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Octopath Traveler

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Octopath Traveler

Jul 13, 2018

Main game

3.72 average rating based on 985 ratings

5
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4
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A role-playing game from the Bravely Default team is being developed exclusively for the Nintendo Switch. They have brought a new world to life through a mix of CG, pixel art, and "HD-2D" visuals.
Release Dates
Jul 13, 2018 (Worldwide)
Nintendo Switch
Jun 07, 2019 (Worldwide)
PC (Microsoft Windows)
Apr 28, 2020 (Worldwide)
Google Stadia
Mar 24, 2021 (Worldwide)
Xbox One
Mar 25, 2021 (North_America)
Xbox One
Jun 05, 2024 (Worldwide)
PlayStation 4, PlayStation 5
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User Stats
3210
In Collection
930
Wish Listed
377
Playing
1277
Backlogged
How Long Is Octopath Traveler?
Main story: 77.1 hours
Main + extras: 82.9 hours
100% completion: 109.6 hours
Total completions: 49
Related Content
Chawls
Chawls gave Feb 4, 2021
Chawls gave Feb 4, 2021
Less than the Sum of its Parts
This review is for the Nintendo Switch version

Octopath Traveler has a lot of great concepts that just fall short of being a grand and satisfying adventure.

An engaging combat and the job system is one of it's greatest strengths, these are however fairly restricted compared to those of it's kindred Bravely Default games which simply offer more options and content.

The storylines for each individual character are mostly underwhelming and the chapter system makes the game far too formulaic. The party also unfortunately lacks strong interactions with any party dialogue being limited to short, shallow tavern conversations.

The out of battle abilities of each character are also interesting, but feel under developed.

Ultimately, the world of Octopath Traveler is too bland to be compelling, with the engaging boss battles and party customization options being a nice highlight in an otherwise relatively dull experience.

domoadventures
domoadventures gave Mar 21, 2019
domoadventures gave Mar 21, 2019
Loved It, but far from Perfect - 8/10

I grew up on the SNES age of JRPGS, so this game hit the sweet spot for me. I poured 60+ hours in with pleasure. However, I think there are a few clear flaws that prevent this game from being a classic with a wider appeal.

Pros:

  • Wonderful music
  • Nostalgic and well-done art style. Would love to see Square Enix release another game with this engine.
  • Voice acting in general surprisingly good.
  • Japanese voice track available.
  • Tons of content. Easy to spend 45+ hours on this game even without getting into side quests.
  • Turn-based battle system is deep enough for strategy but not overwhelming.
  • Secondary job system adds a nice element to building your characters.
  • Early on you can get an equip a skill "Evasive Maneuvers" that will limit random encounters significantly.
  • Broken out into chapters that you have a lot of freedom in how you progress.

Cons:

  • Difficulty is all over the place. Each chapter has a recommended level. Go in under-leveled, the game feels impossible. Over-leveled, it's a breeze. With the game's chapter structure, you'll probably end up one way or the other most of the time.
  • Stories aren't bad, but not riveting either. Primrose was a bright …
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I grew up on the SNES age of JRPGS, so this game hit the sweet spot for me. I poured 60+ hours in with pleasure. However, I think there are a few clear flaws that prevent this game from being a classic with a wider appeal.

Pros:

  • Wonderful music
  • Nostalgic and well-done art style. Would love to see Square Enix release another game with this engine.
  • Voice acting in general surprisingly good.
  • Japanese voice track available.
  • Tons of content. Easy to spend 45+ hours on this game even without getting into side quests.
  • Turn-based battle system is deep enough for strategy but not overwhelming.
  • Secondary job system adds a nice element to building your characters.
  • Early on you can get an equip a skill "Evasive Maneuvers" that will limit random encounters significantly.
  • Broken out into chapters that you have a lot of freedom in how you progress.

