Main game
3.61 average rating based on 626 ratings
Loved this game. Well, not at first... Tried playing immediately after finishing the first title, but the combat style is totally different and I was mad it wasn't what I had enjoyed in the first one. About a year later I booted it back up to try again, and boy am I glad I did. This immediately jumps into the top 10 of games I've ever played, and it's my first true platinum trophy. There are so many different parts of this game that each appeal to something a little different, but I was pretty into each of them. Either way, it keeps the game from getting too stale.
I will say though that the DLC adds very little value. The Dreamer's Door is BARELY discernable from the Labyrinth, and the rest is just kind of bare minimum effort. I ultimately don't care, because it was just more of what I loved, but for others it might be a serious gripe.
11/10.
How does one go from such a fantastic and beloved game like Ni No Kuni to this pile of complete garbage? I'll list my positives right off the bat, because there's less of that than negatives. The graphics and music are top notch, done. Now, this game heavily relies on its Facebook-tier mechanic known as Kingdom Building. I was hoping that this shit mode would not get in the way of story progression but BOY OH BOY WAS I WRONG. Right when you get to Chapter 9 they force you to level up your Kingdom to stage 3, sounds simple, right? Except it's extremely tedious. You have to get 50 Villagers in total, now how do you do that? You do side quests, a fuck ton of them. They vary from fetch quests to fighting monsters. This was annoying and it took me up to 10-15 hours to get the amount of villagers needed to progress. So I get to the final boss right? A nice plot twist happened right before it, a call back to the original game, I was impressed. But soon after I was put in the battle against the final boss, after all the boss …
Read MoreHow does one go from such a fantastic and beloved game like Ni No Kuni to this pile of complete garbage? I'll list my positives right off the bat, because there's less of that than negatives. The graphics and music are top notch, done. Now, this game heavily relies on its Facebook-tier mechanic known as Kingdom Building. I was hoping that this shit mode would not get in the way of story progression but BOY OH BOY WAS I WRONG. Right when you get to Chapter 9 they force you to level up your Kingdom to stage 3, sounds simple, right? Except it's extremely tedious. You have to get 50 Villagers in total, now how do you do that? You do side quests, a fuck ton of them. They vary from fetch quests to fighting monsters. This was annoying and it took me up to 10-15 hours to get the amount of villagers needed to progress. So I get to the final boss right? A nice plot twist happened right before it, a call back to the original game, I was impressed. But soon after I was put in the battle against the final boss, after all the boss rushes which were manageable despite me being very under-leveled, which is another Issue I will tackle in a moment. I did a total of 14 damage to the final boss, there was a 20 level difference between us. I tried killing him and got his Hp down to about 1/10 after about an hour of fighting, and then he gained another HP Bar and killed off my entire party, I gave up because I thought it wasn't worth it, so I looked up the ending on YouTube and as expected it was predictable, but satisfying; although I don't think it would've been worth the grind. So, back to the level Issue, I was under-leveled ever since Chapter 5, although I didn't mind as much back then because I blamed myself for not doing any side stuff. But after doing the amount of side quests they seemingly expect you to do, I was still under-leveled and look what happened versus the final boss. Therefore, I think the pacing of the game is utter shit. There's another mode called Skirmish, i'm just gonna say it's not as irritating as the kingdom building but still un-fun. Now for the Story, it's alright I guess, definitely a step down from the first game and very predictable. Chapter 1 starts off promising but then it turns into a routine until chapter 7. The cast goes to a kingdom, an Issue occurs, you solve it and then fight the king of said kingdom. Nothing more, nothing less. The best character in the whole game was without a doubt, Roland. Everyone else seemed shallow and un-interesting and were cast to the side after their debut.
Read LessI was a bit worried because of the reviews I read but I really enjoyed this game! It is indeed quite different from the first Ni No Kuni, they are two very unique experiences that have just a few things in common.
I was so relieved when I got into the first battle: I did not enjoy the combat system in the first game at all, I found it tedious. Here it went more to the action RPG, with really nice animations and music to back it up.
The kingdom building aspect really makes it different and special. I feel like they really succeeded in combining the different play-styles into one really charming tale and it does make you feel like you are creating a kingdom from nothing. The skirmish battles also help to make this story more believable and I like the chibi style they went with.
The Ghibli anime scenes are obviously not there anymore but I didn't mind, I thought the graphics and animations looked really neat and the musics are quirky and befitting.
It's a really good game, just don't see it as a full sequel, see it more like something from the same universe.
C'est un quatre étoile mais en réalité il a un peu le gout du 3,5.
