Main game
4.01 average rating based on 1068 ratings
Gameplay: 4.5/5 Story: N/A Presentation: 3.5/5
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
One of the best physics based puzzle games I have played. It starts out pretty easy for the first 4 or 5 levels (which consist of mulstiple puzzles) and then the complexity and out of the box think gets kicked up to a whole new level. I put N/A on story, because something is vaguely there it is really mostly told through text documents and little short lines of dialogue. The story itself is kind of a puzzle itself. I didn't really follow it so I don't have much to say. Unlike the Portal games you feel you are doing puzzle after puzzle rather than progressing through a linear story. Highly recommend for fans of the puzzle genre.
Really fun puzzles with the right amount of challenge and variety.
Engaging story told through a combo of narration, dialogue, left behind messages, and a repository of knowledge that has been corrupted. The story of how this world came to be, who you are, and what is going on unfolds in a way that pushes you into finding out more.
Multiple endings (which you can easily see all of by loading in the last section before paths diverge), each with their own way of furthering the lore/story unto itself.
I haven't played the DLC yet and will update once I do. Base game? It was a lot of fun. For those who like casual games, and puzzle games in particular, it is a must play. For those who enjoy a good story/mystery, you'll get a bonus out of it. I'm very much looking forward to diving into the sequel.
I love a good puzzle game. And I love a good mystery game. And I love a good philosophical exploration of consciousness game. So a (admittedly uneven) mix of all three is very hard to resists.
In The Talos Principle you play as a humanoid robot who's waken up by Elohim's voice. You are his child and have to prove yourself worthy of his salvation by collecting his sigils which, in practice, means solving environmental based puzzles and getting small tetris pieces. You face your challenges in self contained rooms placed in beautiful hellenic gardens but your tools are Half-Life-like hammers and crystals. This strange mishmash of styles at first seems like laziness on the part of the design team, but you quickly realise that is a subtle (or not so subtle) clue about the nature of this world and Elohim's intent.
That's the kind of attention to detail, in my opinion, elevates this game far beyond just a very good puzzler and really keeps you going through the latter part of the game when every basic mechanic has been laid out and it enters into the rough more monotone part. Because if there's one critic to make of this …
I love a good puzzle game. And I love a good mystery game. And I love a good philosophical exploration of consciousness game. So a (admittedly uneven) mix of all three is very hard to resists.
In The Talos Principle you play as a humanoid robot who's waken up by Elohim's voice. You are his child and have to prove yourself worthy of his salvation by collecting his sigils which, in practice, means solving environmental based puzzles and getting small tetris pieces. You face your challenges in self contained rooms placed in beautiful hellenic gardens but your tools are Half-Life-like hammers and crystals. This strange mishmash of styles at first seems like laziness on the part of the design team, but you quickly realise that is a subtle (or not so subtle) clue about the nature of this world and Elohim's intent.
That's the kind of attention to detail, in my opinion, elevates this game far beyond just a very good puzzler and really keeps you going through the latter part of the game when every basic mechanic has been laid out and it enters into the rough more monotone part. Because if there's one critic to make of this game is that is too long. Between repetitive puzzles with few variations and the need to backtrack to previous areas there comes a moment when the feeling of fatigue really kicks in. But by then, you are also invested in the story and the mystery and you get some novel ways of interacting with the plot that moves the action forward.
This is also a game that pulls no punches when it comes to moral philosophy. While the options it presents are limited for obvious reasons, there's quite a large chunk of interesting (even though not really new) ethical dilemas with no real simple resolution. While most games present you with a rather simple good vs. bad system, in The Talos Principle it's made abundantly clear that there's no clear division of the two concepts.
There are also some very dark aspects of the game. I don't want to get into spoilers but by the time you start to get a more precise idea of what happened on the outside world, you are presented with some of the most grim ways of coping with your own mortality. But, again showing that there's no black and white, those are also one of the most hopeful and soulful moments.
Philosophy of mind, religion and moral conundrums seem like a lot of extraneous themes grafted into a puzzler, but they fit. The developers really manged to pull a square peg in the round hole. I say that there's few titles out there with more courage or deeper meaning than this one.
