Review scoopings 5/5 · Jun 10, 2026
Such An Impressive, Addicting Start To the Console
Preliminary: It's not that these are even close to being the best graphics for its time, but there's something so cozy and nice about them and the colors are so primary and pleasant. Coupled with the Sound for the intro and beginning, and it's perfect. I never had an N64 growing up so I didn't really play this. I first …
Preliminary: It's not that these are even close to being the best graphics for its time, but there's something so cozy and nice about them and the colors are so primary and pleasant. Coupled with the Sound for the intro and beginning, and it's perfect. I never had an N64 growing up so I didn't really play this. I first played this probly like 10 years ago? or so? on a laptop and finally saw what people loved about it. I 100%'d it that time. I'm not sure I will do that again for the sake of the chronology project but I hope I enjoy this as much! I will be playing this with a proper N64 controller this time too! Hopefully that doesn't detract from my enjoyment, but that's the only way to give it a proper rating in the context of the chronology project (tho I will gladly then just finish it with modern touches like a right analog stick on a PS4 controller as C camera control buttons etc as a separate thing from this project).
I think what I got grumpy about as a kid is a) the N64 controller has far too many buttons in odd places that had to be very specifically tailored by the games and b) the games completely disregarded the option to instead used d-pad (which I continued to use till I was absolutely forced not to any more in, maybe like Kingdom Hearts? I think that was the first one I had to accept it... it was tragic lol)
I'm not in love with how momentum works and the slow process of slipping/sliding/getting back up but otherwise, yes Imma love it :-p Collecting stars to unlock levels etc and the CTR style way you enter levels sort of Namco Museum too the early 3D era is so special to me
Hmmm the collision masks aren't great and makes for jumping on enemies not the fun/best way to kill them, and the way you orient what direction you climb up or go is wonky. Just give me d-paddddd. And I'll never likke platformers where you have minimal control once you've jumped. But there's still something very endearing about this.
Ok yea despite its flaws I'm already hooked and 100%'d (as much as I can at this point) the first level smh lol. And this was supposed ot be my calm night >.<
Early Game
Oh no! I lost my draft of what I wrote for the first couple levels. But yea I of course loved the water level tune, thoguht I might not do all the stars for those but have decided to do all stars except the 100 Coins stars cuz those felt tedious (and I've 100%'d it before). There was quite a lot more, as I tend to do, but so it goes!
The punching element of this is very flawed. But the discovery of liminal back areas and the expectation of you to explore the edges of spaces are pristine.
Whoa the Ghost Mansion is actually quite freaky and the Sound is creep it almost as a Resident Evil feel to the camera angles and, with a gamelan twist, the music.
Uff controlling thsi wing cap mario... (pro-tip: easy does it) . Then again I thought Wall Jumps were brutal until I realized I didn't ahve to Kick first, just jump again with momentum :-p
I love love love the way a lot of the tunes are basically new renditions of teh classics.
Basement-ish
A lot about tihs game is really quite difficult (and wonky, but learnable and ful of nuance once you're used to it), but it's aslo forgiving in that the Stars heal you etc. Dang those insta-death falls tho lol. As per usual my favorite parts are when I just get to show of my jumping and controls skills and enjoy the ride. But I get it taht as I get deeper into the basement, a good chunk through the lava lake level, it's late enogh in the game to break the fun platforming and make it a bit more complex. Oh and I love the sitar chill music for this leve.
It's interesting how part of me wants to remark that games like this would be too difficult without savestates etc because lives are limited, but the fact is, I 100%'d Crash 3 as a kid etc . and i always could've just reloaded a mario 64 save file etc as needed. just interesting how my perspective got lazier in the retro era when saving was too unforgiving, and now that I'm in my childhood gaming era, I have no excuse and have to adjust my mindset to properly using saves etc. If I don't fully finish a game, so be it, but I should rate it as it is. Yada yada. We'll see.
Yesss the inside of the pyramid tune (which I know has been used elsewhere, it's the cave tune, btu when this first started) reminds me so much of a Humongous Entertainment tune.
This game raelly is forgiving with its bosses and its healing opportunities. I got the key for the upstairs but I am gonna get the non-100-coins stars for this dire docks level then consider it late game and head upstairs.
This manta ray's rings thing is... very glitchy.
The fact I'm getting all the Cap Switches and the Secret Stars... and all the Stars exccept the 100 Coin stars lol. Says a lot
Upstairs-ish
The slipperiness is really getting old. But I still love the game anyway :-p
I love how many different ways there are to complete these stars. sometimes they feel unintentional with how teh cameras get wonky, but sometimes they seem unavoidable so they must have been planend! lol. or like including teh helicopter enemy at convenient places for alternative methods to complete a star etc.
Omfg this slipperinesssssss
Ooo trly late game now tho 
You'd think for these final areas there'd be some new tunes... still love it all tho.
Welp I've done it all. I got all the Stars except 100 Coin Stars and the <50 Rabbit one (which I simply didn't know about), including Secret Stars and whatnot. Time for final Bowser!
I love the background of this final Bowser level the blues and pinks are nice, tho I wish there were a new tune. 
And at last! 
Whoa actual normal voice acting from Peach for the ending. Cute positive ending tune and vibe. Feels polite but accomplishing. 
Look: 9/10
Sound: 9/10 Great all around and the nice ending tune being new was a big boost
Play: 9/10 Addictive, completionism looping, sure some flaws but so early for 3D platformers and did most of it right
Feel: 9/10
Attachment: 9/10 Second time playing this and indeed, I was hooked again. If it weren't for some of the slipperiness and control issues, I'd likely have gone for a true 100% completion, which says a lot.
Overall: 9/10


