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Dead Space

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Dead Space

Jan 27, 2023

Remake of Dead Space

4.28 average rating based on 715 ratings

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287
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The sci-fi survival-horror classic Dead Space returns, completely rebuilt from the ground up to offer a deeper, more immersive experience. This remake brings jaw-dropping visual fidelity, suspenseful atmospheric audio, and improvements to gameplay while staying faithful to the original game’s thrilling vision.
Release Dates
Jan 27, 2023 (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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User Stats
2088
In Collection
617
Wish Listed
106
Playing
789
Backlogged
How Long Is Dead Space?
Main story: 16.2 hours
Main + extras: 17.0 hours
100% completion: 21.0 hours
Total completions: 55
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starfleetjames
starfleetjames gave Apr 2, 2023
starfleetjames gave Apr 2, 2023
It was fine

I played for I dunno... something like 5 hours. I'm a fan of sci fi but not really of horror games. This didn't really click with me.

thenewguy729
thenewguy729 gave Mar 22, 2023
thenewguy729 gave Mar 22, 2023
It's A Scooby-Doo Ghost Town
This review is for the PC (Microsoft Windows) version

My feelings here are simple. I had a fun time, I was spooked, and playing in the dark with headphones was great. Probably closer to a 3.5 / 5

Never played the original so don't have much to compare to.

The story was a bit flat for me. It seemed obvious something was wrong with the main characters girlfriend the whole time? None of the twists surprised me.

To me the assignment here was to make game play fun and to create a spooky atmosphere which it excelled in. Everything else I could give or take.

Honestly the best part for me was the sound design. Totally creepy an enveloping.

SIGINT
SIGINT gave Feb 22, 2023
SIGINT gave Feb 22, 2023
Biohazard

Dead Space is a really solid game in many ways. It's fun as a third-person shooter, with satisfying combat mechanics, varied enemy designs, and nice-feeling controls. Its mix of bloody sci-fi action thriller with elements of psychological horror and survival horror game design is mostly a success. The visual detail, lighting, sound design, and overall layout of the areas you explore make them really immersive. Exploring the ship flows well, and does a good job rewarding you even if you go the "wrong" way. In general, it has a nice control over the ups and downs of its intensity level that keeps things moving without ever getting truly boring or tiring.

As good as the game can be at a fundamental level, it does stumble in a few areas. The middle hours of the game blend together a bit visually and fall into some overly predictable formulas in their mission design and storytelling. The kinesis and stasis powers could have made this stuff feel more varied, but they feel underdeveloped, as you'll use them for the same basic stuff at the end of the game as you did at the start. Then by the end they're just throwing more and …

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Dead Space is a really solid game in many ways. It's fun as a third-person shooter, with satisfying combat mechanics, varied enemy designs, and nice-feeling controls. Its mix of bloody sci-fi action thriller with elements of psychological horror and survival horror game design is mostly a success. The visual detail, lighting, sound design, and overall layout of the areas you explore make them really immersive. Exploring the ship flows well, and does a good job rewarding you even if you go the "wrong" way. In general, it has a nice control over the ups and downs of its intensity level that keeps things moving without ever getting truly boring or tiring.

As good as the game can be at a fundamental level, it does stumble in a few areas. The middle hours of the game blend together a bit visually and fall into some overly predictable formulas in their mission design and storytelling. The kinesis and stasis powers could have made this stuff feel more varied, but they feel underdeveloped, as you'll use them for the same basic stuff at the end of the game as you did at the start. Then by the end they're just throwing more and more of the same enemies at you, often in forced "you're locked in this room until they're dead" encounters, and even this fun combat can only stay novel for so long.

The story lays the foreshadowing on a bit too thick, keeps a lot of its intrigue separate from the main action with you as an observer via FaceTime while waiting for doors to unlock, and lacks characters that I really cared about, so as a result some of its big moments fall flat. The remake gives the formerly silent protagonist a voice, a mostly-successful conversion, but not every moment translates well and he's still a bit of a bland character for me. The game is better when it leans into feelings of isolation and mystery, so I wish it would lay off the talking for longer periods of time. Overall though, it's a decently engaging story with some unexpected extra layers, and delivers some nice big memorable setpiece moments.

Some little stuff about the game still understandably feels "Xbox 360-ish", but the majority holds up well, especially once you layer on some of the little changes from this remake. It's not a Resident Evil 2-level reimagining, nor would I say it's as good as a game like that, but I would say it justifies itself as a remake / very high-effort remaster for a game that many felt didn't need updating. Worth picking up, especially once it goes on sale down in that $35-50 range.

