Main game
4.12 average rating based on 339 ratings
After decades being lost to the sands of time (heh), Prince of Persia is BACK! The Lost Crown simultaneously revives the long-beleaguered IP and delivers one of the best Metroidvanias in recent memory, albeit with some issues.
Pros:
A spectacular game - Literally. The game delivers a sense of spectacle that is often absent from the genre. The boss fights are grand, the combat animations are flashy, and the cutscenes that play at certain points, such as when you parry a boss, leave you feeling like a badass hero ripped from your favorite anime. The athra will DEFINITELY remind you of Dragon Ball Z.
Time is on your side - The abilities the game affords to you are unique and allow you to develop your own fighting style. The time-rewinding mechanic in particular offers a very high skill ceiling and room for creativity. It also allows the developers to create inventive and unique puzzles and traversal challenges, which are a highlight.
A Life of Quality - This game introduces some fantastic quality of life features to the genre, and I hope other devs are paying attention. The ability to take a screenshot of an area, which is then pinned to …
After decades being lost to the sands of time (heh), Prince of Persia is BACK! The Lost Crown simultaneously revives the long-beleaguered IP and delivers one of the best Metroidvanias in recent memory, albeit with some issues.
Pros:
A spectacular game - Literally. The game delivers a sense of spectacle that is often absent from the genre. The boss fights are grand, the combat animations are flashy, and the cutscenes that play at certain points, such as when you parry a boss, leave you feeling like a badass hero ripped from your favorite anime. The athra will DEFINITELY remind you of Dragon Ball Z.
Time is on your side - The abilities the game affords to you are unique and allow you to develop your own fighting style. The time-rewinding mechanic in particular offers a very high skill ceiling and room for creativity. It also allows the developers to create inventive and unique puzzles and traversal challenges, which are a highlight.
A Life of Quality - This game introduces some fantastic quality of life features to the genre, and I hope other devs are paying attention. The ability to take a screenshot of an area, which is then pinned to your map, is such an elegant solution to a longstanding pain point of the genre that it's hard to believe it took us this long to get it. Being able to see not just the areas you haven't explored, but why you couldn't explore them, saves you so much needless backtracking. The option for a more informative and guided map, which lets you know what areas are closed off to you even before you've gone to them, is also great.
Cons:
The Soundtrack, or lack thereof - As a game drawing from the rich history and influences of Persia, the opportunity was ripe for a stellar, energetic and memorable soundtrack (eg: Rogue Prince of Persia's killer beats). This game delivers none of that. I genuinely wouldn't be able to recognize a single track from the game. Most of the time, there's really no soundtrack to speak of. You're just running through awkward silence, except for the occasional grunting of Sargon or the ambient noise of the environment. Such a missed opportunity.
A storytelling fake-out - This might be more of a matter of taste, but I was intrigued by the opening couple of hours of the game, in which it introduces its characters and lays the groundwork for its setting. This opening creates the expectation for a more story-focused, narrative-led experience---a rarity in a genre typically built on lore. I was fully onboard for a fresh take on what a metroidvania can be. But after this opening, the game casts aside the story until the very end. Another missed opportunity.
An excellent, tough-as-nails Metroidvania. One of the best in the genre, though also the longest I can remember. It's not perfect; fast travel points are unforgiving at times, and backtracking without all your powers can be arduous.
Early on, it is exceedingly difficult even on the default difficulty. Regular enemies wiped my health in a few hits. Without navigation guides on, it was tricky to navigate the world.
However, once I got my bearings, I had a ton of fun with this game. By far the best part is the platforming and new abilities. Each new move feels meaningful and completely opens up the way you address the challenges and obstacles. Combat becomes more palatable and boss fights are fair and fun. I eventually loved covering every corner of the map and even though I clocked in at 23 hours, I could've gone for more.
Overall, better than Hollow Knight, Outland and both Guacamelees, though not as good as Axiom Verge or both Oris.
