampunk setting filled with thick atmosphere and a lot of …
Dishonored is very underrated here, its easily one of the best immersive-sim games ever made, its technically a stealth game but you can play it also as an action game.
Dishonored boasts a number of qualities that stood the test of time. It has incredibly complex level design that takes into consideration the multiple mechanics the game throws at you. The levels always have multiple ways to enter to and exist from, each level has a lot of complexity in its architecture and the way enemy placement and targets are handled. The complexity of the level design makes the game highly replayable as you will always want to experience a different route to solve it.
Another quality is the gameplay, its first person stealth with a set of tools such as a gun, knife, bombs and traps, all these tools come together in harmony if you do a high chaos run, you can play beautifully and execute your targets in artistic ways that makes jaws drop.
Dishonored also has great art design, the art direction aged well and the game still looks fantastic to this day, Dunwall is a great steampunk setting filled with thick atmosphere and a lot of lore.
Dishonored has well implemented side quests each side quests offer you choice with dialogue and with gameplay, so not just pick a dialogue to see the consequences, you also can play your own way and the game will react to that later.
Story is interesting as its told through audio logs, notes, characters speaking in the background and environmental storytelling, you know the immersive-sim way reminder of games like Thief, Deus Ex and Shock series.
Not much else to say, but Dishonored is a masterpiece of a game, it has fun gameplay, smooth controls, unique and innovative power fantasy system, great level design, beautiful art direction, immersive atmosphere, interesting story and a lot of high replayability. Also the expansions are neat as they let you play from the antagonist point of view.
3.99 for this game is a joke of a rating, especially seeing the amount of slop above it. If you love immersive-sim games this is a must play!
Revisited Dishonored after 9 years. It's still a very good game, but I remembered graphics being much better. This time I also finished story-related DLCs, they are pretty good too. Now, when I refreshed all the story, it's time to start the sequel, which will be completely new for me.
Dishonored is genuinely one of the best games I've ever played, hands-down. It satisfies that desire I had for a great stealth game and it knew how to build a compelling world. Dunwall is dreary and bleak, but that tone works so well alongside the rest of the game. The combat is both brutal and satisfying and the stealth is so well-done. There are actual stakes to not properly being stealthy and you have to be smart about how you conduct a mission. Also, the inclusion of magic gives the stealth gameplay another depth of character. I genuinely think that this game will never leave my Top 10 list no matter what game comes next. I'm so mad I didn't play it earlier.
This was my third or fourth playthrough of Dishonored. It's still pretty good, though I don't like the Chaos system.
So I bought this game on a sale maybe in 2013 a year after release. I was just coming off of playing Bioshock Infinite and I thought, why not try Dishonored. I played for 5 hours and for some reason put it down and never came back. Until December of 2021. I saw Dishonored 2 on sale and thought I should make my way through Dishonored 1. And boy am I glad I did. This game has a pretty engaging story, and each mission you complete makes you want to jump right into the next one. I'll be honest though, I had no idea about the chaos level stuff. I thought if I was sneaky enough I could stabby stab people in the neck and be good to go. Yea, apparently not. So after the second mission I was told that killing folks causes more zambies to spawn and more rats and just in general causes chaos. So I started being a bit more sneaky. So instead of killing people I would choke them out and throw them off ledges into the water...where I guess they died. :\ Because at the end of the mission it'd say I killed 11 …
So I bought this game on a sale maybe in 2013 a year after release. I was just coming off of playing Bioshock Infinite and I thought, why not try Dishonored. I played for 5 hours and for some reason put it down and never came back. Until December of 2021. I saw Dishonored 2 on sale and thought I should make my way through Dishonored 1. And boy am I glad I did. This game has a pretty engaging story, and each mission you complete makes you want to jump right into the next one. I'll be honest though, I had no idea about the chaos level stuff. I thought if I was sneaky enough I could stabby stab people in the neck and be good to go. Yea, apparently not. So after the second mission I was told that killing folks causes more zambies to spawn and more rats and just in general causes chaos. So I started being a bit more sneaky. So instead of killing people I would choke them out and throw them off ledges into the water...where I guess they died. :\ Because at the end of the mission it'd say I killed 11 people, when I thought I was just choking them out. Oh well, casualties of war I thought. I'll try harder next time not to cause chaos or kill anyone. Then I got to a mission that was going really well and then nearing the end everyone and their mom lost their crap and wanted to kill me. No matter how I played it from my last quicksave, people lost it and came after me hard. So what did I do? I sneak-stabbed them, I shot them, I parried their attacks and sliced off their heads. I was in a hurry and on a mission and nothing could stand in my way.