Cons:

  • Difficulty is all over the place. Each chapter has a recommended level. Go in under-leveled, the game feels impossible. Over-leveled, it's a breeze. With the game's chapter structure, you'll probably end up one way or the other most of the time.
  • Stories aren't bad, but not riveting either. Primrose was a bright spot, but there will probably be a few that you don't care for. Sorry, Alfyn.
  • Really no realistic rationale for these 8 to travel together.
  • Random plot holes. Therion works alone, but randomly invites your party to sneak into a mansion with him.
  • There's a "real" end boss, they are hidden behind a convoluted series of side quests that are easy to miss.
  • Very repetitive. Dungeons all have a similar layout, and chapters have the same pattern (plot in town + short dungeon).

Conclusion: This scratched my itch for a big RPG on the Switch, but there's plenty of justified criticism to go around. Demo if you can. If you like the first few hours, be aware the rest of the game is a lot more of the same!

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Deku
Deku gave Mar 16, 2019
Deku gave Mar 16, 2019
Octopath Traveler- 7/10

LIKE

  • Uniquely beautiful visual style and strong musical score
  • Untuitive combat with just right amount of complexity for JRPG newcomer
  • Chapter style breaks up nicely for portable play
  • Variety in characters

DON'T LIKE

  • Story never grabbed me; no cross over
  • Repetitive structure
  • Too long; doesn't respect time
cyan_scientist
cyan_scientist gave Oct 3, 2018
cyan_scientist gave Oct 3, 2018
cyan_scientist's review of Octopath Traveler

If you couldn't tell by the title, in Octopath Traveler you play as 8 adventurers who are traveling the world on 8 different journeys. At the beginning of the game, you simply pick one character to start with (this character will also be your main), and then you're set loose in the world.

Its not as open as it sounds though. The difficulty increases sharply as the game progresses, so you'll probably want to go ahead and do the intro level for all 8 characters right away. Unless you don't mind grinding, in which case you really can do whatever you want.

At first I thought that as you played, a common denominator would emerge that linked all the characters together, providing an explanation for why you travel together. But, it never does that. Each character really is on a separate journey, and you pick up the other characters simply for the convenience of having more people in a party.

Each character has 4 chapters to their story. That doesn't sound like a lot, but it's actually too much. I clocked in about 80 hours by the time I beat the game. Yes, I did some side quests, but my …

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If you couldn't tell by the title, in Octopath Traveler you play as 8 adventurers who are traveling the world on 8 different journeys. At the beginning of the game, you simply pick one character to start with (this character will also be your main), and then you're set loose in the world.

Its not as open as it sounds though. The difficulty increases sharply as the game progresses, so you'll probably want to go ahead and do the intro level for all 8 characters right away. Unless you don't mind grinding, in which case you really can do whatever you want.

At first I thought that as you played, a common denominator would emerge that linked all the characters together, providing an explanation for why you travel together. But, it never does that. Each character really is on a separate journey, and you pick up the other characters simply for the convenience of having more people in a party.

Each character has 4 chapters to their story. That doesn't sound like a lot, but it's actually too much. I clocked in about 80 hours by the time I beat the game. Yes, I did some side quests, but my time was mostly spent on the story. When the game gets that long, it gets boring. I found that I didn't care about the plot anymore and just wanted to beat the game. This is especially true considering that, with 8 different story lines, not all of them are going to be good (or at least, not equally good). Alfyn and Tressa have particularly uninteresting stories in my opinion, especially when compared to some of the other characters' stories.

That was the biggest negative for me in this game, and is the reason for the 4-star rating. Well that, and the graphics. Don't get me wrong, the style is beautiful and nostalgic of the now-retro games from our childhood, and it mostly works. However, it also makes it difficult sometimes to interact with the environment. You just can't quite see where everything is, and it can get annoying.

Regardless of those features, each character holds up in combat really well. Even characters with jobs that are traditionally... well, bad (like Tressa's merchant job) can hold their own in a fight. I was impressed and relieved that I could switch out party members without it being an automatic screw-over. When you unlock the ability to add secondary jobs, it just makes it that much better. Enemies remain challenging but rarely frustrating. It works very well.

