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Dead Space

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Dead Space

Jan 27, 2023

Remake of Dead Space

4.28 average rating based on 715 ratings

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The sci-fi survival-horror classic Dead Space returns, completely rebuilt from the ground up to offer a deeper, more immersive experience. This remake brings jaw-dropping visual fidelity, suspenseful atmospheric audio, and improvements to gameplay while staying faithful to the original game’s thrilling vision.
Release Dates
Jan 27, 2023 (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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User Stats
2088
In Collection
617
Wish Listed
106
Playing
789
Backlogged
How Long Is Dead Space?
Main story: 16.2 hours
Main + extras: 17.0 hours
100% completion: 21.0 hours
Total completions: 55
Related Content
Shadowflame
Shadowflame gave Mar 27, 2023
Shadowflame gave Mar 27, 2023
MAKE US WHOLE
This review is for the PC (Microsoft Windows) version

This is how Remakes should be made from the ground up unlike those cash grab remasters! One of the Best Survival Sci-fi horror title, this is the best place to start the Dead Space trilogy if you havent tried it yet!

pixelcrypt
pixelcrypt gave Apr 18, 2023
pixelcrypt gave Apr 18, 2023
Incredible

These remakes are a bit of a cheat code. Combine an incredibly inventive game with the luxury of modernity, and you get a masterpiece. But from a player perspective, it is one of the best gaming experiences.

I loved Dead Space in 08, but I will say - I had recently tried to play it and I gave up a few chapters in. It didn't really keep me in suspense, and I found the overall structure really repetitive. This remake made me feel like I was transported 15 years earlier. The graphics and atmosphere were visceral, bloody, and intense. They added side quests that break up the repetitiveness and give an almost metroidvania feel. The atmosphere kept me on edge in a great way.

The things that made the original great are still here - incredible UI, barely any cutscenes, a unique feeling ambience, amazing body horror, an interesting story. But this update really brings that brilliance into modern sensibilities and is definitely one of my GOTYs.

BurningKirby
BurningKirby gave May 12, 2024
BurningKirby gave May 12, 2024
Worthy of the Name

I technically finished this a couple weeks ago, but I had planned to do a replay of the original afterwards in order to refresh myself for a fair comparison. Fast forward to tonight and I realized that I hadn't so much as launched the original because I felt a bit burnt out after playing through the remake and the prospect of playing the whole game again gave me pause.

So instead, I decided to fire up the OG tonight and play just the first half hour and then call it there. Not really enough for a true side by side comparison, I know, but I've played the original enough times that I'm fairly confident in my knowledge of it.

I recall seeing some people say that Dead Space didn't need a remake back when this came out in early 2023. To a certain extent, I agreed with them, but I also would have said that a remaster wouldn't be enough by itself. To be honest, the mobility in the original is clunky as hell. You can chalk it up to "immersion" with Isaac being an engineer, not a soldier, all you want. Point is, it impacts how it feels to …

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I technically finished this a couple weeks ago, but I had planned to do a replay of the original afterwards in order to refresh myself for a fair comparison. Fast forward to tonight and I realized that I hadn't so much as launched the original because I felt a bit burnt out after playing through the remake and the prospect of playing the whole game again gave me pause.

So instead, I decided to fire up the OG tonight and play just the first half hour and then call it there. Not really enough for a true side by side comparison, I know, but I've played the original enough times that I'm fairly confident in my knowledge of it.

I recall seeing some people say that Dead Space didn't need a remake back when this came out in early 2023. To a certain extent, I agreed with them, but I also would have said that a remaster wouldn't be enough by itself. To be honest, the mobility in the original is clunky as hell. You can chalk it up to "immersion" with Isaac being an engineer, not a soldier, all you want. Point is, it impacts how it feels to play in a very negative way. Dead Space 2 fixed this, so I was glad to see the remake did as well. Remake plays so much more smoothly and also imports some quality of life additions from the aforementioned sequel. These are welcome changes and I think you'd be hard-pressed to argue against them.

Remake also looks spectacular. They really nailed the aesthetic I remembered the game having with my rose-tinted glasses, not what it really was. The halls of the USS Ishimura are more claustrophobia-inducing and foreboding than ever before. The lighting is overall significantly darker as well. I think this latter change is more of a mixed bag rather than a direct improvement, but I do also think it works in favor of the atmosphere of the game more often than it hurts it. ALSO I need to point out that they did Isaac dirty by changing his face in the remake. He's way too young now and looks oddly like Adam Sandler. Every time I saw his face it just rubbed me the wrong way. Give me middle aged grey hair Isaac any day over this.

Putting aside the visual improvements and quality of life changes, they also have opened the game world up a good deal. You now have significantly more freedom to explore the ship and backtrack as you please to find items and some new rooms you may not have had access to when you first passed them. This is probably my favorite change, as it really made the ship feel like a real location rather than a bunch of smaller sub-areas connected by loading screens. I had a lot of fun with the small side quest additions made possible by this as well. They help flesh out many of the main and side characters in a way that feels natural and doesn't detract from the main experience.

