Main game
3.61 average rating based on 626 ratings
Loved this game. Well, not at first... Tried playing immediately after finishing the first title, but the combat style is totally different and I was mad it wasn't what I had enjoyed in the first one. About a year later I booted it back up to try again, and boy am I glad I did. This immediately jumps into the top 10 of games I've ever played, and it's my first true platinum trophy. There are so many different parts of this game that each appeal to something a little different, but I was pretty into each of them. Either way, it keeps the game from getting too stale.
I will say though that the DLC adds very little value. The Dreamer's Door is BARELY discernable from the Labyrinth, and the rest is just kind of bare minimum effort. I ultimately don't care, because it was just more of what I loved, but for others it might be a serious gripe.
11/10.
How does one go from such a fantastic and beloved game like Ni No Kuni to this pile of complete garbage? I'll list my positives right off the bat, because there's less of that than negatives. The graphics and music are top notch, done. Now, this game heavily relies on its Facebook-tier mechanic known as Kingdom Building. I was hoping that this shit mode would not get in the way of story progression but BOY OH BOY WAS I WRONG. Right when you get to Chapter 9 they force you to level up your Kingdom to stage 3, sounds simple, right? Except it's extremely tedious. You have to get 50 Villagers in total, now how do you do that? You do side quests, a fuck ton of them. They vary from fetch quests to fighting monsters. This was annoying and it took me up to 10-15 hours to get the amount of villagers needed to progress. So I get to the final boss right? A nice plot twist happened right before it, a call back to the original game, I was impressed. But soon after I was put in the battle against the final boss, after all the boss …
Read MoreHow does one go from such a fantastic and beloved game like Ni No Kuni to this pile of complete garbage? I'll list my positives right off the bat, because there's less of that than negatives. The graphics and music are top notch, done. Now, this game heavily relies on its Facebook-tier mechanic known as Kingdom Building. I was hoping that this shit mode would not get in the way of story progression but BOY OH BOY WAS I WRONG. Right when you get to Chapter 9 they force you to level up your Kingdom to stage 3, sounds simple, right? Except it's extremely tedious. You have to get 50 Villagers in total, now how do you do that? You do side quests, a fuck ton of them. They vary from fetch quests to fighting monsters. This was annoying and it took me up to 10-15 hours to get the amount of villagers needed to progress. So I get to the final boss right? A nice plot twist happened right before it, a call back to the original game, I was impressed. But soon after I was put in the battle against the final boss, after all the boss rushes which were manageable despite me being very under-leveled, which is another Issue I will tackle in a moment. I did a total of 14 damage to the final boss, there was a 20 level difference between us. I tried killing him and got his Hp down to about 1/10 after about an hour of fighting, and then he gained another HP Bar and killed off my entire party, I gave up because I thought it wasn't worth it, so I looked up the ending on YouTube and as expected it was predictable, but satisfying; although I don't think it would've been worth the grind. So, back to the level Issue, I was under-leveled ever since Chapter 5, although I didn't mind as much back then because I blamed myself for not doing any side stuff. But after doing the amount of side quests they seemingly expect you to do, I was still under-leveled and look what happened versus the final boss. Therefore, I think the pacing of the game is utter shit. There's another mode called Skirmish, i'm just gonna say it's not as irritating as the kingdom building but still un-fun. Now for the Story, it's alright I guess, definitely a step down from the first game and very predictable. Chapter 1 starts off promising but then it turns into a routine until chapter 7. The cast goes to a kingdom, an Issue occurs, you solve it and then fight the king of said kingdom. Nothing more, nothing less. The best character in the whole game was without a doubt, Roland. Everyone else seemed shallow and un-interesting and were cast to the side after their debut.
Read LessI was a bit worried because of the reviews I read but I really enjoyed this game! It is indeed quite different from the first Ni No Kuni, they are two very unique experiences that have just a few things in common.
I was so relieved when I got into the first battle: I did not enjoy the combat system in the first game at all, I found it tedious. Here it went more to the action RPG, with really nice animations and music to back it up.
The kingdom building aspect really makes it different and special. I feel like they really succeeded in combining the different play-styles into one really charming tale and it does make you feel like you are creating a kingdom from nothing. The skirmish battles also help to make this story more believable and I like the chibi style they went with.
The Ghibli anime scenes are obviously not there anymore but I didn't mind, I thought the graphics and animations looked really neat and the musics are quirky and befitting.
It's a really good game, just don't see it as a full sequel, see it more like something from the same universe.
C'est un quatre étoile mais en réalité il a un peu le gout du 3,5.
