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Ni no Kuni II: Revenant Kingdom

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Ni no Kuni II: Revenant Kingdom

Mar 23, 2018

Main game

3.61 average rating based on 626 ratings

5
111
4
252
3
188
2
58
1
17
The sequel to Ni no Kuni being developed for Windows and PlayStation 4. Players control Evan Pettiwhisker Tildrum, a young king who was usurped from his castle and sets out to reclaim his kingdom. While players can freely navigate Evan throughout the game's open world, other characters can be controlled during battles against enemies. During these battles, players use magical abilities and elemental creatures known as "Higgledies", which are used to cast spells.
Release Dates
Mar 23, 2018 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 4
Sep 17, 2021 Full Release (Worldwide)
Nintendo Switch
Mar 21, 2023 Full Release (Worldwide)
Xbox One
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User Stats
2735
In Collection
748
Wish Listed
136
Playing
1339
Backlogged
How Long Is Ni no Kuni II: Revenant Kingdom?
Main story: 43.7 hours
Main + extras: 55.9 hours
100% completion: 127.3 hours
Total completions: 39
CrazyDutchwoman
CrazyDutchwoman gave Oct 3, 2018
CrazyDutchwoman gave Oct 3, 2018
A great game but could have been better with small changes

I remember years ago when I decided to give a demo in the playstation store a try. I hardly ever downloaded demos but I do not know why i got this one but I ended liking it quite a lot so i decided to buy the game.That game was Nu No Kuni 1 and turned out to be magical.How I loved it and platinumed it.(was not that hard if I remember correctly)

Now I am playing Ni No Kuni 2 and I admit to it not being as magical as the first game but I didn't really expect it knowing from life experience that beloved things you do for the first time are hardly ever as good the second time.

That being said I hoped for a fun game and that it certainly is. To my surprise I very much enjoyed the leveling of my kingdom and fulfilling the quests. Now I am an old JRPG gamer so I am used to grinding and I even like grinding so tome that was fun. I love Roland, the other characters are fine but Roland is special.

What I did not like : Skirmishes. I can do them fine but not fun. …

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I remember years ago when I decided to give a demo in the playstation store a try. I hardly ever downloaded demos but I do not know why i got this one but I ended liking it quite a lot so i decided to buy the game.That game was Nu No Kuni 1 and turned out to be magical.How I loved it and platinumed it.(was not that hard if I remember correctly)

Now I am playing Ni No Kuni 2 and I admit to it not being as magical as the first game but I didn't really expect it knowing from life experience that beloved things you do for the first time are hardly ever as good the second time.

That being said I hoped for a fun game and that it certainly is. To my surprise I very much enjoyed the leveling of my kingdom and fulfilling the quests. Now I am an old JRPG gamer so I am used to grinding and I even like grinding so tome that was fun. I love Roland, the other characters are fine but Roland is special.

What I did not like : Skirmishes. I can do them fine but not fun. If I want to do skirmishes I am sure there are games I could buy like that. But I can live with skirmishes but one big thing is the lack of explanation of the battle system!

I'm nearly finishing and only now while I was watching a video do I see there is more to the battle system where you can suck up higgledies to get stronger spells. Still have to figure that out if I want to play the post game. I have played the game on hard and had no problems with the last bosses .

No idea why they did not explain the battle system more because I love a good battlesystem. Al in all I would give the game 4 stars and yes I would buy Ni No Kuni 3.

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Krauzer
Krauzer gave Sep 26, 2025
Krauzer gave Sep 26, 2025
Krauzer's review of Ni no Kuni II: Revenant Kingdom

This Ni no Kuni entry is a colorful and ambitious action JRPG that aims to capture the magic of its predecessor while expanding into a larger, more open world. Developed by Level-5, the MC is called Evan Pettiwhisker Tildrum, a young king who is forced to flee his kingdom after a coup. Determined to reclaim his throne, Evan embarks on a journey to build a new kingdom where everyone can live in harmony. Along the way, players meet a cast of quirky companions, each bringing their own charm and abilities to the adventure.