This game really got much better as it went along. It started out fine. I wasn't in love with the combat. I found some of the enemies frustrating as they would try to constantly move away from me as I tried to attack. Since my arrows are pretty weak against enemies, I had to try my best to chase them down which in the worst cases led me to stepping in pools of poisonous water just get get some hits in. But thankfully, as with how Metroidvanias go, I got more abilities for traversal and combat that alleviated all my problems making combat so much more enjoyable, cool, and exciting. The same can be said for he platforming challenges and boss fights. My character even got more badass in cutscenes. It managed to reach the greatness it was hyped up to be. I'm glad to have Prince of Persia back even though it's not quite the same as Sands of Time and Warrior Within. I would like a new one in that style, but I'm not mad at this new direction.
Gameplay is fun and addicting, environments are beautiful with great environmental storytelling.
But it seemed like big parts of the story are straight up missing.
Spoiler:
We never learn why the queen had her son kidnapped and taken to this place, which is literally what set this entire story in motion. The actual bad guy's plan required coming here, but it turns out he's not the one that led them there. I kept expecting Anahita to reveal what the queen's plan was but instead she just dies.
Its also heavily hinted in the Prophecy sidequest and that hermit that you meet that Sargon is the actual Prince and he and Ghassan were switched at birth.....but why? It never comes up in the main story, so I guess that got cut while the sidequests just awkwardly mention it and Sargon never has a reaction to finding this out about himself.
The most blatant example is how Radjen just disappears after the early game and never comes back, then at the end she's just listed with the other dead characters, so that was clearly a boss fight that got cut.
Also the cutscenes towards the end suddenly drop in production quality, being …
Gameplay is fun and addicting, environments are beautiful with great environmental storytelling.
But it seemed like big parts of the story are straight up missing.
Spoiler:
We never learn why the queen had her son kidnapped and taken to this place, which is literally what set this entire story in motion. The actual bad guy's plan required coming here, but it turns out he's not the one that led them there. I kept expecting Anahita to reveal what the queen's plan was but instead she just dies.
Its also heavily hinted in the Prophecy sidequest and that hermit that you meet that Sargon is the actual Prince and he and Ghassan were switched at birth.....but why? It never comes up in the main story, so I guess that got cut while the sidequests just awkwardly mention it and Sargon never has a reaction to finding this out about himself.
The most blatant example is how Radjen just disappears after the early game and never comes back, then at the end she's just listed with the other dead characters, so that was clearly a boss fight that got cut.
Also the cutscenes towards the end suddenly drop in production quality, being awkwardly silent with some dialogue missing.
The first game in the Prince of Persia series was released in the late 80’s. It was one of the first games I’ve ever played. Released on the old Apple computer system. We thought it was awesome way back! Since then I have only played one game from this series, from the first XBOX era. The Lost Crown is the first new game from the series since 2010 what I understand.
I’ve heard great things about this new game from Ubisoft. It was released last year 2024 and been thinking of buying it for a while. Last month it become included in the PS+ subscription so it was a no-brainer to test it out!
I must say that this has been one of the best Metroidvania I’ve played. It blends fast-paced combat, precise platforming and deep exploration on a big map.
I really like some mechanics they have implemented which is a bit new to the genre. One feature is that you can take photos when you come to a place where you can’t explore more until you unlock new abilities. That photo is marked on the map, so you don’t need to memorise it all in your head. I …
The first game in the Prince of Persia series was released in the late 80’s. It was one of the first games I’ve ever played. Released on the old Apple computer system. We thought it was awesome way back! Since then I have only played one game from this series, from the first XBOX era. The Lost Crown is the first new game from the series since 2010 what I understand.
I’ve heard great things about this new game from Ubisoft. It was released last year 2024 and been thinking of buying it for a while. Last month it become included in the PS+ subscription so it was a no-brainer to test it out!
I must say that this has been one of the best Metroidvania I’ve played. It blends fast-paced combat, precise platforming and deep exploration on a big map.
