Review scoopings 3/5 · Feb 13, 2022
Mediocre Attempt At A PLATO Dungeon Crawler
Look: 7/10 Welp, time for the often-mentioned Wizardry series. Much hype about this game. Plus, surprisingly well-rated for an early videogame. Anyway, cool to see the first-person 3d style dungeon crawling, I bet a lot of people think this did it first, but PLATO RPGs were doing that first-person style before. The sprites for enemies ain't bad, but otherwise this …
Look: 7/10
Welp, time for the often-mentioned Wizardry series. Much hype about this game. Plus, surprisingly well-rated for an early videogame. Anyway, cool to see the first-person 3d style dungeon crawling, I bet a lot of people think this did it first, but PLATO RPGs were doing that first-person style before. The sprites for enemies ain't bad, but otherwise this is mostly a text based game. I also liked the nostalgic feeling of returning to PLATO RPGs with the UI. Otherwise, mostly forgettable/functional. Oh, except that beautiful title screen! I'm always a sucker for the flashing text colors of Apple II games like SwordQuest and this. 
Play: 6/10 As much as I was disappointed by the original Ultima, I really liked its character creation process. Compared to this type. I usually like the die-sim roll style character creation, but the Ultima method of having a certain amount of points to disperse among the stats felt like the right way to do it going forward. I did like in some of the early PLATO RPGs rolling for stats, but this one was a bit too unforgiving and I am obsessed with starting off as strong as possible heh.. I eventually caved and settled. Anyway, the overall game felt much more like a text game than Dunjonquest or Ultima style RPG. Reallllly not a fan of the shopping process like in the RPGs I've been skipping, maybe I should've done the same with this and Ultima so I can later give them a proper chance. But just not sure if I will ever enjoy these. The character creation and shopping process is the main thing that turned me off from this, I might have better enjoyed the dungeon crawling part if it weren't for already being exhausted by the intro process. Honestly, the more I think about it, the more I recognize that this potentially could've blown Ultima out the water for 1981's best CRPG.
Feel: 7/10 Very dank name heh. Lol ironic that Oubliette, one of the more convoluted PLATO RPGs that disappointed me like Avatar did, is the PLATO game specified as having influenced Wizardry >.< Maybe that's why I haven't been clicking with early microcomputer RPGs like Dunjonquest and Ultima--they drew influence from the more complex, usually later PLATO games instead of the rawer, simpler PLATO games like pedit5 and dnd. (Gosh, after saying that, I realize I tend to just dislike the RPGs so far with shopping lol, what the heck I used to love shopping for best weapon etc in later games like Dragon Warriors and Final Fantasys..., but yeah I specifically disliked the PLATO RPGs with a lot of equipment and different stores, compared to the ones where you find or earn your equipment and magic items heh... interesting). Anyway, definitely a classic dungeon crawler feel to this, always nice to have a set goal/final boss like in dnd (considered the first videogame ever with a final boss), but I didn't have the patience or interest to push through there (while, for comparison, I only quit dnd after hours and hours of gameplay and wanted to try again but moved on for sake of the project heh).
Attachment: 8/10 Kinda like Ultima, I can't claim I will forget this game. While I was more impressed with Ultima's more innovative ideas of open world with multiple continents and air car and space travel and time travel etc., this one's harkening back to my favorite RPGs so far, the PLATO RPGs, gives this a soft spot in my heart, despite not being all that fun. Hopefully the later ones will be better. And perhaps some day I will play one of the later ports of this, namely the NES version, since I bet the gameplay is far more tolerable.