Main game
3.90 average rating based on 2066 ratings
Fun action game with cool mechanics and creepy aesthetics. The story was pretty good, although sometimes too detached from reality. Big fan of this series.

An atmospheric FPS set in a post-apocalyptic Russian underground. Metro: Last Light is fairly linear, but is filled with scripted moments and set pieces that are genuinely creepy and occasionally heart-warming.
The combat and stealth mechanics are also much improved on the previous game, although fighting certain monsters is still a pain. The game does suffer from some poor A.I and a lifeless main character, as well as some poor objective markers.
Last Light can also look gorgeous at times, especially when you venture above ground. Highly recommended for those who like atmospheric, story driven FPS’ (Half-Life 2, Bioshock etc).
8/10
I had a pretty negative experience with this one. It sat in my backlog for five years or so, and when I finally got to it, I think the moment had kind of passed. Metro is a game series that is well regarded by many so I had high expectations that unfortunately were not met. Coming along pretty late in the PS3's lifecycle, it's not a particularly pretty game and doesn't run very well on that hardware either. The dark, stifling atmosphere and linear corridor-based levels all just add up an experience that's (intentionally, I know) claustrophobic and just a bit one-note for my taste. The story goes some weird places for sure, particularly in its bonkers final act and the game isn't totally devoid of positive qualities. I respect all of the mundane gun jamming, air filter replacing, flashlight charging mechanics in a novel hardcore-sim kind of way, despite not actually enjoying them very much. There’s some interesting world-building. Overall, I found some of this compelling enough that I ended up playing Exodus, the next game in the series, which I enjoyed a lot more. If you're in the mood for a dense, drab Russian post-apocalypse narrative that takes …
Read MoreI had a pretty negative experience with this one. It sat in my backlog for five years or so, and when I finally got to it, I think the moment had kind of passed. Metro is a game series that is well regarded by many so I had high expectations that unfortunately were not met. Coming along pretty late in the PS3's lifecycle, it's not a particularly pretty game and doesn't run very well on that hardware either. The dark, stifling atmosphere and linear corridor-based levels all just add up an experience that's (intentionally, I know) claustrophobic and just a bit one-note for my taste. The story goes some weird places for sure, particularly in its bonkers final act and the game isn't totally devoid of positive qualities. I respect all of the mundane gun jamming, air filter replacing, flashlight charging mechanics in a novel hardcore-sim kind of way, despite not actually enjoying them very much. There’s some interesting world-building. Overall, I found some of this compelling enough that I ended up playing Exodus, the next game in the series, which I enjoyed a lot more. If you're in the mood for a dense, drab Russian post-apocalypse narrative that takes place almost entirely underground and exudes the deep existential dread that only things that exist in that specific genre of media fixated on the extended mythology of the Chernobyl nuclear disaster and collapse of the Soviet Union, maybe this will be your thing. Even within that subgenre, there are better options though.
Read LessMetro Last Light improves on several of the originals shortcomings but also has a few of its own. Mainly the artificial intelligence needs lots of work otherwise Metro Last Light with its hybrid of quality action and engaging storytelling would maybe have been one of the best games of the year. What it inherits from the original are often its greatest strengths. It’s the inconsistencies that do it harm. They’re so close to something truly special here, and I’m confident that I'll be enjoying Metro Exodus.
The second Metro entry is a FPS that masterfully blends survival horror, stealth, and action in a post-apocalyptic Moscow. Picking up where Metro 2033 left off, it immerses you in the tunnels and ruins of a devastated world, with striking environmental detail, haunting lighting, and a palpable sense of tension at every turn. The game’s story is compelling, driven by morally complex choices that shape its ending, while its characters are surprisingly well-developed for the genre.
Combat is tense and deliberate, rewarding careful planning and resource management, though the game still allows for more action-oriented playstyles. And although using a "stealth x non-stealth" shooter approach at the time was becoming old by the time of this release, this one is masterfully implemented. You have tons of options to approach the "full-stealth" playstyle, and sometimes this is the only viable option, depending on the difficulty level you choose to play this.
You even face a couple of bosses along the way, nothing over the top but they add a nice change of pace from the regular gameplay rythm. While linear in design, the tightly crafted levels and atmospheric storytelling make it a standout experience, particularly for people who appreciate a gripping …
The second Metro entry is a FPS that masterfully blends survival horror, stealth, and action in a post-apocalyptic Moscow. Picking up where Metro 2033 left off, it immerses you in the tunnels and ruins of a devastated world, with striking environmental detail, haunting lighting, and a palpable sense of tension at every turn. The game’s story is compelling, driven by morally complex choices that shape its ending, while its characters are surprisingly well-developed for the genre.
