Main game
3.99 average rating based on 6335 ratings
Kind of an "Immersive Sim-lite" game, Dishonored has very snappy gameplay and rewards exploration with new directions to approach missions, upgrades, and storytelling.
The binary ending can have a little trouble living up to the rest of the system but the changes in the world based on your behavior is both rewarding and makes sense. Acting noble and saving lives inspires those around you in a dark world to be better and make things better. But acting cruel and angry might make your time easier (the murdering skills are very powerful) but leaving so many bodies in your wake makes the plague spread faster by feeding the rats that spread it. It also makes your enemies more desperate so they up their defenses and makes your allies more suspicious of you.
Great game to come back to and to try out different approaches.
5 / 5 Stars
This game embodies what I would want to play a game for. It embodies the perfect blend of stealth, player choice, morality, and so much more. This game stands out among the corporate slop nowadays, and should be a testament to what gaming should be. I hate myself for not playing this game any sooner. 5/5 stars in my opinion.
This game was a great shake up of a stealth/action game. I really liked how you could choose how you wanted to play the game. You were not forced into stealth or action, you could either, use a little of both. This made it feel less stressful in my opinion, because I could either restart a section if I got caught sneaking, or I could just say "screw it" and take out all the enemies in combat.
The other piece that really helps this game, at least for me, is that it had an interesting story. I'm a sucker for a good story in a videogame, it helps to hold my interest and this story did that. Had some twists, which I guessed early on, but it didn't ruin the overall effect.
I'm looking forward to playing the second one eventually, after I play through the DLC for the first one.
With Dishonoured 2 being released in a terrible state on PC the original is still well worth checking out, especially at such a low price. Dishonoured invokes memories of Bioshock, Deus Ex and Thief and doesn't embarrass itself when put up against any of them.
Dishonoured takes place on various maps in and around the gorgeous, painterly city of Dunwall, which feels like a character in its own right. The city is reminiscent of a Victorian London, invaded by people with jarring American accents. The game shines in its stealth and in the way you can approach it's missions in various ways.
I will say that the story and characters leave a lot to be desired, and the moral choice system provides an irritating barrier to freedom if you want specific endings. Still a thoroughly enjoyable experience and well worth playing. It also works really well on PC!
Dishonored is a tremendously good time regardless of whether or not stealth games are your usually genre of choice.
It creates a believable small yet dense open world, fills that world with tons of elements and characters that respond to the player's behavior, and creates a fun combat system using an array of dynamic tools and powers.
If you're anything like me you'll buy it, play it, and then want to play it again.
This has probably been said plenty of times, but Dishonored is a game that very much reminds me of Bioshock Infinite. That's mostly due to its victorian age steam punk environment and semi-comic low realism look but also of course the dynamic mixture of diverse gunplay and ability use which makes up a very fun and peculiar combat play. The clue it adds is the stealth character which has to be personally pursued, as I found the game way too easy being played completly without stealth approach. That's my advice for everybody: you have to tell yourself to play stealthy, as the game tries to but not properly punishes you for not doing it.
Awesome stealth-action game with a very compelling world and interesting lore. The story, while predictable, was very enjoyable to play through. I also really liked that cast of characters on display here. The DLCs are also really great. 8/10
I remember picking up this game way back and hating it. I don't remember liking anything about it. However, a year later I tried it again and had a great time. The gameplay was fun and really challenged the player to think of ways to complete missions. Sometimes I would enjoy stealth and sometimes I just wanted to blast people. The story was surprisingly good which I always appreciate in a video game. Overall I would play more games in this universe since the game was fun and a good experience. Wish the characters had a little more to them but they weren't THAT boring.

I won't spend too long with this review, since probably more words have already been written about this game than I will ever care to read. But my experiences playing this game for the first time 6 years after it was released might help other people who missed the boat and are thinking about this game.
--The Good--
Don't let the hand-holding in the beginning of the game fool you. This game is all about choice and player freedom. You are given some goals and let loose in the game world to figure out for yourself how best to proceed. The level designs give you lots of variety and options, and the game systems are simple enough that they don't get in the way while also being robust enough to allow for all kinds of unexpected moments. I left this game with all kinds of war stories.
For example, in one situation I dropped down on a guard and choked him unconscious, spun around and shot a sleeping dart into another guard before he noticed, and then possessed a rat in the corner of the room. When a third guard game in to see what was going on I walked …
I won't spend too long with this review, since probably more words have already been written about this game than I will ever care to read. But my experiences playing this game for the first time 6 years after it was released might help other people who missed the boat and are thinking about this game.