The game’s world is visually striking, with environments and character designs clearly influenced by Studio Ghibli’s signature style. The landscapes are lush, the cities vibrant, and the attention to detail in every corner of the world helps create an immersive experience. The real-time combat system adds a dynamic element to battles, allowing you to switch between party members and employ strategic use of abilities. Additionally, the kingdom management mechanics provide a welcome layer of depth, letting you construct buildings, recruit citizens, and expand their influence across the world.

Particularly speaking I really hate management mechanics such as the ones on this game, so I can't really give …

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This Ni no Kuni entry is a colorful and ambitious action JRPG that aims to capture the magic of its predecessor while expanding into a larger, more open world. Developed by Level-5, the MC is called Evan Pettiwhisker Tildrum, a young king who is forced to flee his kingdom after a coup. Determined to reclaim his throne, Evan embarks on a journey to build a new kingdom where everyone can live in harmony. Along the way, players meet a cast of quirky companions, each bringing their own charm and abilities to the adventure.

The game’s world is visually striking, with environments and character designs clearly influenced by Studio Ghibli’s signature style. The landscapes are lush, the cities vibrant, and the attention to detail in every corner of the world helps create an immersive experience. The real-time combat system adds a dynamic element to battles, allowing you to switch between party members and employ strategic use of abilities. Additionally, the kingdom management mechanics provide a welcome layer of depth, letting you construct buildings, recruit citizens, and expand their influence across the world.

Particularly speaking I really hate management mechanics such as the ones on this game, so I can't really give an in-depth opinion, but I can assure you that if you also don't like this kind of thing, this title won't win you over. Fortunately this is just but one of this game's aspects, and you can easily overlook this since almost all the other mechanics are very well implemented, so I wouldn't bother much about this. The soundtrack complements the game beautifully, enhancing both the emotional weight of the story and the sense of wonder during exploration.

Despite these strengths, the game does have some drawbacks. The story pacing can feel uneven at times, and certain character arcs lack the depth seen in the first Ni no Kuni. Some people may find the dialogue and quest structure overly simplistic, and the combat, while engaging, can occasionally become repetitive during longer play sessions. But all these problems are really more related to the JRPG genre than anything else, the only particular issue in my opinion is that this title really tries to make compelling and charismatic characters, but it fails more often than not.

Overall, this title manages to deliver a charming and magical RPG experience. Its combination of striking visuals, a heartfelt story, engaging combat, and kingdom-building mechanics makes it a memorable journey, even if it doesn’t fully reach the emotional heights of the original. For fans of JRPGs and anyone looking for a visually captivating adventure, it remains a title worth exploring. I would say this is a must-play for fans of the JRPG genre, it is high up there along with the classics.

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mrs.dallogay
mrs.dallogay gave Apr 17, 2021
mrs.dallogay gave Apr 17, 2021
this game doesn't do justice to itself

the core mechanics of NNK 2 are good, the combat is like Tales but simpler, the kingdom management is weirdly addictive and the skirmish battles are a fun side activity

however.

who the heck wrote the plot and characters, it's all so shallow and barrels along so quickly you barely get a sense of who anybody is. also, the 'twists' at the end??? girl what<3 the game completely fails to marry the two worlds like they do in Ni No Kuni: WoTWW, and the hackneyed attempt to make us care about Evan using the same (but woefully less well employed) plot device as they did with Oliver just looks DESPERATE

i also never thought i'd say this abt a JRPG but WHY WERE THERE SO FEW CUTSCENES, it made the game feel so bootleg when there would be like a thirty second full cutscene then just text conversations.

it's just such a shame because the world and the side characters are all pretty well fleshed out and interesting (especially if you do the side quests, though the side quests are all pretty repetitive) but the people you actually play as??? litrally no personality luv, and that makes it pretty hard …