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TheChampionTiger
TheChampionTiger gave Feb 23, 2025
TheChampionTiger gave Feb 23, 2025
A high 3/5.
This review is for the PC (Microsoft Windows) version

The Dead Space series has a special place in my heart. It's such an obvious ripoff of things like Alien, Halo, and 2001: A Space Odyssey, but it takes those things, blends them together, and really makes something kind of interesting out of it. The emphasis on improvised weapons took what would could have just been a normal space survival horror game, and made it something with a really unique art direction. The Rig, plasma cutter, and the Marker are unmistakably Dead Space. I think the originality of the original game is exactly why this remake felt a little unimpressive to me.

To start off, this game is by no means bad. It's quite good, honesty. If you like survival horror and haven't played Dead Space (either version), you should. It could stand up with Resident Evil and Silent Hill as a pinnacle of the genre if EA weren't such psychopaths. My main problem with the remake though, it kinda just feels like a new coat of paint slapped onto a game from 2008. There was another high-profile survival horror remake that came out in 2023: Resident Evil 4 remake. Some people lamented the changes in that game, like that …

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The Dead Space series has a special place in my heart. It's such an obvious ripoff of things like Alien, Halo, and 2001: A Space Odyssey, but it takes those things, blends them together, and really makes something kind of interesting out of it. The emphasis on improvised weapons took what would could have just been a normal space survival horror game, and made it something with a really unique art direction. The Rig, plasma cutter, and the Marker are unmistakably Dead Space. I think the originality of the original game is exactly why this remake felt a little unimpressive to me.

To start off, this game is by no means bad. It's quite good, honesty. If you like survival horror and haven't played Dead Space (either version), you should. It could stand up with Resident Evil and Silent Hill as a pinnacle of the genre if EA weren't such psychopaths. My main problem with the remake though, it kinda just feels like a new coat of paint slapped onto a game from 2008. There was another high-profile survival horror remake that came out in 2023: Resident Evil 4 remake. Some people lamented the changes in that game, like that you don't run away from Robo-Salazar, or have the U3 fight even though that's present in the Separate Ways DLC, but I think I liked that game so much because of what they DID change. There are new enemy types, new story beats, characters get expanded on, new weapons, entirely new combat systems, and the original game came out a few years before Dead Space.

Comparatively, Dead Space 2023 really falls back on the same types of encounters that it did in the original. Any time you solve a puzzle, a horde of enemies are sure to attack. Big vents on the walls are just there so enemies can jump out from them. I'm not sure the few story beats that were changed are especially interesting, either. Though they don't hurt the game necessarily. I am a little torn on Isaac being voiced in this game, though. I love Isaac in Dead Space 2, but giving him a voice in DS1 kind of further emphasizes how ridiculous everything is. I always thought it was funny in the original how everyone depends on him to do basically everything, and he never voices concern, about the absurd weight put on his shoulders. In remake, though, he's always raring to do whatever needs to be done, except in one scene involving a nuclear bomb, which I did find very funny.

Giving Isaac a voice and face in Dead Space 2 seemed more appropriate since that story is more about Isaac, in a way that the first game isn't.

Let's move on to stuff that I did like.

I'm glad power node doors are gone, replaced by security clearance. The way the node doors worked in the old games seemed very poorly thought out. They almost always had another node in them, making the doors just a straight net gain of resources. And this way you can focus on upgrading weapons and your Rig.

Isaac now has his little jet boosters from DS2 in this. No more of that slow zero g jumping from the original.

The graphics are excellent. I was kind of stunned the first time I got inside from a space walk and found Isaac covered in frost, and then even moreso when the frost melted inside the ship, and Isaac had a nice misty sheen all over his Rig. The flesh physics on the Necromporphs are also superb. The way parts of them fall off, or when most of their flesh is gone, and they keep attacking as an animate skeleton. That stuff is very impressive.

Speaking of the Necromporphs, the enemy variety in these games was always great, and that keeps the encounters from getting boring. I never felt absolutely confident with my load out, which I think is good. The Plasma Cutter is probably the best weapon generally, but dealing with those little globby guys, it's nice to have the flame thrower or the Force Gun.

In summation: I'm very glad this franchise still has some life in it, ironic as that may seem. I really hope we can get more from it in the future and we will be made whole.

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Vencel
Vencel gave Feb 16, 2025
Vencel gave Feb 16, 2025
Dead Space Remake (Xbox SS)

Tenía ganas del original, e hicieron el remake, y luego lo pusieron en GP. Un diseño y ambientación brillantes para un juego intenso y atrapante. No puedo comparar con el original, pero se ve y se escucha genial, y no se siente que haya envejecido.