Ni no Kuni 2 est beau. Le premier jeu de la franchise était issu d'une collaboration directe avec les Studio Ghibli et si les pontes de la japanimation n'ont cette fois ci officiellement pas été mêlés au développement on reconnait quand même certains noms au générique notamment celui du compositeur Joe Hisaishi qui livre ici certaines de ses plus belles compositions (Kingsmaker Theme pour ne pas la citer). Le Charadesign est soigné et fait référence à beaucoup de projets de H. Miyazaki. On a ainsi notre lots de roi-cerfs, d'esprits de la nature mignons, de chats anthropomorphes et autres machines volantes pilotées par des pirates du ciel.
Le jeu est aussi généreux. Il est long, il propose 3 modes de jeux variés (le principal qui est un RPG en temps réel, le mode royaume qui est un jeu de gestion et le mode bataille qui est un jeu de stratégie en vue de dessus). Vous devez absolument jouer les trois modes pour pouvoir finir la trame principale même si certaines missions demeurent optionnelles.
Pourtant j'ai eu du mal à le finir. Premièrement le jeu est …
C'est un quatre étoile mais en réalité il a un peu le gout du 3,5.
Ni no Kuni 2 est beau. Le premier jeu de la franchise était issu d'une collaboration directe avec les Studio Ghibli et si les pontes de la japanimation n'ont cette fois ci officiellement pas été mêlés au développement on reconnait quand même certains noms au générique notamment celui du compositeur Joe Hisaishi qui livre ici certaines de ses plus belles compositions (Kingsmaker Theme pour ne pas la citer). Le Charadesign est soigné et fait référence à beaucoup de projets de H. Miyazaki. On a ainsi notre lots de roi-cerfs, d'esprits de la nature mignons, de chats anthropomorphes et autres machines volantes pilotées par des pirates du ciel.
Le jeu est aussi généreux. Il est long, il propose 3 modes de jeux variés (le principal qui est un RPG en temps réel, le mode royaume qui est un jeu de gestion et le mode bataille qui est un jeu de stratégie en vue de dessus). Vous devez absolument jouer les trois modes pour pouvoir finir la trame principale même si certaines missions demeurent optionnelles.
Pourtant j'ai eu du mal à le finir. Premièrement le jeu est un JRPG tout ce qu'il y a de plus classique. Même si il est bien réalisé on se retrouve à enchainer un nombre ahurissant de combats et de quêtes Fedex ce qui peut rapidement être fatigant. Certains jeux s'en tirent bien uniquement parce qu'ils ont derrière un scénario en béton qui vous donne envie de voir la suite (Bravely Default, Xenoblade Chronicle). Ici Ni no kuni 2 fait le pari d'une histoire idéaliste et un brin enfantine. Et ce n'est pas déconnant, le jeu original était sorti sur DS et s'adressait typiquement à un public enfantin.
Sauf que le jeu est super complexe dans sa stratégie. Vous contrôlez une équipe de trois personnages, qui ont chacun une arme de courte portée (Hache/Marteau, épée ou lance) et une arme de longue portée (Arc, Pistolet ou canne magique) qui utilise votre mana. Chaque perso a 3 armes de courte portées du même type qui se recharge petit à petit et une fois arrivée à 100% peut déclencher une des 4 attaques spéciales que vous avez équipé. Vous êtes aussi accompagné par des Mousses, des petites créatures qui ont chacune un type et un sortilège. Pour l'activer vous devez appuyer sur A près d'eux lorsque leur zone s'illumine.
J'ai du mal à voir comment un jeune joueur peut gérer tout ça à la fois. On se retrouve avec un jeu qui a le cul entre deux chaises entre son extrême simplicité narrative et des contrôles qui mériteraient d'être épurés.
Typiquement un jeu qui est bon mais que je ne rejouerais pas. Je ne suis même pas sûre d'avoir envie de jouer les DLC et c'est bien dommage.
I was so glad when this was over (life too short to play boring games) The story wasn't anything new boy lose someone important. kingdom stolen. do some fantasy stuff, rebuild.happy ending. Very mundane. Side quests added more clutter. At chapter five I started questioning my life choices. I let my friend finish up those force rts mini games towards the end. Those skirmishes and the kingdome building took way too much time to do and aggravated my nerves. I think for a younger crowd they will enjoy it I think those who like these type of games (dragon quest) will also enjoy it. The water works and casino world was pretty. But I'm not inspired enough to play the first one. And will continue to avoid these game. My ADHD just has no patience for them.