Ni no Kuni 2 est beau. Le premier jeu de la franchise était issu d'une collaboration directe avec les Studio Ghibli et si les pontes de la japanimation n'ont cette fois ci officiellement pas été mêlés au développement on reconnait quand même certains noms au générique notamment celui du compositeur Joe Hisaishi qui livre ici certaines de ses plus belles compositions (Kingsmaker Theme pour ne pas la citer). Le Charadesign est soigné et fait référence à beaucoup de projets de H. Miyazaki. On a ainsi notre lots de roi-cerfs, d'esprits de la nature mignons, de chats anthropomorphes et autres machines volantes pilotées par des pirates du ciel.
Le jeu est aussi généreux. Il est long, il propose 3 modes de jeux variés (le principal qui est un RPG en temps réel, le mode royaume qui est un jeu de gestion et le mode bataille qui est un jeu de stratégie en vue de dessus). Vous devez absolument jouer les trois modes pour pouvoir finir la trame principale même si certaines missions demeurent optionnelles.
Pourtant j'ai eu du mal à le finir. Premièrement le jeu est …
C'est un quatre étoile mais en réalité il a un peu le gout du 3,5.
Ni no Kuni 2 est beau. Le premier jeu de la franchise était issu d'une collaboration directe avec les Studio Ghibli et si les pontes de la japanimation n'ont cette fois ci officiellement pas été mêlés au développement on reconnait quand même certains noms au générique notamment celui du compositeur Joe Hisaishi qui livre ici certaines de ses plus belles compositions (Kingsmaker Theme pour ne pas la citer). Le Charadesign est soigné et fait référence à beaucoup de projets de H. Miyazaki. On a ainsi notre lots de roi-cerfs, d'esprits de la nature mignons, de chats anthropomorphes et autres machines volantes pilotées par des pirates du ciel.
Le jeu est aussi généreux. Il est long, il propose 3 modes de jeux variés (le principal qui est un RPG en temps réel, le mode royaume qui est un jeu de gestion et le mode bataille qui est un jeu de stratégie en vue de dessus). Vous devez absolument jouer les trois modes pour pouvoir finir la trame principale même si certaines missions demeurent optionnelles.
Pourtant j'ai eu du mal à le finir. Premièrement le jeu est un JRPG tout ce qu'il y a de plus classique. Même si il est bien réalisé on se retrouve à enchainer un nombre ahurissant de combats et de quêtes Fedex ce qui peut rapidement être fatigant. Certains jeux s'en tirent bien uniquement parce qu'ils ont derrière un scénario en béton qui vous donne envie de voir la suite (Bravely Default, Xenoblade Chronicle). Ici Ni no kuni 2 fait le pari d'une histoire idéaliste et un brin enfantine. Et ce n'est pas déconnant, le jeu original était sorti sur DS et s'adressait typiquement à un public enfantin.
Sauf que le jeu est super complexe dans sa stratégie. Vous contrôlez une équipe de trois personnages, qui ont chacun une arme de courte portée (Hache/Marteau, épée ou lance) et une arme de longue portée (Arc, Pistolet ou canne magique) qui utilise votre mana. Chaque perso a 3 armes de courte portées du même type qui se recharge petit à petit et une fois arrivée à 100% peut déclencher une des 4 attaques spéciales que vous avez équipé. Vous êtes aussi accompagné par des Mousses, des petites créatures qui ont chacune un type et un sortilège. Pour l'activer vous devez appuyer sur A près d'eux lorsque leur zone s'illumine.
J'ai du mal à voir comment un jeune joueur peut gérer tout ça à la fois. On se retrouve avec un jeu qui a le cul entre deux chaises entre son extrême simplicité narrative et des contrôles qui mériteraient d'être épurés.
Typiquement un jeu qui est bon mais que je ne rejouerais pas. Je ne suis même pas sûre d'avoir envie de jouer les DLC et c'est bien dommage.
I was so glad when this was over (life too short to play boring games) The story wasn't anything new boy lose someone important. kingdom stolen. do some fantasy stuff, rebuild.happy ending. Very mundane. Side quests added more clutter. At chapter five I started questioning my life choices. I let my friend finish up those force rts mini games towards the end. Those skirmishes and the kingdome building took way too much time to do and aggravated my nerves. I think for a younger crowd they will enjoy it I think those who like these type of games (dragon quest) will also enjoy it. The water works and casino world was pretty. But I'm not inspired enough to play the first one. And will continue to avoid these game. My ADHD just has no patience for them.
