Main game
4.07 average rating based on 707 ratings
The game from beginning to end had a morbid and creepy atmosphere to it, I truly loved it. The new protagonist had a memorable look and instantly matched the one from the first game. In my opinion, it's even better. Having a buddy system also gave puzzles and the journey a whole new level of gameplay. Overall, I found the game quite memorable, but sadly it was a tad short and certain mechanics got tedious, but the journey was very worth it, and those villains! Wow!.

What a jump in technical quality. There is still some lack of polish and a couple of issues here, especially when it comes to fast-paced segments scenes and the introduction of combat (which I totally could’ve done without), cracks which begin to show more prominently as you progress on your playthrough. However, there is a much better, more realised and sense of space, a clear mechanical improvement and better platforming. The game finally locks your movement in properly in its 3D environment, making moment-to-moment gameplay a lot more fluid and enjoyable as a result, which in itself is reason enough to dive into it.
But LNII brings more to the table than just that. Once again there is a great feel to its atmosphere and aesthetics. The overly grotesque cartoonish vibe of the the first game isn’t as obvious here, but personally I thought it had a creepier tone overall, and JFC there’s one particular enemy who is visually terrifying (if you’ve played the game you’ll know who I'm referring to). I really liked the inclusion of so many varied outdoor segments, which come with an even more notable Inside-like inspiration. Every single one of these environments is incredibly atmospheric, …
What a jump in technical quality. There is still some lack of polish and a couple of issues here, especially when it comes to fast-paced segments scenes and the introduction of combat (which I totally could’ve done without), cracks which begin to show more prominently as you progress on your playthrough. However, there is a much better, more realised and sense of space, a clear mechanical improvement and better platforming. The game finally locks your movement in properly in its 3D environment, making moment-to-moment gameplay a lot more fluid and enjoyable as a result, which in itself is reason enough to dive into it.
But LNII brings more to the table than just that. Once again there is a great feel to its atmosphere and aesthetics. The overly grotesque cartoonish vibe of the the first game isn’t as obvious here, but personally I thought it had a creepier tone overall, and JFC there’s one particular enemy who is visually terrifying (if you’ve played the game you’ll know who I'm referring to). I really liked the inclusion of so many varied outdoor segments, which come with an even more notable Inside-like inspiration. Every single one of these environments is incredibly atmospheric, and you truly feel like exploring the more expansive world LNII offers you. I also appreciated the puzzles slightly more, since they felt a bit more intuitive than in LN, and the environmental storytelling is, once again, stellar, capped off with a really cool, enigmatic ending. But by far the best addition to the sequel is the introduction of companions during most of your playthrough. This actually worked a lot better than I would've anticipated not only journey wise, but also due to the amount of new gameplay systems and possibilities it allowed for. Great stuff.
I once again took umbrage with the instadeath moments, where you basically have to fail and die to figure things out. I'm not a fan of this in any game, and right or wrong it will always feel to me like a cheap trick that tries to mask a lack of technical knowhow with a fake sense of tension and unnecessary repetition. But overall, Little Nightmares II is a clearly better game than its already likeable predecessor, with top notch aesthetics, sound design, environmental storytelling and gameplay mechanics, one that deserves to be experienced by everyone who loves their platforms with a dose of eerie. 8/10
something i love about this game is that the little nightmare characters remind me of the lost souls from Coraline <3
storytelling: 5/5 scary: 5/5 gameplay: 2/5 atmospheric/immersion: 5/5 graphics: 5/5 surpassed expectations: yes frustration: high
LOVING this game so far. Satisfying puzzles and great environments. Creepy areas to explore. The game begins like Limbo except it has (some) color and 3D objects as opposed to 2D black and white. It's identical besides that. But then it goes back to standard Little Nightmares environments and objectives.
Fuck fuck fuck fuck FUCK the area with the
LOVE this game thus far.
Really enjoyed the atmosphere. Not a horror game if you are looking to be scared but it's mildly haunting. Played Limbo, Inside, Little Nightmares 1 and 2. LN 2 is the ultimate one for me. Heard similar games but didn't think there was one worth playing. If you consider a similar game worth playing let me know.
I've hit a wall and I'm about to give up on this otherwise neat game. I'm trying to run from a bunch of creepy mannequins that you can freeze by shining a flashlight at them. Except the controls for the flashlight are fucking impossible to nail down. I'm about to chuck my gamepad through a window.
This isn't that first time I've had to fight the sloppy, janky semi-ragdoll controls in this game. But until now, I've managed to brute force my way past them.
It's impossible to talk about this game without mentioning Limbo/Inside, which are so similar as to almost make this a "spiritual successor" or "ripoff". But Little Nightmares II is goregous. It feels like someone mined Tim Burton's brain for its essential kernel and embossed it onto the Unreal Engine, and the particular use of puppet body horror is more effective than anything in hyper-realistic games like The Last of Us. It's also my favorite length – something that can be played in one sitting (like Poe short story).
But while we're comparing it to Limbo/Inside, the gameplay here is not as tight. This wouldn't be so bad except that when you're forced to repeat the same stressful section over and over, the sense of "oh shit, how did I survive that?!" becomes "ugh, this again."
Finished the game. Plan on 100% completion soon! Woooo! This game is so fun!
I think I'd give this game a 3 on my own, and my wife would give it a 5, so splitting the difference.
The art style is phenomenal, and the monster design is just unbeatable. The puzzles are generally pretty good, but oh boy the combat, action-sequences, and platforming are all troublesome. I'm pretty sure we spent a lot more than 5 hours in this game, but that's because we spent SO MUCH TIME just repeating the same sequences again and again. So much of the difficulty feels artificial. Like you have to get something juuuuust right to make it work. It doesn't matter that you figured out the puzzle, you also need to execute it perfectly. Most of the stealth sequences are less about stealth and more about following patterns.
The story it tells is good, though, and the general mood they've created is engrossing (and, at times, gross).