2.5🌟
I found the world interesting at first and the characters endearing, but the dull gameplay was too much. It felt like one of those phone games where you got like 2 moves and 4 combos. The game also forces you to grind levels if you want to progress without struggling against booses or monsters. The story was cute at first, but it became, "Go to this city, free controlled leader, fight big boss, rinse and repeat". The only thing that excelled was the art style and the characters. Overall, regret putting so many hours into this one.

I enjoyed so much helping Evan on his quest. With him, I felt as a real King. It was super funny to get all the characters that will live in his realm. Thank you for all the adventures, Evan!
I had to abandon the game at chapter 9 because all the NPCs in Goldpaw straight up vanished. But until then, I really dug it
On commence par la première chose : la musique, ce jeu m'a fait tenir par la musique puis par son gameplay. Que ce soit le côté aventure ou le côté donjon j'ai adoré explorer cet univers. J'ai vraiment eu l'impression de me balader dans un nouveau, de m'immerger dans l'histoire, bien que celle ci m'est moins intéressé que le gameplay. J'ai adoré le mélange RPG-Aventure avec la gestion du royaume, la recherche de population et de talents pour le royaume. Je n'ai d'ailleurs toujours pas fait le DLC Un bemol : certaines ressources sont difficiles à trouver si on ne ramasse pas tout sur son passage dès le début du jeu. Je suis peu attiré par les JRPG à cause du tour par tour et ce jeu montre un magnifique JRPG sans tour par tour !
More developed than in the first title in the combat category, but holy shit was the story just complete garbage compared to the first. More over fuck that citizen grind bs to even beat the game.
Ottimo seguito ambientato nel mondo fantastico di Ni no Kuni. Sebbene la trama sia funzionale al gameplay e non faccia gridare al miracolo o a chissà quale teoria filosofica sulla vita, è scorrevole e si lascia godere per tutta la durata del gioco (26 ore per me). Combattimento action interessante, anche se avrei preferito si mantenessero i turni. Ciò che rimane eccellente, è la creazione di un regno e il reclutamento di persone da ogni luogo. Vedere Eostaria ingrandirsi, svilupparsi e prendere forma di città, non ha prezzo. Missioni secondarie sono funzionali alla città. Ho giocato qualche DLC, ma non mi hanno fatto impazzire. Voto: 8.7/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 3/5
Story: 3/5
Presentation: 3/5
An absolutely beautiful game with... not a great story. Kingdom building was one of the more fun parts of the game. The "strategy" fights were didn't really need a lot of strategy.
So, good game, but probably not worth the amount of time I put into it.
Pros:
Neutral:
Cons:
The good stuff had me taking a very leisurely time completing the main quest, but the bad stuff made my desire to complete any lists or the extra dungeons evaporate after the credits rolled.
Ni No Kuni 1 was my favorite JRPG of the PS3 generation, so the major changes in this game originally put me off. Uninspired, I put the game down and forgot it about for awhile 6 hours in. I'm glad I came back to it, though! There's a lot to enjoy here even though some of my original gripes remain.
Right off the bat:
The art style exploring the dungeons and towns looks great! Very similar to the fist game. But for the skirmishes and world map, they switched to this cutesy, big head style. I'm sure some people like it, but I'm not feeling it at all.
I'm ambivalent on changing to a more action-focused battle system. On the one hand, random battles are over in a satisfying flash. On the other, most of the strategy feels pretty shallow and easy. Most battles involved hacking away with Roland, pause to heal, hack away, maybe an occasional spell or ranged attack, hack away, pause to heal. Repeat. I'm pretty sure there are finer points of the battle system I never had to master because you can just plow through.
Skirmishes and town building are interesting new mechanics, but haven't other …
Ni No Kuni 1 was my favorite JRPG of the PS3 generation, so the major changes in this game originally put me off. Uninspired, I put the game down and forgot it about for awhile 6 hours in. I'm glad I came back to it, though! There's a lot to enjoy here even though some of my original gripes remain.
Right off the bat:
The art style exploring the dungeons and towns looks great! Very similar to the fist game. But for the skirmishes and world map, they switched to this cutesy, big head style. I'm sure some people like it, but I'm not feeling it at all.
I'm ambivalent on changing to a more action-focused battle system. On the one hand, random battles are over in a satisfying flash. On the other, most of the strategy feels pretty shallow and easy. Most battles involved hacking away with Roland, pause to heal, hack away, maybe an occasional spell or ranged attack, hack away, pause to heal. Repeat. I'm pretty sure there are finer points of the battle system I never had to master because you can just plow through.
Skirmishes and town building are interesting new mechanics, but haven't other games (Dark Cloud comes to mind for town building) done this better? Not being able to wander your kingdom in full 3D was a big missed opportunity.