2.5🌟
I found the world interesting at first and the characters endearing, but the dull gameplay was too much. It felt like one of those phone games where you got like 2 moves and 4 combos. The game also forces you to grind levels if you want to progress without struggling against booses or monsters. The story was cute at first, but it became, "Go to this city, free controlled leader, fight big boss, rinse and repeat". The only thing that excelled was the art style and the characters. Overall, regret putting so many hours into this one.

I enjoyed so much helping Evan on his quest. With him, I felt as a real King. It was super funny to get all the characters that will live in his realm. Thank you for all the adventures, Evan!
I had to abandon the game at chapter 9 because all the NPCs in Goldpaw straight up vanished. But until then, I really dug it
On commence par la première chose : la musique, ce jeu m'a fait tenir par la musique puis par son gameplay. Que ce soit le côté aventure ou le côté donjon j'ai adoré explorer cet univers. J'ai vraiment eu l'impression de me balader dans un nouveau, de m'immerger dans l'histoire, bien que celle ci m'est moins intéressé que le gameplay. J'ai adoré le mélange RPG-Aventure avec la gestion du royaume, la recherche de population et de talents pour le royaume. Je n'ai d'ailleurs toujours pas fait le DLC Un bemol : certaines ressources sont difficiles à trouver si on ne ramasse pas tout sur son passage dès le début du jeu. Je suis peu attiré par les JRPG à cause du tour par tour et ce jeu montre un magnifique JRPG sans tour par tour !
More developed than in the first title in the combat category, but holy shit was the story just complete garbage compared to the first. More over fuck that citizen grind bs to even beat the game.
Ottimo seguito ambientato nel mondo fantastico di Ni no Kuni. Sebbene la trama sia funzionale al gameplay e non faccia gridare al miracolo o a chissà quale teoria filosofica sulla vita, è scorrevole e si lascia godere per tutta la durata del gioco (26 ore per me). Combattimento action interessante, anche se avrei preferito si mantenessero i turni. Ciò che rimane eccellente, è la creazione di un regno e il reclutamento di persone da ogni luogo. Vedere Eostaria ingrandirsi, svilupparsi e prendere forma di città, non ha prezzo. Missioni secondarie sono funzionali alla città. Ho giocato qualche DLC, ma non mi hanno fatto impazzire. Voto: 8.7/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 3/5
Story: 3/5
Presentation: 3/5
An absolutely beautiful game with... not a great story. Kingdom building was one of the more fun parts of the game. The "strategy" fights were didn't really need a lot of strategy.
So, good game, but probably not worth the amount of time I put into it.
Pros:
Neutral:
Cons:
The good stuff had me taking a very leisurely time completing the main quest, but the bad stuff made my desire to complete any lists or the extra dungeons evaporate after the credits rolled.
Ni No Kuni 1 was my favorite JRPG of the PS3 generation, so the major changes in this game originally put me off. Uninspired, I put the game down and forgot it about for awhile 6 hours in. I'm glad I came back to it, though! There's a lot to enjoy here even though some of my original gripes remain.
Right off the bat:
The art style exploring the dungeons and towns looks great! Very similar to the fist game. But for the skirmishes and world map, they switched to this cutesy, big head style. I'm sure some people like it, but I'm not feeling it at all.
I'm ambivalent on changing to a more action-focused battle system. On the one hand, random battles are over in a satisfying flash. On the other, most of the strategy feels pretty shallow and easy. Most battles involved hacking away with Roland, pause to heal, hack away, maybe an occasional spell or ranged attack, hack away, pause to heal. Repeat. I'm pretty sure there are finer points of the battle system I never had to master because you can just plow through.
Skirmishes and town building are interesting new mechanics, but haven't other …
Ni No Kuni 1 was my favorite JRPG of the PS3 generation, so the major changes in this game originally put me off. Uninspired, I put the game down and forgot it about for awhile 6 hours in. I'm glad I came back to it, though! There's a lot to enjoy here even though some of my original gripes remain.
Right off the bat:
The art style exploring the dungeons and towns looks great! Very similar to the fist game. But for the skirmishes and world map, they switched to this cutesy, big head style. I'm sure some people like it, but I'm not feeling it at all.
I'm ambivalent on changing to a more action-focused battle system. On the one hand, random battles are over in a satisfying flash. On the other, most of the strategy feels pretty shallow and easy. Most battles involved hacking away with Roland, pause to heal, hack away, maybe an occasional spell or ranged attack, hack away, pause to heal. Repeat. I'm pretty sure there are finer points of the battle system I never had to master because you can just plow through.
Skirmishes and town building are interesting new mechanics, but haven't other games (Dark Cloud comes to mind for town building) done this better? Not being able to wander your kingdom in full 3D was a big missed opportunity.