--The Good--
Don't let the hand-holding in the beginning of the game fool you. This game is all about choice and player freedom. You are given some goals and let loose in the game world to figure out for yourself how best to proceed. The level designs give you lots of variety and options, and the game systems are simple enough that they don't get in the way while also being robust enough to allow for all kinds of unexpected moments. I left this game with all kinds of war stories.
For example, in one situation I dropped down on a guard and choked him unconscious, spun around and shot a sleeping dart into another guard before he noticed, and then possessed a rat in the corner of the room. When a third guard game in to see what was going on I walked around behind him as the rat, jumped out of the rat, and knocked out the last guard. This kind of thing can happen all the time, especially if you are patient and wait for things to fall into place just right.
--The Bad--
The art style really matched the way this game played. But besides that the story was relatively weak and the world setting felt a little too similar to Bioshock at certain moments. I did feel emotionally attached to the daughter-figure character by the end though, so it was not a total loss when it came to the storytelling. And the story also didn't get in the way of the game too much (there were no long cut-scenes or monologues or anything like that). When I put down the controller I knew all I needed to know. Me assassin. Me protect princess. Plague bad. Elixir good.
--The Verdict--
In some ways I think this game plays the way Bioshock wanted to play, giving you lots of choice on how you wanted to play, with lots of opportunities to set traps, execute amazing maneuvers, and just generally have all kinds of emergent gameplay experiences. So if that's your thing you really can't go wrong with this game. It rewards even a mild amount of patience with dividends. It is also inexpensive (mine was a used PS3 disc copy for $5). Just don't expect a dazzling story, memorable characters, or an overly interesting world setting.
From the makers of Arx Fatalis and Dark Messiah of Might and Magic comes, drum roll - DISHONORED! Oh noes! Dun dun duhh--. Seriously though, while Arkane's last two games actually were pretty damn good, they still had a few issues of their own. So it is with the utmost surprise and pleasure that Dishonored completely blew-me-the-FRAK away.
Really. There was a time when everyone was itching to play this game that I must've been the only one sitting there before release going, "...but there are only two weapons! Three if you count the short-sword thingy! Why is everyone so excited about this? OO-oo-OO you can slow down time! Big deal!" Man was I wrong. In hindsight I am actually really happy that I was such a dork about the whole thing, because: A) I had no expectations whatsoever and had heard/seen very little about the thing when I did actually grab it and B) Who doesn't love a good catharsis and the eating of a large slice of humble pie? Finally, C) YOU CAN FREAKING SLOW DOWN TIME and have the enemies shoot one another... in the FACES... in a garden of roses... at a masquerade ball... where you …
From the makers of Arx Fatalis and Dark Messiah of Might and Magic comes, drum roll - DISHONORED! Oh noes! Dun dun duhh--. Seriously though, while Arkane's last two games actually were pretty damn good, they still had a few issues of their own. So it is with the utmost surprise and pleasure that Dishonored completely blew-me-the-FRAK away.
Really. There was a time when everyone was itching to play this game that I must've been the only one sitting there before release going, "...but there are only two weapons! Three if you count the short-sword thingy! Why is everyone so excited about this? OO-oo-OO you can slow down time! Big deal!" Man was I wrong. In hindsight I am actually really happy that I was such a dork about the whole thing, because: A) I had no expectations whatsoever and had heard/seen very little about the thing when I did actually grab it and B) Who doesn't love a good catharsis and the eating of a large slice of humble pie? Finally, C) YOU CAN FREAKING SLOW DOWN TIME and have the enemies shoot one another... in the FACES... in a garden of roses... at a masquerade ball... where you are disguised as yourself (that is how badass Corvo is.)... where the woman you are to assassinate wants to copulate with you... only you can't tell which one of the three sisters is your actual target and you need to collect clues to figure it out before making your move - stalking about their mansion in the shadows rooting through their bedrooms and READING THEIR DIARIES AND STEALING ALL OF THEIR BASE, type of a thing!
Okay, okay... most levels aren't as intense as that. BUT ALOT OF THEM ARE! The sheer 'guided freedom' that has been programmed into Dishonored is simple enough in design but why then hasn't anyone really done it before? I would argue that Bioshock would possibly be the closest neighbour to the whole 'guided freedom' thing, but really in Bioshock you pretty much where told where to go and what to do - aside from a little bit of map exploration that most everyone would inevitably do anyhow. Within the skill structure and level design in Dishonored there are a plethora of ways to tackle any given mission. On nearly every level, whilst skulking about, I saw sometimes an alternate or even two or three alternate paths to the one that I had chosen and wanted to kick myself for not thinking of them sooner. Thus, I relegated them in my brain-box to be remembered for another play-through... or three. Yup, it's that good.
