Main game
3.72 average rating based on 1764 ratings
Decent neat and quick experience, more cinematic and narrative than actually game-ish.
Brief summary of positives/negatives:
Recommended despite it's flaws if you have someone to play it with that also enjoyes narrative driven games.
Paul and I started this but couldn't get into the story. The QTEs are annoying too. The co-op premise is great but the actual execution fell flat for us.
A brilliant co-op experience stuffed with references to movies and other games. The game offered more than anticipated and kept on giving, even after I expected the story to be finished.
A well thought-out gameplay really depending on cooperation with an addition of several delightful minigames made this a unique and amazing story-based game to play together. 5/5 would play again just to experience the different choices throughout the story.
The gameplay is trivial but the story did catch me and the ending really was great.
with @desonrisamable - Continúa el Faresfest, ahora con 2 Fares en un mismo juego. Me ha gustado más de lo que esperaba, tiene ideas originales y bien desarrolladas, aunque está por detrás del It takes two es disfrutable también. Deseando ver lo que está por venir

J'ai joué avec le daron...Pas besoin d'en rajouter je pense
J'ai adoré faire plusieurs fois l'histoire de A Way Out avec plusieurs personnes différentes. L'histoire est vraiment sympa et d'une bonne durée, le gameplay est vraiment hyper agréable, on s'en lasse difficilement. Je porte ce jeu très haut dans mon estime !
A way out no es solo una entrega cooperativa, es una historia para dos en la cual tus decisiones afectan entre los jugadores, posee una jugabilidad de "cine" al no tener muchos apartados de uso promoviendo mas una mirada cinematografica que jugable, aun que no se queda corto en mecánicas ni menos en escenarios, podríamos decir que estamos ante una "obra cinematografica jugable cooperativa".

I would consider games by Telltale a successful western mainstream adaptation of visual novel genre. There are probably earlier examples of such games though but I do not know them. However, Telltale games are at the core point and click but in practice they are more like an interactive TV series They are relying heavily on episodic cliffhangers and cinematic camera angles. However, the game involves you in the action by giving you a sense of choice. You feel involved as you are challenged by hard decisions, even though the decisions might always result in the same ending. Thats why I think concept of Telltale games works, as interactivity can give storytelling one more layer of personal investment of the player.
A Way out is also a game that is pretty much an action movie in which you are able to move character up and down. At the same time it is also a very high budget game with very impressive visuals. It has great presentation, great action shots and great voice acting
But after I finished it it felt the same as a Netflix show. Extremely high budget, very watchable but when it is over you realise that it …
I would consider games by Telltale a successful western mainstream adaptation of visual novel genre. There are probably earlier examples of such games though but I do not know them. However, Telltale games are at the core point and click but in practice they are more like an interactive TV series They are relying heavily on episodic cliffhangers and cinematic camera angles. However, the game involves you in the action by giving you a sense of choice. You feel involved as you are challenged by hard decisions, even though the decisions might always result in the same ending. Thats why I think concept of Telltale games works, as interactivity can give storytelling one more layer of personal investment of the player.
A Way out is also a game that is pretty much an action movie in which you are able to move character up and down. At the same time it is also a very high budget game with very impressive visuals. It has great presentation, great action shots and great voice acting
But after I finished it it felt the same as a Netflix show. Extremely high budget, very watchable but when it is over you realise that it is extremely basic and forgettable without much open ended ended philosophies or questions to make you think about it. However as we are reviewing a game not a movie we also need to discuss the added value provided by the interactivity.
The good part is definitely the split screen coop. I am glad that the split screen is making a come back with mainstream titles. Among which is also very praised "It takes two". Couch coop elevates the whole gaming experience to a special social activity. And I am a big sucker for great local coop games. It is fun to figure out the stuff together.
But on the other hand, the game fails to deliver any substantial added value for being a game instead of just a movie in terms of immersion, exploration or individual experience. A lot of the times interactions felt forced. Its like watching a movie which would at one point pause and wait for you to press A button to let the character flush the toilet. Unfortunately I didn’t feel any closer to the character I was controlling or to the world that I was sort off exploring. The mini games included in the environment came off as cheap fillers to add some more explorable interactive content to a game that other ways just rushes to yet another action scene.
A way out provides a good entertainment for two players. For that I would definitely recommend it as it is engaging and quite fun. But in retrospect it is a rather shallow experience that is comparable to 2 friends sitting on one couch and watching a mediocre action movie.
I do not get the low rating, this is one of the most rewarding and fluid co-op experiences you can have and I think people miss that point. There are lackluster options for co-op, but I felt like this one did it justice
Gameplay: 8.5/10
Presentation: 8/10
Story: 8.5/10
Overall Score: 8.3/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Starts out a bit slow at first but a lot of exciting creative challenges, experiences, and story moments occur later on.
Honestly, this game is trash. The gameplay is abysmal. It is literally x button simulator. You just run around pressing one button during the most generic story known to man. The actual co op style of gameplay is unique but honestly just play It Takes Two if you want an actually good game with a good story and gameplay.
P.S.: The same company developed both of these games which is insane. Playing these back to back is like night and day.
crossed up the little man and killed my friend i was playing with 10/10 we have no coordination
felt like this game ended sooo quickly
story: 2/5 gameplay 4/5 dialogue 2/5 graphics 3/5 atmospheric/immersive: yes surpassed expectations: no
Historia: 4⭐
Jugabilidad: 3⭐
No se hace pesado: 3⭐
So my girlfriend and I beat A Way Out this morning and I found it odd that the Platinum trophy was attainable about thirty minutes or so before the end of the game. I now understand why that was the case. The last section of the game throws you into a clunky, almost broken, gunfire fight, that clearly was trying to mimic the gunplay in the Uncharted games. It took Naughty Dog decades to get their shooting mechanics to be as crisp as they currently are. This game on the other hand felt like EA didn't give Hazelight Studios the budget they needed to help polish their game. I feel like things were different for It Takes Two. I personally think that if the Platinum trophy didn't unlock before the last part of the game, a huge percentage of people would've gotten frustrated and not have finished this game. The plot twist at the end was unexpected, at least to me, and the overall story was pretty good. Not as amazing as Josef Fares said it was during the Game Awards.
Well, I guess I'm moving this to the 'abandoned' folder.
Me and my wife were really enjoying the plot and characters, but she just couldn't deal with controlling the camera. The dizzyness seems something of the past, but she was still struggling with basic navigation of the scenarios: controlling Leo and the camera at the same time.
We reach the part when the protagonists are getting the money to go to Mexico against the villian. But she got very stressed when we were trying to rob the gas station and told me she wasn't enjoying this.
So... I'm gonna miss Vincent and Leo and move on. Maybe I'll watch the rest of the game on YouTube. We're gonna continue playing Horizon Chase Turbo, a game she loves (maybe because she wins almost every race).
This was more like an interactive movie than a game. And oh boy did the ending ever tick me off.
Drink every time there's a The Shawshank Redemption reference in A Way Out
(Five minutes later)