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the core mechanics of NNK 2 are good, the combat is like Tales but simpler, the kingdom management is weirdly addictive and the skirmish battles are a fun side activity

however.

who the heck wrote the plot and characters, it's all so shallow and barrels along so quickly you barely get a sense of who anybody is. also, the 'twists' at the end??? girl what<3 the game completely fails to marry the two worlds like they do in Ni No Kuni: WoTWW, and the hackneyed attempt to make us care about Evan using the same (but woefully less well employed) plot device as they did with Oliver just looks DESPERATE

i also never thought i'd say this abt a JRPG but WHY WERE THERE SO FEW CUTSCENES, it made the game feel so bootleg when there would be like a thirty second full cutscene then just text conversations.

it's just such a shame because the world and the side characters are all pretty well fleshed out and interesting (especially if you do the side quests, though the side quests are all pretty repetitive) but the people you actually play as??? litrally no personality luv, and that makes it pretty hard to care about the story overall

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Mishaphappens
Mishaphappens gave Oct 27, 2018
Mishaphappens gave Oct 27, 2018
Better than the first game

Maybe it's a controversial opinion, but I couldn't get into the first game. I absolutely detested the battle system, but absolutely loved the art style and blossoming story. I set it aside as one of the games I wouldn't ever complete. When I heard of the changes they made for the sequel, I picked it up day one. It was finally the game I was hoping it would be. The voice acting was great, the art style magnificent, and I was pleasantly surprised by how much I liked building my kingdom up and getting to know the people I recruited to my city. Definitely one of my favorites this year!

Untuvakana
Untuvakana gave May 25, 2018
Untuvakana gave May 25, 2018
Untuvakana's review of Ni no Kuni II: Revenant Kingdom

First of all. I was a huge fan of first Ni no Kuni. I loved the game, combat and all. That in mind I rushed to get my Ni no Kuni 2 and…. I was a bit disappointed. Later in the game my disappointment fell away but even then I was thinking…where is the magic am I missing something. Let’s start the breakdown

Story: Story is great. As a young king Evan whose father has passed away and is dethroned of current kingdom, the city of Ding Dong Dell you are planning to become a king of new nation and bring peace to the world with help of president who came from world similar to ours. That sounds weird but it works. The problem is, there are many good characters in the game, but a time with their story feels too short. Evan is great and all but he’s hard to identify.

Combat: This is improvement to the previous game (or not). It depends if you liked the original combat system. Combat is real time with only a couple of buttons but surprisingly much in depth. Familiars are gone. You fight yourself with your party and some weird little creatures …

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First of all. I was a huge fan of first Ni no Kuni. I loved the game, combat and all. That in mind I rushed to get my Ni no Kuni 2 and…. I was a bit disappointed. Later in the game my disappointment fell away but even then I was thinking…where is the magic am I missing something. Let’s start the breakdown

Story: Story is great. As a young king Evan whose father has passed away and is dethroned of current kingdom, the city of Ding Dong Dell you are planning to become a king of new nation and bring peace to the world with help of president who came from world similar to ours. That sounds weird but it works. The problem is, there are many good characters in the game, but a time with their story feels too short. Evan is great and all but he’s hard to identify.

Combat: This is improvement to the previous game (or not). It depends if you liked the original combat system. Combat is real time with only a couple of buttons but surprisingly much in depth. Familiars are gone. You fight yourself with your party and some weird little creatures called higgledies. With skills, magic, weapons, party, higgledies you can really make your own style of destroying enemies. Problem is ones you discover yours. You don’t change it. If you get steamrolled of an enemy or boss you probably just try to level up some more and try again than change your tactic.

Visuals: I’m not a good person to talk about this subject. This hit hard to the stomach. I loved the visual of the first game. The Ghibli cut scene animations were the best thing in the whole game and the slightly cartoony and colorful visuals of the first game. They are gone. Everybody says that the Ni No Kuni 2 looks great but the half realistic half cartoony visual after the first game…. I don’t like it. Everything feels slightly less alive comparing first one.