The remake makes some significant overhauls to certain boss fights and uh, "sequences" for lack of a better word. The awful meteor shooting minigame section from the original has been replaced by a far more tolerable zero gravity section (where you do still shoot meteors I guess) outside of the ship. The leviathan fight was also altered quite a bit. I found those changes pretty disappointing. The scale of the creature is much less impressive now and the neat circular shape of the room is a nonfactor as well, which changes the dynamic of the fight for the worse. Also the creature's roars and shrieks feel much less impactful in the remake for whatever reason.

That last bit kind of works as a transition into my next gripe. For me, Dead Space was always the king of sound design in horror gaming. I vividly recall being paralyzed with fear as I made my way through the ship's halls way back when I first played it. I actually needed to take breaks because I would get too unnerved by the ambient sounds of the Ishimura. The gasping noises Isaac would make as his oxygen tank ran out made me panic and start to feel like I was running out of air too. It all sounds a bit silly now, but the sound design in the original hit me just right. It was always my gold standard for horror in that respect.

I was a bit disappointed to find that when they redid the SFX and ambient noises, they did not really manage to recapture the magic of the original. I'm sure there's some amount of nostalgia at work here, but even in the 30 minutes of the original I played just before writing this, I found myself jumping in surprise much more than I was while playing the remake, which is a credit to how good that aspect of the original is. It's a shame that my favorite bit of the original game wasn't handled as well as it could be, but at least the sound design in the remake is solid enough to get by.

I think Dead Space (2008) is probably the scarier game overall. It does so much right and the remake manages to upgrade some of those things, sidegrade some others, but also downgrade a couple as well. At the end of the day though, the Dead Space I know and love has a shiny new coat of paint and is mostly intact. I think the remake is the ideal way for a new player to experience the game, but I also strongly recommend that those who enjoy it try playing the original if they can.

(Sorry if this review is jumbled sounding. It's late here and I'm very tired, but wanted to get this written.)

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additron_
additron_ gave Oct 26, 2024
additron_ gave Oct 26, 2024
An excellent remake
This review is for the PC (Microsoft Windows) version

This is how I remember it felt playing Dead Space for the first time - I can't think of a stronger recommendation for a remake. I realize there numerous changes, quality of life improvements and updates but I couldn't really notice once I was locked in for the ride. I could easily seem myself jumping back in to play NG+, trying to complete it with only the plasma cutter - obviously!

grok
grok gave Jun 25, 2024
grok gave Jun 25, 2024
Facelift on an Already Great Game

I loved Dead Space when it came out.

Dead Space Remake is the perfect blend of using the new tools technology advancements have given us, while also keeping what made the old one great.

The story is delivered through a combination of sound bites, logs, videos, and a few cut scenes which are really effective. The sound design in general in this game is fantastic. Echos of bangs off in the distance, shrieks, and other noises, along with a perfectly utilized soundtrack kept me on edge and jumping.

I really love the combat style of this game, feeling like a great blend of survival horror, with solid game play loops.

I will say that, much like game 1, the zero gravity sections got on my nerves. I think its purposefully unsettling and helps remind the player we are in space. But the controls are very floaty and disorienting. I tended to try to zip through these parts.

Overall, this is a must-play for horror fans.

UnTipoSerio
UnTipoSerio gave Nov 17, 2023
UnTipoSerio gave Nov 17, 2023
Haznos uno, Isaac

Dead Space bordó el género de acción-horror ya en su día, cuando se anunció el remake lo único que cabía esperar es que mantuviera el tipo y honrara su legado, pero ha sido algo más. Esta reformulación no sólo lleva la ambientación a su cénit gracias a su músculo gráfico, sino que perfila muchos de sus aspectos jugables para que fluyan como nunca y además altera parte de la historia para darle mayor profundidad, impacto o coherencia. Es una revisita obligada para los fans de la saga y una oportunidad para aquellos que no lo conocieron en su día.

Ojalá ese saber hacer y esas ganas de pulir defectos se trasladen a un remake de Dead Space 2 y 3 (más bien reboot), para que por fin tengamos una saga a la altura de su comienzo.

imjusttek
imjusttek gave Nov 12, 2023
imjusttek gave Nov 12, 2023
Glad that this remake exists
This review is for the PC (Microsoft Windows) version

When I heard that Dead Space was getting a remake alongside giants like Resident Evil 4, it pretty much set the tone for this year in terms of survival horror games!

....except The Callisto Protocol... we don't talk about that one...

This game was easily a scary good time and one I had to strive to 100% as a fan of the series! If you're looking for a game that is going to keep you guessing and on your toes, look no further than dead space!

8.5/10

wardenunit
wardenunit gave Aug 15, 2023
wardenunit gave Aug 15, 2023
Not the remake it deservers
This review is for the PC (Microsoft Windows) version

I cannot stress enough that this game is trying too hard to become a good and worthy remake, falling in line with the rest of the pack that is remaking old titles. Some will reach their high potential, some will burn after reaching the sun. Same case goes for Dead Space remake. After 14 hours of normal pacing, it doesn't feel like the original and it doesn't feel any better. I grew tired of the chaotic sound design and music. I miss the old door sounds, the music that wasn't too much in your face. I hate that it is 90% dark and full of smoke. Cinematics and dialogs take away the horror and leave behind a silent protagonist who had more to show in the original than this lackey. Not to mention the Hollywood style cinematics. All these are cheap ways of entertaining with what most believe it's a true horror experience. In a world where everyone is struggling with authenticity, these games are not helping at all. People are still afraid of expressing themselves in a unique way without external elements interfere. Last but not least, the frustrating FPS drops after all this time, even on a good …