Just got this to play with my wife because it was very cheap.
We were liking the plot a lot. But after less than an hour she started feeling very ill. She's an avid 2D gamer, but is not used to play 3D games with camera control at all. We really want to keep playing it, but not if she's gonna feel so bad after every session.
What can we do? Any tips?
Playing it in couch co-op with my girldfriend and enjoying it so far. Not blown away by it technically, but progessing through the story working together with whoever is sitting next to you feels great. She's not into games at all but asked to fire up the PS4 yesterday before we even got home! I think it's a game anybody can enjoy, but I'm sure the experience won't be the same if played online.
I played with a friend, long time no see, and we enjoyed it very much.
It has minor flaws but it's ok compared to the fun we had.
Game is 4/5 but +1 for the huge entertaintment.
I heard lots of good things about this one, and that it would be best-enjoyed playing with a friend couch co-op (rather than online). I'll agree on that -- definitely play this with a friend together. You'll have a great time.
This is a game that has to be played two-players. You work together to escape a high-security prison. You solve simple puzzles, time your actions properly, find the right people to talk to, etc etc. The way the game is presented is pretty great, shifting how much space is given to each player on the split-screen depending on the assigned tasks. But overall it's basically an adventure game that felt part-Shenmue, part-Uncharted (more so in the second half, which is more action-packed). Lots of little dumb mini-games to compete against your friend with, which makes things a real hoot and a holler if you start to get competitive.
The story itself is just okay. Without spoiling too much, I'd say
I heard lots of good things about this one, and that it would be best-enjoyed playing with a friend couch co-op (rather than online). I'll agree on that -- definitely play this with a friend together. You'll have a great time.
This is a game that has to be played two-players. You work together to escape a high-security prison. You solve simple puzzles, time your actions properly, find the right people to talk to, etc etc. The way the game is presented is pretty great, shifting how much space is given to each player on the split-screen depending on the assigned tasks. But overall it's basically an adventure game that felt part-Shenmue, part-Uncharted (more so in the second half, which is more action-packed). Lots of little dumb mini-games to compete against your friend with, which makes things a real hoot and a holler if you start to get competitive.
The story itself is just okay. Without spoiling too much, I'd say