I have mixed feelings about Doki Doki Literature Club, a free-to-play visual novel on Steam.
It postures as a dating sim, but it's deeper than that, becoming an examination of mental health through a character whose depression feels achingly real to me. There's a warning as you launch the VN that people with mental health issues may want to give this one a pass; I kind of blew the warning off, but in hindsight--I don't want to say I wish I didn't play this (because I don't think that's true)--I do think the sort of depression portrayed here can be triggering for those who have been in that place before.
You play a faceless high school male (which I didn't realize until the VN asked me to name my character and I picked "Julie"--oops) whose best friend demands you join her after school literature club. You're not excited about it, but she is a friend, and there will be cupcakes. Upon arriving, you discover the rest of the club members are also pretty girls and... look, it's a dating sim, you know where this is going.
For most of the VN, my biggest problem with Doki Doki Literature Club was how obviously each of the other club members flirts with you. That's hardly unique in the dating sim world, but I do prefer the approach that I saw in Sweet Fuse: At Your Side where the relationship grows organically and it's not like the rest of the potential love interests are fawning at your feet the whole time. Here it feels like at any moment you could make any one of the girls' week by saying something nice to them.
But i was still enjoying it. Some cringy moments, sure--I have a low tolerance for the stutter/blush side of the early wooing stages (esp. as anime/manga regularly portray it)--but I liked the one girl and the dynamic between her and the main character.
It's a visual novel with some decisions/dialogue responses, but the biggest place for interaction is when you can compose poems. Despite being a literature club, they all start writing poems and sharing them with each other. (I had flashbacks to my days in my college writer's guild, so I was pretty into the poetry emphasis here.) While you don't actually write poems, you do have a chance to chose words for them in a little minigame that takes place after each school day. The word selection supposedly influences the opinions of the other club members, and the VN assumes that you're picking words to specifically target one person. I said, fuck that and just picked words based on my own gut feeling. Luckily (or not), my gut apparently aligned with the girl my character was all about. While you never actually see the poems your character writes, you do see a fair number from the other characters. I'm happy to report that the poetry is better than you'd expect. I was copy editor of my college's literary rag and the poems here were on par with stuff submitted--a few might have actually made it in. Now, I'm not actually much of a poetry guy--prose is my jam--so I can't say anything else about their quality, but "on par with stuff submitted" places it quite a few notches above what I'd expect out of a free-to-play VN.
There Be Spoilers Here On
I dislike the ending I found. I don't know how many endings there are, how many are good, how many are bad, or anything like that. But my ending (ahem, again--spoilers! you have been warned) featured a suicide. And it's not the suicide itself that discolored my experience, but the way the VN treats it as a failure of the main character; as if making different choices would have helped him prevent the suicide of a character.
Look, preventing suicide is a good thing, but mental health is much more complicated than being nice to someone or giving them more attention. Depression doesn't work like that. It warps reality to suit its own self-destructive means. Being nice to people is good, but a depressed person will interpret that as someone forcing themselves to be kind.
I would be more forgiving if the game allowed us to work through the grief process with the main character, but alas it ends without any deeper investigation than that.