Super Mario 64 (1996)

Nintendo EAD

Nintendo 64 · Wii · Wii U

4.38 from 9270 ratings · #58 top rated on Grouvee

15564 members have it in their collection · 506 playing now · 1956 backlogged · 1003 wish listed

How long? Main story 20h · with extras 23h · 100% 37h (from 48 logged playthroughs)

Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the … Read more
Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the Koopas! • Run freely in a grassy meadow, tip-toe through a gloomy dungeon, climb to the top of a mountain, or take a swim in the moat! • Leap headfirst into a watery painting and soon you'll be searching for the surface in an underwater realm! • On-the-fly, 3-D rendered gameplay delivers the action of ruthless enemy attacks from every angle! • Find the Caps that give Mario super powers and ponder the mysteries of the pyramid; you can even race Koopas for fabulous prizes! • With the Nintendo 64 Controller and its analog Control Stick, Mario can crawl, kick down obstacles, swim, do reverse flips, and even stick the landing on his backwards somersault! • Saved game information is stored for up to four players in memory. Read less

Release dates

  • Jun 23, 1996 (Full Release) (Japan) Nintendo 64
  • Sep 29, 1996 (Full Release) (North_America) Nintendo 64
  • Sep 29, 1996 (Full Release) (Brazil) Nintendo 64
  • Mar 01, 1997 (Full Release) (Europe) Nintendo 64
  • Mar 01, 1997 (Full Release) (Australia) Nintendo 64
  • 1998 (Full Release) (Europe) Nintendo 64
  • Nov 19, 2006 (Full Release) (North_America) Wii
  • Dec 07, 2006 (Full Release) (Australia) Wii
  • Dec 08, 2006 (Full Release) (Europe) Wii
  • Apr 01, 2015 (Full Release) (Europe) Wii U
  • Apr 01, 2015 (Full Release) (North_America) Wii U
  • Apr 02, 2015 (Full Release) (Australia) Wii U

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Rating distribution

5 stars
5036
4 stars
2953
3 stars
1060
2 stars
179
1 star
42

Community All Reviews Statuses

DirtyMidnighter

Status DirtyMidnighter Jun 14, 2021

Are we, as a society, ever going to talk about the fact that in this game (one of the most beloved of all time), there's a mission called "Blast Away the Wall" where with no signposting whatsoever, you must use the cannon to just repeatedly shoot Mario at random geometry until a bit of it breaks away to reveal a …

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Are we, as a society, ever going to talk about the fact that in this game (one of the most beloved of all time), there's a mission called "Blast Away the Wall" where with no signposting whatsoever, you must use the cannon to just repeatedly shoot Mario at random geometry until a bit of it breaks away to reveal a star? I know this is one of those revolutionary games that people remember fondly, but the more I play it (for this first time ever), It becomes obvious how arbitrary and haphazard a lot of this game design really is. Slippery barnacles in Jolly Rodger Bay, I'm looking at you. Yes, yes, I know it was one of the first 3D games and it should be given some leeway, I just expected a higher level of polish from something that's repeatedly mentioned in best games of all time conversation. I've played a ton of Mario games, but this is the first time I've had a distinctly bad taste in my mouth after overcoming some obstacle because there's just zero logic to it. It seems like something you would have either looked up in Nintendo Power of just finally gotten through dumb luck because you had nothing better to do because you're a kid. Obviously there's a lot to love in this game but so far, I would say that 64 is a strong contender for most overrated game in this series. Still going to finish it though, because I can't keep living this lie that I'm a true gamer.

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BMO

Status BMO May 6, 2021

Clearly the fact that this exists tells me that it appeals to people, but it feels like we've now hit the 3D equivalent of pixel over sharpening that happens with emulated 8- and 16-bit games. There's something off putting about this, maybe even uncanny. I think I prefer the original blocky look of N64 games, which is partially why I …

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Clearly the fact that this exists tells me that it appeals to people, but it feels like we've now hit the 3D equivalent of pixel over sharpening that happens with emulated 8- and 16-bit games. There's something off putting about this, maybe even uncanny. I think I prefer the original blocky look of N64 games, which is partially why I am glad the 3D All Stars version of Mario 64 isn't a remake or remaster. I have seen plenty of comments on articles featuring this video from people who wish the contrary. Because once again, some people would prefer playing a better looking remake than play the original game.

(P.S. I am in Old Man Yells at Cloud mode this week.)

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antony.curti

Status antony.curti Feb 10, 2021

Underrated among later releases for the Nintendo 64, Super Mario 64 is one of a kind. Literally, as it's the first "functional" 3D platform, creating and revitalizing a genre. Many other "collec-a-ton" games would follow – such as Donkey Kong 64, Banjo Kazooie and many others - but this one has a special feel to it. It is possible to …

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Underrated among later releases for the Nintendo 64, Super Mario 64 is one of a kind. Literally, as it's the first "functional" 3D platform, creating and revitalizing a genre. Many other "collec-a-ton" games would follow – such as Donkey Kong 64, Banjo Kazooie and many others - but this one has a special feel to it. It is possible to beat the game without collecting all 120 Stars, but it's like child's play to finish the game this way. You have to struggle and get all those stars. It's a rewarding feeling like no other in this early 3D videogame era.

