Main game
3.99 average rating based on 6335 ratings
The overall experience, atmosphere, story, gameplay, offers something memorable, special and hard to forget. This is a fantastic stealth game with a lot of ways to finish your objectives that are very satisfying. If you love stealth and magic in a dystopian universe, this is your place to be. I loved every second of it. My only complain is that it begins very abrupt. Personally i would've preferred a more build up situation
I've decided to re-review this game after giving it some more time.
The game really shines when you make full use of its mechanics. It's also very immersive when you read all the books and try to get your head around the lore of the world of Dishonored. I do have certain annoyances with the game, such as non-lethal tools being a lot less than lethal ones, but you can make do with what you have. Go through rooftops, use tunnels, or just knockdown everyone and enter through the front door. The choice is yours to make.
Funny thing is, at this time of writing, I have 18 hours of playtime and all of it is the Campbell mission. I replayed it up to that point three times. Started with low chaos non-lethal, tried high chaos lethal after that and now I'm back to low chaos non-lethal. Only after three replays while experimenting with different things that I started to enjoy this game.
Reading some Beginner's Guides for new players is also something I would recommend, as some stuff are left vague, such as if guards wake up after being knocked down, or what affects the Ghost status, or do …
I've decided to re-review this game after giving it some more time.
The game really shines when you make full use of its mechanics. It's also very immersive when you read all the books and try to get your head around the lore of the world of Dishonored. I do have certain annoyances with the game, such as non-lethal tools being a lot less than lethal ones, but you can make do with what you have. Go through rooftops, use tunnels, or just knockdown everyone and enter through the front door. The choice is yours to make.
Funny thing is, at this time of writing, I have 18 hours of playtime and all of it is the Campbell mission. I replayed it up to that point three times. Started with low chaos non-lethal, tried high chaos lethal after that and now I'm back to low chaos non-lethal. Only after three replays while experimenting with different things that I started to enjoy this game.
Reading some Beginner's Guides for new players is also something I would recommend, as some stuff are left vague, such as if guards wake up after being knocked down, or what affects the Ghost status, or do killing animals count towards the kill count. I also really like Corvo's design (love the concept art!) so when I imagine him while I'm in first person, it makes the experience a lot cooler. I do wonder how a third-person perspective would've worked in a game like Dishonored.
Old negative review:
I am fully aware that this is an unpopular opinion, but I think this game is boring. Why, you might ask. The reason is as simple as the gameplay loop not being fun enough for me. You have tons of lethal ways to approach stuff but when you want to play non-lethal, you're stuck to the same cycle of sneaking, choking guards, using sleep darts or just using rat tunnels/rooftops. I get bored very easily. And even playing lethal isn't very fun as guards die very easily and it's just as easy to stay hidden.
The voice acting is bad. The characters don't sound interested in anything they talk about.
I love stealth games. Especially Metal Gear Solid. This game just isn't for me.
I recommend jumping on top of Havelock at the end for a few minutes before you kill him/knock him out cos it’s pretty funny.
really enjoyable game with various good/evil components and what felt like open-ended mission play. Probably my biggest complaint is that it was pretty easy to make your character overpowered which sort of cut down on the challenge towards the end. pretty fun to drop-in, do a mission, etc, but not something i see myself revisiting.