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DanMaul
DanMaul gave Nov 19, 2023
DanMaul gave Nov 19, 2023
A near-perfect blueprint of how to remake a seminal game

The end of my 2023 October Horrorthon couldn’t have ended on a better note.

With the original Dead Space being one of my absolute all-time horror favourites, I was skeptical. I’m almost always a firm believer in the ‘if it ain’t broke don’t fix it’ adage for games I like, and unless they are visibly dated in visuals or gameplay, I think remakes are largely unnecessary. Having played it again recently and written about it here, 2008 Dead Space didn’t noticeably suffer from any of these problems, so I didn’t see neither the need for a remake, nor why a studio like Motive should be given the reins to handle such an important horror IP.

I was unequivocally wrong on both fronts, and I’m super glad I was. Beyond being a fantastic remake, 2023 Dead Space is a homage to the original in every sense, comprehensively respectful of the source material. And right off the bat, my main worry, a fully voiced Isaac, not only did not bother me one bit, it was actually appreciated. They did a phenomenal job of reigning it in, threading a perfect line between vocal reactivity and silence, which kept it believable and …

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The end of my 2023 October Horrorthon couldn’t have ended on a better note.

With the original Dead Space being one of my absolute all-time horror favourites, I was skeptical. I’m almost always a firm believer in the ‘if it ain’t broke don’t fix it’ adage for games I like, and unless they are visibly dated in visuals or gameplay, I think remakes are largely unnecessary. Having played it again recently and written about it here, 2008 Dead Space didn’t noticeably suffer from any of these problems, so I didn’t see neither the need for a remake, nor why a studio like Motive should be given the reins to handle such an important horror IP.

I was unequivocally wrong on both fronts, and I’m super glad I was. Beyond being a fantastic remake, 2023 Dead Space is a homage to the original in every sense, comprehensively respectful of the source material. And right off the bat, my main worry, a fully voiced Isaac, not only did not bother me one bit, it was actually appreciated. They did a phenomenal job of reigning it in, threading a perfect line between vocal reactivity and silence, which kept it believable and contained. It was a sign of great things to come, and sure enough, the game just kept getting better and better: the visuals and atmosphere are on point: the soundscape is as visceral as ever; the music, at times almost Hitchcock-like, is pitch-perfect; the sense of claustrophobia is as intense as I remembered; the crisp cleanliness and interactive nature of the UI (something Dead Space has done better than most games to this day) is, once again, marvellous; the way they entangle level design with player movement, having you organically and relevantly go back to previous areas in order to unlock previously locked places, is as enjoyable as ever; and the story, twists and ending, true to the original material, hit almost all the right notes.

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But beyond that, it’s what this remake actively improves upon that makes it seriously impressive. And above all else here stand the changes they made to the Zero G sections. These are significantly better control and navigation wise, to the point of, for the first time in a game, I actually enjoyed making my way through zero gravity. Incredible job. But there’s more: enemies are more menacing and incisive; loading screens are gone, making mission transition completely seamless; consumable item balance is perfectly tuned, and at higher difficulty levels, not once did I feel fully comfortable with the amount of ammo and health packs I had. Then, there are other things that add something without ruining or interfering with what was already there, and that at times even enhance it - a new crew member, slight changes in objectives, a couple of improvements to segments in some missions, extra content added for NG+, and a few side missions. This last aspect, along with a couple of main story moments, can sometimes make you feel like you’re doing a bit of busy work, but they are completely optional and, in my opinion, add more than what they may take away in terms of flow.

So with all that said, hats off to Motive. They have delivered one of the most competent remakes I have ever had the pleasure of playing, one which leads me to say something I never thought I’d say before: as much as my love for the original will never die, the Dead Space Remake is now the definitive way to play this game, and it will certainly be a horror experience I will keep coming back to, time and time again. 9.5/10

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FattsMcstroob
FattsMcstroob updated their status Jan 15, 2026
FattsMcstroob updated their status Jan 15, 2026

Well here's a deeply shitty thing - I'm blocked from getting the NG+ ending because I didn't pick up the first marker fragment, and leaving the room made it despawn. It's a known bug that persists through any further NG+ runs on the same save file, meaning another two full playthroughs would be required to get the achievement.

Two years on and they haven't fixed it. Great job, EA. 👏🏻👏🏻👏🏻

Yossik
Yossik updated their status Sep 13, 2025
Yossik updated their status Sep 13, 2025

Well the PC port is a joke. So many bugs, stutterings, control issues. Plus idiotic save system. Enemies spawning behind your back spongy af. Overall more frustration then anything else.