Plus the combat itself is fun. This game features a "boost" system similar to Bravely Default. At the start of a fight, each character has 1 BP (boost point). After each turn, they gain an additional one. You can then boost your character up to 4 times to unleash an extremely powerful attack. With a normal attack, you might simply attack four times. With a job skill, you might deliver four times the damage or inflict a status effect for 4 times as long.

It's better at this than Bravely Default, however. In this game, you can also break enemies, which makes your damage output even higher. Each enemy has a number of shields, which decrease as you attack it with its weakness (a weapon type or elemental type.. or combinations of both). When it hits 0, the enemy breaks. It loses a turn and has defense set to 0 (or extremely reduced at least). You can let loose on them for massive damage.

This combination of those 2 elements in the combat make for some fun bosses, inventive strategies, and really fun game play. All this in a genre that is not known for having the most fun battle systems.

All in all, I really enjoyed this game. It's the best JPRG I've played in a while, and I recommend it to anyone with the time to put into it.

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OrdealofNick
OrdealofNick gave Oct 1, 2018
OrdealofNick gave Oct 1, 2018
One of the greatest JRPGS ever made

God, I love this game. Octopath Traveler is a JRPG, and that's a lot for me to have completed this game, because, frankly, I've gotten pretty sick of them. My main problem with JRPGs is the length: these games are packed with a LOT of content; problem is, I get tired of games easily, so spending sixty hours doing the same thing is VERY annoying. This game isn't free of that problem, only it's done in a much more clever way. Instead of feeling like a singular long experience, the game gives you eight characters in which each character has 4 chapters to play out to unfold their story, essentially bundling 8 smaller RPGs into one title. That, to me, made things feel a lot more fresh. Never in my playthrough did I feel burnt out or exhausted from playing this game, because it always felt fresh from beginning to end.

The graphics are also absolutely gorgeous. 3D environments meshed with 16-bit glory makes for fantastic visuals that stand out above all other JRPGS.

The best part about this game, by far, is the combat. I've never played an RPG quite like it: enemies have armor that have specific weaknesses …

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God, I love this game. Octopath Traveler is a JRPG, and that's a lot for me to have completed this game, because, frankly, I've gotten pretty sick of them. My main problem with JRPGs is the length: these games are packed with a LOT of content; problem is, I get tired of games easily, so spending sixty hours doing the same thing is VERY annoying. This game isn't free of that problem, only it's done in a much more clever way. Instead of feeling like a singular long experience, the game gives you eight characters in which each character has 4 chapters to play out to unfold their story, essentially bundling 8 smaller RPGs into one title. That, to me, made things feel a lot more fresh. Never in my playthrough did I feel burnt out or exhausted from playing this game, because it always felt fresh from beginning to end.

The graphics are also absolutely gorgeous. 3D environments meshed with 16-bit glory makes for fantastic visuals that stand out above all other JRPGS.

The best part about this game, by far, is the combat. I've never played an RPG quite like it: enemies have armor that have specific weaknesses that each character can potentially exploit. Once the enemy's shield is broken, the enemy will no longer attack for that turn and the next and is left vulnerable to some pretty massive damage. This calls for some serious strategies involving all four of your party members, and leaves you satisfied after each victory.

I could go on and on about how great this game is for hours, but I should probably mention the problems with it, and why I didn't give it a perfect 5.

The stories for each character could've been a lot more developed. They start out pretty simple, which is fine, but they get very stale from there on. I liked the characters, but I know I certainly won't remember them for their personality or their story arcs, rather than their abilities and combat tactics. There are two exceptions though, and without going into spoilers, I can safely say that Ophilia, Tressa and Primrose's story arcs are absolutely fantastic (with the former making me question life itself at times). Those were always the chapters I was really excited to play, especially by the end. As for the rest of the cast, such as Olberic, Therion, Cyrus, H'aanit, Alfyn, thoses were rather dull and shallow stories. I didn't hate them, but I wasn't as interested as the first three that were mentioned. The stories also never really interconnect. I praised the game for having 8 seperate smaller games jammed into one, but I think it would've been even better if some of the stories intertwined, or at least had some connections to one another. But the only times the characters ever interact with each other are small conversation between a few characters, which is charming, but only a small glimpse into something that could've improved the story by a lot.