This game felt like Assassin's Creed only way more fun and way better movement and controls. There are so many ways to achieve your objective, I never felt like I was locked into any kind of linear gameplay. It's almost like the Hitman series in which you're given an objective and left to carry it out on your own. Kill someone or dispose of them by some other means but leaving them alive - the choice is yours. And then there's a bunch of optional missions (which I completely did), so you get even more bang for your buck. I restarted my gameplay after the initial 5 hours, and Steam says my play time was about 18 hours, so I'd say going through all of the story took me about 13 hours. What a ride. Depending on how you play, you can run through a mission in 20-30 minutes, or take it slow like I did and average anywhere from 40 mins to an hour. It's nice that you can save and exit during a mission and come back right where you left off, too.
I've moved onto Dishonored 2 and the menus and mission environments look WAY cooler. The environments are way less dark & depressing, that's for sure.
Dishonored's gameplay is a combination of the weapons and power system from Bioshock with added stealth and traversal mechanics. I enjoyed finding alternate routes around the game's open levels, and alternative nonlethal methods to defeat the targets. However, the inclusion of a nonlethal melee would've been useful.
The art design, story and world are interesting. The characters are okay, could've had more development but the mission structure of the game and the inclusion of a silent protagonist meant that wasn't really needed. Also (and this may be a strange point) as I have a backlog of games to complete, I tend to like games that have concise, satisfying stories that don't drag on too long, and Dishonored is a good example of this.
The morality system was interesting. I liked how it was affected by gameplay more than right/wrong quicktime choices, although the morality of some of the nonlethal target approaches is questionable.
Overall, Dishonored is a good game, and I'd consider replaying it to try the high chaos (and probably more enjoyable) playstyle.
The degree of flexibility this game gives you is really kind of astounding. Like, there's one mission where, if you have the necessary power upgrade, you can fully skip about a third of the level by just jumping across rooftops. And it's not cheating, or even cheesing, because the important thing is that the game doesn't just give you options, but actually supports those options mechanically and with level design.
It's really quite fun, especially for someone like me who enjoys stealth but gets frustrated by games like Splinter Cell or the early Assassin's Creeds which brutally enforce stealth by making discovery either an automatic failure or just almost impossible to survive. And unlike the later ACs, Dishonored does actually incentivise stealth, both through resource scarcity and through incentivising non-lethal solutions (via how they affect the world and the epilogue) which tend to require stealth. Even that isn't done heavy-handedly, though, as you can get away with a few deaths per mission and still get the good ending. Playing non-lethal does feel restricting at times, as some of the mechanics, such as turning security systems against your enemies or even just basic drop takedowns, are off-limits, but the …
The degree of flexibility this game gives you is really kind of astounding. Like, there's one mission where, if you have the necessary power upgrade, you can fully skip about a third of the level by just jumping across rooftops. And it's not cheating, or even cheesing, because the important thing is that the game doesn't just give you options, but actually supports those options mechanically and with level design.
It's really quite fun, especially for someone like me who enjoys stealth but gets frustrated by games like Splinter Cell or the early Assassin's Creeds which brutally enforce stealth by making discovery either an automatic failure or just almost impossible to survive. And unlike the later ACs, Dishonored does actually incentivise stealth, both through resource scarcity and through incentivising non-lethal solutions (via how they affect the world and the epilogue) which tend to require stealth. Even that isn't done heavy-handedly, though, as you can get away with a few deaths per mission and still get the good ending. Playing non-lethal does feel restricting at times, as some of the mechanics, such as turning security systems against your enemies or even just basic drop takedowns, are off-limits, but the challenge is fun if you're into it.
The narrative is...prettttty boring, but the gameplay makes up for it, at least in the main game (The Knife of Dunwall DLC had a fun first level but was pretty subpar after that and kind of burnt me out, so I didn't bother playing The Witches of Brigmore).
Okay so maybe it's a sad dad simulator with a boring protagonist, but the gameplay is quite challenging and some of the best stealth mechanics out there. The world is also incredibly well thought out and really fun to explore. There is a lot of lore which I don't think anyone cares about but it's there babey!!!
Dishonored: A Review
The 2012 instant classic lives up to its hype.
