Super Mario 64 (1996)

Nintendo EAD

Nintendo 64 · Wii · Wii U

4.38 from 9270 ratings · #58 top rated on Grouvee

15564 members have it in their collection · 506 playing now · 1956 backlogged · 1003 wish listed

How long? Main story 20h · with extras 23h · 100% 37h (from 48 logged playthroughs)

Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the … Read more
Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the Koopas! • Run freely in a grassy meadow, tip-toe through a gloomy dungeon, climb to the top of a mountain, or take a swim in the moat! • Leap headfirst into a watery painting and soon you'll be searching for the surface in an underwater realm! • On-the-fly, 3-D rendered gameplay delivers the action of ruthless enemy attacks from every angle! • Find the Caps that give Mario super powers and ponder the mysteries of the pyramid; you can even race Koopas for fabulous prizes! • With the Nintendo 64 Controller and its analog Control Stick, Mario can crawl, kick down obstacles, swim, do reverse flips, and even stick the landing on his backwards somersault! • Saved game information is stored for up to four players in memory. Read less

Release dates

  • Jun 23, 1996 (Full Release) (Japan) Nintendo 64
  • Sep 29, 1996 (Full Release) (North_America) Nintendo 64
  • Sep 29, 1996 (Full Release) (Brazil) Nintendo 64
  • Mar 01, 1997 (Full Release) (Europe) Nintendo 64
  • Mar 01, 1997 (Full Release) (Australia) Nintendo 64
  • 1998 (Full Release) (Europe) Nintendo 64
  • Nov 19, 2006 (Full Release) (North_America) Wii
  • Dec 07, 2006 (Full Release) (Australia) Wii
  • Dec 08, 2006 (Full Release) (Europe) Wii
  • Apr 01, 2015 (Full Release) (Europe) Wii U
  • Apr 01, 2015 (Full Release) (North_America) Wii U
  • Apr 02, 2015 (Full Release) (Australia) Wii U

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Rating distribution

5 stars
5036
4 stars
2953
3 stars
1060
2 stars
179
1 star
42

Community All Reviews Statuses

additron_

Review additron_ 5/5 · Sep 13, 2020

A monumental game for the industry and a little nine year old boy.. (What was your Mario 64?)

A trip to Toys R' Us, 1996. The entrance was so familiar to me. I knew exactly what aisle might harbor some cool new video games. My burgeoning collection of SNES games was at a healthy count of 21 games. They were gifts or bought cheap with some money saved and scrounged from an allowance of five dollars a week …

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A trip to Toys R' Us, 1996. The entrance was so familiar to me. I knew exactly what aisle might harbor some cool new video games. My burgeoning collection of SNES games was at a healthy count of 21 games. They were gifts or bought cheap with some money saved and scrounged from an allowance of five dollars a week supplemented by small jobs around the neighborhood. This one particular visit sometime in 1996 was different. I turn the corner and on the lane to where I'd normally go a crowd is growing around a kiosk. As I approach I can make out what looked to be a three-dimensional version of a familiar character bouncing around a a green and yellow vibrant background. A 3D version of Super Mario seemed utterly impossible. Blaring from the speakers was music so energetic and confident. I didn't know much then, but I knew this -- I needed to play this game.

When I got home, that SNES and collection of games started smelling of rotten meat. I saw the future and this thing had to go. I needed to make preparations to sell the only thing I had in my possession worth anything to make sure I could play Mario.

I drafted an advert for the local newspaper listing my Super Nintendo and my curated collection of brawlers, platformers and RPGs for a solid $220. This would be a solid start towards securing the system that played this wild new Mario.

Memories of this game are tightly wound with memories of owning the first console I ever bought. I remember cherishing the experience. I knew Mario 64 was something special and I didn't want the experience to end. For the first few weeks of play, I followed a ritual of collecting only a handful of stars in any single sitting, before I would shut the console down, warm with it's new system smell and pack it away in the colorful box it came.