Dishonored is the best. Maybe the best of 2012. Certainly one of. PLAY IT! And if you've done that already... think about playing it again, or telling others about it!
Best Traits:
- A water-colour realm brought to life.
- Immaculate world design. A shining beacon of a fully realized world and concept created for all to enjoy.
- Talented voice actors... as in Lena Heady from '300' and 'Game of Thrones, Chloe Moretz AKA 'Hit Girl', Michael Madsen, Brad Douriff... a lot of great voices.
- 3 weapons. That completely rock and have many varieties of ammunition type and tie in uses with Corvo's skill trees. The models of which change in physical ways as they are upgraded throughout.
- 2 in one or 3 in one, multi-approach level design where you feel like you need to play through again to experience the whole story.
- Simple, but gripping story that shows in the game world, complete with consequences via player actions/interactions.
- Games this good don't come along often.
Choices, make your own choices. So much RPG's give you choices. What about actions, I'm not talking button press, not saying yes or no to execute a man, I'm saying gameplay choices. I'm talkin stealth, I'm talkin going loud, I'm talkin kill or no kill, I'm talking a little bit of good, a little bit of bad, straight from your actions. This game gives you that.
This game gives you so much freedom in your actual palm of your hand. If you prefer stealthing around and taking out your enemies in a methodical way, you live in their shadow while you progress through the whole game, you could. The game lets you play through so many abilities to let you achieve this in anyway you would like to, whether just simply walking behind them and knocking them out to setting traps for them to set.
But oh, if you want to go loud, use your own shadow to bring them forth to you to land into your bland. Push them with winds unseen, drop a piano on their head if you truly want to. You have the power to do so, you can even just kill them with the oh …
Choices, make your own choices. So much RPG's give you choices. What about actions, I'm not talking button press, not saying yes or no to execute a man, I'm saying gameplay choices. I'm talkin stealth, I'm talkin going loud, I'm talkin kill or no kill, I'm talking a little bit of good, a little bit of bad, straight from your actions. This game gives you that.
This game gives you so much freedom in your actual palm of your hand. If you prefer stealthing around and taking out your enemies in a methodical way, you live in their shadow while you progress through the whole game, you could. The game lets you play through so many abilities to let you achieve this in anyway you would like to, whether just simply walking behind them and knocking them out to setting traps for them to set.
But oh, if you want to go loud, use your own shadow to bring them forth to you to land into your bland. Push them with winds unseen, drop a piano on their head if you truly want to. You have the power to do so, you can even just kill them with the oh so humble crossbow. This game has it all.
This game has a great story, and so much mechanical freedom you can play this game multiple times and feel like you could've perfected the already, perfect assassination. Worth every dime.
Dishonored is still absolutely worth playing in 2024, one of the best game worlds there is. The gameplay is excellent with many different approaches to each level, which are open but not to open. The level design in the game is quite perfect, there is no pointless padding or content. Everything in the game ties into the story and lore, and I just love the lore and world of the game as it's extremely interesting and unique in the "Whalepunk" design that's like no other. The story is also great with memorable characters, and you, Corvo, the bad-ass assassin (or whatever you'd like to call yourself if you do it non-lethal).
I’m not a stealth game expert by any means, and I’m even less well versed in what people frequently refer to ‘immersive sims’. Consequently, I had no previous experience with Arkane games, but their aesthetics (first) and the fact that they are regarded as multiple approach experiences (second) always appealed to me greatly. With that in mind, I decided to go through the Dishonored trilogy back-to-back to see if it lived up to to the cult status it has acquired over the years.
One thing stuck out to me above all else. The notion that this was a stealth franchise, a genre I often struggle with, couldn’t be further from the truth. This is, above all, a ‘style and agency’ franchise, in the sense that not only do the games fully respond to how you decide to play them, they actually strongly encourage you to experiment. From there on, it’s a simple practice exercise to master your preferred play style and how much of a badass you look - and feel - doing it. This, along with its imposing atmosphere and tone setting, fully justifies delving deep into the 3 games, even though, in my opinion, the quality doesn’t necessarily …
I’m not a stealth game expert by any means, and I’m even less well versed in what people frequently refer to ‘immersive sims’. Consequently, I had no previous experience with Arkane games, but their aesthetics (first) and the fact that they are regarded as multiple approach experiences (second) always appealed to me greatly. With that in mind, I decided to go through the Dishonored trilogy back-to-back to see if it lived up to to the cult status it has acquired over the years.
