
OPEN-WORLD STEALTH-ACTION - After the destruction of MSF, Venom Snake seeks to hunt down the man responsible for it all.
PROS:
++ Perfect stealth-action gameplay that gives players unparalleled freedom. Even with all the qualms and problems I had with the game's story and structure, I still think this game is AMAZING. And it's because of one thing: they PERFECTED stealth-action gameplay. Stealth and stealth-action are not the same. In stealth games, I don't expect to engage in combat so I don't expect anything from the combat system, but in stealth-action, I expect both the stealth and combat mechanics to be viable. And in MGSV, both aspects have been perfected. This is BY FAR the best and most exhaustive stealth-action game I've ever played. There are a TON of weapons, tools, and gadgets at your disposal which honestly makes the game infinitely replayable and always fresh. You have the absolute FREEDOM to tackle most situations in whatever way you like. You can go full-stealth, or you can go full-Rambo, or you can be a hybrid of both, or whatever else! The more you play around, and the more you experiment with different approaches, the more you'll realize how INCREDIBLE the gameplay is. It may not be a good Metal Gear Solid game, but it IS an amazing stealth-action game. I can go on and on about the gameplay, but for the sake of time, I'll leave it at this. If the other MGS games had the gameplay of 5, they would all be better than 5. But because 5 is the only entry with this level of gameplay, it safely rises above the rest for me.
++ Gorgeous landscapes. Both the desert landscape of Afghanistan, and the jungles of Africa were a visual treat.
++ Solid characterization. Though I'm not the biggest fan of the story, I loved the characterization that Venom Snake, Revolver Ocelot, Kaz Miller, and Huey Emmerich received.
++ Fascinating prologue. Even though the prologue was slow, it was interesting and was a great way to start the game.
++ Episode 43. One of the most heart-breaking and gut-wrenching moments in gaming for me. If the entire game had more moments like this, I would easily give this game a 10/10. But unfortunately, this was one of the only moments the game emotionally hooked me.
++ Improved base building & management. Seeing the Mother Base visually grow and expand felt incredibly satisfying. It truly felt like you were growing as an organization.
++ The Buddy system. Any game that allows me to have my own pet dog (wolf) jumps to the top of my list. But Quiet and D-Walker were also great buddies to have. And D-Horse was always reliable.
CONS:
-- Worst MGS story. The story was spread out too thinly, the plot felt unfocused, the main antagonist (Skull-Face) was uninteresting and boring, and some characters had so much potential but nothing was done with them.
-- Needlessly slow mission loop. Players always had to return to the ACC (helicopter), pick a mission, and then deploy. This whole process took 30-45 seconds each time and it quickly adds up. I just wanted to get right into the action and not have to watch a cinematic of the helicopter leaving/landing.
-- Main Ops lacked variety and memorability. I wish more love was given to the Main Ops (story missions). Obviously, there were some standouts, but a majority of them just felt like more extensive Side Ops. I would have preferred less story missions in exchange for each being more carefully and uniquely crafted.
-- Unable to swap between buddies seamlessly. I loved the Buddy System, but it would have been better if switching between them was quick and seamless.
-- Audio Tapes. They replaced the CODEC calls with Audio Tapes and it just isn't the same. CODEC calls are significantly better to listen to than Tapes. And even though the dialogue in these tapes were good, I think too much of the story was placed in them rather than cutscenes.
-- Quiet and Eli. Both characters had great potential, but it was squandered. Quiet's provocative outfit was unnecessary and her character arc wasn't done well. And Eli (young Liquid Snake) just disappears when I feel he should've been a greater focus in the narrative.
-- Forgettable boss fights. Sahelanthropus was too easy for a final boss, Quiet was not as fun as The End or Crying Wolf, Man on Fire was too easy, and the Skull Soldiers were too tanky.
-- Poor timing on the plot twist. The big reveal should have been done much earlier, rather than being revealed at the very last cutscene. I think it would have made a greater impact. (We weren't playing AS Big Boss, but as a BODY DOUBLE that was psychologically convinced that he was the real Big Boss.)