Dishonoured came out when I was taking a hiatus from video games and hence I never payed it much credence. That is until recently when the game was on sale for $6 on the Play Station Store. As of writing this review I have only completed the main story and haven’t touched the DLC supplied with the definitive edition. Keeping that in mind here are my opinions.
The story of Dishonored is simple but effective. Immediately as the story starts we become aware of the games title. You play as Corvo, the Royal Protector of Dunwall, who has been dishonoured by having the empresses murder blamed on him. The set up is rather simple but it is more than enough to understand our characters motivations and provide a driving reason for the games missions. Corvo joins the loyalists who pledge to rescue the empresses daughter and place her on the throne. We don’t understand much else about Corvo except that he cares greatly for Emily, the empresses daughter, and will do anything to protect her. This “blank character” of sorts is actually one of the games strength’s as …
Dishonored: A Review
The 2012 instant classic lives up to its hype.
Dishonoured came out when I was taking a hiatus from video games and hence I never payed it much credence. That is until recently when the game was on sale for $6 on the Play Station Store. As of writing this review I have only completed the main story and haven’t touched the DLC supplied with the definitive edition. Keeping that in mind here are my opinions.
The story of Dishonored is simple but effective. Immediately as the story starts we become aware of the games title. You play as Corvo, the Royal Protector of Dunwall, who has been dishonoured by having the empresses murder blamed on him. The set up is rather simple but it is more than enough to understand our characters motivations and provide a driving reason for the games missions. Corvo joins the loyalists who pledge to rescue the empresses daughter and place her on the throne. We don’t understand much else about Corvo except that he cares greatly for Emily, the empresses daughter, and will do anything to protect her. This “blank character” of sorts is actually one of the games strength’s as it allows you to inject your personality into Corvo’s actions increasing your investment in the game. The Country of Dunwall is fascinating, a plague ravaged nation, desolate and without any glimmer of hope. In all the missions we are able to see implications of the plague and the effect it has on the common folk of the country. The mood created by the setting is extremely immersive, a mesh of steampunk architecture and desolate ruins. Not much is known about the world but there is a large amount of lore in the form of books that fill in the back story of Dunwall and the game in general. Overall the story is more than sufficient and remains interesting till the conclusion. The conclusion itself is rather underwhelming but it is a small problem when compared to the overall success of the game. Additionally the cutscenes leave a lot to be desired as they are usually simple conversations that lack any cinematic elements, coming across as rather bland and uninteresting. But again the game doesn’t utilise the cutscenes for anything except conveying backstory. The cinematic elements of the game exist in its gameplay.
Dishonoured’s gameplay is what I call revolutionary. Perhaps it is because I haven’t played many games in a similar genre, where you are able to play the entire game in a multitude of manners, and where the game doesn’t require you to at any point play in a specific manner. A game where the environments are so open and approaching a mission can be done in a plethora of different manners. Yes, dishonoured is what I call a non linear linear game. That is a poor sentence but it is precisely what this game is. Games like Far Cry contain stealth and action elements and one can say that the game is open to a multitude of approaches, but that cannot compare to dishonoured. You can go through the whole of dishonoured without killing an enemy or being seen by one at that. At the same time the whole game can be played in a pure non stealth manner, killing everyone you come across. How many games can brag of giving players the ability to hit both extremes. The answer is not many. This is why I am so impressed with the gameplay of dishonoured. I played the whole game in stealth attempting to not kill anyone and never be seen. This made the game a puzzle as you had to figure out the right routes and have a masters in using the blink power. Learning how to navigate the game without alerting or killing any enemies was a real challenge that required practice and execution but it is one of the most rewarding gaming experiences I have had in a while. Because of the variety of gameplay options this game has an extremely high replay value. I can’t wait to play the game again as a vengeful spirit killing everyone in my way.
Overall, Dishonored is an absolute gem of a game which I would recommend strongly to both stealth and action fans. It is a breath of fresh air compared to the usual stealth action games the industry routinely churns out.
Atmosphere: 4/5
Gameplay: 5/5
Music: 3/5
Sound: 3/5
Story: 4/5
A story of revenge and corrupted politics, set in a tantalizing alternate universe, not too different from our own. Dishonored is one of the best games of 2012 and you should definitely play it if you like action-adventure and stealth games!
I’d actually played the sequel first and loved it. I was a bit worried that going backward would feel like a major downgrade, but I was happy to see that the gameplay was 90% similar and that the maps were just as well conceived.