Dishonored es un juego que a la hora de jugarlo lo hicieron para que cada uno pudiera jugarlo a su modo, unos yendo en modo sigilo sin muertes sin que te detecten, otros en modo 007 pero cul0 que ve cul0 que peta sin dejar a uno vivo, otros pueden optar por speedrun otros por ir lento y leyendo todos los libros que el juego que te da y sumegiendote en la historia , y cuando acabas el juego obtienes el resultado de tu estilo de juego, que un personaje te odie o te adore como por ejemplo samuel, y no solo en el final del juego si no que vas notando como emily se vuelve mas tirana o es mas dulce. Y no solo la quantidad de possibles finales y de quantidad de roles que puedes adoptar a la hora de hacer una mision si no que tambien hay una cantidad insana de formas de realizar una mision y no me refiero a sigilo o caos si no a que el propio juego te da opciones si por ejemplo hablas con un personaje especial antes de ir a matar a alguien puede que te de una opción de hacer …
Dishonored es un juego que a la hora de jugarlo lo hicieron para que cada uno pudiera jugarlo a su modo, unos yendo en modo sigilo sin muertes sin que te detecten, otros en modo 007 pero cul0 que ve cul0 que peta sin dejar a uno vivo, otros pueden optar por speedrun otros por ir lento y leyendo todos los libros que el juego que te da y sumegiendote en la historia , y cuando acabas el juego obtienes el resultado de tu estilo de juego, que un personaje te odie o te adore como por ejemplo samuel, y no solo en el final del juego si no que vas notando como emily se vuelve mas tirana o es mas dulce. Y no solo la quantidad de possibles finales y de quantidad de roles que puedes adoptar a la hora de hacer una mision si no que tambien hay una cantidad insana de formas de realizar una mision y no me refiero a sigilo o caos si no a que el propio juego te da opciones si por ejemplo hablas con un personaje especial antes de ir a matar a alguien puede que te de una opción de hacer la mision sin asesinar al objetivo o incluso puede llegar a hacerlo el por ti a cambio de un favor. Lo unico que falla un poco es en el arte, a mi parecer el arte de juego es muy simplista y eso impide sumergirte totalmente, esto es culpa de: 1-EL estilo artistico: Este rollo cartoon que han usado y el motor limita mucho las expressiones faciales hasta el punto de que estas a punto de matar a alguien y en ningun momento sentir que la persona tiene miedo o se muestra valiente ante un enemigo que possiblemente lo mate simplemente hay un chillido por parte del doblador y la cara del personaje sin expresión. 2-La banda sonora: En ningun momento senti que la musica fuera buena en lo mas minimo, con lo bueno que seria estar haciendo una mision matando a todo el mundo en medio de una pelea y que sonara una cancion de rock que vaya acorde al paisaje y al estilo grafico pero nooooo es mucho mejor poner una musica de tensión la qual es todo el rato la misma y encima no es ni buena esta cancion es mas como un sonido que se repite.
Conclusión El juego es muy bueno por la inmesa quantidad de possibilidades que ofrece a la hora de jugarlo y de vivirlo pudiendo ser un cabron o un buenazo, pero le falta este toque de inmersión que da un buen motor de expressiones faciales y una buena musica.
I spent about 10 hours in this game, got through several major stages of the plot line (saved the kid, saved the scientist) then I just couldn't stand the terrible missions, level design, STUPID technology, suspense of disbelief. Terrible game. Overrated because fans say it's fun whether it's fun or not, in general. The most disruptive aspect of the game, from a SoD perspective, is the horde of rats everywhere and ability to control them (with a certain perk). Just stupid design there. I played this several different ways: guns blazing, sneaking, range. Mostly sneaky. Didn't like it. Reminds me of the last Splinter Cell game which is supposed to be a stealth game but it's impossible to do stealth. Weird design decisions there. This gets 2 stars for the retro art style.
I liked this game and it's game play was not too repetitive, thus keeping me interested. Playing the 2 add ons is not a necessity.
The story of Dishonored is set in Dunwall, a fictional industrial city with an aesthetic inspired in part by early 1900s England. Much of the city is in a state of lockdown put in force by the oppressive government. Guards constantly patrol the streets, reacting to curfew-breakers with hostility, employing roadblocks, security checkpoints and advanced, futuristic security systems and weapons to keep the citizens of Dunwall in check.
You are given the role of Corvo Attano, who at the beginning of the game is bodyguard for the Empress of Dunwall, Jessamine Kaldwin. After returning from a mission to seek aid from foreign lands, (due to a plague that has overcome the city and infected many of its inhabitants), things quickly go horribly wrong when the Empress is assassinated despite your efforts to protect her. To make things worse her daughter Emily is kidnapped by the mysterious assassins, and you are blamed for both the murder and abduction.
You are promptly locked up and put on death row while power-hungry men take over from the Empress. Through the rest of the game you are sent on missions to assassinate corrupt officials and politicians, rescuing Emily and eventually hunting down those who …
The story of Dishonored is set in Dunwall, a fictional industrial city with an aesthetic inspired in part by early 1900s England. Much of the city is in a state of lockdown put in force by the oppressive government. Guards constantly patrol the streets, reacting to curfew-breakers with hostility, employing roadblocks, security checkpoints and advanced, futuristic security systems and weapons to keep the citizens of Dunwall in check.