One thing stuck out to me above all else. The notion that this was a stealth franchise, a genre I often struggle with, couldn’t be further from the truth. This is, above all, a ‘style and agency’ franchise, in the sense that not only do the games fully respond to how you decide to play them, they actually strongly encourage you to experiment. From there on, it’s a simple practice exercise to master your preferred play style and how much of a badass you look - and feel - doing it. This, along with its imposing atmosphere and tone setting, fully justifies delving deep into the 3 games, even though, in my opinion, the quality doesn’t necessarily keep the same level of consistency from start to finish.
I’ll be posting my thoughts on the franchise over the next few days, starting, of course, from the beginning.
The first Dishonored was obviously my introduction to the series, and because of that it took a while for me to get used to all the different systems and gameplay mechanics, which can almost feel a bit uncomfortable when you’re as unfamiliar with them as I was. About 45 minutes into it however, I was sold. It is beyond impressive how a game made in 2012 still feels so good mechanically, for the most part at least (seriously, those chains man, WTF). The sense of movement and traversal in this game is fantastic, and it strongly reminded me of the enjoyment I got out of moving around in Sunset Overdrive. Blink, in particular, is a fantastic mechanic that serves as the centrepiece highlighting just how stylish this game is. Another thing I really appreciated was how your use of some of the mechanics relate to outcome. The Heart is such an incredible and unique feature, especially in how it is able to inform and attribute righteous morality - or infamy - to your decisions, and I love how it connects with your personal choices. In fact, I love how the game makes the non-lethal approach more challenging, an interesting in-game commentary about how it takes more effort to be a ‘nice’ person than a ‘self-serving asshole’.
The level design on display is crazy good, with a ton of ways of going about things and a wide array of tools to go about them (the number of weapons, powers, bonecharms and upgrades you can experiment with is awesome). Most if not all levels excel at something I particularly enjoy and which is tied to movement and traversal: verticality. This is done in a highly competent way that I hadn’t experienced in a game quite the same way before, to the point of it feeling daunting until you learn the ropes and go through the missions in a style that most suits your preference. The fact that the upgrades are given by the runes you find ties ability progression to the amount of investment you put into your playthrough, nudging you in the direction of exploration. Which of course, the more you do, the more comfortable and familiar with the levels you become. Ranged combat is overall pretty satisfying, but melee feels quite floaty, and I thought the hitboxes were a bit all over the place. AI is also a bit hit and miss: on the one hand, I love how enemies can take so many different routes that keep you on your toes, but on the other, they often felt a bit too ‘dumb’ with how much they were able to visually miss.
Alongside the whole mechanical and level goodness, there’s this incredibly dark, attractive atmosphere, backed by a beautiful soundtrack, that permeates the entire game. The luring oil painting aesthetics look great and can often disguise some rough texture work. The story isn’t at all the highlight of Dishonored, but I still seem to have enjoyed it more than most: the intro was impactful, the political beats were actually more complex and intricate than I had thought, the dark vibe - which adjusts to how you play - was really fitting and well done, and the supernatural lore component was a nice surprise, making the narrative lean heavily into a well established and fantasised version of the occult. It comes with an anti-climatic ending and it leaves a bit to be desired in terms of unpredictability, but it was still quite enjoyable to me. More praise here needs to go to mission structure. I love how the game doesn’t throw you into the stereotypical tropes where you’re sent out to do something that invariably goes wrong. Here, you have a mission and you do exactly what you’re asked without any scripted ‘unforeseen’ events. A breath of fresh air in game writing as a whole.
To cap it all off, the DLC (which is split into two episodes but it’s essentially one package) is very strong in almost every aspect, from story to mechanics to level design, and interconnected enough to actually make me regret some of the choices I had made in the base game. There are a couple of neat new mechanics, and I feel they absolutely nailed the protagonist and the narrative that anchors him. On top of it, the very first mission features what I consider to be the heaviest emotional moment in the entire series, one that, if you’re following the story, makes you pause and truly consider the broader consequences of the society that has been created - the ones who already played the game probably know I’m talking about the
Aside from the issues with combat and AI, I feel Dishonored misses a great opportunity to explore light and shadow mechanics with any significant degree of depth, which obviously impacts the stealth experience. Tied to this, I think the way it handles sound propagation is a problem (which, I suspect, is why the devs gave you extra ways of seeing exactly where enemies are). I also had the impression the game started dragging a tad longer than it needed to after a while. This, however, is more a consequence of such big levels since, if you’re not enjoying a particular mission, this can create a state of emotional detachment. Finally, I think a Dishonored recommendation needs to come with the caveat that, for you to fully appreciate this game, you may need to give it at least a couple of playthroughs and experiment with both high and low chaos. This is because, if your goal on a first playthrough is pure stealth, not knowing the levels means the potential for constant saving/reloading is quite high, therefore leading to a more frustrating experience.