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MrKrabsLegit

Status MrKrabsLegit Jan 26, 2021

Pretty good game. Camera angles are annoying tho. If you haven't played this game you'll most likely enjoy it.

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Capt.ACAB

Status Capt.ACAB Dec 26, 2020

Just 100% finished my halfway complete save from a while back on Christmas. Such a lovely game.

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internpepper

Status internpepper Nov 12, 2020

While it hasn't aged well, this changed video games forever and I can't deny its impact. I still enjoy this game a lot and I even played the DS version as well.

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Zorbak

Status Zorbak Oct 4, 2020

I had only beaten Super Mario 64 once, with the bare minimum stars to finish the game (70). This time I played it through the 3D All-Stars so I decided to go for all 120 stars. Really cool! The camera and controls have not aged well at all, but it was a blast nonetheless. And there are some pretty annoying …

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I had only beaten Super Mario 64 once, with the bare minimum stars to finish the game (70). This time I played it through the 3D All-Stars so I decided to go for all 120 stars. Really cool! The camera and controls have not aged well at all, but it was a blast nonetheless. And there are some pretty annoying stars here and there, but nothing too ridiculous, and I'm really not very good at platformers. Like a lot of great games, you feel like you get the appreciate it more when going for completion. On to Sunshine!

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Dallen

Status Dallen Oct 4, 2020

100% it. It's a lot weaker that way since you lose the flexibility of only hitting your favorite stars but I'll admit it also got me to enjoy a few of the later stars I always kinda breezed past.

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DucksOnQuack

Status DucksOnQuack Jul 25, 2020

Finally, after 24 years and 01 month. The mystery has been solved.

L is real enter image description here

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Stokesology

Status Stokesology Apr 15, 2020

Love it, fond memories, always enjoyed restarting it over and playing from the very beginning.

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Salomon

Status Salomon Mar 27, 2020

Completed this game more times than I remember. Even in 2020 this game remains as one of my favorites of all time.

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Kazziodyne

Status Kazziodyne Jan 27, 2020

It's also a bit funny how I thought I'd just play it a little bit to see how the controls compare to Sunshine/Galaxy, but ended up 100% completing it through the weekend, lol. It's the kind of game that just sucks me in. I just really love Mario games.

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Kazziodyne

Status Kazziodyne Jan 27, 2020

This game was my uncontested GOAT game for a long time, mostly due to it being my number one childhood darling. After having replayed it, it's pretty clear that it's not as perfect as I remember it being, but it's still a damn great experience. It's impressive how such an old game can still be so fun to just sit …

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This game was my uncontested GOAT game for a long time, mostly due to it being my number one childhood darling. After having replayed it, it's pretty clear that it's not as perfect as I remember it being, but it's still a damn great experience. It's impressive how such an old game can still be so fun to just sit down play. Even mindlessly running around in the area outside Peach's Castle or running through its halls feels good. Honestly this game still has some of the best movement controls in the entirety of gaming --- the Super Mario series has nailed the art of simply moving in a 3D, which I appreciate a lot when so many games even today feel so clunky and slow.

Things I noticed this time around that never bothered me as a child for some reason:

  1. The obvious one, that camera. It's a real pain, and sometimes it seems to actively work against the player. Even in areas that aren't some off the beaten path places, just your regular paths to the star, there's always a wall or object getting in the way - I especially noticed in Tick Tock Clock, which is a shame because otherwise I really appreciate it as a straightforward obstacle course which had a clever star progression. Even in more open areas, sometimes you can't get the camera to let you look at the platform you want to jump to.
  2. Some levels are just too slow-paced. Not specific stars, but the entire level itself seemingly conspiring so that traversing it will be as annoying as possible. It's a bit impressive how movement in the outer garden hub is so much fun but some of the levels, the main attraction themselves, feel so slow. This only applies to Dire, Dire Docks, Jolly Roger Bay and to a lesser extent Rainbow Ride, where you're stuck waiting for the carpet ride to reach its destination without much to do in-between. This is a Mario game, I want to jump and run and try to master my moves to travel even faster through the maps, not slowly swim towards red coins or wait until I'm on land to have fun again.
  3. This is something that only came to mind after having played Odyssey, but getting kicked out of the levels really destroys the momentum of the gameplay. It mostly affects the 100 coins challenges, forcing you to go into a course for that challenge specifically as trying to do any other star during the coin collecting will kick you out of the level and reset your progress, so you'll have to go back through all the coins you collected once again. It's a real pain, and I really felt the differnce when compared to Odyssey's purple coins, which you'd find while exploring the level, and the game never forced you to go back and collected them again if you got interrupted by some moon or something.