Music: It was good but I don’t remember much…only the parts that were similar to the first one.

Everything else: Let’s start with enemies: Too little variations. Everybody was just the couple of basic enemies with different color. Side quest: Most of them was quite repetitive which I don’t mind but it was hard to find interesting story behind those quests. At one point I was thinking “Just give me the quest I don’t want to read your dialog”. Skirmish: These were fun at first. Then got a bit repetitive. Then they were fun again. A simple time killing between everything else (only few you have to do in story wise). Tainted monsters: This was a favorite part of the game for me. Hard as balls but not impossible. These were the reason I actually gave a thought about the combat and explored a different option because I don’t like level grinding . Kingdom management: I put a research, went to someplace else do some stuff, came back, but another etc. and finally I had my full kingdom. This may sound stupid but building your kingdom you can have unlock many things that will help you through your journey.

Final words: Ni no kuni 2 is a good game for the fans of the original and for new commoners but depending how much you loved the first game this can let you a bit cold.

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Daninokuni
Daninokuni updated their status Dec 1, 2024
Daninokuni updated their status Dec 1, 2024

35 hours and I already know I am gonna give this game 5 stars. This game make me remember why I loved the old Level-5. Perfect? I don't care. I just love playing it so much.

Daninokuni
Daninokuni updated their status Nov 26, 2024
Daninokuni updated their status Nov 26, 2024

I like the Kingdom creation, but it would be better if I could customize the kingdom as in previous Level-5 games such as Dark Chronicle or White Knight Chronicles. I also like the wars gameplay. It's a simple strategy game, but I like that in a minigame. Sometimes it can be exhausting to learn a whole game inside another game.

I love Level-5 games and this one is not an exception.

Daninokuni
Daninokuni updated their status Nov 21, 2024
Daninokuni updated their status Nov 21, 2024

8 hours and I already love this game so much...

Daninokuni
Daninokuni updated their status Nov 17, 2024
Daninokuni updated their status Nov 17, 2024

Ni no Kuni is one of my favourite games in history. I bought this sequel some years ago, but I was delaying "the moment", not really sure why.

But today the moment has come.

maeday
maeday updated their status May 30, 2024
maeday updated their status May 30, 2024

Man...this game is really really good, you guys. That's all I have to say about it. Just having the best time.

maeday
maeday updated their status May 20, 2024
maeday updated their status May 20, 2024

Been playing this for about an hour, and boy howdy, it's so much better than the first. The first is great, don't get me wrong - and I plan on finishing it - but this one just works so much better. It no longer has that absolutely pointless monster collecting aspect, and the combat system is far more preferable to the turn based in the previous. Story doesn't seem as good so far, but whatever. I don't generally play games for story anyway. But yeah this seems like a step in the right direction, gameplay wise, for sure.

Gothd011
Gothd011 updated their status Jun 12, 2023
Gothd011 updated their status Jun 12, 2023

Ok so I'm skipping the frist one I really dislike cards battle games like I just.....can't since I started gaming I'm always baffled by that type of combat. Hence why I never like Pokemon and many of the old rpg type games Sorry.....not sorry. Seriously it bores me to tears. Um hack and slash type kind of girl so I just went to the second one Who knows if I like "enough" I will begrudgingly play the first one next......maybe.... probably 😐

Edit: let me State in regrades to the first game and why I skipped I detest turnbase combat. it's like you're playing cards. you waiting for your turn. it sound like it would disrupts the flow especially when you're trying to combine that with a hack and slash combat style so that is why I decided to move on to the second because life is too short to be playing games that frustrates ones

But hey some like strategy over action I prefer action. 😉

gedrickdelfuego
gedrickdelfuego updated their status Nov 11, 2022
gedrickdelfuego updated their status Nov 11, 2022

Pre-Ramble: I've been hearing all sorts of things about this series since it's original release, and I finally decided to take the plunge. I had heard it's a bear of a game but figured, without anything else on my plate, I'd give it a shot. And what a ride it's been! I'm currently at the final boss. I'm aware that there is a handful of post-game, but I'm happy with the 55 or so hours I've spent at this point over the past two months and will likely abandon it after this point as I believe I've squeezed all the possible fun out of it for myself, personally.