The other detriment to this game is pattern. This may be somewhat of a spoiler (not to the story so much as the gameplay itself), so be warned.

The pattern of this game is as follows: Get to town. Talk to a few people. Go to a place directly outside of that town (where you have to fight enemies via random encounter) and then beat boss. That is how almost every single chapter plays out. At first, I thought it was alright. It was the first chapter, after all, an easy way to introduce the characters. And then chapter 2 was the same pattern for every character. And then chapter 3. Chapter 4 is where things finally take a turn, but half the characters still suffer the same pattern. It doesn't sound like too much, but after you've done it 8 times per chapter over 4 chapters, it can get on your nerves a little bit. This could be a deal breaker, but everything else the game does wonderfully really outweighs this (major) flaw.

Another problem I have with this game is the fact that the characters that aren't in your party don't level up with you, and you need them to be in your party in order to play their chapters, causing you to sometimes have a very under-leveled characters weighing down your party, and possibly forcing you to grind. That could've easily been fixed by giving EXP to ALL characters, but this might've just been another tactic by SE to pad the game time.

Overall, Octopath Traveler is probably one of my favorite, if not my favorite game on the switch (besides the obvious Mario Odyssey and Breath of the Wild). I've sunken 59 hours into it and honestly, I could spend a lot more time on this game. There's still a lot to do, such as the side quests and the post-game boss rush, but I think I'll wait on DLC to pick up Octopath again, if Square Enix is kind enough to bless us with at least one.

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V1CGaming
V1CGaming gave Feb 18, 2023 (edited)
V1CGaming gave Feb 18, 2023 (edited)
A good retro JRPG.
This review is for the PC (Microsoft Windows) version

If this game had been released 20 years ago it might have been considered a mild classic next to other Square games. It has an interesting combat system based on pairing characters with sub-jobs, and finding and exploiting weaknesses for enemies.

The challenge of the game is inconsistent. Most of the game past chapter 2 is too easy. Some of the end-bosses make up for it though by being quite difficult. Also like most JRPGs, the dialogue is overlong, mawkish, and reads like it was written for 12 year-olds. I almost have to deduct a star just for the endless bloviating filled with after-school special moralizing. The characters in this game just won't shut up, and take every opportunity to pontificate with trite dialog.

All-in-all, Octopath Traveler successfully recreates the gameplay of nostalgic titles such as Chrono Trigger and Xenogears, but doesn't capture the story-telling that made those games truly great.

lil_pushkins
lil_pushkins gave Feb 3, 2019
lil_pushkins gave Feb 3, 2019
lil_pushkins's review of Octopath Traveler

Man, wish I could rave about this game, I really do. This was the final nail in the coffin for Square Enix Final Fantasy pseudo-spinoffs, for me personally. Every story was so... boring... and they never... fucking... intersect. Combat was innovative and cool as usual but when the content feels like a composite of all things "fantasy" but without any risks, I just can't care as much, sorry. First game in a while where I pretty much ignored all sidequests and didn't regret it. Not sure how cutting I mean that to be.

WerqKween
WerqKween updated their status Jul 26, 2024
WerqKween updated their status Jul 26, 2024

At 89 hours, I just finished the last of the 8 quests. Now to wrap up side quests and last boss.

I'm not sure what I think, really. It's boring. I don't love the break mechanic. The stories vary wildly in do-I-give-a-damn-ness, Alfyn's in particular being the most "who gives a fuck?" It's all nice to look at, the music's decent, it's a turn based rpg... I just wish there was more cool stuff going on.

strategogaming
strategogaming updated their status Jul 23, 2024
strategogaming updated their status Jul 23, 2024

A master-class display of the JRPG genre on its classic form. A must play!