Now years later I've returned to the game to play through it again. I've forgotten how most of the secret stars are obtained or even where they are for that matter. I built a new set of memories with my wife, taking turns guiding a Mario to his doom, a star often just out of his jumping grasp.

Mario 64 was such a revelation for me, and it's the first time I can say I was truly hooked on a game. There are people who are coming up now who don't know what Mario 64 is. They might even see some playthroughs online and wonder what all the fuss is about I hope others hear of this game, go back and try it out. I hope they're wonderfully surprised at what they find beneath the rudimentary polygons and garbage camera controls. If after all that, they realize it's ultimately not for them, that's perfectly okay. They undoubtedly have their own Mario 64 tied up along with it, an early vivid experience.

If this story reminded you of a certain game, I would love to hear what your Mario 64 was.

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Reset_Tears

Status Reset_Tears Aug 9, 2019

So it's time I give my final thoughts on Mario 64, now that I've saved Da Princess™. It's good. It sure ain't a 5-star game though, at least not for me.

Here's the thing. If you just play it for a bit every now and then, like I did at a friend's house back in the day, it's a great …

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So it's time I give my final thoughts on Mario 64, now that I've saved Da Princess™. It's good. It sure ain't a 5-star game though, at least not for me.

Here's the thing. If you just play it for a bit every now and then, like I did at a friend's house back in the day, it's a great fun time -- and back then especially, the bright and colorful 3D world to prance around in was a fresh new experience. You do a few stars in the first level, race the turtle and defeat the barking chain ball etc. You do the slide down the secret window bonus stage with that country jamboree music going on in the background. And you drop the crying baby penguin off an icy cliff. GREAT FUN TIME!

But if you go for the 70 stars needed -- and especially if you go for all 120 -- hooooooo-eee. You're gonna get frustrated. The camera has not aged well, and the controls have definitely not aged well. Mario does not turn on a dime -- he turns on a monster truck wheel. The levels themselves are also hit and miss, leaning much more toward miss in the second half of the game. I also never liked swimming or flying (or any climbing/hanging-based challenges). Complaints aside though, I still overall found the game a solid romp. I appreciated the variety in the star missions, and especially liked the slide challenges. The collect-a-thon aspect of the game was also at just the right level IMO. (Banjo-Kazooie cranks that up to... not 11, but more like 17 or something, hot damn. It'll be a while before I finish that one.)

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GigaDeathNullGolem

Status GigaDeathNullGolem Nov 29, 2017

enter image description here Super Mario 74 is definitely tougher in ways i never thought the game would be. but so satisfying to land in these hard ones... I had to give up the sunny beach 100 coin star. It is unfortunate but its apparent that there's no way I'm going to be able to get them all.

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GigaDeathNullGolem

Status GigaDeathNullGolem Nov 27, 2017

It's fun to play this again via mario 74 on retroarch. The game is actually quite hard and challenging with some really finnicky jumps (and i'm not really that far into it) but so far very manageable with save states.

Grinding for that last star in orig mario 64 on actual hardware and dying in hot hot desert over and …

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It's fun to play this again via mario 74 on retroarch. The game is actually quite hard and challenging with some really finnicky jumps (and i'm not really that far into it) but so far very manageable with save states.

Grinding for that last star in orig mario 64 on actual hardware and dying in hot hot desert over and over again wasnt really fun (but i did it way back when). but playing a more challenging version of the game with save state functionality is a very different experience that i find suprisingly quite fun.

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LordKyuubey

Review LordKyuubey 5/5 · Apr 4, 2017

The Game That Changed Everything

The first time I played SM64, I couldn't even believe what I was playing. I was a 90s kid, playing NES and SNES games here and there when out of nowhere you could actually play 3D games. Super Mario 64 set the standard on how 3D games should be played.