Couple of points, in no particular order:

  • The combat was as fun and entertaining as I could have imagined. I did a bit of light research into this game to make sure I would enjoy the combat (since that's typically what you're doing most of the time) and I can happily say that it was all it was cracked up to be. There is constantly something to do, between controlling your Higgledies, using special moves, switching characters, blocking, dodging, you name it. The boss fights were especially epic.
  • I adore the game …
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Pre-Ramble: I've been hearing all sorts of things about this series since it's original release, and I finally decided to take the plunge. I had heard it's a bear of a game but figured, without anything else on my plate, I'd give it a shot. And what a ride it's been! I'm currently at the final boss. I'm aware that there is a handful of post-game, but I'm happy with the 55 or so hours I've spent at this point over the past two months and will likely abandon it after this point as I believe I've squeezed all the possible fun out of it for myself, personally.

Couple of points, in no particular order:

  • The combat was as fun and entertaining as I could have imagined. I did a bit of light research into this game to make sure I would enjoy the combat (since that's typically what you're doing most of the time) and I can happily say that it was all it was cracked up to be. There is constantly something to do, between controlling your Higgledies, using special moves, switching characters, blocking, dodging, you name it. The boss fights were especially epic.
  • I adore the game world - Level-5 has proven time and again that they can create incredible spaces that you will want to pack up and move into. Let's be honest - you need to really love a game world to want to spend dozens to hundreds of hours in it. I can hang out in Goldpaw for hours, just talking to people and taking in the sights. Hydropolis was a bit lackluster and a little boring if I'm being honest. Ding Dong Dell is absolutely gorgeous, pulled right out of a fairy tale. Broadleaf is actually kind of a pain in the ass with the f'ing elevator but I really dig the style there as well.
  • The characters are nicely developed and fleshed out, and they each offer unique play-styles with regard to combat. Sure the weapons are shared so there are really only 3 types of characters, but it makes it all more manageable.
  • The Tactics Tweaker is super neat. In short, it allows you to tweak tiny damage/defense boosts against certain type of enemies, as well as enhance some of your moves. I loved fiddling with this thing and seeing the results right away.
  • Higgledies are a lot of fun. They're flippin' cute as heck, mon!
  • The skirmishes were pretty darn fun. However, once you have essentially unlimited Kingsguilders back home in Evermore, you can max out all the unit buffs and blast everything out of the water. I found this extremely entertaining and took full advantage of it.

Some downsides here.

  • Leander and Badu have so much overhead for their attacks that they leave themselves vulnerable constantly. It can take over a full second for one of their attacks to execute, which is so much lag time, leaving you open to getting one hit constantly. I couldn't keep Leander or Batu alive during any difficult battles when I mained them, instead relying on Evan and Roland (my main), with Batu as the tank. Tani was made of popsicle sticks and she was in my party for about 12 minutes before I pulled her permanently.
  • I knew I was going into a fetch-quest heavy game, but boy it got overwhelming at times. I completely skipped over the quests that required going into super obscure locations to find a single item and then having to teleport back. Why can't more games end the quest once you get the item? We can say a magical bird flew the item back to the quest-giver. I ran up a million flights of stairs and took the Broadleaf elevator probably 400 times, and then an hour of gameplay later, four more quests appear. It quickly got out of control so I just gave up trying to please everyone. Nearly every time you completed a quest, you were rewarded with three more.
  • I think three hours out of my total play time was spent looking at a teleport loading screen. It really started to feel ridiculous with a quest from a sailor that required me to teleport 5 times to talk to him.
  • The voice acting is fine when it's there but there's so little of it, it felt a little lazy. I know translating a game with mountains of dialogue is no small feat, but at least them main cutscenes needed them. If I had to guess, I'd say about 25% of dialog that should have had voice-over, did have voice-over.
  • The performance on the Switch was little lackluster. I can deal with slower load screens, but framerate drops are constant. In the overworld it runs pretty slow, but I suppose it doesn't really matter overall and doesn't affect my rating of the game at all, but I did just want to mention it.