Un jueguito de puzzles con una historia filosófico-existencialista que la verdad que no ha hecho mucho clic en mi. Los puzzlecitos geniales la verdad, algunos me han roto la cabeza muchísimo, los he hecho casi todos. Jugaré al 2 en algún momento.

Whew, first started this one up back in 2016. I have memories of enjoying the philosophical angle the game took. The puzzles were never all that exciting, but I kept moving through them because it was enough to entertain me between the small bits of dialogue with both Elohim and the computer. Then in the final main area I stopped. Didn't touch it again for a long time, but always said I'd get back to it.
This past week I finally did. Turns out I had been very very close to finishing the game. I dove in and began attempting to solve the last few puzzles in world C I needed. And man, this game is DRY. Like, it could be because of the long period between now and when I last made major progress in it, but the puzzles themselves are just really boring for me. I don't find any enjoyment in using the jammer, connector, recorder, and other puzzle solving tools. Maybe it's something about the way they work together that just doesn't mesh well. Not sure.
And the fact that there's not much exploring or story to do when you're not solving puzzles kind of makes it …
Whew, first started this one up back in 2016. I have memories of enjoying the philosophical angle the game took. The puzzles were never all that exciting, but I kept moving through them because it was enough to entertain me between the small bits of dialogue with both Elohim and the computer. Then in the final main area I stopped. Didn't touch it again for a long time, but always said I'd get back to it.
This past week I finally did. Turns out I had been very very close to finishing the game. I dove in and began attempting to solve the last few puzzles in world C I needed. And man, this game is DRY. Like, it could be because of the long period between now and when I last made major progress in it, but the puzzles themselves are just really boring for me. I don't find any enjoyment in using the jammer, connector, recorder, and other puzzle solving tools. Maybe it's something about the way they work together that just doesn't mesh well. Not sure.
And the fact that there's not much exploring or story to do when you're not solving puzzles kind of makes it feel like a really fancy mobile game. Like a collection of puzzles you need to walk between with a little bit of story on the side or something. It just didn't sit right for me. I went through and got the first ending, which was not very exciting, then the second, which was quite a bit more interesting and spoke to the themes of the experience better. Though still, it wasn't enough to make up for what comes off as a very barebones (though very pretty) puzzle game.
I almost kind of wish they had done away with the puzzles and made arguing with the computer over worldviews the main focus, because that was genuinely fun.
MAJOR SPOILERS AHEAD. TURN BACK NOW IF YOU DON'T WANT TO KNOW THINGS.
The Talos Principle (and for the moment I'm referring specifically to the main game, not the Road to Gehenna DLC), posits two fundamental qualities necessary for humanity: logic and independence. The former is the purely mechanical aspect of the game: solve the puzzles. Independence is the more interesting one.
If you follow the primary intended path through Talos, the message you will get is pretty obvious: Elohim was telling you not to be curious, not to explore or express yourself, but rather than accept his will on blind face you tested for yourself, and that makes you human. You didn't do what you were told; you were independent. But were you?
It's pretty obvious to anyone playing the game that ascending the tower is the "right" way to play. For those more dedicated players, they might choose the Messenger ending, but that too requires you to do disobey Elohim and ascend up to Level 5 of the Tower. So, though you are "choosing" to be independent, you're basically just doing what the game wants you to do.
The game is about choice, but the very nature …
MAJOR SPOILERS AHEAD. TURN BACK NOW IF YOU DON'T WANT TO KNOW THINGS.
The Talos Principle (and for the moment I'm referring specifically to the main game, not the Road to Gehenna DLC), posits two fundamental qualities necessary for humanity: logic and independence. The former is the purely mechanical aspect of the game: solve the puzzles. Independence is the more interesting one.
If you follow the primary intended path through Talos, the message you will get is pretty obvious: Elohim was telling you not to be curious, not to explore or express yourself, but rather than accept his will on blind face you tested for yourself, and that makes you human. You didn't do what you were told; you were independent. But were you?