That said, the kingdom building hooked me once I got going with it. I found myself progressing through the story just so that I could unlock new charters to recruit. Side quests are near limitless. Mostly fetch quests, random items and monster hunts, but what do you expect? There's plenty to do, and building up the kingdom feels rewarding. I spent the majority of my time in this game on side quests. I also appreciate that the world map is littered with caves, chests and other little secrets.
Story and voice-acting are solid as well with a colorful group of lead characters. In the end, I really enjoyed this game. But other than similar sense of style and music, it's so different than the first game that they are hard to properly compare.
35 hours and I already know I am gonna give this game 5 stars. This game make me remember why I loved the old Level-5. Perfect? I don't care. I just love playing it so much.
I like the Kingdom creation, but it would be better if I could customize the kingdom as in previous Level-5 games such as Dark Chronicle or White Knight Chronicles. I also like the wars gameplay. It's a simple strategy game, but I like that in a minigame. Sometimes it can be exhausting to learn a whole game inside another game.
I love Level-5 games and this one is not an exception.
8 hours and I already love this game so much...
Ni no Kuni is one of my favourite games in history. I bought this sequel some years ago, but I was delaying "the moment", not really sure why.
But today the moment has come.
Been playing this for about an hour, and boy howdy, it's so much better than the first. The first is great, don't get me wrong - and I plan on finishing it - but this one just works so much better. It no longer has that absolutely pointless monster collecting aspect, and the combat system is far more preferable to the turn based in the previous. Story doesn't seem as good so far, but whatever. I don't generally play games for story anyway. But yeah this seems like a step in the right direction, gameplay wise, for sure.
Ok so I'm skipping the frist one I really dislike cards battle games like I just.....can't since I started gaming I'm always baffled by that type of combat. Hence why I never like Pokemon and many of the old rpg type games Sorry.....not sorry. Seriously it bores me to tears. Um hack and slash type kind of girl so I just went to the second one Who knows if I like "enough" I will begrudgingly play the first one next......maybe.... probably 😐
Edit: let me State in regrades to the first game and why I skipped I detest turnbase combat. it's like you're playing cards. you waiting for your turn. it sound like it would disrupts the flow especially when you're trying to combine that with a hack and slash combat style so that is why I decided to move on to the second because life is too short to be playing games that frustrates ones
But hey some like strategy over action I prefer action. 😉
Pre-Ramble: I've been hearing all sorts of things about this series since it's original release, and I finally decided to take the plunge. I had heard it's a bear of a game but figured, without anything else on my plate, I'd give it a shot. And what a ride it's been! I'm currently at the final boss. I'm aware that there is a handful of post-game, but I'm happy with the 55 or so hours I've spent at this point over the past two months and will likely abandon it after this point as I believe I've squeezed all the possible fun out of it for myself, personally.
Couple of points, in no particular order:
Pre-Ramble: I've been hearing all sorts of things about this series since it's original release, and I finally decided to take the plunge. I had heard it's a bear of a game but figured, without anything else on my plate, I'd give it a shot. And what a ride it's been! I'm currently at the final boss. I'm aware that there is a handful of post-game, but I'm happy with the 55 or so hours I've spent at this point over the past two months and will likely abandon it after this point as I believe I've squeezed all the possible fun out of it for myself, personally.
Couple of points, in no particular order:
Some downsides here.
Let's talk about the crown jewel of Ni No Kuni 2: Kingdom Builder Simulator.
Let me just mention briefly that Dark Cloud 2 is one of my favorite games of all time, specifically because of the excellent city builder angle. To this day I have no idea how they made that game. I wanted something in the same vein, so once I learned Level-5 "did it again" with a city building element, I had to play Ni No Kuni 2 as soon as possible.
Overall, this is a very different version of city building, and I really enjoy it. There are tons of incentives to prioritize teleporting to Evermore, emptying the coffers, and building/upgrading/researching and going through that loop over and over and over again. It got pretty tiresome halfway through, until I realized a few things:
Maximizing the coffer size should be the highest priority, as well as doing the research that cuts research costs and time. Then, you need to check back and empty them periodically. By that I mean, after every half hour or so of gameplay. During the first half of the game, life is going to suck until you get Evermore pumping out new skills, item discounts, skirmish upgrades, and of course research boosts to make everything cheaper and take less time.
Towards the second half to end of the game, I had the coffers at the 800,000kg ceiling, so I was absolutely loaded with cash. I'm ending the game with 71 people and about 10mil Kingsguilders, so I think I did OK, financially. Every single building is maxed out (for a Level 3 Kingdom, that is), I have piles of people who are basically unemployed because to be honest, I'm a little bored of the Evermore gameplay loop.