You are given the role of Corvo Attano, who at the beginning of the game is bodyguard for the Empress of Dunwall, Jessamine Kaldwin. After returning from a mission to seek aid from foreign lands, (due to a plague that has overcome the city and infected many of its inhabitants), things quickly go horribly wrong when the Empress is assassinated despite your efforts to protect her. To make things worse her daughter Emily is kidnapped by the mysterious assassins, and you are blamed for both the murder and abduction.
You are promptly locked up and put on death row while power-hungry men take over from the Empress. Through the rest of the game you are sent on missions to assassinate corrupt officials and politicians, rescuing Emily and eventually hunting down those who killed the Empress in the hopes of clearing your name.
While not the most original story, it is told well and supported by a cast of believable (if somewhat stereotypical) characters brought to life by some (mostly) great voice acting. I felt something for most of the NPCs I met, ranging from pity to disgust and pure hatred by the end (I seriously had to restrain myself from stabbing a story-critical NPC in the throat due to how vile they were); Dishonored's narrative is rife with betrayals, shady deals and political corruption and as such the people you meet typically have something to hide, be it skeletons in a closet or secret perversions.
Many diaries, notes, extracts from books and other texts can be obtained while exploring Dunwall, all of which provide more insight into the world and the characters that inhabit it should you care to explore to find them (which I did, being a bit of a completionist). Some of the texts describe aspects of the world beyond Dunwall; there are mentions of various continents and foreign lands in the diaries of sailors, political reports and though you never get to visit those locations, they create a feeling that you are part of a larger universe.
Developer Arkane Studios does a great job of creating a non-linear gameplay experience and catering to player choice in Dishonored. Each mission area is designed as a sandbox in which the player can choose from multiple routes to traverse and methods of dealing with enemy characters, completing objectives and assassinations. The choices you make also have an impact on the world; choose to kill the majority of your targets, the Citywatch guards and fire-breathing (yes, FIRE-BREATHING) gang-members and the city becomes darker, plague-infested rats and Weepers more plentiful and NPCs react to you differently.
Corvo can be equipped with weapons and powers that can be used to compliment different play-styles. In a very Bioshock-esque style, Corvo uses a blade in one hand and in the other an equipped supernatural ability or other equipment such as crossbow or trip-mines. You can go on the offensive and outright kill those who cross you using your blade and gadgets including grenades and a pistol, along with abilities such as Rat Swarm, which does pretty much what it says on the tin and summons a swarm of plague-ridden rats to munch on your foes and eventually devour them.
For a more stealthy approach, players have access to sleep-inducing darts for the crossbow, a rewire device that lets you disable alarms and security measures, alongside abilities like Blink which lets you teleport short distances, and Shadow Kill which causes enemy corpses to disintegrate and disappear when you kill them with a sneak attack. Early on you meet a man called Piero, an famous inventor who can upgrade your weapons and equipment in exchange for coins which are scattered throughout the city, and the supernatural abilities are purchased and upgradeable by acquiring mystical Runes.
You can mix and match any combination of weapons and abilities to suit your play style; In my first playthrough I opted for a mainly stealth-based arsenal, though also made use of my offensive weapons as I messed up a lot when trying to be stealthy and got into fights more often than I anticipated.
Traversing the world in a first person perspective took a bit of getting used to, particularly when trying to leap across rooftops and thin pipes. You get used to it though, early on you are given a power that lets you teleport short distances which assists greatly in moving around the world and a few hours in I was jumping/teleporting around Dunwall with relative ease. When engaging in sword fighting the first-person view is a hindrance when trying to keep track of multiple enemies, I found the sword combat a bit awkward and usually boiled down to swinging my sword wildly while shooting and gulping down heath tonics.