WerqKween
WerqKween updated their status Jul 8, 2024
WerqKween updated their status Jul 8, 2024

I beat Olberic's story yesterday, and I'm done with everyone else's part 3s. The game has grown on me a little, but I'm overall disappointed. It's just such a boring loop, culminating in boss fights that are either way too easy, or one shot you. And some of the paths, like Alfyn's, are just so pointless.

WerqKween
WerqKween updated their status Jun 18, 2024
WerqKween updated their status Jun 18, 2024

I just picked up Therion, Haanit is next (and last), and I don't know, y'all. I'm going to finish it because that's what I do, but I'm decidedly not feeling it. It feels pretty easy, but this dumb break thing infiltrating every fucking RPG on the market makes a pretty slow paced game SO MUCH SLOWER. I also have mostly negative feelings about the dual path actions. Like why would I ever scrutinize for a CHANCE of success if I can just use Alfyn's chit chat or whatever the hell it is?? Then the issue is I use scrutinizer (forgot his name) in fights because magic is pretty good in this, so I have redundancy on my team. I don't hate the path action mechanic, but I'm not sure it's presented in the best way.

The way swapping your team and items around is a series of the worst, anti-QOL choices I've seen implemented in a long time.

I'm now tempted to grind for a while with Tressa and Therion to get some $$ so I can finally upgrade my weapons a bit and hopefully get through the battle slog faster, and also have a better chance of stealing the …

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I just picked up Therion, Haanit is next (and last), and I don't know, y'all. I'm going to finish it because that's what I do, but I'm decidedly not feeling it. It feels pretty easy, but this dumb break thing infiltrating every fucking RPG on the market makes a pretty slow paced game SO MUCH SLOWER. I also have mostly negative feelings about the dual path actions. Like why would I ever scrutinize for a CHANCE of success if I can just use Alfyn's chit chat or whatever the hell it is?? Then the issue is I use scrutinizer (forgot his name) in fights because magic is pretty good in this, so I have redundancy on my team. I don't hate the path action mechanic, but I'm not sure it's presented in the best way.

The way swapping your team and items around is a series of the worst, anti-QOL choices I've seen implemented in a long time.

I'm now tempted to grind for a while with Tressa and Therion to get some $$ so I can finally upgrade my weapons a bit and hopefully get through the battle slog faster, and also have a better chance of stealing the rates items from people.

Any input y'all have on the "best team" composition would be appreciated. Oh and for reasons, I can't take Olberic out of my team because I started with him. 🙄🙄🙄🙄🙄

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WerqKween
WerqKween updated their status Jun 16, 2024
WerqKween updated their status Jun 16, 2024

I'm finally playing this. I started with Olberic and just did Tressa's intro. It feels a bit slow and tedious but it's realty pretty to look at. Also OH MY GOD the incessant, repetitive talking, especially in fights, makes me want to rip my ears off.

jongaros
jongaros updated their status Mar 10, 2024
jongaros updated their status Mar 10, 2024

Dropped the game after recruiting everyone and doing act 2 quests for everyone after playing for 11 hours. Game is repetitive and boring slog.

BurningKirby
BurningKirby updated their status Dec 18, 2023
BurningKirby updated their status Dec 18, 2023

After 16-ish hours, I've finally finished the first chapter for each of the 8 main characters. The beginnings of these stories definitely fall across a spectrum of quality and many are super clichéd.

Of these chapters my favs at this point are probably the ones belonging to Cyrus, Alfyn, Therion, and Tressa in that order. Primrose's has potential but could go either way for me honestly after the opening chapter. H'aanit's, Ophilia's, and Olberic's chapters just came off as really bland. Those three in particular felt like what I would write if I set out specifically to mimic already existing stories focused on the archetypes these characters fit into. Olberic's in particular was disappointing for me because I love a good knight character, but there's very little substance that I care for there at this point in his story.

I have to decide if I'm gonna try to do the second chapters in the same order as I did the first ones now...

BurningKirby
BurningKirby updated their status Dec 14, 2023
BurningKirby updated their status Dec 14, 2023

Finally got four party members so now I'm looking for someone to replace H'aanit because her combat dialogue is ultra irritating to listen to. If only I could choose to mute specific characters' voices...