SuperFieroStatus
SuperFieroStatus updated their status Feb 24, 2025
SuperFieroStatus updated their status Feb 24, 2025

Got the Art Book for this and it's really great. Shows side-by-sides of the original and remake. The only issue? It's my 3 year old's favorite book. She has no context for what she's looking at and LOVES it. It doesn't bother me so much, but my wife absolutely hates this haha.

Her: "That's Isaac! He's red!"

Me: "Yep, he's covered in raspberry jam, that's why he's red."

El_Diegote
El_Diegote updated their status Feb 24, 2025
El_Diegote updated their status Feb 24, 2025

Well, I started my first play through of this game on the Steam Deck last week and I have to say, the experience so far has been great. Not only the game (which it is), but also playing it on the Deck: great controller and sound-wise, something I didn't expect while playing it without headphones.

TheChampionTiger
TheChampionTiger updated their status Feb 17, 2025
TheChampionTiger updated their status Feb 17, 2025

Isaac Clarke is a really good example of how the grunts are the ones who actually keep everything running, but get none of the credit.

TheChampionTiger
TheChampionTiger updated their status Feb 11, 2025
TheChampionTiger updated their status Feb 11, 2025

It was nice of the crew of the Ishimura to eat money and ammo before they got Necromorphed so Isaac could stomp it out of them later.

TheChampionTiger
TheChampionTiger updated their status Feb 10, 2025
TheChampionTiger updated their status Feb 10, 2025

Don't know if this version is harder, or I'm just worse. I never used stasis this much in the original.

TheChampionTiger
TheChampionTiger updated their status Feb 10, 2025
TheChampionTiger updated their status Feb 10, 2025

ABC: Always Be Stomping.

LeoKings777
LeoKings777 updated their status Dec 29, 2024
LeoKings777 updated their status Dec 29, 2024

What a great game so much tension, (that my computer would crash) if it wasn’t for my computer crashing all the time would had been perfect

uncommonrbidge
uncommonrbidge updated their status Aug 21, 2024
uncommonrbidge updated their status Aug 21, 2024

This a great horror shooter game. Lots of weapons upgrades available and you do not have to search too hard to find need objects. I like the gameplay and how fast paced it is. Very few cut scenes, which I like.

SuperFieroStatus
SuperFieroStatus updated their status Jun 25, 2024
SuperFieroStatus updated their status Jun 25, 2024

The original holds up really well, I played it recently. It didn't need a remake. And this remake is way more faithful to the original than I had expected. And, since the original was good, this remake is good. However, some of the things I didn't like from the original are still here. And they added side quests which, for a game this nerve-wracking, I didn't find myself wanting to do. Possibly wasting precious resources on who knows what was too much for me. Plus, I have trouble with the length of Dead Space. 12ish hours is fine, but for me, a horror game that keeps you on edge, 12 is too much. I had the same criticism of the original. Chop out 3-4 hours of "oh no, now the engines are broken! Oh no now the air supply is broken! Oh no, now a clown is trapped in the artificial gravity drive!" am I'd be happier.

Anyway, I'd argue that if you were going to play Dead Space, this is the version you should play. Some of the worst parts (asteroid minigame) are changed entirely, and the original feel is intact.

SuperFieroStatus
SuperFieroStatus updated their status Jun 17, 2024
SuperFieroStatus updated their status Jun 17, 2024

Surprisingly true to the original in feel and basic flow, at least for the first couple hours.

Hacksaw
Hacksaw updated their status Jun 11, 2024
Hacksaw updated their status Jun 11, 2024

I finally got around to completing the Dead Space remake trophy list and it turns out the platinum trophy for that game is my 10,000th trophy. What a neat coincidence.

SuperFieroStatus
SuperFieroStatus updated their status Jun 6, 2024
SuperFieroStatus updated their status Jun 6, 2024

This will probably be what I play next. Partially because it's the only game I own on PS5 that I haven't played, and I'm thinking about selling my PS5. Ever since I got a solid couch PC setup, its been PC all the way (something I've wanted for a while, but due to assorted issues was not possible for me until now.)

BurningKirby
BurningKirby updated their status Apr 17, 2024
BurningKirby updated their status Apr 17, 2024

I'm finally back to playing this and it's such a nostalgia trip. They really did manage to mostly make it a direct upgrade over the original game, which I've already played to death. I have a couple small nitpicks which I'll cover in my inevitable review but it's definitely worth playing this version if you loved the original or never got to experience it but wanted to.

I'm enjoying myself so much I'm already planning to do a NG+ run afterwards and see if I can max out all my gear. It sounds like they even expanded on NG+ so I'm excited to check it out!