If you are able to get past these problems, however, Dishonored deserves a deep dive. There is so much here to be enjoyed that I can’t really imagine anyone coming out of it without feeling fulfilled one way or another. It was an awesome introduction to the Arkane universe, and it got me really excited for the sequel. 8.5/10
Standout missions: House of Pleasure, Lady Boyle’s Last Party (I’m a big fan of Poe’s The Masque of the Red Death) and The Flooded District from the base game; A Captain of Industry (slaughterhouse level) and Delilah’s Masterwork from the DLCs.
Right up top: the score is based on my experience and not a hard and fast declaration of the quality of this game WHEN IT WORKS AS IT SHOULD.
For its aesthetics, world, and characters, I'd give this a solid three stars. I'm not fond of the storytelling style, but I'm learning that apart from the absurdity of the Wolfenstein games, nothing Bethesda/Arkane has made has actually managed to grab me. It's frustrating, too, because it's not the stories so much as how they're told. I find their approach, in general, distant and lacking in emotion—it always feels like I'm in a playset with people and not engaging with characters. This is the most successful they've been with me so far, and because I picked up all three Dishonored games as part of that bundle on PS4 I'm going to attempt to get through 2 and Death of the Outsider at some point, but jesus I need to take a break after this.
In general I adore stealth when done right. And for the record, I do think it's done right here; I just realized while playing this that I only like stealth when done in third person. I've played …
Right up top: the score is based on my experience and not a hard and fast declaration of the quality of this game WHEN IT WORKS AS IT SHOULD.
For its aesthetics, world, and characters, I'd give this a solid three stars. I'm not fond of the storytelling style, but I'm learning that apart from the absurdity of the Wolfenstein games, nothing Bethesda/Arkane has made has actually managed to grab me. It's frustrating, too, because it's not the stories so much as how they're told. I find their approach, in general, distant and lacking in emotion—it always feels like I'm in a playset with people and not engaging with characters. This is the most successful they've been with me so far, and because I picked up all three Dishonored games as part of that bundle on PS4 I'm going to attempt to get through 2 and Death of the Outsider at some point, but jesus I need to take a break after this.
In general I adore stealth when done right. And for the record, I do think it's done right here; I just realized while playing this that I only like stealth when done in third person. I've played enough first person games to be comfortable with them, but for some reason, even after a dozen hours, the movement and systems and traversing the world just never clicked—I felt like I was still in a tutorial right at the end because it just never managed to get its teeth in me. More to the point: the feel of this game never solidified for me.
This was all exacerbated in the run up to the end where during the mission to kill the Lord Regent I was struck by an enemy and a (from what I can tell) pretty well-documented glitch entered the game—the screen held on the moment I was struck, went red, and took upwards of ten to fifteen minutes at a time to finally fade and un-blur. And the more I got struck, the worse it got. So if I got hit once in an encounter, I would be almost blind, thus meaning I would get hit more and then become totally blind. This did not ever disappear. I closed out. I shut off the system entirely. I even uninstalled and re-installed the game, and nothing rectified this. If not for the fact that I bought it over a year earlier I'd likely demand my money back as the final stretch of levels was dizzying and borderline unplayable—and actually, at times, literally unplayable.
Sadly, I cannot separate the good of this game from the rage this bug induced and how much it hampered my overall experience. It's actually the worst bug I think I have encountered in a modern console game. It's enough that when I finished I uninstalled the game entirely—I have, quite sincerely, zero desire to -ever- touch this POS again.
Still curious to try the other two games, but it will be a long damn time before I do. And when I do, I think they will be the last Bethesda/Arkane games I play. I love their shit so much on a conceptual level, but I've tried several times now and they just never manage to grab me beyond base concept. I want to love their stuff but always wind up feeling as if I'm suffering through it. This is not a studio that speaks to me on any genuine level beyond base idea, so I think I'm done.
OVERVIEW
GAMEPLAY
Dishonored is a very interesting take on the stealth/action genre. It can be multiple types of games depending on how you approach it, which means that players are partially responsible for the enjoyment they’ll get. It rewards patience and experimentation, but may fail massively for people who prefer linear, straightforward experiences.
The gameplay received most of the attention during development. Corvo, the protagonist, has multiple tools (crossbows, pistols, a blade, grenades) and unique powers that can be combined to create the playstyle that suits each player better. It’s possible to play the entire game on action-mode, running guns blazing, leaving a pile of bodies and making a mess of things. It is also possible to play the entire game without being spotted by enemies or murdering a single soul. And, of course, there’s a lot of room for combinations of both styles.