This game is a stylish first-person action-stealth game developed by Arkane Studios. set in the plague-ridden, steampunk-inspired city of Dunwall, the MC is called Corvo Attano, a bodyguard framed for murder who gains supernatural powers to exact revenge or deliver justice. The game's standout features are its immersive world-building, flexible gameplay, and moral choice system, which at the time was nothing groundbreaking but the standout here is that it was amazingly implemented.
You can tackle missions with brutal force, stealth, or clever use of powers like teleportation and time-freezing. Each choice impacts the story and world, encouraging replayability, though out of all Dishonored titles, this is the least complex one when it comes to this mechanic. Though the combat can feel clunky at times and the story is straightforward, Dishonored shines with its freedom of approach, art design, and atmosphere. This is definitely a must-play for fans of immersive sims and stealth.
As for the visuals and sound design, it commits fully to its identity. Dunwall’s painterly art style, inspired by oil paintings and exaggerated architecture, gives the city a grim elegance that still holds up today. Paired with a moody OST that blends industrial sounds with somber melodies, the …
This game is a stylish first-person action-stealth game developed by Arkane Studios. set in the plague-ridden, steampunk-inspired city of Dunwall, the MC is called Corvo Attano, a bodyguard framed for murder who gains supernatural powers to exact revenge or deliver justice. The game's standout features are its immersive world-building, flexible gameplay, and moral choice system, which at the time was nothing groundbreaking but the standout here is that it was amazingly implemented.
You can tackle missions with brutal force, stealth, or clever use of powers like teleportation and time-freezing. Each choice impacts the story and world, encouraging replayability, though out of all Dishonored titles, this is the least complex one when it comes to this mechanic. Though the combat can feel clunky at times and the story is straightforward, Dishonored shines with its freedom of approach, art design, and atmosphere. This is definitely a must-play for fans of immersive sims and stealth.
As for the visuals and sound design, it commits fully to its identity. Dunwall’s painterly art style, inspired by oil paintings and exaggerated architecture, gives the city a grim elegance that still holds up today. Paired with a moody OST that blends industrial sounds with somber melodies, the game constantly reinforces its themes of decay, corruption, and quiet desperation. Environmental storytelling does much of the heavy lifting, with abandoned apartments, propaganda posters, and overheard conversations fleshing out a world that feels lived in and deeply troubled.
What ultimately elevates this title is how well its systems interlock to support your expression. Levels are dense sandboxes designed to reward curiosity, observation, and experimentation, making even repeat playthroughs feel fresh. While later entries would refine and expand on these ideas, the original stands as a confident foundation, one that trusts you to define their own version of Corvo and live with the consequences. Even more than a decade later, the first Dishonored entry remains a strong example of how thoughtful design can turn player choice into the heart of the experience.
I need to write a personal apology to Dishonored for skipping you all these years. I went straight to Dishonored 2 back when it came out and didn't even give this game any thought. Dishonored 2s story didn't make any sense to me and I assumed the rats were there because... cities have rats? Perhaps the greatest insult of them all is that i've been calling this game "dish-honored" as it's the only way I can remember how to spell it. I should work on my spelling skills.

On a serious note, the second game was a blast to play gameplay wise, and that's exactly why I loved it. I'm taking the time now to start from the beginning and it's all starting to make sense, the plague, the empire and the betrayal, how you become an assassin. It's almost as if story is important?!
I'm loving the relatively slow start and how you're able to play through the events that immediatly happen after the intro. They could have used cutscenes, but physically playing through those events is really immersive.

Also loving the art direction. The game looks great! Is it just me though or do the NPCs all have …
I need to write a personal apology to Dishonored for skipping you all these years. I went straight to Dishonored 2 back when it came out and didn't even give this game any thought. Dishonored 2s story didn't make any sense to me and I assumed the rats were there because... cities have rats? Perhaps the greatest insult of them all is that i've been calling this game "dish-honored" as it's the only way I can remember how to spell it. I should work on my spelling skills.

On a serious note, the second game was a blast to play gameplay wise, and that's exactly why I loved it. I'm taking the time now to start from the beginning and it's all starting to make sense, the plague, the empire and the betrayal, how you become an assassin. It's almost as if story is important?!
I'm loving the relatively slow start and how you're able to play through the events that immediatly happen after the intro. They could have used cutscenes, but physically playing through those events is really immersive.