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I cannot stress enough that this game is trying too hard to become a good and worthy remake, falling in line with the rest of the pack that is remaking old titles. Some will reach their high potential, some will burn after reaching the sun. Same case goes for Dead Space remake. After 14 hours of normal pacing, it doesn't feel like the original and it doesn't feel any better. I grew tired of the chaotic sound design and music. I miss the old door sounds, the music that wasn't too much in your face. I hate that it is 90% dark and full of smoke. Cinematics and dialogs take away the horror and leave behind a silent protagonist who had more to show in the original than this lackey. Not to mention the Hollywood style cinematics. All these are cheap ways of entertaining with what most believe it's a true horror experience. In a world where everyone is struggling with authenticity, these games are not helping at all. People are still afraid of expressing themselves in a unique way without external elements interfere. Last but not least, the frustrating FPS drops after all this time, even on a good pc. Overall experience? Just a shadow in comparison with the original.

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Etrail
Etrail gave May 6, 2023
Etrail gave May 6, 2023
Almost as Scary as Halo
This review is for the PC (Microsoft Windows) version

Dead Space is a series that over the years I have heard so many good things about. Well actually, I never heard too many specifics, I only really knew it was a classic survival horror game in space and that it was very scary and very good. Those are all pretty good qualities so I had high expectations but just never got around to giving the series a try. When I heard there was a remake coming out and that it was getting really good reviews even from long-time fans, I figured this was as good an opportunity as any. So given that, I can't really compare this to the original as I don't know what all is new, what is different, or anything about how it holds up against its source material. This review is just based on my fresh playthrough that has the benefit (?) of having no nostalgia goggles involved.

With the above predisposition, I found the game exceptionally disappointing. I admit, this may have to do with my those high expectations for the game given its reputation and that survival horror is very much a genre I tend to enjoy. I initially was planning to …

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Dead Space is a series that over the years I have heard so many good things about. Well actually, I never heard too many specifics, I only really knew it was a classic survival horror game in space and that it was very scary and very good. Those are all pretty good qualities so I had high expectations but just never got around to giving the series a try. When I heard there was a remake coming out and that it was getting really good reviews even from long-time fans, I figured this was as good an opportunity as any. So given that, I can't really compare this to the original as I don't know what all is new, what is different, or anything about how it holds up against its source material. This review is just based on my fresh playthrough that has the benefit (?) of having no nostalgia goggles involved.

With the above predisposition, I found the game exceptionally disappointing. I admit, this may have to do with my those high expectations for the game given its reputation and that survival horror is very much a genre I tend to enjoy. I initially was planning to give the game 2 stars as for a while I was just not having fun with it at all and each chapter felt like a chore, but I did get more into it gradually and mostly enjoyed "okay" the last third or so of the game. It still took a push to finish it, but I enjoyed those parts enough that I'd be willing to bump up my rating to a 2.5 or so that I'll round to 3.

First the good: The game does a lot to achieve its atmosphere and immersion. You play Isaac, an engineer on a fairly massive ship called the Ishimura where things quickly go to hell and you're one of the only people capable of keeping the ship from complete haywire and destruction while it's being swarmed with the monstrous mutations of its dead crew who are tearing things to shreds. Almost every mission has you addressing this or that technical issue and finding solutions to rig things to work for a while longer despite all hell breaking loose. There is a constant reminder of his role on the ship and why he's specially placed to solve these problems. You also get several "powers" (okay they're supposed to be tech but are basically magic like telekinesis and the ability to slow down time) that are pretty cool both as tools of combat and in puzzle-solving. Zero gravity took some getting used to, but was also used many times to good effect to remind you of the space setting, especially a few scenes on the ship exterior that were fittingly climactic. Further, the visuals of the game are constantly pushing you into deep darkness and cramped corridors fitting for the space setting and making the enemies all the more threatening. Even aside from the design choices, the graphics for this game are pretty incredible and it's likely in the top 5 for graphical detail of games I've played to date. The fact Isaac's suit takes the place of a HUD to supply info on your health and resources was also really neat and well done. I also enjoyed some of the chapters that felt like they really focused on a particular character or world element like the one with the doctor, it reminded me a bit of the structure in the initial Bioshock, in a good way.

All that said, I think the game constantly undercuts that very same immersive quality for the sake of gameplay in a way that really pulled me out of it, chasing the two proverbial hares of immersion and action gameplay while catching neither. Like sure, it's extra creepy that you can't see in the dark unless you're aiming your flashlight. But if you're going for this gritty amazing engineer theme, am I really to believe even his level 5 suit doesn't have a chest or head-mounted flashlight? For an engineer, in SPACE, where shadows mean near pitch blackness? Further, why is it that not only do several rooms on the Ishimura have random biohazard lockdowns, but they shut off the lights every single time? Simply because boo, it's scawy! And beyond that, if Isaac is just (an apparently very talented) engineer, why is he also John McClane? It feels like the game is trying to have its cake and eat it too by marketing itself as this grounded survival experience, but then requiring you to take on HORDES of enemies relying not on your intellect or tech, but on his ability to shoot and beat the mess out of anything that comes his way? There are definitely games where the tone is such that I don't really care if average Joe is somehow a bad ass when push comes to shove. In fact, that could be said for a ton of games, including some of my favorites. But when the game is so dedicated to this grounded tone and characterizing Isaac as "the engineer," it feels like it's failing either goal. There was so much nonsense for the sake of cheap "scares" (more on those mean quotation marks in a bit), that it really hurt one of the best things I felt it had going for it and I never really felt too immersed.