It's pretty obvious to anyone playing the game that ascending the tower is the "right" way to play. For those more dedicated players, they might choose the Messenger ending, but that too requires you to do disobey Elohim and ascend up to Level 5 of the Tower. So, though you are "choosing" to be independent, you're basically just doing what the game wants you to do.
The game is about choice, but the very nature of medium is such that choice is limited to whatever the designers allow. This is the fundamental ludonarrative dissonance that is inherent to pretty much any game that involves player choice, but is especially apparent here.
But hey, it's a good story, fun puzzles, you get what they're trying to say, so it doesn't really matter. Anyway, the real highlight of The Talos Principle is The Road to Gehenna, which is one of the few instances where not only did I actually play the DLC (which I rarely do) but I think I liked it better than the main game. I mean, I appreciate all the philosophy and worldbuilding in the main game, and it's an interesting concept, but the DLC is just more fun, narratively. And you actually do get a choice that matters.
Oh, also, an (I assume) unintended side effect of The Talos Principle using a Garden of Eden-style framing device is that it's basically saying that theists aren't human. Which is a bit of a hot take.
Excellent game, highly recommended. Quickly rose among my all time favs. If Portal is "2D", then Talos is "3D".
Abandoning this after several hours put into it earlier this year and restarting The Talos Principle: Reawakened (not sure why it doesn't show up just doing a search for "Talos Principle", but its on here) Having played and figured out the nature of some of these puzzles it shouldn't be that hard to 'catch up'
Holy hell, the Into the Beginning DLC chapter (included with the Talos 1 Remaster) is really tough. That's not to say I'm disappointed, of course. I do enjoy the difficulty.
The "Road to Elysium" DLC for Talos 2 did have a couple of puzzles that I was stumped on for nearly 4 months, though, so hopefully I won't be stuck quite so long this time.
Having a great time with this one! My biggest gripe so far is just that this is one of those games that for some bizarre reason gives you the option to invert vertical, but not horizontal, camera movement! Curse my aging brain and its ever-diminishing ability to adapt to things like this.
The most standout aspects so far? The audio. Both the excellent soundtrack and the command performance given by the voice actor for Alexandra Drennan's time capsules. After I found myself literally tearing up from a few of these short audio-only performances, I looked her up: Erin Fitzgerald, who (unsurprisingly based on her performance here) has such an extensive and impressive resume that we've all no doubt heard her talent in another game, show, or movie before.
The soundtrack from Damjan Mravunac is on Soundcloud, and Heavenly Clouds is my current favorite.
Please add the page of The Talos Principle: Reawakened! It is a remake on UE5 with a new content and qol-improvements.
https://store.steampowered.com/app/2806640/The_Talos_Principle_Reawakened/
https://www.xbox.com/en-us/games/store/the-talos-principle-reawakened/9nt7q3cb5n9t
I have mixed feelings about games having nice graphics. Sure, it sounds like a good thing. Everyone likes their games to look pretty, right? But what if it's not a good thing? What if pretty graphics are a trap? What if it's actually better for games to look like dogshit?? Okay, I joke. But only somewhat.
Look, I love the Talos Principle to bits. I played it when it first came out (a decade ago, now, holy hell), have replayed it, and its lived in my mind and heart a lot since then. But when I heard Croteam is remastering it, my first thought was: "Why?" It may have been running on the old Serious Engine, but even so, the game looked great. Sure, it's aged a bit by now. But so has George Clooney, and I don't see anyone raising hell about how his face needs a remaster. Anyway, the point is, the game looked more than good enough.
It also ran pretty light. It's 6.2 GB, and ran on basically anything. You could probably run it on a toaster, while also making toast. Well, maybe not quite. Anyway, contrast that with the sequel, which is 103 GB with …
I have mixed feelings about games having nice graphics. Sure, it sounds like a good thing. Everyone likes their games to look pretty, right? But what if it's not a good thing? What if pretty graphics are a trap? What if it's actually better for games to look like dogshit?? Okay, I joke. But only somewhat.