Also loving the art direction. The game looks great! Is it just me though or do the NPCs all have slightly over-sized hands?

There are some tough achievements on this one, I don't know why they decided to make Dunwich City trials so hard—other than that, great game.
Me encanta la saga dishonored, sus mecánicas , su diseño de niveles, la ambientación también es una maravilla, y el sistema que tiene de Karma, aunque sea lo más básico del mundo, por lo menos te da un mínimo motivo para rejugarlo.
Este fue el primero que jugué y la verdad que me dio bastante fuerte con el juego, desde ese día respeto a Arkane, hasta que sacó RedFall >:(
Get dishonoured for free at the Epic Store just for this week.
https://store.epicgames.com/en-US/p/dishonored-definitive-edition
Uh, okay. What the hell. Recently I started to feel kind of down about gaming. I just wasn't vibing with it as much as normal.
Enter Dishonored.
Why am I so obsessed with this game? I started it Saturday... then picked it back up Sunday and played THROUGH FOOTBALL (finally stopped around 3pm EST). That doesn't happen. Picked it back up again Sunday night... now I'm at work on Monday and can't wait to get home and play.
This game just feels so. Damn. Fun. Maybe it's the choice in how you interact with things. Maybe it's the environment (whale punk? What the heck?). Maybe it's how cool it feels to teleport around rafters and stalk the rooftops.
In any case. It's been a really long time since I was so obsessed with a game.
Maybe it's just the right thing at the right time, and for that I'm thankful :)
Attempting to clear my backlog before buying or starting any new games. Dishonoured is next. Trying to take it slow in an attempt to soak in the world-building. I don't want to just rush through it so that it's 'done'.
I have a strange history with this game. I was originally drawn to the style of the game and its premise yet never got around to playing it when it first came out having just been a poor university student. I eventually rented it and got as far as the Distillery District which isn't very far. I found it to be a daunting game and returned it. It had all the makings to become a personal classic but it just didn't grip me. A friend eventually lent it to me out of nowhere but it sat on my nightstand and didn't make it into my Xbox at all.
When my girlfriend bought me a PS4 for my birthday Dishonoured 2 came with the console. I decided I needed to play the first game first to grasp the story. It also gave me drive to find a copy.
I decided to grab a copy on 360 as I'd already popped some achievements. I also wanted to up my completion rating on True Achievements. It sit under my TV for a long time. When I did decide to finally play it the disc didn't even work much to my annoyance. I traded …
I have a strange history with this game. I was originally drawn to the style of the game and its premise yet never got around to playing it when it first came out having just been a poor university student. I eventually rented it and got as far as the Distillery District which isn't very far. I found it to be a daunting game and returned it. It had all the makings to become a personal classic but it just didn't grip me. A friend eventually lent it to me out of nowhere but it sat on my nightstand and didn't make it into my Xbox at all.
When my girlfriend bought me a PS4 for my birthday Dishonoured 2 came with the console. I decided I needed to play the first game first to grasp the story. It also gave me drive to find a copy.
I decided to grab a copy on 360 as I'd already popped some achievements. I also wanted to up my completion rating on True Achievements. It sit under my TV for a long time. When I did decide to finally play it the disc didn't even work much to my annoyance. I traded it in.
In the end I saw a cheap remastered copy in my local game store and grabbed a copy - making a point to pick it up on PS4 so I didn't bother to go for achievements. I fired the game up only just yesterday (ignoring all the new Switch games I got) and started playing.
What can I say? The game is a lot of fun but the notion of a 'dark' ending if I kill everyone is daunting to me and I find myself getting frustrated when one mistake ends with me slaughtering the room because I've been spotted. A lack of a map at all times also makes it hard to navigate the world. Stealthy FP games are also more challenging than third person when you can swing the camera to your heart's content in third person. Despite my grievances I am enjoying the game but small niggling things bother me such as those listed. The game seems to promote exploration but exploration is hindered by watching out for guards who aren't meant to be killed if you want the 'best' ending.
Will be slowly plugging away at this but I am glad I finally started playing it.