Combat is tense and deliberate, rewarding careful planning and resource management, though the game still allows for more action-oriented playstyles. And although using a "stealth x non-stealth" shooter approach at the time was becoming old by the time of this release, this one is masterfully implemented. You have tons of options to approach the "full-stealth" playstyle, and sometimes this is the only viable option, depending on the difficulty level you choose to play this.
You even face a couple of bosses along the way, nothing over the top but they add a nice change of pace from the regular gameplay rythm. While linear in design, the tightly crafted levels and atmospheric storytelling make it a standout experience, particularly for people who appreciate a gripping narrative combined with moments of genuine fear and suspense. The art direction, sound design, and attention to survival mechanics elevate Metro: Last Light beyond a typical shooter into a fully immersive world, this one is a must play for those who like single-player story shooters to any extent.
With Metro: Last Light I got pretty much what I expected - Metro 2033, but bigger, prettier and more varied. I'm a long-term fan of post apocalyptic settings, stealth and story driven action games, so I liked that series a lot and looking forward to see what's new in Metro Exodus, but will make some pause. Moreover I doubt that Exodus will run really well on my Mac.
That was my first playthrough of Last Light and my friend who's a fan of the series and completed all Metros multiple times advised me to instantly play on the hardest difficulty and he claimed that the game was developed to play this way and this level of survival that appears with it. Turned out that it's not completely true and he should've told me something more about that. There is no HUD at all which is cool in terms of adding a realism and that you need to check the time on the wrist watch that's left before you need to change the filter of a gas mask, but that's all pros and there are cons:
With Metro: Last Light I got pretty much what I expected - Metro 2033, but bigger, prettier and more varied. I'm a long-term fan of post apocalyptic settings, stealth and story driven action games, so I liked that series a lot and looking forward to see what's new in Metro Exodus, but will make some pause. Moreover I doubt that Exodus will run really well on my Mac.
That was my first playthrough of Last Light and my friend who's a fan of the series and completed all Metros multiple times advised me to instantly play on the hardest difficulty and he claimed that the game was developed to play this way and this level of survival that appears with it. Turned out that it's not completely true and he should've told me something more about that. There is no HUD at all which is cool in terms of adding a realism and that you need to check the time on the wrist watch that's left before you need to change the filter of a gas mask, but that's all pros and there are cons:
There's also one possible issue that's unrelated to HUD: there's 2-3 fights when if you don't have guns with extended clips, you'll have really tough time and most probably will need to start over a chapter. And I hope that if that happens, you'll have enough money to buy it. Luckily that friend told me about that before I got in that fights because in the beginning I liked to play stealthy with a silenced revolver.
Aside from that this things the hardest difficulty is really adds to survival-vibe and keeps you on your toes, especially at times when you need to use a gas mask. You need to understand that on this difficulty constant looting is mandatory because you just won't make it without collecting a lot of ammo, filters and money. And when you're short on gas mask filters, you need to loot pretty fast.
I'd recommend to try that ranger survival hardcore difficulty on a second playthrough.
Wow.. this is just terrible. I had hoped for a better game because it weights higher in ratings than the first ( a game i did not much like overall but was okay) but this is bullshit... Can't open the door? You're going to die from gas... Can't fight enemies for reasons? You're going to bleed out or something.
Absolutely terrible and it boggles my mind how this bullshit weights above a three. This is a nonsensically designed game that never should have seen the light of day and goes against every FPS standard that's been implemented. Weapon swapping is unnecessarily complicated, objectives and interactables are abstract, obstuse and open to interpretation (what were they thinking)
7.5/10
Priča: 7/10
Gameplay: 7/10
Atmosfera + svijet: 8/10
U biti dosta slično jedinici, možda je ovo malo lakše, priča je stvarno intigrantna i baš dosta tjera na stalno "ajd igraj dalje, šta će sad bit, šta će sad bit", kraj je malo meh... Duljina igre je taman za odigrat u 2-3 večeri po par sati, taj postapokaliptični depresivni/sivi svijet je baš dosta dobro pogođen/dočaran, super se isprepliću leveli, malo monstera, malo vojnika, malo "exploranja", baš ti bude olakšanje kad nakon scary monster djelova dođeš na human enemije, ali i obrnuto, gg za to + ima i par FUNE scena (mala i stari koji pecaju ribu).
Comparten nota con Metro 2033, son experiencias interesantes, el primero ligeramente mejor porque logra crear una atmósfera más survival. Crean un mundo lleno de detalles con una historia que sin ser una maravilla es original. Recomendables.