Expanded Versions of The Stanley Parable
3.99 average rating based on 3656 ratings
This game is super witty and reminds me a lot of the Portal games. Such a funny play and it is fun to run through the game and not know what you might find next. It is also as long or as short as you would like the game to be. If you want all achievements you might want to look at a walkthrough but they are also pretty clear in the menu, except the secret one :P Would recommend this game to someone.
Very creative game design, a bit repititive but in this case it's really in the nature of the game. It's the first truly self-reflexive meta game I ever played in the sense that it reflects on what a game is within a game in a very postmodern way. The final solution to beat it (I don't say because of spoiler) has philosophical implications and really 'makes you think' lol. Recommendable.
Artistic Value: Graphics, music and sound effects are non-important in this video game; that's not what The Stanley Parable is about. The style and setting of the game is aptly and purposely average on the surface, but hiding something different in the corners; like a boring cardboard cutout with a dick drawn on the back. In less than two minutes of playing you will notice that the writing breaks the fourth wall constantly; in fact the whole game is self-conscious and self-referencing. Without giving out too much, let me say that the narrator's dialogue is some of the most weird and unique writing you will come across in any video game. Rating = 7/10 for great.
Gameplay: Mechanics, controls and interface are one of the most standard of any video game... but even so, the gameplay is one of the most unique. You just have to move forward and make choices; choices that don't really matter, but they still matter. It is after all an exploration game; but you're not really exploring a map (OK, you're exploring a very small map), you're exploring the game's psyche. It is hard to explain but since the game breaks the …
Artistic Value: Graphics, music and sound effects are non-important in this video game; that's not what The Stanley Parable is about. The style and setting of the game is aptly and purposely average on the surface, but hiding something different in the corners; like a boring cardboard cutout with a dick drawn on the back. In less than two minutes of playing you will notice that the writing breaks the fourth wall constantly; in fact the whole game is self-conscious and self-referencing. Without giving out too much, let me say that the narrator's dialogue is some of the most weird and unique writing you will come across in any video game. Rating = 7/10 for great.
Gameplay: Mechanics, controls and interface are one of the most standard of any video game... but even so, the gameplay is one of the most unique. You just have to move forward and make choices; choices that don't really matter, but they still matter. It is after all an exploration game; but you're not really exploring a map (OK, you're exploring a very small map), you're exploring the game's psyche. It is hard to explain but since the game breaks the fourth wall you can think outside the box and have some fun. Rating = 6/10 for good.
Fun Factor: Narrative story, replay value through the roof, and originality +100% makes this game a lot of fun... for a couple of minutes until it frustrates you and angers you. It feels like the narrator gets to know you better and better with each playthrough, and you get to know the narrator better; it's unavoidable to want to annoy the narrator and he will annoy you back. You'll probably replay this game dozens of times before putting it down, but that's still just a couple of hours. This game is a lot of fun, but very gimmicky. Rating = 7/10 for great.
Final Verdict: One of the most unique video games I've ever played for a couple of hours. Rating = 6.7/10 for Great.
I really enjoyed the main story of The Stanley Parable. It was fun finding all the different paths and experiencing the narrator read my mind. My problem with the game, however, is how short it is. I was able to play for only about 2 hours before I'd discovered enough to satisfy me, and it only took me a week to 100% the game (it probably would've been even shorter if the achievement instructions weren't so vague).
Ultimately, I can only recommend this game if you believe you're getting your money's worth. The game is fun, but that fun only lasts so long.
I just found out there's an achievement for not playing for five years so I looked it up in my Steam library thinking it probably has been five years already.
...
I played this over 10 years ago.
10 years.
I'm officially old now.
some interesting ideas but the narrator's voice + the "humor" in the writing irritate me so much that I don't think I'll ever finish this one lol
So I know that usually game re-releases get folded into the regular game listing on this site, but, uh, motion to make a separate entry for The Stanley Parable: Ultra Deluxe? Because, uh, well... it's complicated.
I didn't know what kind of game this would be, but I liked it. The narrator itself is comic but also evil. A Walking Simulator where every decision the player takes will have an influence on one of the game's endings. In my walkthrough I had several that I liked the most was Freedom Ending. An interesting game for anyone to play.
Free on the Epic store this week:
https://www.epicgames.com/store/en-US/product/the-stanley-parable/home
Next week we get Figment and Tormentor x Punisher.
Nice ideas. But didn't really catch me. I was already done playing it after 5-6 endings. I watched the whole 18 endings tho. It was more fun to watch than playing. I don't know why.
By one of the Stanley Parable devs!
Found one of the secrets in this. Sufficiently interesting thus far!
I made the narrator mad because I inputed the code into the keypad before he told it to me so he made me listen to 'soothing' new age music. This game is a delight.
After getting off to a hot start in 2017 (finished 17 games in the month of January alone!) my pace has slowed to a crawl, having completed only 9 games since February. Going to knock out a couple of walking simulators to increase my odds of beating 52 games this year.
I didn't actually "play" this game, but watched a full all-endings let's play. One of the (very) few game I know that takes humor seriously and embraces it as the core of its presentation.