I also felt the combat was kind of eh. It wasn't awful and sometimes combining your powers with a number of unique weaponry could be cool, but the few repetitive enemy types were just not very fun to fight, most especially because not only were they super bullet spongey even on Normal, but there seemed to be a lot of randomness to the damage. I think this was to make the enemies more intimidating since you couldn't just roughly count shots but it got ridiculous how some enemies I'd blast three times and they're out and others that look just like them I'm using a full reload of ammo on before they finally stop. I kind of see the rationale but I found it much more irritating than interesting. Another thing I really didn't like was how incredibly random the drops seemed. There was decent challenge to the game but most of the parts I got stuck (mostly early on), the time I beat a section was simply because I got better items from the random drops scattered in the arena, which I don't consider very satisfying and made the difficult parts feel more frustrating than fair.

Okay, it's been a bit, the other thing is that the game just does not feel remotely scary. I'm not just trying to sound tough and be all "heh, kid, nothin' scares me." I am probably a little jaded after years of horror games that not much really gets to me anymore, but for a game I've heard was one of the scariest out there, the horror aspects of the game at pretty much no point even felt like an actual horror game. At most, it's an action game with a horror aesthetic. Most of the game, you go into a room and you hear a bunch of loud and gross noises, the monsters come out and you kill them, then the doors unlock and you move on. There was some tension but most of the jump scares were really predictable and rote and I weirdly felt like the game came closest to being creepy when it was featuring the messed up environment and twisted crew members and the pressure valve was quickly released when the next zergling or whatever jumped out of a vent for the 30th time. I'm not sure how much of this is because it duplicated scares from the original that was in fairly novel territory at the time but has since become more standard. That's my best theory. Most of the parts that seemed they were supposed to be scary I found just kind of boring. In a lot of ways, I was reminded more of that first flood mission from the original Halo where it was somewhat disturbing and eerie, but not ultimately very scary, you're still just mostly plowing through globby gross hordes of monsters. Actually no, that Halo level was scarier than anything in this game now that I think about it, thus the title of this review.

I think the story was decent. It at times is kind of predictable and cliche and it relies a bit heavily on Isaac being really oblivious such as when Nicole keeps offhandedly saying weird presumably out-of-character stuff and despite her being like the love of his life, he doesn't even seem to notice or lampshade it at all. I get the impression he was semi-brainwashed but if that's the case, it makes you wonder why the need for deception at all. That said, there were some twists that were interesting and exploring the mysteries behind the various character motivations and faction goals could be compelling at times. I'm also open to the possibility that I probably misunderstood some things that may have made the game less nonsensical, but I also didn't really feel compelled to follow it more closely and that is a problem in itself.

All in all, I think this one was a pretty big miss for me. I don't regret playing it, but I was at risk of that for a good while near the beginning. To me, there's no way this is Game of the Year as I've heard a few suggest, but at this point I'm also quite sure this is very much a "it's not you, it's me" type of thing so most will probably enjoy it more than I did. I also think this may be a game the nostalgia goggles would've helped with. If I'd played a game like it in 2008, the horror would've at least been a lot more novel than it is now and replaying the touched up version would probably be a lot of fun. So maybe I'm wrong, but without any real knowledge of the original, I think you'd probably enjoy this a lot more than I did if you're a fan of the original. I can't really recommend this one to anyone else.

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FattsMcstroob
FattsMcstroob gave Mar 27, 2023
FattsMcstroob gave Mar 27, 2023
Camp Horror is Back Baybeeeee

This unashamed rip-off of The Thing and Event Horizon is a true joy. The laser cutter feels a little less OP this time around (or maybe the difficulty setting I picked is higher), but the weapons still sound and feel great. The game's at its peak when it leans into Isaac's role as engineer, his tools tuned for severing limbs.

Still scary, still camp as hell (without reaching Resident Evil levels), absolutely stunning as a vehicle for graphics showcasing. The Ishimura is iconic.

They've also added trigger warnings which makes all of the ridiculously awful "insanity" stuff a little more palatable.

Remember: Always Be Stomping.

ElectronicJourneys
ElectronicJourneys gave Feb 11, 2023
ElectronicJourneys gave Feb 11, 2023
It's Still Good

The story's still got the dumbs and it's still way more Action Horror than Survival Horror, but this is a damn fine slice of electronic interactive entertainment. Hard mode made my hands sweat more than once.

theshutterbat
theshutterbat gave Feb 1, 2023
theshutterbat gave Feb 1, 2023
Spook

The best combination of Metroid Prime and Resident Evil. The combat is super tight and the atmosphere is fantastic. The story could've been stronger but eh, what can you do.