Ordering non-bowser levels by how much fun I had playing through them:

  1. Shifting Sand Land - Probable the largest level, with endless ways to travel through. Varied Star challenges, all being cool and interesting in their own way, a super cool boss battle, and has an inside and outside area, both of which are big and awesome to explore. The ideal level.
  2. Whomp's Fortress - So many ways to climb the level, and it's always so much fun to move around it. As a child this used to be my favorite level to just go in and move/jump around, without any specific objectives in mind.
  3. Cool, Cool Mountain - I used to not like ice levels as a kid very much because I had trouble with all the sliding and slippery surfaces, but after replaying it and trying the Green Demon challenge in this stage it became one of my favorites. Despite being a pretty tall course full of slides it's so easy to move around from the top to the bottom and back up again.
  4. Wet-Dry World and Hazy Maze Cave - The most interesting thing about these levels to me is the way the stars are hidden, and how the player needs to puzzle things together to find them. It's a very special feeling zooming in and seeing a star hanging in the distance, or behind bars in a cage, and wondering how to find it. Exploring the level to find a way to reach it. These levels feel so mysterious, with several hidden areas that always made me feel like I was unearthing secrets every time I went through them.
  5. Bob-omb Battlefield - A classic. It's the perfect introductory level for a new player to understand what it means to play this game, but it's still super fun to play and walk around in. It's easy and fun to traverse and gives you a lot of flexibility in how to proceed through the star challenges. It's just overall great. 3D Mario games are at their best when they give the player flexibility of traversal and movement.
  6. Lethal Lava Land - A straightforward obstacle course. The lava adds a really interesting challenge element to the level, and the volcano is super cool. I love how after finishing the star challenges you unlock a koopa shell to zoom through the entire level freely. It feels really great.
  7. Big Boo's Haunt - This course used to scare me as a child. I might still have some residue feelings of those times because I still get tense upon entering it despite there not being anything particularly dangerous in here, lol (no lethal falls or OHKO enemies). I love the sense of mystery it has, as is usual with boo houses.
  8. Tall, Tall Mountain - I really like this stage. Somehow it feels so refreshing to play to me, even though it's designed in a way that you have to go through the same path several times it never felt tedious to me. Despite how linear and straight-forward it seems the stars are really cleverly hidden and I always had a challenging time puzzling through what I was supposed to do to get them. Made me really enjoy this stage. Also, the monkeys are super cute, I love them!
  9. Tick Tock Clock - I love the idea of this level and how you can change the difficulty level by switching the clock's speed, with cleverly hidden stars that make you want to explore the level despite how linear it seems at first, but the camera makes it not very fun to go through more often than not, especially since you have to climb the clock tower several times.
  10. Tiny, Huge Island - The gimmick didn't really work well imo, and going back into the level for a new star and having to go through the motions of leaving that first area always felt boring and annoying. Most of the star challenges sans the boss battle, red coins and koopa race felt really uninspired too.
  11. Snowman's Land - I like the ice maze and some of the challenges, but it's pretty small all things considered, with really not much to do. What really damns this stage for me is that damn giant snowman blowing air on the bridge and the slow, slow penguin you need to ride to cross it. It's the worst every single time.

Worst levels:

  1. Dire, Dire Docks - The worst level in the game. It throws you into the water and keeps you there most of the time. It's slow and a slog to go through from end to end. The 100 coins challenge feels slow and annoying since you're just swimming along from end to end.
  2. Jolly Roger Bay - It's mostly the same as DDD, but it has more land areas, the star challenges are at least actually interesting to figure out and cleverly hidden, and hey, it at least has a cool looking sunken ship.
  3. Rainbow Ride - It's not a horrible stage, but the long periods of waiting without nothing to do standing on the flying carpet make this otherwise challenging level feel like a slog for at least 4 of its stars. The stars that don't require the carpet riding are great though, and it's fun to find out ways to jump through the level without using the flying carpet.

Besides that, all Bowser levels are great, straightforward platforming challenges. All fun, especially when you factor in red coin collecting.

Also: Peach's Castle is the best hub world in any video game I've played. It's straightforward and easy to travers, but still has its own secrets and mysterious places and even puzzles for you to figure out, without it ever becoming a hindrance.

All in all, this mostly served me to realize just how much Mario Odyssey polished out so many of the flaws of this game, how much smoother it is to play, and how good the design of its worlds are. It never feels slow, it makes the coin collecting element amazing and interesting by keeping your progress and not forcing you to go through the same things you already did, traversing every world never feels like a hassle at all, going from end to end of a level always feels like a pleasure, like simple concentrated fun, it has its own separate platforming challenge rooms that don't interfere with the sandbox element, and the sense of adventure of looking at something in the distance and going there is always amazing. Mario Odyssey is really the uncontested best 3D Mario game.

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