The amount of freedom is impressive, and it’s also really cool that the game reacts to how you play thanks to the Chaos System. With it, the …
OVERVIEW
GAMEPLAY
Dishonored is a very interesting take on the stealth/action genre. It can be multiple types of games depending on how you approach it, which means that players are partially responsible for the enjoyment they’ll get. It rewards patience and experimentation, but may fail massively for people who prefer linear, straightforward experiences.
The gameplay received most of the attention during development. Corvo, the protagonist, has multiple tools (crossbows, pistols, a blade, grenades) and unique powers that can be combined to create the playstyle that suits each player better. It’s possible to play the entire game on action-mode, running guns blazing, leaving a pile of bodies and making a mess of things. It is also possible to play the entire game without being spotted by enemies or murdering a single soul. And, of course, there’s a lot of room for combinations of both styles.
The amount of freedom is impressive, and it’s also really cool that the game reacts to how you play thanks to the Chaos System. With it, the game keeps track of how much of a mess Corvo is making - how many people he killed, how many times he was spotted and how many bodies he left to be found. In a High Chaos setting players deal with more enemies, more plague-infected rats and NPC’s being a bit more hostile during conversations or when they mention you. Taking the Low Chaos route means that the world will be less hostile and people will be a bit more friendly. The last mission is a fantastic culmination of this, since the setup for it is very different depending on which world state you save is.
Personally, I don’t care much for an open-combat approach on Dishonored, as I dislike first-person melee, but Corvo’s powers do allow for some cool kills if you know what you’re doing. As a stealth game, Dishonored is great, though it has its problems. The AI is often too erratic and there’s a very low enemy variety, meaning that, while the game has multiple options, it never really pushes the players towards the creative ones. That’s why I said that the experience depends on how much comfortable the player is with the idea of experimentation and even replaying missions.
It’s also important to have a defined view of what you want to do with Corvo. On my original playthrough I liked the game a lot, but had many frustrating moments. This was because, while I was trying to play as a stealthy assassin, I was mostly upgrading tools and abilities more suited to a more aggressive/high chaos style. On my second attempt I opted for a mostly non-lethal run, focusing on being a ghost, with powers that would actually help at that job and ignoring the combat-oriented ones. My second playthrough was stress-free; I loved it and cannot think of many stealth games that gave me so much fun.
Level design is mostly great, allowing for multiple paths and solutions by taking Corvo’s varied powers and tools into account. Exploration is properly rewarded too; and for the mass murderers out there, looting is really helpful to make sure Corvo always has enough gold and ammo to stay well equipped for combat. With all of that, Dishonored guarantees high replayability, which is very good for it, since a regular playthrough is fairly short for today’s standards.
NARRATIVE
Story is not Dishonored’s greatest feat. The plot is simplistic and emotionally dry, while also being fairly predictable and lacking memorable characters. It was, however, decent enough to keep me engaged with the gameplay elements, mostly because of its ability to react to how I approached missions and the fact that the villains were so dislikable. I also like that, while the setting is quite awful and tragic, it’s possible to actually act decently and be rewarded for it with the low chaos ending.
There is, however, strength in its worldbuilding. The world is dense and feels lived in, and I enjoyed the amount of nuance that it presented. A lot about the setting can be learned through eavesdropping and reading documents. The oil painting art style is also a brilliant idea that helps to set the mood of the game.
CONCLUSION
Dishonored can be different things to different people. To me, it’s a great stealth game that allows players to experiment and feel rewarded for their creativity. It’s a short undertake that can be savored multiple times. For those who want to try it, take your time to let the game sink in – it will be absolutely worth it!
I need to write a personal apology to Dishonored for skipping you all these years. I went straight to Dishonored 2 back when it came out and didn't even give this game any thought. Dishonored 2s story didn't make any sense to me and I assumed the rats were there because... cities have rats? Perhaps the greatest insult of them all is that i've been calling this game "dish-honored" as it's the only way I can remember how to spell it. I should work on my spelling skills.

On a serious note, the second game was a blast to play gameplay wise, and that's exactly why I loved it. I'm taking the time now to start from the beginning and it's all starting to make sense, the plague, the empire and the betrayal, how you become an assassin. It's almost as if story is important?!
I'm loving the relatively slow start and how you're able to play through the events that immediatly happen after the intro. They could have used cutscenes, but physically playing through those events is really immersive.

Also loving the art direction. The game looks great! Is it just me though or do the NPCs all have …
I need to write a personal apology to Dishonored for skipping you all these years. I went straight to Dishonored 2 back when it came out and didn't even give this game any thought. Dishonored 2s story didn't make any sense to me and I assumed the rats were there because... cities have rats? Perhaps the greatest insult of them all is that i've been calling this game "dish-honored" as it's the only way I can remember how to spell it. I should work on my spelling skills.