What surprised me the most (even today) is that Mario …

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The first time I played SM64, I couldn't even believe what I was playing. I was a 90s kid, playing NES and SNES games here and there when out of nowhere you could actually play 3D games. Super Mario 64 set the standard on how 3D games should be played.

What surprised me the most (even today) is that Mario is so easy to move around and control. The gameplay feels so natural and button combinations so simple, yet fun. Nintendo opted for a new gameplay style. Instead of reaching the end of a stage, you must search for a Star in the world you are on.

The sheer size of the game is surprising, even today. The music and ambience is so amazing and memorable. Gaming would never be the same. It's funny because 3D platforming isn't as popular as it was back then, but this game just fills me with so much joy when I play it. It really changed the way I view games as I grew up.

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SakaRaki

Review SakaRaki 4/5 · Oct 31, 2016

Good start to a new generation

So everyone usually puts this on their best game ever list. However this game is great due to a nostalgia bomb. Even for me! Now this is a good game, but to many they do not like this game because it is platforming. If you want to start playing any platforming this would be the king of it. It does …

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So everyone usually puts this on their best game ever list. However this game is great due to a nostalgia bomb. Even for me! Now this is a good game, but to many they do not like this game because it is platforming. If you want to start playing any platforming this would be the king of it. It does not have any story, and you play it simply for the gameplay. It is a great game that everyone knows about. It is also a game that is just good family fun that you can just sit back and enjoy. Now the only complaint that I have with the game is that their are just bad controls sometimes. However that is not really enough to stop me from not liking this game. I hear that people don't like it because it does not have a story, but honestly not every game has to have a story. This game is a shining example of how a game can just be fun. It is also a fun game to see people who are not good at it play.

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wildcatjf

Status wildcatjf May 17, 2015

Super Mario 64 is all done, with all 120 stars. Still holds up, I think. The camera is terrible in contrast to most games nowadays, and Mario has certainly seen his controls evolve to be much closer in line with 2D Marios (3D World in particular was fantastic). I'd say that 12 of the 15 worlds are still pleasurable to …

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Super Mario 64 is all done, with all 120 stars. Still holds up, I think. The camera is terrible in contrast to most games nowadays, and Mario has certainly seen his controls evolve to be much closer in line with 2D Marios (3D World in particular was fantastic). I'd say that 12 of the 15 worlds are still pleasurable to hunt down stars in; the 3 that fail are Tall Tall Mountain, Tick Tock Clock and Rainbow Ride. The first two have real issues with the camera positioning that make the platforming far trickier than it needs to be, and to be honest the controls are not quite up to the task of conquering those challenges without some memorization and patience. Rainbow Ride is monotonous and boring. SO much of that map consists of riding carpets to get places, and that is just dull dull dull.

I still think my five star rating holds despite those complaints. Mario 64 pioneered 3D platforming, and it's natural that its nearly 20 years of age will be showing at this point. And on the whole, it was a lot of fun revisiting it again. I guess we'll see how I feel in another 10 years...

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wildcatjf

Status wildcatjf May 1, 2015

90 stars down in SM64. I think the game on the whole has held up pretty well, but that camera certainly hasn't, and Mario's tendency to not grab ledges is occasionally nerve-wracking. Still, though, for a game working out so much of how to platform in 3D space, it does a really good job.

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wildcatjf

Status wildcatjf Apr 20, 2015

Progress:
Super Mario 64: 63 stars, currently at Shifting Sands Land with 2 more stars to go there. I'm going in level order. Still impressed with how fun this game is. The camera is a little rough, and the game's 3D visuals aren't aging too well, but it's a joy to hunt down all these Stars again.

Sorry for the …

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Progress:
Super Mario 64: 63 stars, currently at Shifting Sands Land with 2 more stars to go there. I'm going in level order. Still impressed with how fun this game is. The camera is a little rough, and the game's 3D visuals aren't aging too well, but it's a joy to hunt down all these Stars again.

Sorry for the double status; I didn't know how this worked. XD

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