BurningKirby
BurningKirby updated their status Nov 23, 2023
BurningKirby updated their status Nov 23, 2023

After playing the demo I finally settled on ordering a physical copy for switch. I wanted to compare it with the steam version on my steam deck but they didn't port the demo over along with the main game to PC and I don't feel like doing the whole refund business just to test the difference in performance.

I started with Therion in the demo because I'm a fan of the Thief characters I often find in JRPGs (Locke from FFVI is one of my favs from that game) and being able to steal from random people for free early items sounded fun. :P

BurningKirby
BurningKirby updated their status Nov 20, 2023
BurningKirby updated their status Nov 20, 2023

Ive been eyeing this game for a long time and just noticed physical copies seem a bit cheaper now than they were last I checked. Maybe they got reprinted or something?

Regardless, this makes my decision between a physical copy on switch and digital on steam a lot harder. Steam would be cheaper, since I'd grab it on sale, and probably perform better, but I do love having a physical copy, especially for a large JRPG like this. The switch also just feels right for JRPGs so I'm very split.

If I like it I'll probably pick up the sequel for the same system. Not sure if that changes anything.

Octjillery
Octjillery updated their status Aug 29, 2023
Octjillery updated their status Aug 29, 2023

This is one of those games that I've wanted to play for a while, but I wasn't suuuuper sure after the demo a few years back (for some reason or other), and it N E V E R goes on sale.

I was asking my friends last week if any of them had a physical copy by chance that I could borrow. They didn't, so I was just gonna wait a while and grab it eventually. It happened to be my birthday, and when my boyfriend came by to see me, he handed me a copy, haha.

I'm honestly really enjoying it so far. I like the combat (which I don't really think I did when I tried the demo? I had played the first Bravely Default so it wasn't entirely new to me) with the Breaks and Boosts.

I started with Cyrus because I like them nerdy boys, and because of his ability to identify enemy weaknesses. Made my way up to Ophilia, backtracked down to Tressa and over to Olberic, and am currently on Primrose's first chapter. I really wanted to get Alfyn after Tressa, but I figured I'd grab the other two on the way.

It's absolutely …

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This is one of those games that I've wanted to play for a while, but I wasn't suuuuper sure after the demo a few years back (for some reason or other), and it N E V E R goes on sale.

I was asking my friends last week if any of them had a physical copy by chance that I could borrow. They didn't, so I was just gonna wait a while and grab it eventually. It happened to be my birthday, and when my boyfriend came by to see me, he handed me a copy, haha.

I'm honestly really enjoying it so far. I like the combat (which I don't really think I did when I tried the demo? I had played the first Bravely Default so it wasn't entirely new to me) with the Breaks and Boosts.

I started with Cyrus because I like them nerdy boys, and because of his ability to identify enemy weaknesses. Made my way up to Ophilia, backtracked down to Tressa and over to Olberic, and am currently on Primrose's first chapter. I really wanted to get Alfyn after Tressa, but I figured I'd grab the other two on the way.

It's absolutely gorgeous and the music is great. I'm really glad I'm finally getting to this one.

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LeoKings777
LeoKings777 updated their status Aug 8, 2023
LeoKings777 updated their status Aug 8, 2023

OMG this game.....I just finished it, thought I would never put in my played shelf, this game truly is an homage to the classic games, this is a Nes final fantasy with make up on it, where there are no save points in the final area, overall I liked the game, probably wont play part 2 for awhile

WildScallion
WildScallion updated their status Apr 24, 2023
WildScallion updated their status Apr 24, 2023

Okay, I thought I was done, but something pulled me back in to 100% this game and see what this epilogue was like. Without a doubt, the epilogue feels like required playing for anyone who was invested enough to finish all 8 stories. It absolutely ties the stories together in a satisfying way.

I both respect and am amazed that they hid the real story behind slightly obscure sidequests after running credits, but it was cool to connect all of the things that felt like unsatisfied hints at a bigger picture throughout the game.