Let's talk about the crown jewel of Ni No Kuni 2: Kingdom Builder Simulator.

Let me just mention briefly that Dark Cloud 2 is one of my favorite games of all time, specifically because of the excellent city builder angle. To this day I have no idea how they made that game. I wanted something in the same vein, so once I learned Level-5 "did it again" with a city building element, I had to play Ni No Kuni 2 as soon as possible.

Overall, this is a very different version of city building, and I really enjoy it. There are tons of incentives to prioritize teleporting to Evermore, emptying the coffers, and building/upgrading/researching and going through that loop over and over and over again. It got pretty tiresome halfway through, until I realized a few things:

  • Maximizing the coffer size should be the highest priority, as well as doing the research that cuts research costs and time. Then, you need to check back and empty them periodically. By that I mean, after every half hour or so of gameplay. During the first half of the game, life is going to suck until you get Evermore pumping out new skills, item discounts, skirmish upgrades, and of course research boosts to make everything cheaper and take less time.

  • Towards the second half to end of the game, I had the coffers at the 800,000kg ceiling, so I was absolutely loaded with cash. I'm ending the game with 71 people and about 10mil Kingsguilders, so I think I did OK, financially. Every single building is maxed out (for a Level 3 Kingdom, that is), I have piles of people who are basically unemployed because to be honest, I'm a little bored of the Evermore gameplay loop.

Overall, can it be better? Absolutely. I would have liked to place my buildings, and having some purpose for all the bags of flesh I keep running errands for to move into my town would have made it feel more rewarding.

It was a fantastic experience though and I recommend it to anyone that enjoys action combat, fun whimsical fantasy, and beautiful worlds to wander around in.

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gedrickdelfuego
gedrickdelfuego updated their status Sep 28, 2022
gedrickdelfuego updated their status Sep 28, 2022

I’ve been having such a nice time with this game. I miss the Dark Cloud series so much that I’m trying to play Level 5 games exclusively, and I’ve always been intrigued by this series, and I’m glad I finally pulled the trigger.

I will say, there’s one huge disappointment for me so far - actually two. One, there’s barely any voice acting in the whole game which is really shitty for a remaster, if you ask me. The other is that the save system is terrible - it counts time that your Switch is asleep 😒 this makes no sense to me and ruins the ability to see how much progress you’ve made, which if you’re anything like me and don’t have all that much time, it’s a great indicator of how much time you’ve got left.

Aside from those two things, I’m loving the simplistic story and the different mechanics. The combat is really neat. I need to figure out the skirmishes better though.

SailorV
SailorV updated their status Jan 23, 2022
SailorV updated their status Jan 23, 2022

I've been slowly going through the post-game and DLCs, and everything would be fine if (I don't know if this is the proper term for this) the difficulty progression is self-consistent. As of now, I finish one part of the DLC and the succeeding part recommends me to be ten levels above the recommended level of the previous part. I've barely leveled up twice while doing the previous part so there is no way I'm reaching the recommended level without going out of my way to grind.

Despite seriously wanting to get all the High Higgledies, I don't have the motivation to grind, especially now that I'm 35 levels below the recommended level. I didn't have the same problem during the main game, which makes me think that maybe post-games are designed to be hard and they make you grind so you don't let go of the game earlier.