On a serious note, the second game was a blast to play gameplay wise, and that's exactly why I loved it. I'm taking the time now to start from the beginning and it's all starting to make sense, the plague, the empire and the betrayal, how you become an assassin. It's almost as if story is important?!
I'm loving the relatively slow start and how you're able to play through the events that immediatly happen after the intro. They could have used cutscenes, but physically playing through those events is really immersive.

Also loving the art direction. The game looks great! Is it just me though or do the NPCs all have slightly over-sized hands?

There are some tough achievements on this one, I don't know why they decided to make Dunwich City trials so hard—other than that, great game.
Me encanta la saga dishonored, sus mecánicas , su diseño de niveles, la ambientación también es una maravilla, y el sistema que tiene de Karma, aunque sea lo más básico del mundo, por lo menos te da un mínimo motivo para rejugarlo.
Este fue el primero que jugué y la verdad que me dio bastante fuerte con el juego, desde ese día respeto a Arkane, hasta que sacó RedFall >:(
Get dishonoured for free at the Epic Store just for this week.
https://store.epicgames.com/en-US/p/dishonored-definitive-edition
Uh, okay. What the hell. Recently I started to feel kind of down about gaming. I just wasn't vibing with it as much as normal.
Enter Dishonored.
Why am I so obsessed with this game? I started it Saturday... then picked it back up Sunday and played THROUGH FOOTBALL (finally stopped around 3pm EST). That doesn't happen. Picked it back up again Sunday night... now I'm at work on Monday and can't wait to get home and play.
This game just feels so. Damn. Fun. Maybe it's the choice in how you interact with things. Maybe it's the environment (whale punk? What the heck?). Maybe it's how cool it feels to teleport around rafters and stalk the rooftops.
In any case. It's been a really long time since I was so obsessed with a game.
Maybe it's just the right thing at the right time, and for that I'm thankful :)
Attempting to clear my backlog before buying or starting any new games. Dishonoured is next. Trying to take it slow in an attempt to soak in the world-building. I don't want to just rush through it so that it's 'done'.
I have a strange history with this game. I was originally drawn to the style of the game and its premise yet never got around to playing it when it first came out having just been a poor university student. I eventually rented it and got as far as the Distillery District which isn't very far. I found it to be a daunting game and returned it. It had all the makings to become a personal classic but it just didn't grip me. A friend eventually lent it to me out of nowhere but it sat on my nightstand and didn't make it into my Xbox at all.
When my girlfriend bought me a PS4 for my birthday Dishonoured 2 came with the console. I decided I needed to play the first game first to grasp the story. It also gave me drive to find a copy.
I decided to grab a copy on 360 as I'd already popped some achievements. I also wanted to up my completion rating on True Achievements. It sit under my TV for a long time. When I did decide to finally play it the disc didn't even work much to my annoyance. I traded …
I have a strange history with this game. I was originally drawn to the style of the game and its premise yet never got around to playing it when it first came out having just been a poor university student. I eventually rented it and got as far as the Distillery District which isn't very far. I found it to be a daunting game and returned it. It had all the makings to become a personal classic but it just didn't grip me. A friend eventually lent it to me out of nowhere but it sat on my nightstand and didn't make it into my Xbox at all.
When my girlfriend bought me a PS4 for my birthday Dishonoured 2 came with the console. I decided I needed to play the first game first to grasp the story. It also gave me drive to find a copy.
I decided to grab a copy on 360 as I'd already popped some achievements. I also wanted to up my completion rating on True Achievements. It sit under my TV for a long time. When I did decide to finally play it the disc didn't even work much to my annoyance. I traded it in.
In the end I saw a cheap remastered copy in my local game store and grabbed a copy - making a point to pick it up on PS4 so I didn't bother to go for achievements. I fired the game up only just yesterday (ignoring all the new Switch games I got) and started playing.
What can I say? The game is a lot of fun but the notion of a 'dark' ending if I kill everyone is daunting to me and I find myself getting frustrated when one mistake ends with me slaughtering the room because I've been spotted. A lack of a map at all times also makes it hard to navigate the world. Stealthy FP games are also more challenging than third person when you can swing the camera to your heart's content in third person. Despite my grievances I am enjoying the game but small niggling things bother me such as those listed. The game seems to promote exploration but exploration is hindered by watching out for guards who aren't meant to be killed if you want the 'best' ending.
Will be slowly plugging away at this but I am glad I finally started playing it.