I will admit that for the first time ever, i did look up post-boss credits, because after beating the 8 boss run-up, I died relatively quickly to the final boss. I lost all motivation to fight the final boss again after realizing I had to replay the full 8 battle boss rush every time. The final battle was a good 2-3x harder than any other boss and would have required a lot of playing with builds. I could have looked up strats online, but that would have taken the fun away - so I just watched the final final-cutscene on youtube.

I guess I 99.9%'d the …

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Okay, I thought I was done, but something pulled me back in to 100% this game and see what this epilogue was like. Without a doubt, the epilogue feels like required playing for anyone who was invested enough to finish all 8 stories. It absolutely ties the stories together in a satisfying way.

I both respect and am amazed that they hid the real story behind slightly obscure sidequests after running credits, but it was cool to connect all of the things that felt like unsatisfied hints at a bigger picture throughout the game.

I will admit that for the first time ever, i did look up post-boss credits, because after beating the 8 boss run-up, I died relatively quickly to the final boss. I lost all motivation to fight the final boss again after realizing I had to replay the full 8 battle boss rush every time. The final battle was a good 2-3x harder than any other boss and would have required a lot of playing with builds. I could have looked up strats online, but that would have taken the fun away - so I just watched the final final-cutscene on youtube.

I guess I 99.9%'d the game in about 105hrs of in game ttime.

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WildScallion
WildScallion updated their status Oct 12, 2022
WildScallion updated their status Oct 12, 2022

After a couple years off, I decided to just start from scratch and wipe my 16hr save, since my main draw to JRPGs is the story.

I'm about 30 hrs in now and worried that the game just stays the same for the rest of it. Combat is reasonably compelling, but the "quests" are really lacking in complexity. Overall I like the game, but I think I might like it better as a 40hr story rather than an 80hr one.

I'm worried that the stories never intertwine in a meaningful way.

Note: Traversing the forests is so awful

adverb
adverb updated their status Jun 18, 2022
adverb updated their status Jun 18, 2022

So I’ve finished 3 Chapter 4’s and I have 5 more Chapter 4’s to go. Of course, there is still post-game content, but I will worry about that later.

I just finished Alfyn’s Chapter 4 and man was it hard! The boss has a super power that slowly takes away your max health every turn I died the first time but the second time I consulted a guide and was able to pull through. Even getting to the boss seemed to take a while. There are lots of divergent paths and treasure chests to collect along the way, more so than the other character’s final paths that I’ve played through. I’ve also beat Tressa and Primrose’s Chapter 4’s. Primrose was especially hard because you think you’re done but NOPE surprise, it’s another boss fight after you just finished it - and no time to heal.

Not sure which Chapter 4 I will tackle next.

These boss battles are quite long. I have to budget at least an hour to go through the story, go through the path to the boss, and then actually beat the boss. And that’s assuming I get it on the first try (which I don’t always …

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So I’ve finished 3 Chapter 4’s and I have 5 more Chapter 4’s to go. Of course, there is still post-game content, but I will worry about that later.

I just finished Alfyn’s Chapter 4 and man was it hard! The boss has a super power that slowly takes away your max health every turn I died the first time but the second time I consulted a guide and was able to pull through. Even getting to the boss seemed to take a while. There are lots of divergent paths and treasure chests to collect along the way, more so than the other character’s final paths that I’ve played through. I’ve also beat Tressa and Primrose’s Chapter 4’s. Primrose was especially hard because you think you’re done but NOPE surprise, it’s another boss fight after you just finished it - and no time to heal.

Not sure which Chapter 4 I will tackle next.

These boss battles are quite long. I have to budget at least an hour to go through the story, go through the path to the boss, and then actually beat the boss. And that’s assuming I get it on the first try (which I don’t always do). This is definitely not a pick up and play game.

As I mentioned in an earlier post I’m just meh about the story, at least for some characters. The banter is amusing, though. I wish that was a bigger part of the game.

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