Main game
3.69 average rating based on 1888 ratings
You play as Daniel. You wake up in in a cold, dark castle knowing nothing about who you are or what you are doing there. You soon find you are being hunted by dark, horrific creatures. Armed only with a lantern you descend into the gloomy depths to restore your memories. But some things are best left buried....
This first person horror game is really scary and incredibly immersive in its sound and graphic design. If you want the full experience you must play it at night, in a dark room with your headphones on.
There is no real combat and you can only run and/or hide in order to escape the creatures following you. Light attracts them but you need the light to see where you're going and to keep your sanity. There are environmental and platforming puzzles to solve and advance further into the castle. Some areas can get pretty annoying but they are few and far between.
A great little gem you can get for cheap nowadays. if you like horror then get it now!
The title says it all. I didn't really like the puzzles and the story didn't make much sense to me. But there were genuinely many scary moments even if the atmosphere wasn't always on point in my opinion. Good stuff here if your a horror fan though.
The atmosphere and suspense in Amnesia is insane. You never feel completely safe (which you shouldn't). It's a beautiful game in terms of how well it's presented (aesthetics, sound, etc). The story got very dark quickly about halfway of the way through the game (hello, gory images which I'll have to try and suppress). I kind of feel like I missed something along the way, because it went from "woah" to "WOAH WHAT" in a second. There were also a lot of logic puzzles, which means that if you're like me and you suck at them you may need help along the way from walkthroughs or whatever when you reach them. Still, it was very interesting and fun to play with friends. It definitely got the loudest out of me so far when the thing I was running from was suddenly in front of me. Over all, I would rate this 4.5 stars if I could.
Highly recommended Horror Masterpiece, well crafted, fitting atmosphere and very interesting story. With each game Frictional Games seems to improve. Penumbra Black Plague being much better than Overture, and Amnesia being somehow better than Black Plague.
So I began playing through the first Amnesia with my partner recently. I mainly wanted to share it with my partner because back when it came out this game was my jam. I've managed to put in probably around 5 or 6 playthroughs over the years, with the most recent prior to this one being back in 2018 I think, when I played through with some college friends. So I was kind of pumped to be able to share the game that I really liked with someone else.
My ideal way to play would have been with an audio splitter and some headphones, because I think the sound design of the game is one of its strongest traits, but my partner is really not into headphones so I settled for just cranking the volume a little to make sure we could hear everything fairly well.
Well we're just past the
So I began playing through the first Amnesia with my partner recently. I mainly wanted to share it with my partner because back when it came out this game was my jam. I've managed to put in probably around 5 or 6 playthroughs over the years, with the most recent prior to this one being back in 2018 I think, when I played through with some college friends. So I was kind of pumped to be able to share the game that I really liked with someone else.
My ideal way to play would have been with an audio splitter and some headphones, because I think the sound design of the game is one of its strongest traits, but my partner is really not into headphones so I settled for just cranking the volume a little to make sure we could hear everything fairly well.
Well we're just past the
This sort of lazy exposition dump is an issue both of us have taken note of in a lot of low budget indie horror titles we've watched playthroughs of together, and I'm starting to wonder if it got its start (at least where horror indie games are concerned) back in Amnesia, despite me not noticing it much before. Like I said, I may just be letting the critical side of me take over too much now that I'm sharing it with someone who writes and is generally more critical of the quality of writing in media than I am.
I'm mostly just curious if other folks feel the game has too much exposition dump or has aged poorly in other ways. I'd love to hear people's thoughts.
This Sewer... hell no. Getting Prison Block flashbacks. Need a breather.
This prison block... is a big no-no for me.
Taking a break every 5 minutes or so. Lol.
Was trying to be brave last night. Attempted to play this and, just as I heard what it felt like voices chanting or something, and the camera began to fall down to the floor... hahahaha, I quit, got a mild attack and began to meditate on the floor (and I don't practice meditation).
It's astonishing how scary video games can get with an effective sound design. Will try again today!
This is free on the Epic store this week:
https://www.epicgames.com/store/en-US/product/amnesia-the-dark-descent/home
Next week we get Death Coming.
Even playing in a dark room with headphones, I'm not scared. I'm just annoyed.
Hiding a required item under a bed in the dark corner of a darker room does not make for a fun gameplay mechanic.
After spending the last two hours wandering in circles around this prison maze level, I'm ready for this game to be done. As such, I've adopted the strategy of just letting the monsters kill me. You get brought back to life right where you died, but in perfect health and the monster is gone.
Playing this on Jason's Twitch page every Thursday. 5 hours in so far. Down in the cellar area now. DO. NOT. LIKE.
Playing this on Jason's Twitch page every Thursday. 2.5 hours in so far. I want to know what the hell happened in that castle!
At first I wasn't exactly sure what to think about this game. Sure, I'd heard of it before and I'd also heard that it was supposed to be pretty scary. But it's also five years old, and I would think that part of a game being scary would be tied to its ability to immerse you into the story, which might be hard using a five-year-old engine.
That assessment seemed to hold up for the first 45 minutes or so of game. The graphics aren't terrific by today's standards. I found the darkness of the levels more annoying than creepy. And there weren't nearly enough tinderboxes to light candles.
When I realized that the lack of tinderboxes was starting to drive me a bit crazy, I realized that I had started avoiding the darkest parts of the castle, or running through them to the safety of windows. And that the audio was definitely making me feel a bit on edge. And about an hour in I walked into a long room and could have sworn there was something behind me. I turned around to emptiness and a shiver ran right down my spine.
This is going to be a lot of fun.
Stopped playing after the water basement, want to finish