Instead of water and steam power for machinery, Dunwall utilises processed, volatile whale oil as its primary fuel for everything from street lamps to huge, missile-launching turrets. Whale oil plays a large part in the game mechanics; you can disable gun turrets and the deadly "walls of light" that block pathways by removing the nearby whale oil tanks, you can can also shoot or throw the tanks to cause explosive havoc. Your pistol and crossbow can even be modified to shoot explosive/incendiary ammunition using the oil.
Visually, the game emulates the aesthetic of 1800-1900s English cities very well. The environments you explore are a selection of beautifully bleak, grimy, run-down buildings on cobbled streets, underground sewers, huge suspension bridges and opulent, aristocratic residences.
The architecture and design of the buildings inside and out is superb, lighting effects are lovely, although some of the textures are noticeably rather ugly in places if you stop and look at them (bear in mind this is for the PS3, I can't speak for other versions), there's some screen-tearing here and there along with minor frame-rate judders but nothing too distracting.
The game is well polished, a couple of glitches I encountered include the occasional disappearance of the marker used to target where you want to teleport, and at one point I actually fell through the ground and into the space beneath the environment models, although this happened only once in my third playthrough and in very specific circumstances so I imagine it would be unlikely that most people experience this.
Dishonored is a great example of what can be produced when a publisher puts faith (also money) into an original concept. Though it borrows many game design elements and mechanics from various other games, Arkane Studios manages to implement them all effectively and cohesively in Dishonored to create an engaging and exceptionally enjoyable game.
I was expecting this game to be a challenging stealth game like Thief but the moment I got my mid-game powers it became a complete joke. You are insanely overpowered in this game and it's actually a lot of fun.
Игра отличная.Прошу с удовольствием. Второй раз уже не интересно. Но очень атмосферно
Finished a mostly non-lethal playthrough of Dishonored on very hard (except the last level in which I went Rambo on everybody's ass). This game excels because of its game play and the options it gives the players. The number of possible paths you can take in each mission is overwhelming and gives you are a very distinct role-playing experience. Personally, I preferred the stealth mechanic of Dues Ex: Human Revolution. The ending is a bit bland and the final two levels are quite linear. Otherwise, it's a gem of a game and I am eagerly waiting for the sequel.
Actual Score: 3.5/5
I need to write a personal apology to Dishonored for skipping you all these years. I went straight to Dishonored 2 back when it came out and didn't even give this game any thought. Dishonored 2s story didn't make any sense to me and I assumed the rats were there because... cities have rats? Perhaps the greatest insult of them all is that i've been calling this game "dish-honored" as it's the only way I can remember how to spell it. I should work on my spelling skills.

On a serious note, the second game was a blast to play gameplay wise, and that's exactly why I loved it. I'm taking the time now to start from the beginning and it's all starting to make sense, the plague, the empire and the betrayal, how you become an assassin. It's almost as if story is important?!
I'm loving the relatively slow start and how you're able to play through the events that immediatly happen after the intro. They could have used cutscenes, but physically playing through those events is really immersive.

Also loving the art direction. The game looks great! Is it just me though or do the NPCs all have …
I need to write a personal apology to Dishonored for skipping you all these years. I went straight to Dishonored 2 back when it came out and didn't even give this game any thought. Dishonored 2s story didn't make any sense to me and I assumed the rats were there because... cities have rats? Perhaps the greatest insult of them all is that i've been calling this game "dish-honored" as it's the only way I can remember how to spell it. I should work on my spelling skills.

On a serious note, the second game was a blast to play gameplay wise, and that's exactly why I loved it. I'm taking the time now to start from the beginning and it's all starting to make sense, the plague, the empire and the betrayal, how you become an assassin. It's almost as if story is important?!
I'm loving the relatively slow start and how you're able to play through the events that immediatly happen after the intro. They could have used cutscenes, but physically playing through those events is really immersive.

Also loving the art direction. The game looks great! Is it just me though or do the NPCs all have slightly over-sized hands?

There are some tough achievements on this one, I don't know why they decided to make Dunwich City trials so hard—other than that, great game.
Me encanta la saga dishonored, sus mecánicas , su diseño de niveles, la ambientación también es una maravilla, y el sistema que tiene de Karma, aunque sea lo más básico del mundo, por lo menos te da un mínimo motivo para rejugarlo.