LCSnoogs
LCSnoogs gave Jun 20, 2025
LCSnoogs gave Jun 20, 2025
Dead Space Remake Review

I was never a fan of the original Dead Space. Resident Evil in space is a good pitch, but the game didn't have enough ideas to sustain its runtime. I found myself tiring of running around the USG Ishimura dismembering necromorphs. I had to force myself to finish it, and it wasn't worth seeing the credits. A few years later, I got Dead Space 2 in a Steam sale. The game ended up being so good I played it again right after beating it. It's one of my all-time favorite games. Since the release of Dead Space 2, the original game takes up the entire conversation around the series. I didn't get it. Dead Space 2 was going underrated and underappreciated leading me to hold a grudge against the first game. With EA and Motive Studios remaking Dead Space, it's an opportunity to give the game a second shot. I hoped improvements could be made to help the game shine in a way to show me what other people saw in the original. Well, I played it. I took my time. I played it at night in bed to create the optimal horror experience. I still don't get it.

The …

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I was never a fan of the original Dead Space. Resident Evil in space is a good pitch, but the game didn't have enough ideas to sustain its runtime. I found myself tiring of running around the USG Ishimura dismembering necromorphs. I had to force myself to finish it, and it wasn't worth seeing the credits. A few years later, I got Dead Space 2 in a Steam sale. The game ended up being so good I played it again right after beating it. It's one of my all-time favorite games. Since the release of Dead Space 2, the original game takes up the entire conversation around the series. I didn't get it. Dead Space 2 was going underrated and underappreciated leading me to hold a grudge against the first game. With EA and Motive Studios remaking Dead Space, it's an opportunity to give the game a second shot. I hoped improvements could be made to help the game shine in a way to show me what other people saw in the original. Well, I played it. I took my time. I played it at night in bed to create the optimal horror experience. I still don't get it.

The Dead Space remake was starting out at an advantage. Since I didn't like the original, I didn't remember much from it. The remake was almost a completely new experience. Early on in the game, I picked up a text log detailing Isaac's backstory. The intriguing details I learned were either all new ideas from Motive Studios or information I forgot from the first game, but it grabbed my curiosity. Isaac's mother was a Unitologist. She gave away all the family money to the church. It's reminiscent of Scientology which probably was an influence for the Unitology religion. Isaac's father was an award-winning engineer who went away on a mysterious, classified mission. Both of them died under mysterious circumstances, and the Church of Unitology owns their bodies. One of the moments I remember from the original Dead Space was the big twist, I do not remember any mysteries around Isaac's parents. I dig it. It's more fuel to keep me going.

Isaac Clarke is an engineer hired to by a company called CEC to help fix one of their ships the USG Ishimura. With him are three CEC members including the captain Hammond and a computer specialist named Kendra Daniels. When he arrives with the rest of the crew on the CEC ship Kellion, they find the USG Ishimura out in space next to planet Aegis VII. They try to contact the ship, but no one is answering. They attempt to board, but the tractor beam of the Ishimura malfunctions and causes them to crash in the hangar bay. As they head deeper into the Ishimura, they find it to be a ghost ship except for the hostile monsters trying to kill them. They need to get systems fixed and online to find out what happened here. The game is split up between main missions and side missions. The main missions focus on Isaac fixing the ship while Daniels uncovers the events that took place before they arrived. The side missions involve finding out what happened to Isaac's girlfriend Nicole who is a doctor assigned to the Ishimura. It's a split that makes sense. Isaac does the job he was hired to do for the main story while looking for his girlfriend on his own time in the side missions. The mystery around both had me on the hook. The remake plays around with the details of the story to deliver some surprises to players of the original game as I was hoping. I appreciate the changes, but it's never elevated higher than a solid mystery.

There were two advertised changes to the game I knew ahead of time. Isaac now has dialogue after being a silent protagonist in the original game. It makes sense. He's being given a lot of orders from Daniels and Hammond. It's natural to hear him respond. Also a big part of the story is his relationship with his girlfriend Nicole. It's nice to see videos of him having a conversation with her. The other change is in how Isaac traverses the zero gravity sections of the game. In the first game, Isaac would have to jump from one wall to the next in a straight line to get around. In the remake, he has jet boosters to give him full 360-degree control of his movement through these areas. The Dead Space 2 fan in me is side-eying this. These are both features that were introduced in the sequel, and now, they are making Dead Space 1 more like 2. So now people like Dead Space 2? I remember people being upset about Isaac having an voice when the game originally released. Putting my pettiness aside, I'm not quite a fan of the execution of these changes. Isaac lacks personality. I can only describe him as "determined". He's mostly acknowledging orders. His demeanor gets more intense over time as the situation gets more out of control. There isn't enough there to give me a sense of a person. They might as well have left him a silent protagonist. As for the jet boosters, I liked the original way of getting around in the no gravity spaces. Jumping from one wall to another was actually fun in the original game, and I had never seen a game do that before. It's a shame they got rid of it. The game loses some of what made the original game unique.

Progressing through the game, it does bring back one of my issues with the original Dead Space: the USG Ishimura is just dull. There's just a narrow range of look and feel in this ship. I feel no excitement when opening a new door or taking a tram to a new part of the ship because it's all the same metal bars and grating, lockers, tunnel-like hallways, and sliding doors. I used to hate backtracking back in the day, so I definitely had no patience for any of this then. This space isn't memorable. I get the Alien influence, but that ship was smaller and I only had to be in that space for two hours. Dead Space was called "Resident Evil in Space". Resident Evil, which was shorter too, had a wider range of environments: dining rooms, basements, dungeons, laboratories, art rooms, etc. Opening a door in Resident Evil made me pause for a few seconds to take it all in. In Dead Space, I keep moving looking for the loot or the fight not noticing any nuances in the rooms if there are any.