Overall, can it be better? Absolutely. I would have liked to place my buildings, and having some purpose for all the bags of flesh I keep running errands for to move into my town would have made it feel more rewarding.
It was a fantastic experience though and I recommend it to anyone that enjoys action combat, fun whimsical fantasy, and beautiful worlds to wander around in.
I’ve been having such a nice time with this game. I miss the Dark Cloud series so much that I’m trying to play Level 5 games exclusively, and I’ve always been intrigued by this series, and I’m glad I finally pulled the trigger.
I will say, there’s one huge disappointment for me so far - actually two. One, there’s barely any voice acting in the whole game which is really shitty for a remaster, if you ask me. The other is that the save system is terrible - it counts time that your Switch is asleep 😒 this makes no sense to me and ruins the ability to see how much progress you’ve made, which if you’re anything like me and don’t have all that much time, it’s a great indicator of how much time you’ve got left.
Aside from those two things, I’m loving the simplistic story and the different mechanics. The combat is really neat. I need to figure out the skirmishes better though.
I've been slowly going through the post-game and DLCs, and everything would be fine if (I don't know if this is the proper term for this) the difficulty progression is self-consistent. As of now, I finish one part of the DLC and the succeeding part recommends me to be ten levels above the recommended level of the previous part. I've barely leveled up twice while doing the previous part so there is no way I'm reaching the recommended level without going out of my way to grind.
Despite seriously wanting to get all the
Finally finished the main game, and since I loved it so, I'm going to try to do the whole postgame and the dlc's as well. I haven't consulted a guide so far but I think I'll start to now because I do not want to scour everywhere for the last few citizens waiting to be recruited.
My initial plan was to finish this and then play Animal Crossing while I wait for Pokemon Legends but seeing that winter holidays are soon to be over, I might just have this to keep me warm and postpone Animal Crossing until uhm... its second anniversary?
I love how everything ties together in this game. Side quests lead to new citizens that join the kingdom I’m building. Each of them with their own skills and special talent and could be assigned to kingdom facilities I construct, where I can use materials I gathered (or acquired from side quests) to learn or improve skills, or create or upgrade equipment. No aspect feels like a mini-game or an afterthought but instead they’re all woven great together with the gameplay. I haven’t completely grasped skirmishes but it even that is very consistent with the theme of the game so I don’t mind. I’m very excited to continue on.
Thoroughly enjoying my initial time with this game. I'm glad I picked it up right away. I find the story fresh (maybe it's been done before, and I just don't know about it though), and the characters you control are likeable. There aren't a lot of similarities with the first entry in the series but that doesn't come across as a bad thing for me. It's been quite some time since I played the first game so I don't know which combat system I prefer but I remember it was a refreshing change of pace from the usual turn-based battle system and the new one is fine as well. I especially like the higgledies for some reason.
I was worried that there would be some performance issues since the game was initially released for Windows and PlayStation 4 but I did not notice any. A super minor thing that's bothering me a bit is that the gameplay time that the game is giving me also counts the time when the game is running in the background, even if I'm in the Switch homescreen and the system is in sleep mode. Thus, it's recorded that I've been playing for 62 hours …
Thoroughly enjoying my initial time with this game. I'm glad I picked it up right away. I find the story fresh (maybe it's been done before, and I just don't know about it though), and the characters you control are likeable. There aren't a lot of similarities with the first entry in the series but that doesn't come across as a bad thing for me. It's been quite some time since I played the first game so I don't know which combat system I prefer but I remember it was a refreshing change of pace from the usual turn-based battle system and the new one is fine as well. I especially like the higgledies for some reason.
I was worried that there would be some performance issues since the game was initially released for Windows and PlayStation 4 but I did not notice any. A super minor thing that's bothering me a bit is that the gameplay time that the game is giving me also counts the time when the game is running in the background, even if I'm in the Switch homescreen and the system is in sleep mode. Thus, it's recorded that I've been playing for 62 hours now although I've only faced the game for about 5 hours. I encountered the same issue with Digimon Story: Cyber Sleuth, so I'm thinking this has something to do with ports that have in-game mechanics that involve real time progression. I hope they fix this but it's not a deal breaker for me.
I'm extremely looking forward to playing more. I really hope they continue the series and that the quality doesn't deteriorate.
I'm in a limbo-like state, waiting for this game's Switch port to be released as I postpone getting Neo: The World Ends With You after finishing it. There is no way I'll finish Neo if I start it now, and I feel more drawn to Ni No Kuni as of the moment so I want to prioritize that. I hope I fully convince myself that a three-week wait period isn't that long.