Este fue el primero que jugué y la verdad que me dio bastante fuerte con el juego, desde ese día respeto a Arkane, hasta que sacó RedFall >:(
Get dishonoured for free at the Epic Store just for this week.
https://store.epicgames.com/en-US/p/dishonored-definitive-edition
Uh, okay. What the hell. Recently I started to feel kind of down about gaming. I just wasn't vibing with it as much as normal.
Enter Dishonored.
Why am I so obsessed with this game? I started it Saturday... then picked it back up Sunday and played THROUGH FOOTBALL (finally stopped around 3pm EST). That doesn't happen. Picked it back up again Sunday night... now I'm at work on Monday and can't wait to get home and play.
This game just feels so. Damn. Fun. Maybe it's the choice in how you interact with things. Maybe it's the environment (whale punk? What the heck?). Maybe it's how cool it feels to teleport around rafters and stalk the rooftops.
In any case. It's been a really long time since I was so obsessed with a game.
Maybe it's just the right thing at the right time, and for that I'm thankful :)
Attempting to clear my backlog before buying or starting any new games. Dishonoured is next. Trying to take it slow in an attempt to soak in the world-building. I don't want to just rush through it so that it's 'done'.
I have a strange history with this game. I was originally drawn to the style of the game and its premise yet never got around to playing it when it first came out having just been a poor university student. I eventually rented it and got as far as the Distillery District which isn't very far. I found it to be a daunting game and returned it. It had all the makings to become a personal classic but it just didn't grip me. A friend eventually lent it to me out of nowhere but it sat on my nightstand and didn't make it into my Xbox at all.
When my girlfriend bought me a PS4 for my birthday Dishonoured 2 came with the console. I decided I needed to play the first game first to grasp the story. It also gave me drive to find a copy.
I decided to grab a copy on 360 as I'd already popped some achievements. I also wanted to up my completion rating on True Achievements. It sit under my TV for a long time. When I did decide to finally play it the disc didn't even work much to my annoyance. I traded …
I have a strange history with this game. I was originally drawn to the style of the game and its premise yet never got around to playing it when it first came out having just been a poor university student. I eventually rented it and got as far as the Distillery District which isn't very far. I found it to be a daunting game and returned it. It had all the makings to become a personal classic but it just didn't grip me. A friend eventually lent it to me out of nowhere but it sat on my nightstand and didn't make it into my Xbox at all.
When my girlfriend bought me a PS4 for my birthday Dishonoured 2 came with the console. I decided I needed to play the first game first to grasp the story. It also gave me drive to find a copy.
I decided to grab a copy on 360 as I'd already popped some achievements. I also wanted to up my completion rating on True Achievements. It sit under my TV for a long time. When I did decide to finally play it the disc didn't even work much to my annoyance. I traded it in.
In the end I saw a cheap remastered copy in my local game store and grabbed a copy - making a point to pick it up on PS4 so I didn't bother to go for achievements. I fired the game up only just yesterday (ignoring all the new Switch games I got) and started playing.
What can I say? The game is a lot of fun but the notion of a 'dark' ending if I kill everyone is daunting to me and I find myself getting frustrated when one mistake ends with me slaughtering the room because I've been spotted. A lack of a map at all times also makes it hard to navigate the world. Stealthy FP games are also more challenging than third person when you can swing the camera to your heart's content in third person. Despite my grievances I am enjoying the game but small niggling things bother me such as those listed. The game seems to promote exploration but exploration is hindered by watching out for guards who aren't meant to be killed if you want the 'best' ending.
Will be slowly plugging away at this but I am glad I finally started playing it.
Beat the game on Hard with High Chaos back in 2013. I focused heavily on stealth and tried to be a good guy by avoiding killing guards. I killed thugs and plague victims without mercy though, and anyone else I considered a bad guy. I used Dark Vision almost constantly to find treasure and observe the movements and vision cones of enemies, striking when the time was right. Most often choking the guards out and hiding the bodies. Possession 2 was quite useful for dealing with tricky situations where I could not take someone out without being seen. Of course sometimes I screwed up and was forced to kill guards. I did not use many tools. My goal was to incapacitate every enemy, fully explore every level and find all the loot. I used Bend Time 1 for combat vs multiple enemies for the times when I screwed up, and headshots with the wrist bow when fighting enemies I did not care about killing.