I didn't notice any changes to the combat. It keeps the same dismemberment focus. Shoot off the limbs to kill the necromorphs. The tech behind it is new though, and it's impressive. The best weapon to showcase this is the Force Gun. I'm pretty sure I ignored this gun while playing the original game. It fires a force blast that knocks back the enemy while also doing damage. It's useful because most of the enemies are melee attackers and love to charge at the player. What's cool in the remake is I can see the force blast blowing the skin off the bodies of the necromorphs. It's grotesque, and I love it. I mean, realistic lighting and higher graphical fidelity is nice. They have some fun moments playing with darkness in this game, but knocking the flesh off enemies to expose the red, bloody muscles underneath is what next-gen should be all about.

The downside to combat is it has balance issues. I was fine for most of the game. I even turned up the difficulty from "Normal" to "Hard" because it was too easy. As I get into the back half, the Pulse Rifle and Ripper are useless in some situations. The Pulse Rifle was noticeably weak. It's not the best weapon to use in the game as it's a standard automatic weapon in a combat system focused on cutting. I only pull it out in situations where I'm not cutting my target. One example are the necromorphs with exploding arms. They come at me with a swollen glowing arm, and when they reach me, they slam it down on me to blow it up doing massive damage. Shooting the arm causes it to explode. It's good strategy to shoot the arm when out of the blast radius because it will blow the enemy up along with any other necromorphs around it. Since it's so volatile, I expect blowing it up would only take one or two shots. It does with other weapons, but not with the Pulse Rifle. It takes five or more shots to make the arm explode. It's enough to frustrate me. Then there is the tentacle. Everyone who played the original game remembers it. A large tentacle will surprise Isaac, grab him, and pull him into the hole in the wall it came from to kill him. In order to survive, I have to shoot the swollen, glowing part of the tentacle to get it to let go of me. I died many times in a couple of encounters with the tentacle. The first was because of my lack of ammo and aim. The second time, I wasn't worried at first because I had my Pulse Rifle equipped and it had plenty of ammo. I should've worried. I died several times, and I was nailing those shots. I finally decided to switch to the Contact Beam, and I beat it first try. The Pulse Rifle is too weak to stop the tentacle. Why did they build the game this way? If only some of the weapons are good against this, just automatically equip me with one of those weapons.

I ran into a similar situation with The Ripper. On the final boss, it was one of my equipped weapons. I ran out of ammo in all other weapons when the boss grabbed me for the final showdown. There's a glowing spot I need to shoot while hanging upside down. I fire ripper blades at the spot, but the blades are too slow and the boss is wiggling around too much to hit the spot. I can't go into my weapons menu to swap it out for an unequipped weapon because I can't see the menu. This game uses a diegetic menu. Pressing the menu button projects a holographic, virtual menu in front of Isaac in the environment. Isaac is too far away from me to see it, and the menu isn't even facing in a direction to make it possible for me to read it even if Isaac was closer. I died of course, and I made sure to unequip the ripper for a weapon better fit for that moment. It feels like Motive didn't give the same amount of attention to the whole arsenal.

Another balancing issue shows up in the resource drops. This is a Survival Horror game. There's supposed to be limited ammo. That's not the issue here. I'm getting a lot of ammo, but it's not giving me ammo I need. If I'm running low on Plasma Cutter ammo, the game isn't making an effort to give me more. I'm just getting more Pulse Rifle ammo or Ripper blades which I have plenty of. Other Survival Horror games like Resident Evil take into account what the player has when it decides what ammo type to drop. There is a store in the game to help with this issue. In hindsight, I feel like I should've just sold all my Pulse Rifle ammo and Ripper blades, used that money to buy ammo for better weapons, and put the Pulse Rifle and Ripper in storage to never be used again, but I didn't know then the game would screw me so bad with those guns. But also, maybe those guns are secretly overpowered when fully leveled up. Which introduces another issue: the node system. Nodes are required to upgrade guns which can be found around the ship or purchased in the shop. The problem is I don't have much of a choice in which aspect of the guns I upgrade. The upgrades exist on an upgrade path. If I want to increase the damage of my Pulse Rifle, I might have to upgrade the capacity or rate of fire first if they are on the path before the damage upgrade. These cost one node each making it feel like I'm wasting nodes on upgrades I don't want to get upgrades I do. This system is in all the games, but I don't remember having such an issue with weapons and ammo in previous games to exacerbate the issue.

The number one reason I hear Dead Space is better than Dead Space 2 is that the first game is scary. It's always odd to me because I didn't find the game scary at all. It's reusing the same jump scares over and over again. I walk into a room and a necromorph pops out of the ceiling or the wall or a glass tank. It never got me. The remake comes with technical improvements to lighting and sound. The enemies are more graphically detailed in their hideousness and gore. So much tech thrown at pushing the horror to the next level, and it still isn't scary. The remake has its own set of tricks it overuses. There were countless times where they grab my attention with a necromorph in front of me only to place one behind me I don't notice. They try to create creepy atmosphere with flickering lights and whispering voices. I remember there was one moment I just hear a woman scream, but no one is there. None of it gets to me other than a pause to register what I’m hearing. Early on, they play with putting the player in pitch black darkness. I had to use the light on my gun to find my path and enemies in the room. The Resident Evil 2 remake already did this, so it couldn't create the same impact. Impressive tech though. They even have a feature where I can hear Isaac's heartbeat when it elevates in response to something "scary" happening. I have no idea what they thought that would do to the player. Hearing another person's heartbeat fast doesn't affect my own. It's not like yawning. It's just an odd choice.