Beat the game on Hard with High Chaos back in 2013. I focused heavily on stealth and tried to be a good guy by avoiding killing guards. I killed thugs and plague victims without mercy though, and anyone else I considered a bad guy. I used Dark Vision almost constantly to find treasure and observe the movements and vision cones of enemies, striking when the time was right. Most often choking the guards out and hiding the bodies. Possession 2 was quite useful for dealing with tricky situations where I could not take someone out without being seen. Of course sometimes I screwed up and was forced to kill guards. I did not use many tools. My goal was to incapacitate every enemy, fully explore every level and find all the loot. I used Bend Time 1 for combat vs multiple enemies for the times when I screwed up, and headshots with the wrist bow when fighting enemies I did not care about killing.
I loved this game; loved the setting, atmosphere and story. The gameplay is excellent though I will admit that killing everyone is far more fun than being non-lethal. Without Dark Vision, the stealth would be obnoxious. …
Beat the game on Hard with High Chaos back in 2013. I focused heavily on stealth and tried to be a good guy by avoiding killing guards. I killed thugs and plague victims without mercy though, and anyone else I considered a bad guy. I used Dark Vision almost constantly to find treasure and observe the movements and vision cones of enemies, striking when the time was right. Most often choking the guards out and hiding the bodies. Possession 2 was quite useful for dealing with tricky situations where I could not take someone out without being seen. Of course sometimes I screwed up and was forced to kill guards. I did not use many tools. My goal was to incapacitate every enemy, fully explore every level and find all the loot. I used Bend Time 1 for combat vs multiple enemies for the times when I screwed up, and headshots with the wrist bow when fighting enemies I did not care about killing.
I loved this game; loved the setting, atmosphere and story. The gameplay is excellent though I will admit that killing everyone is far more fun than being non-lethal. Without Dark Vision, the stealth would be obnoxious. I was disappointed when I finished the game because of getting the High Chaos ending despite not killing many enemies. I might as well have butchered everyone. All my effort put into choking out guards and hiding them was wasted. In my opinion, the biggest flaw in this game is the lack of intermediate chaos stages between high and low.
I played The Knife of Dunwall (Hard) afterwards and went full High Chaos killing everyone. If I am not going to get credit for granting some enemies mercy, then I might as well kill everyone and have more fun doing it. I also have the City Trials dlc, but did not care for it; too arcadey and not enough deep immersive story.
Years later I purchased the Bridgemore Witches dlc and beat it on Hard in High Chaos. I used Void Vision 2 almost constantly and favored sword assassinations. Also did wristbow headshot assassinations. There were plenty of times where I botched stealth and used gun and explosives, though Bend Time 1 was the best way to deal with multiple enemies.
Corvo’s powers: Dark Vision 2, Bend Time 1, Blink 2, Possession 2, Vitality 2, Agility 2, Bloodthirsty 2. Spent points on others but did not use them.
Daud’s powers: Void Vision 2, Bend Time 1, Blink 2, Vitality 2, Agility 2, Bloodthirsty 2, Pull 1. Never really used Pull and never got Summon Assassin.
For both characters, I favored simple charms that improved health, mana, movement speed and combat ability. I felt it was too much of a pain to swap out charms to optimize them for a given situation. I did not use any of the corrupted charms. I spent my money on favors to get runes and charms, and useful upgrades. I generally did not favour improving consumables (such as ammo capacity) and went for more permanent upgrades.
Definitely want to play through the entire game again on Very Hard. I probably will not try to do a Low Chaos, 100% non-lethal or ghost run.
I forgot just how great this game is. I guess after I was a little underwhelmed by the sequel, it put a sour taste in my mouth for the original. Playing this back just reminds me about how every element of this game has so much care put into it. The level design is so so good, encouraging repeat playthroughs. I haven't touched this game since about 2015, and even today I still find areas I never found originally. The way each area is crafted to encourage the player to take different routes depending on how they want to play the game. Do you want to simply stealth your way past that barrier? Do you want to brute force through the guards? Maybe power down the gate and use the fuel to cause a distraction. Or do you want to rewire it to let you through but incapacitate the guards, tricking them? It's up to you! This is the game that made me fall in love with Arkane Studios, and to this day it still shines through as to why.
So I picked this up over the weekend and beat it last night. The Definitive Edition on Xbox One was only $10 at GameStop, so I grabbed that...and then I come here to post a message about it and see that 4 years ago I got the game on Xbox 360 free with gold -_-
Was nice to get all the DLC, though. Game was mostly fun, but I beat it like I beat every stealth game. I stealth until around the end of the game and then I get impatient and cheese out the enemies and sprint past everything to the end.
Story wasn't great, but I like the world. Interested to see if it's fleshed out better in other titles/dlc.