SailorV
SailorV updated their status Dec 29, 2021
SailorV updated their status Dec 29, 2021

Finally finished the main game, and since I loved it so, I'm going to try to do the whole postgame and the dlc's as well. I haven't consulted a guide so far but I think I'll start to now because I do not want to scour everywhere for the last few citizens waiting to be recruited.

My initial plan was to finish this and then play Animal Crossing while I wait for Pokemon Legends but seeing that winter holidays are soon to be over, I might just have this to keep me warm and postpone Animal Crossing until uhm... its second anniversary?

SailorV
SailorV updated their status Sep 25, 2021
SailorV updated their status Sep 25, 2021

I love how everything ties together in this game. Side quests lead to new citizens that join the kingdom I’m building. Each of them with their own skills and special talent and could be assigned to kingdom facilities I construct, where I can use materials I gathered (or acquired from side quests) to learn or improve skills, or create or upgrade equipment. No aspect feels like a mini-game or an afterthought but instead they’re all woven great together with the gameplay. I haven’t completely grasped skirmishes but it even that is very consistent with the theme of the game so I don’t mind. I’m very excited to continue on.

SailorV
SailorV updated their status Sep 20, 2021
SailorV updated their status Sep 20, 2021

Thoroughly enjoying my initial time with this game. I'm glad I picked it up right away. I find the story fresh (maybe it's been done before, and I just don't know about it though), and the characters you control are likeable. There aren't a lot of similarities with the first entry in the series but that doesn't come across as a bad thing for me. It's been quite some time since I played the first game so I don't know which combat system I prefer but I remember it was a refreshing change of pace from the usual turn-based battle system and the new one is fine as well. I especially like the higgledies for some reason.

I was worried that there would be some performance issues since the game was initially released for Windows and PlayStation 4 but I did not notice any. A super minor thing that's bothering me a bit is that the gameplay time that the game is giving me also counts the time when the game is running in the background, even if I'm in the Switch homescreen and the system is in sleep mode. Thus, it's recorded that I've been playing for 62 hours …

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Thoroughly enjoying my initial time with this game. I'm glad I picked it up right away. I find the story fresh (maybe it's been done before, and I just don't know about it though), and the characters you control are likeable. There aren't a lot of similarities with the first entry in the series but that doesn't come across as a bad thing for me. It's been quite some time since I played the first game so I don't know which combat system I prefer but I remember it was a refreshing change of pace from the usual turn-based battle system and the new one is fine as well. I especially like the higgledies for some reason.

I was worried that there would be some performance issues since the game was initially released for Windows and PlayStation 4 but I did not notice any. A super minor thing that's bothering me a bit is that the gameplay time that the game is giving me also counts the time when the game is running in the background, even if I'm in the Switch homescreen and the system is in sleep mode. Thus, it's recorded that I've been playing for 62 hours now although I've only faced the game for about 5 hours. I encountered the same issue with Digimon Story: Cyber Sleuth, so I'm thinking this has something to do with ports that have in-game mechanics that involve real time progression. I hope they fix this but it's not a deal breaker for me.

I'm extremely looking forward to playing more. I really hope they continue the series and that the quality doesn't deteriorate.

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SailorV
SailorV updated their status Aug 31, 2021
SailorV updated their status Aug 31, 2021

I'm in a limbo-like state, waiting for this game's Switch port to be released as I postpone getting Neo: The World Ends With You after finishing it. There is no way I'll finish Neo if I start it now, and I feel more drawn to Ni No Kuni as of the moment so I want to prioritize that. I hope I fully convince myself that a three-week wait period isn't that long.

Ewynn
Ewynn updated their status Mar 17, 2021
Ewynn updated their status Mar 17, 2021

45 times in and it finally ended. What can I say? Mediocre at best, unfortunatelly.

I still think that Ni no Kuni II is a much better game in terms of pacing and main plot than first installation, though