Look, I love the Talos Principle to bits. I played it when it first came out (a decade ago, now, holy hell), have replayed it, and its lived in my mind and heart a lot since then. But when I heard Croteam is remastering it, my first thought was: "Why?" It may have been running on the old Serious Engine, but even so, the game looked great. Sure, it's aged a bit by now. But so has George Clooney, and I don't see anyone raising hell about how his face needs a remaster. Anyway, the point is, the game looked more than good enough.
It also ran pretty light. It's 6.2 GB, and ran on basically anything. You could probably run it on a toaster, while also making toast. Well, maybe not quite. Anyway, contrast that with the sequel, which is 103 GB with the DLC included. Talos 2 runs pretty heavy. You need a fairly decent graphics card, and you'll probably be running it on medium or low settings, especially if you're trying to play at a higher res like 4K.
Talos 2 looks amazing, at first. The landscapes look incredible. But then you can't help but notice that when looking at a body of water, there's this shimmering reflection at the edges of the screen that stays in the same place as you turn, meaning the reflections aren't actually rooted in anything in the real world. And then there's the moments where the game's fps stutters, which rather than being random like an occasional framedrop, happens consistently in certain spots almost as if the game is using those exact spots to load new assets, except instead of it being in a loading screen, it'll just happen right in the middle of a path or walkway. I can trigger the stutter over and over again by just walking back and forth through the spot. I've been told that this is "a UE5 thing." Great.
Sigh.
Maybe I'm just not the target audience for remasters or something. I've played a lot of old, relatively assy-looking games that I've loved, and I honestly can't recall ever thinking to myself, "Man, this game was great, but it would've been a better game if the graphical engine had been more advanced." Maybe there are people out there who think like that, but I'm not sure who. I asked some of my friends whether they ever felt that way about an old game they loved and none of them could relate to that sentiment either.
Well, despite my whining, I can't deny I'm still excited and I'll probably pick it up day 1. I guess I just love this game/series that much. Also, it's got some brand new content that was never in the original, so I can't help but be hyped. It's new Talos content and that's enough for me. If it were just a remaster, I'd be much less enthused.
20 gbs for the demo (of the remake)? Do you know how long it will take to download on my shitty Australian connection?
Completed in 20 hours on Xbox One. An OK game, puzzles are a bit too samey and I hated the last section. Plot is interesting, but not that good.
Now on World B after getting all the stars and completing all the puzzles for World A.
I see now what killerstar meant by not being the best time to play it. There were a few things that pointed to a bad outcome but the "got it" song in one of the computers was pretty on the nose about the situation. Though can I be forgiven for thinking some of the lore in the computers is somewhat pretentious? Some of it is dripping with allegory, it felt like I was drowning in academic texts.
That being said, this game is giving me so many "a-ha" moments. I love it. I also like how Elohim gives the player a push to take a breather from one puzzle and do another when you've spent too much time on it, which helps people who get locked in a box on a puzzle..... except I refused to let a puzzle beat me! Ended up getting the "Extreme Persistence Detected" achievement hehe.
MFW there's actually way more than 7 areas and there's actually 3 worlds. This game may be longer than I thought.
My 100% instinct is kicking in and I'm in for a long haul. I HAVE TO GET ALL THESE STARS
I also love the puzzle design! One red puzzle in particular on A-3 stumped me but I loved how a "window" gave me a hint, that was super neat and a great way of showing information. Really felt like an "a-ha" moment.
Time for me to make a jump to playing puzzle games! Always been sitting on it because I don't really hold my intelligence to any high degree whatsoever when it comes to these games (and my only experience being Portal 1 and 2, which tend to be railroaded puzzlers with the latter being "find the white wall"), but I felt like I finally needed something to keep my brain active during this lockdown over here.
I've heard good things about this game in particular, so I'm excited! Hopefully I don't spend hours on one puzzle, that possibility always scares me hehe
This might be a (thematic?) spoiler, but with all the coronavirus fears being posted all over social media, don't you
The Talos Principle free on Epic Games. An exceptional puzzle game. Clever puzzles, impressive visuals and an intriguing story if you care to learn it. Absolutely recommended.
https://www.epicgames.com/store/en-US/product/the-talos-principle/home