Main game
2.98 average rating based on 597 ratings
It’s a mobile gangs game. It was actually my first and only fire emblem for a few years because I didn’t have a gaming console. I now play on and off, and I’ve never spent money in the game. It’s enjoyable enough to check in when I’m waiting for a class to start or something.
DO NOT play if you have trouble with gambling. That’s what gacha is.
If you want to see old characters with new art and voice lines, the game is great. The newer story books also aren’t bad.
I am in a toxic relationship with this game. I've been playing it every day since 2017, and have spent enough money in those five years to send a child to college.
But I love it!
?
Nothing new here. Dumbed down fire emblem experience. More generous than most other mobile games I've tried but that doesn't make it fun or a good game.
I think as far as conversion to a mobile (only) game, this is as good as it gets. It is just lacking some of the complexities that make Fire Emblem challenging. But it is almost what I wanted.
2 stars for a mobile game is great. It makes it like the Iliad of mobile games.
People really seem to want to judge this game for what it isn't rather than what it is.
It's not for everyone and it's not without flaws, but as a pleasant 15-minute per day diversion I find it ideal.
The art is good but otherwise it is a very boring and rudimentary free-to-play mobile game. I like Fire Emblem but this does not feel like FE in any way more than basic fan service.
I’m not much for mobile games but if you really like fire emblem this is probably a good game for you. I have only played three houses so I am not familiar with all the characters. Unless it has changed you don’t need to pay much for it.
As a fan of the Fire Emblem series, at first I thought that I will play this game forever and will be my only mobage. But these are the reasons why I decided to stop playing:
As a fan of the Fire Emblem series, at first I thought that I will play this game forever and will be my only mobage. But these are the reasons why I decided to stop playing:
I'm writing as a fan of the Fire Emblem series, while freely admitting I haven't played many mobile games. The Fire Emblem part of this game feels great. All the heroes are colorfully drawn with unique voice acting for each one. Building teams and fighting battles requires strategy, but not so much that it would be a distraction if you were playing this game for just a few minutes at a time.
The "mobile game" part of this game though was ultimately unappealing to me. It hits many of the same sour notes I have experienced with other mobile games. There is pressure built in to the game to do certain things in a certain amount of time. There is also pressure to spend real money on micro-transactions. It is not blatantly a pay-to-win type of game where they dangle expensive power-ups in front of the players' noses. Instead they monetize the "gotta catch 'em all" mentality by making it virtually impossible to unlock all the heroes from all the Fire Emblem games without spending lots of real money. This can be especially painful if there are heroes from your favorite games you would like to add to your roster. …
I'm writing as a fan of the Fire Emblem series, while freely admitting I haven't played many mobile games. The Fire Emblem part of this game feels great. All the heroes are colorfully drawn with unique voice acting for each one. Building teams and fighting battles requires strategy, but not so much that it would be a distraction if you were playing this game for just a few minutes at a time.
The "mobile game" part of this game though was ultimately unappealing to me. It hits many of the same sour notes I have experienced with other mobile games. There is pressure built in to the game to do certain things in a certain amount of time. There is also pressure to spend real money on micro-transactions. It is not blatantly a pay-to-win type of game where they dangle expensive power-ups in front of the players' noses. Instead they monetize the "gotta catch 'em all" mentality by making it virtually impossible to unlock all the heroes from all the Fire Emblem games without spending lots of real money. This can be especially painful if there are heroes from your favorite games you would like to add to your roster. All you can do is buy in-game currency and then use it to unlock 1-5 random heroes at a time. Each time you spend currency to unlock a hero there is also the possibility of getting multiple copies of the same hero which further waters down your chances of unlocking anyone worthwhile with your cash transactions. So good luck building your dream team in any practical sense.
If you are careful with the little bit of in-game currency they give you for free, and especially if you are a fan of the Fire Emblem series as a whole, this game is worth some time. The story writing though is not at the same level as the retail titles, the maps are a great deal smaller, and the whole thing just has that "mobile game" smell to it.
Rating: 8.5/10
Like Super Mario Run, I'm reviewing it based on how it functions as a mobile game, not how it compares to a core entry in the series. To do so is just downright silly because it was never meant to be the next full Fire Emblem, because that would be Nintendo shooting themselves in the foot.
No, it doesn't have some of the features of the recent Fire Emblems on 3DS, and it has been simplified as a series of battles with little in the way of narrative or other stuff to do. You can complete the story, do monthly challenges to get items/things to upgrade, battle friends/other people online. You use orbs, which you can buy, to summon heroes and they're pretty rare. The game consists of bite-sized battles on a single screen that generally has 4v4 but can include more as the game gets harder.
So that's what it is, and with expectations tempered, I really dig it. I was into Run as well for what it was offering, and it's the same here. I don't know how long I will keep playing it, but since it came out I've played it a fair bit, often …
Rating: 8.5/10
Like Super Mario Run, I'm reviewing it based on how it functions as a mobile game, not how it compares to a core entry in the series. To do so is just downright silly because it was never meant to be the next full Fire Emblem, because that would be Nintendo shooting themselves in the foot.
No, it doesn't have some of the features of the recent Fire Emblems on 3DS, and it has been simplified as a series of battles with little in the way of narrative or other stuff to do. You can complete the story, do monthly challenges to get items/things to upgrade, battle friends/other people online. You use orbs, which you can buy, to summon heroes and they're pretty rare. The game consists of bite-sized battles on a single screen that generally has 4v4 but can include more as the game gets harder.
So that's what it is, and with expectations tempered, I really dig it. I was into Run as well for what it was offering, and it's the same here. I don't know how long I will keep playing it, but since it came out I've played it a fair bit, often playing at work or when I'm just sitting at home doing nothing. It gives me tactical and fun small battles to pass time, and the grinding hasn't bothered me too much so far.
This is all it's meant to be, and as far as I'm concerned they succeeded. Maybe I'm easy to please when it comes to this, but it doesn't come across as intrusive and it has already provided me with a lot of entertainment.
I think I've had my fill with this game. Got to Chapter 9, which I believe is the last chapter. But I don't think I want to see it through. Not invested enough.
Enjoying this more than I expected to. It doesn't in any way replace a full Fire Emblem experience but it does give you some short tactical battles in a mobile experience. And that's actually rather fun. The story is paper-thin and I wouldn't mind if there was more depth there. But this is still a standout as mobile games go.