Main game
3.34 average rating based on 243 ratings
The Artful Escape comes so, so close to being pretty good. It just can't quite dot the I's or cross the T's to push it over the line of "decently solid." Almost-not-quite satisfying mechanics team up with an endearing-if-awkward narrative to provide an enjoyable, solid-enough time waste (it'll take most people 4 - 5 hours; speedrunners could probably knock it out much quicker than that) that can't elevate to being memorable.
Francis is a small-town teenager with a burden: He lives in the shadow of his hyper-famous uncle, a world renown folk musician (who happens to be a dead ringer for Bob Dylan). Well, maybe "burden" is a bit strong. After all, Francis lives in a mansion and is given the privilege of being able to play his own concert—neither things he would have without the family name. But he's not excited. Acoustic strums and lyrics about working in the coal mines just don't spark excitement in him. With the concert just a day away, he gets thrown into a psychedelic outer space where he goes on a journey of stardom and self-discovery.
The Artful Escape is basically mixing two genres here: Platforming and Simon Says-style button matching. Neither is …
The Artful Escape comes so, so close to being pretty good. It just can't quite dot the I's or cross the T's to push it over the line of "decently solid." Almost-not-quite satisfying mechanics team up with an endearing-if-awkward narrative to provide an enjoyable, solid-enough time waste (it'll take most people 4 - 5 hours; speedrunners could probably knock it out much quicker than that) that can't elevate to being memorable.
Francis is a small-town teenager with a burden: He lives in the shadow of his hyper-famous uncle, a world renown folk musician (who happens to be a dead ringer for Bob Dylan). Well, maybe "burden" is a bit strong. After all, Francis lives in a mansion and is given the privilege of being able to play his own concert—neither things he would have without the family name. But he's not excited. Acoustic strums and lyrics about working in the coal mines just don't spark excitement in him. With the concert just a day away, he gets thrown into a psychedelic outer space where he goes on a journey of stardom and self-discovery.
The Artful Escape is basically mixing two genres here: Platforming and Simon Says-style button matching. Neither is intended to challenge the player—which can be evidenced by the fact that I actually got through the platforming with very little issue—but serve as a nice way to give the player something to actually do while the narrative does its thing. The platforming is used for world exploration (I use the word "exploration" but it's a linear, 2D, side-scrolling path, so you're just literally going where you need to go), although mostly you're just jumping between moderately spaced platforms. A few places got me into a bit of a death loop (the checkpoint system is VERY forgiving so you're not having to grind a lot of a level to reach a failed jump), but my failures were because I suck at platforming, not any indication of difficulty.
The Simon Says bit, then, comes into play with the music performance bits. On an Xbox controller you're using X, Y, B, LB, and RB, following provided sequences. There's no way to fail these performances; if you goof (and, if you're like me and suck at pressing buttons, you will goof semi-regularly) it'll just pause for a second, then restart that particular sequence. While correctly performing a few sequences without goofing does provide some zing of satisfaction—it feels smooth with nice auditory feedback—the lack of stakes means this (and the aforementioned platforming) exist in the game as an interactive way to submerge the player in the experience, not to challenge the player. The difficulty does increase as the game goes on, but I never felt like The Artful Escape was pushing my abilities—and I'm not a person with skillful abilities.
So the failures of the narrative are pretty disappointing. If you're sacrificing gameplay for story, you damn well better nail the story. Look at a game like What Remains of Edith Finch. Very little gameplay (although what is there is ridiculously creative), but the story is compelling and draws you through the house you're exploring. Here the story is just fine. Typical coming-of-age/rise to fame type stuff. I didn't hate it. Heck, I basically liked it. But The Artful Escape didn't become emotionally engaging, nor did the story feel like it was constructed with care. Here's a quick example of what I mean: Francis's uncle is the superstar, right? The giant whose shadow he lives in. There's quick reference made to Francis's father, but it's kinda glossed over. Still, it raises a good question. Who are Francis's parents and where are they? The emotional climax had the opportunity to answer that. I was actually like, "Oh! This is where Francis's dad comes into play!" and I was pretty hyped. But the narrative dodged that and went a different direction. So it's a question that remains in the air. Does the absence of Francis's family mean The Artful Escape falls apart as a story? No. But it's a hole in the fabric of the narrative. And the game accumulates a fair number of these holes where it feels like more information is needed to properly texture the characters/settings/etc. There were also lots of opportunities to really develop the lore of the settings and characters, which mostly fly by untouched.
(I will say that there are some strong visual novel aspects to The Artful Escape. A lot of dialogue, with plenty of options for choosing how Francis responds. It's possible that there are multiple ways for the story to play out based on the dialogue choices you make. I've only played through once—and don't plan on returning—so I can't say for sure. But my gut feeling is that the only thing these dialogue choices impact is how the other character responds in the moment. I didn't get the feeling that I was steering the story with these choices.)
Really, what I'm trying to get at here is that this feels like a good start for a game idea, not the final ending point. There are so many glimmers of a better, more satisfying experience—both gameplay and narrative—that for as solid as The Artful Escape is, it ends up feeling slight.
But hey, it's "free" on Xbox Game Pass. I didn't waste my time. I just wished the game development had been more ambitious.
There's not much I want to say, a short 4 hour experience that I wish I had the time to play in one sitting but had to cut into sections. The music is great and so are the visuals, barely any gameplay but that's not a huge deal
The rhythm style gameplay is simple, I do wish there was more variety to what your character can play, it's mostly sweeping orchestral electric guitar sounds that somewhat match the background music.
Your characters music doesn't really accompany the background music to well in my opinion. Some cons that stood out are the weirdly shoved in platforming sections. Honestly wish they just weren't in there at all since they distract me from enjoying the visuals and also break the flow of the music your character is playing. Especially when it's clunky and you miss a simple jump so it pops you back and takes you out of the mood the game is setting up.
The stories fine, some of the nonsense they say is funny and I haven't checked but the choices they give seem to be more fluff than substance that matter. Voices are great and character animation is simple, wish …
There's not much I want to say, a short 4 hour experience that I wish I had the time to play in one sitting but had to cut into sections. The music is great and so are the visuals, barely any gameplay but that's not a huge deal
The rhythm style gameplay is simple, I do wish there was more variety to what your character can play, it's mostly sweeping orchestral electric guitar sounds that somewhat match the background music.
Your characters music doesn't really accompany the background music to well in my opinion. Some cons that stood out are the weirdly shoved in platforming sections. Honestly wish they just weren't in there at all since they distract me from enjoying the visuals and also break the flow of the music your character is playing. Especially when it's clunky and you miss a simple jump so it pops you back and takes you out of the mood the game is setting up.
The stories fine, some of the nonsense they say is funny and I haven't checked but the choices they give seem to be more fluff than substance that matter. Voices are great and character animation is simple, wish they had a bit more personality.
The games title says it all, it is an Artful Escape and a good one at that.
Si lo tuviera que definir con pocas palabras diría: "un delirante viaje sideral de LSD en el que un músico busca encontrarse a si mismo". No me ha terminado de convencer el Simón dice, pero brilla en sus diálogos, arte y su continuo sentido del humor.