That said, the kingdom building hooked me once I got going with it. I found myself progressing through the story just so that I could unlock new charters to recruit. Side quests are near limitless. Mostly fetch quests, random items and monster hunts, but what do you expect? There's plenty to do, and building up the kingdom feels rewarding. I spent the majority of my time in this game on side quests. I also appreciate that the world map is littered with caves, chests and other little secrets.
Story and voice-acting are solid as well with a colorful group of lead characters. In the end, I really enjoyed this game. But other than similar sense of style and music, it's so different than the first game that they are hard to properly compare.
Very charming. Lots going on in this game, it's clearly meant to be a package deal of features and settings.
Had multiple recommendations to play specifically the second entrance in Ni no Kuni series. The first one felt so dull right from the start that I dropped it in just few hours into (maybe I'll give it another chance in the future though)
But jesus, who thought that little abomination Loftly that looks like mutant from The Simpsons would be a great addition to main party? I've never seen more irritating character for a long time, like it should not really exist here!
I think I just don't like JRPGs in general. This game looks wonderfully, but it feels incredibly clunky at every level. The menus are strange, fully 60% of the dialogue is unvoiced, and switching from overworld to battles is a chore. But that's all bread and butter for every JRPG, I think.
I played this for 10 hours and found it quite boring. I came back to it two months later and somehow everything just clicked for me. I too was initally turned off by the Facebook like yown building game and the pikmin like skirmishes. But in the end, having finished the game after playing 50+ hours, i can see how they help to round out the game and make it more complete. Im not saying they are fun, if i could i would have skipped on the skirmishes. But it really makes sense and i can see why they were put in the game.
This game is gorgeous and the voice acting was mostly charming. Never played the first game but i very much plan to after this.
The only thing that turned me off was the story. It doesnt stray too far from the typical jrpg plot but i found the naivete of the main character and other characters to be a turn off. The story seems to be more tailored for kids in the happily ever after variety.
The gameplay loop ie. The combat was addicting and also surpassingly deep. More than just grinding there's a lot you …
I played this for 10 hours and found it quite boring. I came back to it two months later and somehow everything just clicked for me. I too was initally turned off by the Facebook like yown building game and the pikmin like skirmishes. But in the end, having finished the game after playing 50+ hours, i can see how they help to round out the game and make it more complete. Im not saying they are fun, if i could i would have skipped on the skirmishes. But it really makes sense and i can see why they were put in the game.
This game is gorgeous and the voice acting was mostly charming. Never played the first game but i very much plan to after this.
The only thing that turned me off was the story. It doesnt stray too far from the typical jrpg plot but i found the naivete of the main character and other characters to be a turn off. The story seems to be more tailored for kids in the happily ever after variety.
The gameplay loop ie. The combat was addicting and also surpassingly deep. More than just grinding there's a lot you can do in the town building segment to make your life easier in combat. I think the systems work well together.
Its not a game for everyone but i had a good time with the game. Not easy for me to actually finish a jrpg these days so this game must be doing something right.
Ofc the story and world have nothing to do with the first game and are far below but I really enjoy the kingdom building gimmick so far. Just leveled my kingdom to tier 2 and it felt quite satisfying + it gives long term purpose to the side quests which is something lacking in most JRPG (especially Dragon Quest XI which came out around the same time).
Not the best JRPG out there but bonus points for trying a few new tricks (the strategy tablet thing is also original even if underused)
this started off freakin' wild - right off the bat NYC is nuked and we're thrust into the role of the US President bleeding out on brooklyn bridge and hallucinating a fever dream of a cat-boy prince in JRPG fantasy-land. it's a good hook! only then... it doesn't really go anywhere. we just forget about it and spend the whole game fulfilling this boy-prince's one note idealistic imperialist fantasy. which, y'know, isn't bad per se but isn't great either. this is accompanied by a spattering of different gameplay features none of which are, again, particularly great, but also none of which are too egregious; just shallow and unfocused.
the highlight for me ended up being the boy-prince's wiggling tail animation as he walked up and down stairs. it's magnificent and i really, truly savoured every staircase.
Easier than I thought, but really fun! I love games where I get to build up my town/kingdom. The story itself isn't overly complicated and honestly is pretty standard, but it was the kingdom building that was fun for me. And the characters, though not overly unique, are still likeable, and maybe even charming. You can't get your kingdom to it's maximum level until post game when the final few residents become available, and I'm still working on that (along with a lot of other games). I do plan to max my kingdom out :)
Finally got to the kingdom management in this game and.... man, this is going to eat up a lot of my time isn't it...