I really tried with Dead Space, but it's still not good. The remake comes with too many frustrating decisions that overshadow any improvements in tech and story it could deliver. The flaws I remember from the original still persist here. I couldn't help but feel I was playing an inferior version of Dead Space 2. Honestly, it made me more interested in replaying the original Dead Space than replaying this remake.

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chickens26
chickens26 gave Jan 5, 2025
chickens26 gave Jan 5, 2025
Amazing Remake of an amazing game

When I heard there would be a dead space remake, I was confused because dead space, one of my favorite games, is still an amazing game to play to this day. So I thought it was not really necessary. Then, I played this game and was proven wrong.

It is obvious the amount of love and care put into this remake by the devs, making it better in every way, with obvious care to the source material. It's still one of the best survival horror ever made.

Some changes are, obviously the graphics are amazing. The care put into more details into the atmosphere of the ishimura make it seem like a real place people once inhabited that's now infested with horror. That combined with no loading times (before chapters were divided by tram sections), unlocking areas organically make the ship feel like one big area you are exploring.

The gameplay feels a bit more refined and, this being a horror game, yes its scary, however the gameplay and combat is very fun to play as well. Instead of doors being opened by upgrade nodes, there are 'security' levels. I definitely prefered this, as now you can prioritize your nodes …

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When I heard there would be a dead space remake, I was confused because dead space, one of my favorite games, is still an amazing game to play to this day. So I thought it was not really necessary. Then, I played this game and was proven wrong.

It is obvious the amount of love and care put into this remake by the devs, making it better in every way, with obvious care to the source material. It's still one of the best survival horror ever made.

Some changes are, obviously the graphics are amazing. The care put into more details into the atmosphere of the ishimura make it seem like a real place people once inhabited that's now infested with horror. That combined with no loading times (before chapters were divided by tram sections), unlocking areas organically make the ship feel like one big area you are exploring.

The gameplay feels a bit more refined and, this being a horror game, yes its scary, however the gameplay and combat is very fun to play as well. Instead of doors being opened by upgrade nodes, there are 'security' levels. I definitely prefered this, as now you can prioritize your nodes to upgrade your weapons and suit, and the security levels encourage back tracking and exploring to obtain more materials.

The story has been expanded upon as well, while retaining its original form. There's side missions now, which i was worried about becoming tedious, however they come up naturally and just expand the story. Isaac can now speak, which i think was done well, he does not speak too much and it does give his character more agency which I think improves the story. The story is still told without any "cutscenes", providing the most immersive experience.

Just one of the best horror games out there, if not the best. a must play if you enjoyed the original. If you have not played the original, even more of a must play!!

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V1CGaming
V1CGaming gave Jun 25, 2023
V1CGaming gave Jun 25, 2023
Masterpiece!

The Dead Space Remake has no flaws for me. It took one of my favorite franchises and reinvented it perfectly. It is stunning to look at, and every single change or addition they made works. Motive Studios delivers a remake that isn't just a faithful adaption of Dead Space for the modern age, but a love letter to the entire franchise. New narrative tweaks, the addition of a talking protagonist, and open exploration across the ship add up to a stellar horror experience. This remake is a masterpiece and I hope that this is the rebirth that the Dead Space franchise deserves.

strawberrychomp
strawberrychomp updated their status Nov 29, 2023
strawberrychomp updated their status Nov 29, 2023

That part where you have to just watch as your entire crew is slaughtered through glass and are unable to do anything (plus one similar scene later on) is one of the best moments in horror gaming.

deepdoop
deepdoop updated their status Apr 24, 2023
deepdoop updated their status Apr 24, 2023

I was going to write a long post about this but maybe I'll just start this off with a simple question, see if it gets any traction. Does anybody else not LOVE Dead Space Remake?

Hacksaw
Hacksaw updated their status Mar 6, 2023
Hacksaw updated their status Mar 6, 2023

Started the Dead Space remake and it's a total joy so far. I'm on Chapter 4 which I think is nearly the halfway point. I played through the original on PS3 a few times so I know the game decently well but it's been a very long time since then, so a lot of what might be from the original game seems new to me. For example, I don't know if the score is identical or remastered or what but it's excellent. If it's the same as the original, then I'm just in a place where I'm noticing its presence much more and appreciating it on whole new level.

I know for sure some parts are reworked or modified in some way and they're great. There's some really cool attention to detail. For example, when the ship blows up, you can boost up to the wreckage and find the charred corpse of your fellow crewmate. Grisly, but interesting. And the added dialogue, in addition to Isaac being a spoken protagonist, really fleshes out the characters and even though I know the character's fate, I'm especially fond of Hammond. He's very likable this time around.