great spectacle! nice music! voice acting is really well executed
but the gameplay is soooo slow especially for something that could have been a rhythm game.
Now this is an interesting game to talk about. Gorgeous visuals, beautiful guitar riffs, but the gameplay seems to be lacking a bit.
Full Group Video Discussion:
Finished it in one sitting. So original and so cool. Loved it.
I would like to travel back in time and tell my 15-year-old self to stop talking shit about The Galvatrons.
“Kid, one day Johnny Galvatron is going to make a game and you’ll think it’s totally awesome”
Completed on Xbox Series S in like 4 hours.
Not much to say about this game other that it looks very pretty and if you dig electric guitars, you will have a good time playing The Artful Escape.
Forgettable, but has its moments.
Ok, so on a previous update I said that this game "works pretty well" as trans allegory and that you can "play the game with that interpretation on the back of your mind". I was wrong.
Just a few scenes further down the line it becomes clear that the trans allegory is the intended reading. I mean..
(spoilers below)






Of course those are just the more on-the-nose elements.
I love the colourful visuals and trippy dialogue.
One reviewer commented that the game works pretty well as a trans allegory and he was not wrong at all. You can easily play the game with that interpretation on the back of your mind and it works really well. Although this dialogue actually works even better as a non-binary narrative.

Just finished it. I feel overwhelmed. This game is a miracle.

I’m not quite done yet and I don’t have a verdict on how I feel about this get just ye, but I will say that Game Pass is a weird fit for me. So far I have played a number of games that I probably would have bought sight unseen if not for Game Pass. Carto, Spiritfarer, The Wild at Heart, Psychonauts 2, The Artful Escape, Genesis Noir, and more. I feel like Microsoft’s idea is that these are the game people try risk free without purchase, while games like Forza Horizon 5 or Back 4 Blood are the incentives to subscribe. But all of these indie games are games I would buy so I feel like I’m the wrong target for Game Pass even though it serves me well. I’m sure my one purchase won’t make or break a small dev, but it is interesting to me that Game Pass actually reduces my purchasing and disincentivizes me from buying games I would normally buy. Meanwhile I continue to dish out big bucks to Sony and Nintendo because I have to buy their games. And even when I do get access to free games …

I’m not quite done yet and I don’t have a verdict on how I feel about this get just ye, but I will say that Game Pass is a weird fit for me. So far I have played a number of games that I probably would have bought sight unseen if not for Game Pass. Carto, Spiritfarer, The Wild at Heart, Psychonauts 2, The Artful Escape, Genesis Noir, and more. I feel like Microsoft’s idea is that these are the game people try risk free without purchase, while games like Forza Horizon 5 or Back 4 Blood are the incentives to subscribe. But all of these indie games are games I would buy so I feel like I’m the wrong target for Game Pass even though it serves me well. I’m sure my one purchase won’t make or break a small dev, but it is interesting to me that Game Pass actually reduces my purchasing and disincentivizes me from buying games I would normally buy. Meanwhile I continue to dish out big bucks to Sony and Nintendo because I have to buy their games. And even when I do get access to free games via PS Now or PS+, very often they are games I wouldn’t have otherwise bought like Rage 2, a fun game but unlikely one I’d spend money on. It’s interesting to think about.
I worry about Annapurna’s long term sustainability if their devs continue to pick up celebrity voice actors. It can’t be cheap, especially on an indie budget. I also think that it doesn’t bring anything that seasoned voice actors don’t already bring to the table, other than a bit of press buzz. I’m not disparaging celebrity actors or their abilities, but anytime I see an ensemble cast of Hollywood A listers attached to a project, I worry that someone is overcompensating for some failing in the work. So far that doesn’t seem to be the case with The Artful Escape but I’m skeptical about the longevity of the tactic’s successes. Paste published a piece that touches on this a bit, especially in relation to the recent 12 Minutes:
Hey, Videogames, Let's Cool It with the Famous Actors for a Bit
I know I’m really ragging on Marvel’s Spider-Man today, but part of me wants to give up on it and move on. I just started another vehicle chase sequence and I’m not enjoying myself anymore. I sorta want to start playing The Artful Escape.