I really like some mechanics they have implemented which is a bit new to the genre. One feature is that you can take photos when you come to a place where you can’t explore more until you unlock new abilities. That photo is marked on the map, so you don’t need to memorise it all in your head. I would love to see this as an option in every Metroidvania in the future. I usually get lost and running back and forth to find where to go next 😄🤷🏻♂️
The Lost Crown is a rock-solid game. Well worth a try if you like these kind of games! I thought it was a it long but still it had me entertained for the entire time!
Rating: 🌲🌲🌲🌲+
I'll start this one with a disclaimer.
I had to try this new take on the series, and I'm fairly surprised with how good it is!
The most impressive thing about Lost Crown is just how well they managed to get the soul of its gameplay mechanics. Everything works nearly perfectly. Combat, traversal and skills, they're all very tight.
I'll start this one with a disclaimer.
I had to try this new take on the series, and I'm fairly surprised with how good it is!
The most impressive thing about Lost Crown is just how well they managed to get the soul of its gameplay mechanics. Everything works nearly perfectly. Combat, traversal and skills, they're all very tight.
Lost Crown is definitely good for a metroidvania as well. I hate the sense of feeling lost, aggressive backtracking and progression gatekeeping that comes with the genre, but the map here is VERY useful. Props to the design team. Neat level design brings things to another level! Oh, and the skins you unlock are amazing! I played with the Warrior Within outfit through the whole game.
A few things kept pushing this game back from being as great as it seems, though. The problem is that this doesn't feel like POP. I'm not sure if it's just its metroidvania cloak, but I feel like, although this can bring newcomers to the franchise, it also does little to excite old ones.
The story, for example, might be the worst thing about Lost Crown. It tries to thrill with a couple of fair plot twists, but they felt predictable. The writing is nothing more than dull and I didn't like a single character. Not even Sargon. I miss the Prince! The conclusion felt kinda ineffective as well. It doesn't help that I did not gel with how the game looks and how generic its OST sounds.
And although I LOVE the core gameplay, it was frustrating to deal with some of its new aspects. One thing that kept popping up in my head was how BRUTAL this game can be! Not every reward is actually "rewarding", I didn't enjoy the amulet mechanic, some challenge rooms take longer than they should, which can get very annoying (especially optional ones, and I'm looking straight at that goddamn room with 2 xerxes coins!), lore collectibles suck, I miss the "darker" nature of past entries, and checkpoint placement didn't always seem smart.
Prince of Persia Lost Crown is a GOOD game! For real! It's the second metroidvania that made me want to see it to the end. I highly recommend this, especially if you're a fan of the genre.
Now, as a Prince of Persia fan, I hope this isn't the direction they're going with. At least not the only direction. It can be fun, but I prefer this as a spin-off, rather than a mainline entry.
8/10 C'est trop bien ET c'est français ! Cocorico ! Comme quoi quand Ubisoft arrête de faire de la merde et font confiance à leurs plus petites antennes y a de vraies pépites qui sortent... J'ai bien poncé le jeu, 100% (mais pas platiné), boss rush etc, avec presque toutes les épreuves avancées (sauf 2). C'est génial en tout cas, un excellent Metroidvania !
Wait... what was that ending? That was weird AF, and also kind of anticlimactic. The final boss was strangely easy.
The wors part of the game has to be the boss fights. They have this anime style of overly long attacks with big cinematic windups that I don't think work in a game. It snatches control from the player suddenly, sometimes mis combo, so all strategy goes out the window. But by being part of the regular attack pattern, they become repetitive. These cinematic attacks might be impressive and create cool "wow" moments, but they lose their impact if they happen 5 times during a boss fight to which you already died a few times. Also, because they are regular attacks, they can't do that much damage so you get this 15 second animation that it's... just slightly stronger than a regular attack.
They could work as big finishers that you only see at the end of the fight, or maybe at a second stage transition. But as a regular part of the attack pattern they're just obnoxious.