I thought this would be a …

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Started the Dead Space remake and it's a total joy so far. I'm on Chapter 4 which I think is nearly the halfway point. I played through the original on PS3 a few times so I know the game decently well but it's been a very long time since then, so a lot of what might be from the original game seems new to me. For example, I don't know if the score is identical or remastered or what but it's excellent. If it's the same as the original, then I'm just in a place where I'm noticing its presence much more and appreciating it on whole new level.

I know for sure some parts are reworked or modified in some way and they're great. There's some really cool attention to detail. For example, when the ship blows up, you can boost up to the wreckage and find the charred corpse of your fellow crewmate. Grisly, but interesting. And the added dialogue, in addition to Isaac being a spoken protagonist, really fleshes out the characters and even though I know the character's fate, I'm especially fond of Hammond. He's very likable this time around.

I thought this would be a carbon copy of the original - and that would have been more than fine with me - but turns out it's actually a substantial improvement upon the original.

EA, please give us a Dead Space 2 remake, and then bless us with a miracle of a reworked Dead Space 3. Take my money and make that happen.

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Gangreen
Gangreen updated their status Feb 26, 2023
Gangreen updated their status Feb 26, 2023

Well that was creepy and gross and fun. I hope this emboldens the developers to create a full-on new chapter in Dead Space that can take advantage of modern hardware and build out the world much more. I realize Callisto Protocol was a spiritual successor and even though I didn't play the game I am even more disappointed in the negative reception.

That being said, I am fairly disappointed by the ending of Dead Space. It pretty much comes out of left field and doesn't earn the plot twist. It is unfortunate because I could have seen it done well as a 6th sense style reveal wherein the clues were there the whole time. They had tons of audio and text logs and didn't focus on the main plot element enough.

However, overall I enjoyed it.

SpoiledPrince
SpoiledPrince updated their status Feb 22, 2023
SpoiledPrince updated their status Feb 22, 2023

Wait, are the monsters supposed to be able to attack you while you're shopping because here I was just browsing the store and started to hear a screeching sound then saw a claw at the side of me, tried to get out of the store as fast as I could but the fcker got a few hits on me then I wasted ammo blasting at it in a panic.

I'm actually scared to shop now keep hearing creepy music like I'm being attacked when I go to use the store :(

SpoiledPrince
SpoiledPrince updated their status Feb 21, 2023
SpoiledPrince updated their status Feb 21, 2023

Enjoying it so far despite my tendency to avoid horror games, this is partly due to the fact that it actually tells me where to go unlike a lot of horror games I've had past experience with, it's not fun when you're lost and getting chased around like a scooby doo sequence while looking for where to go or at least for me.

SRT5J
SRT5J updated their status Feb 13, 2023
SRT5J updated their status Feb 13, 2023

Played the original and loved it. I guess the old fogey in me has a tendency to hold on too tight to the OG games and this causes irrational distaste for remakes. However, I played about 3 hours of this 2023 remake at a friends house over the weekend and...yeah, I need to stop being so "protective" of the original games. This is how you do a remake. Any issues I had would be extremely nitpicky. Good stuff

Gangreen
Gangreen updated their status Feb 4, 2023
Gangreen updated their status Feb 4, 2023

So far I am enjoying this but it hasn’t wowed me. The game is beautiful and the space station is incredibly detailed and makes me want to walk, not run, through the halls to take in all the atmosphere. It doesn’t creep me out the way RE7’s opening hours did but it is still very unsettling. In part I think this is due to decades of games that have used the same kind of space-station-mishap setting that now seems almost trite.

Malus
Malus updated their status Jan 30, 2023
Malus updated their status Jan 30, 2023

I want you so bad, but I can't justify $60+ for a remake of a game that aged really well... Perhaps when you're $30.

ElectronicJourneys
ElectronicJourneys updated their status Jan 29, 2023
ElectronicJourneys updated their status Jan 29, 2023

Be warned, the graphics in the PS5 version are currently fucked due to a resolution scaling bug. Wait for a patch!

Mugen
Mugen updated their status Jan 28, 2023
Mugen updated their status Jan 28, 2023

Great game for people who never heard or played the original Dead Space, highly recommended. But for people who already played it (especially big DS fans like me), this game will be a great dissapointment. I replayed original Dead Space last Spring and after that remake looked and felt exactly the same, just with better graphics (which you couldnt tell about great Residen Evil 2 remake).

Dead Space remake for me is a lazy cash grab and good example of what modern gaming industry became in last few years, highly dissapointing. Although i have to say that it has some new scenes and main character learned to talk, but still it isn't worth 60$. Literally all good things this game has are all thanks to it's predecessor, original Dead Space is awesome without any remakes.

If modern game developers really wanted to revive great projects of old, they would do this with old game that dont work on modern hardware, but it would need lots of work and dedication, to build a game from nothing. Taking successful game and giving it some lights, 4k resolution and slapping 60$ price tag on it is way easier.

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cakeatjobs
cakeatjobs updated their status Jan 24, 2023
cakeatjobs updated their status Jan 24, 2023

I am a big baby who is scared of everything. But I hear the sound design is incredible and I want to experience that. This'll be fine in sure...

DucksOnQuack
DucksOnQuack updated their status Oct 15, 2022
DucksOnQuack updated their status Oct 15, 2022

The virgin Dead Space Remake vs the chad Dead Space Demake.

https://twitter.com/brumley53/status/1580924715979313152?t=uMxntmKXPnoQ3bZTXjb_ow&s=19