I loved this game; loved the setting, atmosphere and story. The gameplay is excellent though I will admit that killing everyone is far more fun than being non-lethal. Without Dark Vision, the stealth would be obnoxious. …
Beat the game on Hard with High Chaos back in 2013. I focused heavily on stealth and tried to be a good guy by avoiding killing guards. I killed thugs and plague victims without mercy though, and anyone else I considered a bad guy. I used Dark Vision almost constantly to find treasure and observe the movements and vision cones of enemies, striking when the time was right. Most often choking the guards out and hiding the bodies. Possession 2 was quite useful for dealing with tricky situations where I could not take someone out without being seen. Of course sometimes I screwed up and was forced to kill guards. I did not use many tools. My goal was to incapacitate every enemy, fully explore every level and find all the loot. I used Bend Time 1 for combat vs multiple enemies for the times when I screwed up, and headshots with the wrist bow when fighting enemies I did not care about killing.
I loved this game; loved the setting, atmosphere and story. The gameplay is excellent though I will admit that killing everyone is far more fun than being non-lethal. Without Dark Vision, the stealth would be obnoxious. I was disappointed when I finished the game because of getting the High Chaos ending despite not killing many enemies. I might as well have butchered everyone. All my effort put into choking out guards and hiding them was wasted. In my opinion, the biggest flaw in this game is the lack of intermediate chaos stages between high and low.
I played The Knife of Dunwall (Hard) afterwards and went full High Chaos killing everyone. If I am not going to get credit for granting some enemies mercy, then I might as well kill everyone and have more fun doing it. I also have the City Trials dlc, but did not care for it; too arcadey and not enough deep immersive story.
Years later I purchased the Bridgemore Witches dlc and beat it on Hard in High Chaos. I used Void Vision 2 almost constantly and favored sword assassinations. Also did wristbow headshot assassinations. There were plenty of times where I botched stealth and used gun and explosives, though Bend Time 1 was the best way to deal with multiple enemies.
Corvo’s powers: Dark Vision 2, Bend Time 1, Blink 2, Possession 2, Vitality 2, Agility 2, Bloodthirsty 2. Spent points on others but did not use them.
Daud’s powers: Void Vision 2, Bend Time 1, Blink 2, Vitality 2, Agility 2, Bloodthirsty 2, Pull 1. Never really used Pull and never got Summon Assassin.
For both characters, I favored simple charms that improved health, mana, movement speed and combat ability. I felt it was too much of a pain to swap out charms to optimize them for a given situation. I did not use any of the corrupted charms. I spent my money on favors to get runes and charms, and useful upgrades. I generally did not favour improving consumables (such as ammo capacity) and went for more permanent upgrades.
Definitely want to play through the entire game again on Very Hard. I probably will not try to do a Low Chaos, 100% non-lethal or ghost run.
I forgot just how great this game is. I guess after I was a little underwhelmed by the sequel, it put a sour taste in my mouth for the original. Playing this back just reminds me about how every element of this game has so much care put into it. The level design is so so good, encouraging repeat playthroughs. I haven't touched this game since about 2015, and even today I still find areas I never found originally. The way each area is crafted to encourage the player to take different routes depending on how they want to play the game. Do you want to simply stealth your way past that barrier? Do you want to brute force through the guards? Maybe power down the gate and use the fuel to cause a distraction. Or do you want to rewire it to let you through but incapacitate the guards, tricking them? It's up to you! This is the game that made me fall in love with Arkane Studios, and to this day it still shines through as to why.
So I picked this up over the weekend and beat it last night. The Definitive Edition on Xbox One was only $10 at GameStop, so I grabbed that...and then I come here to post a message about it and see that 4 years ago I got the game on Xbox 360 free with gold -_-
Was nice to get all the DLC, though. Game was mostly fun, but I beat it like I beat every stealth game. I stealth until around the end of the game and then I get impatient and cheese out the enemies and sprint past everything to the end.
Story wasn't great, but I like the world. Interested to see if it's fleshed out better in other titles/dlc.