They might also work if they had big windowns during which the player could attack if successfully avoided. Or if they had cool counters. But here it's more like the boss does a massive attack that lasts for 10 seconds and even …
The wors part of the game has to be the boss fights. They have this anime style of overly long attacks with big cinematic windups that I don't think work in a game. It snatches control from the player suddenly, sometimes mis combo, so all strategy goes out the window. But by being part of the regular attack pattern, they become repetitive. These cinematic attacks might be impressive and create cool "wow" moments, but they lose their impact if they happen 5 times during a boss fight to which you already died a few times. Also, because they are regular attacks, they can't do that much damage so you get this 15 second animation that it's... just slightly stronger than a regular attack.
They could work as big finishers that you only see at the end of the fight, or maybe at a second stage transition. But as a regular part of the attack pattern they're just obnoxious.
They might also work if they had big windowns during which the player could attack if successfully avoided. Or if they had cool counters. But here it's more like the boss does a massive attack that lasts for 10 seconds and even if I avoid it then I can only get one or two hits before they start their next 10-second attack.
The platforming keeps getting better and better. I love how it stacks mechanics into complex challenges, especially now that I've got the double jump.
Oh, FFS, that piece of malware logged me out of the ubisoft account so now I need to remember which throwaway email address I used and recover my password that of course I never saver. Bollocks to this shit. I'm uninstalling and PROUDLY pirating this game.
I booted this up and was forced to create an abusoft account on a menu with a terrible UI. I spent like 15 minutes trying to get one and had to solve 2 captchas. It installed the fucking ubisoft launcher and asks me to link my steam account every time I start the game.
I think I'll just play a pirated version and never again buy a Ubisoft game.
Having fun with this so far, but is there really no way to rebind the input combo for Athra Surge so it isn't parry+attack? I keep triggering it accidentally during fights because the combat demands you to be nearly always parrying or attacking. Rebinding the parry button just moved athra surge to trigger off the new button + attack and it doesn't have its own bind that I could find.
Ran through the Mask of Darkness DLC for this, it's pretty solid! Quite short, and definitely feels like it's composed of leftover scraps from the base game, but it introduces some nifty new platforming concepts and a pair of unique bosses that I dug. Highlight was a devious teleporter maze that requires you to reverse a bunch of portal polarities in mid-air by landing trick shots with your bow.
Just started playing this. I struggle a bit with the look and style, it feels so…plastic and generic. I vastly prefer the style in games like hollow knight and ori. Will it really turn into a great metroidvania? Thus far it’s just like linear hack n slash.
Ooookay now we're getting into the "okay, this is getting excessive" territory. Both for the overall length of the game, and for the increasingly "fuck you" difficult platforming puzzles. The combat I've got down now, but the platforming starts showing some major issues when precision is a requirement. 2.5D is never the greatest, but the way it's used here, platforms rotate slightly with the camera, making jumps hard to judge at times. The hit boxes on some of the insta-death spikes are really wonky too, especially the red crystals in a certain area.
I'm pretty solidly in 7/10 territory, and I think I'm about ready to stop mucking about with backtracking and just steamroll the rest of the story tomorrow. Game is too long for its own good, and I think the devs really got carried away with a handful of segments. But there's a lot to love here, and it's a strong recommend... Just expect to be here for 40 hours.
Man, Dark Souls has really made gaming so much worse.
Making your enemies damage sponges that you have to wail on for several minutes while they flip around and do combos that melt your health bar is not fun. It's tedious and annoying. Stop this shit, game devs. I am literally begging you. Combat systems don't have to be these super intricate and complex rhythm games. Fucking chill.
The parry timing in this game makes literally no sense, and it's hard to see telegraphs because the camera is zoomed so far out that and everything moves so fast that you can't see them.
Thank the gods this game has really great difficulty options, because I would have thrown this game out a window otherwise. I really enjoy the platforming and adventure stuff, but the combat suuuuuucks.