Beat the game on Hard with High Chaos back in 2013. I focused heavily on stealth and tried to be a good guy by avoiding killing guards. I killed thugs and plague victims without mercy though, and anyone else I considered a bad guy. I used Dark Vision almost constantly to find treasure and observe the movements and vision cones of enemies, striking when the time was right. Most often choking the guards out and hiding the bodies. Possession 2 was quite useful for dealing with tricky situations where I could not take someone out without being seen. Of course sometimes I screwed up and was forced to kill guards. I did not use many tools. My goal was to incapacitate every enemy, fully explore every level and find all the loot. I used Bend Time 1 for combat vs multiple enemies for the times when I screwed up, and headshots with the wrist bow when fighting enemies I did not care about killing.
I loved this game; loved the setting, atmosphere and story. The gameplay is excellent though I will admit that killing everyone is far more fun than being non-lethal. Without Dark Vision, the stealth would be obnoxious. …
Beat the game on Hard with High Chaos back in 2013. I focused heavily on stealth and tried to be a good guy by avoiding killing guards. I killed thugs and plague victims without mercy though, and anyone else I considered a bad guy. I used Dark Vision almost constantly to find treasure and observe the movements and vision cones of enemies, striking when the time was right. Most often choking the guards out and hiding the bodies. Possession 2 was quite useful for dealing with tricky situations where I could not take someone out without being seen. Of course sometimes I screwed up and was forced to kill guards. I did not use many tools. My goal was to incapacitate every enemy, fully explore every level and find all the loot. I used Bend Time 1 for combat vs multiple enemies for the times when I screwed up, and headshots with the wrist bow when fighting enemies I did not care about killing.
I loved this game; loved the setting, atmosphere and story. The gameplay is excellent though I will admit that killing everyone is far more fun than being non-lethal. Without Dark Vision, the stealth would be obnoxious. I was disappointed when I finished the game because of getting the High Chaos ending despite not killing many enemies. I might as well have butchered everyone. All my effort put into choking out guards and hiding them was wasted. In my opinion, the biggest flaw in this game is the lack of intermediate chaos stages between high and low.
I played The Knife of Dunwall (Hard) afterwards and went full High Chaos killing everyone. If I am not going to get credit for granting some enemies mercy, then I might as well kill everyone and have more fun doing it. I also have the City Trials dlc, but did not care for it; too arcadey and not enough deep immersive story.
Years later I purchased the Bridgemore Witches dlc and beat it on Hard in High Chaos. I used Void Vision 2 almost constantly and favored sword assassinations. Also did wristbow headshot assassinations. There were plenty of times where I botched stealth and used gun and explosives, though Bend Time 1 was the best way to deal with multiple enemies.
Corvo’s powers: Dark Vision 2, Bend Time 1, Blink 2, Possession 2, Vitality 2, Agility 2, Bloodthirsty 2. Spent points on others but did not use them.
Daud’s powers: Void Vision 2, Bend Time 1, Blink 2, Vitality 2, Agility 2, Bloodthirsty 2, Pull 1. Never really used Pull and never got Summon Assassin.
For both characters, I favored simple charms that improved health, mana, movement speed and combat ability. I felt it was too much of a pain to swap out charms to optimize them for a given situation. I did not use any of the corrupted charms. I spent my money on favors to get runes and charms, and useful upgrades. I generally did not favour improving consumables (such as ammo capacity) and went for more permanent upgrades.
Definitely want to play through the entire game again on Very Hard. I probably will not try to do a Low Chaos, 100% non-lethal or ghost run.
I forgot just how great this game is. I guess after I was a little underwhelmed by the sequel, it put a sour taste in my mouth for the original. Playing this back just reminds me about how every element of this game has so much care put into it. The level design is so so good, encouraging repeat playthroughs. I haven't touched this game since about 2015, and even today I still find areas I never found originally. The way each area is crafted to encourage the player to take different routes depending on how they want to play the game. Do you want to simply stealth your way past that barrier? Do you want to brute force through the guards? Maybe power down the gate and use the fuel to cause a distraction. Or do you want to rewire it to let you through but incapacitate the guards, tricking them? It's up to you! This is the game that made me fall in love with Arkane Studios, and to this day it still shines through as to why.
So I picked this up over the weekend and beat it last night. The Definitive Edition on Xbox One was only $10 at GameStop, so I grabbed that...and then I come here to post a message about it and see that 4 years ago I got the game on Xbox 360 free with gold -_-
Was nice to get all the DLC, though. Game was mostly fun, but I beat it like I beat every stealth game. I stealth until around the end of the game and then I get impatient and cheese out the enemies and sprint past everything to the end.
Story wasn't great, but I like the world. Interested to see if it's fleshed out better in other titles/dlc.