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Final Fantasy VII Rebirth

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Final Fantasy VII Rebirth

Feb 29, 2024

Remake of Final Fantasy VII

4.26 average rating based on 529 ratings

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Final Fantasy VII Rebirth is the second entry in the Final Fantasy VII remake project, which retells the story of the genre-redefining RPG across three distinct games. Iconic heroes Cloud, Barret, Tifa, Aerith and Red XIII have escaped from the dystopian city Midgar and are now in pursuit of Sephiroth, the vengeful swordsman from Cloud’s past who was thought to be dead.
Release Dates
Feb 29, 2024 Full Release (Worldwide)
PlayStation 5
Jan 23, 2025 Full Release (Worldwide)
PC (Microsoft Windows)
Jun 03, 2026 Full Release (Worldwide)
Nintendo Switch 2, Xbox Series X|S
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User Stats
1436
In Collection
571
Wish Listed
121
Playing
458
Backlogged
How Long Is Final Fantasy VII Rebirth?
Main story: 67.3 hours
Main + extras: 96.9 hours
100% completion: 125.1 hours
Total completions: 79
NN010
NN010 gave Jun 2, 2024
NN010 gave Jun 2, 2024
A Bloated and Somewhat Disappointing Mixed Bag of a Sequel

For me, Final Fantasy VII Rebirth is a game of highs & lows. When this game is good, it is GREAT! But the lows have been very low… Lower than both FFVII Remake & FFXVI. The best way to summarize it is that I like the combat and… most of the story, but the open-world stuff & abundance of minigames kind of dragged the whole experience down for me and made this game feel longer than FFXVI, even though I actually finished Rebirth in less playtime than FFXVI (a few minutes shy of 40 hours for Rebirth vs almost 52 ½ hours for FFXVI).

Starting with the gameplay and… to its credit, Rebirth’s combat is a big improvement over its predecessor. The action side of this hybrid combat system feels more fluid and responsive than Remake, with cool new additions being made, like Cloud being given a gap-closer similar to FFXV’s Warp Strike or the ones in FFXVI, for example. I like FFXVI’s combat more, but Rebirth’s combat is close enough to FFXVI in quality that I won’t judge people for preferring it. Especially with Rebirth being much more difficult than FFXVI and having more extensive RPG elements.

But it’s …

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For me, Final Fantasy VII Rebirth is a game of highs & lows. When this game is good, it is GREAT! But the lows have been very low… Lower than both FFVII Remake & FFXVI. The best way to summarize it is that I like the combat and… most of the story, but the open-world stuff & abundance of minigames kind of dragged the whole experience down for me and made this game feel longer than FFXVI, even though I actually finished Rebirth in less playtime than FFXVI (a few minutes shy of 40 hours for Rebirth vs almost 52 ½ hours for FFXVI).

Starting with the gameplay and… to its credit, Rebirth’s combat is a big improvement over its predecessor. The action side of this hybrid combat system feels more fluid and responsive than Remake, with cool new additions being made, like Cloud being given a gap-closer similar to FFXV’s Warp Strike or the ones in FFXVI, for example. I like FFXVI’s combat more, but Rebirth’s combat is close enough to FFXVI in quality that I won’t judge people for preferring it. Especially with Rebirth being much more difficult than FFXVI and having more extensive RPG elements.

But it’s when we get to the stuff around the open world that we start to reach the issues I have with this game. I can definitely see what they’re going for, but it just didn’t work for me. Rebirth’s approach to an open world is very much inspired by games like FFXV, Horizon: Zero Dawn, Xenoblade & [INSERT UBISOFT OPEN WORLD GAME HERE]. So you’ve got a lot of towers & side activities to do throughout the open world between main story segments. Except Rebirth has a lot more minigames. Personally, I found this stuff mostly tedious to do, but at least the majority of this stuff is optional. Although there are a lot of minigames in the main story, which will either be news to your ears or be a cause of dread depending on your preferences. Personally, I found that the number of minigames (especially in the first half) got grating after a while (especially the entire half-chapter dedicated to Queen’s Blood), but that seems to vary depending on the person as I’ve seen some who are happy about this. Queen’s Blood in particular is fun if you’re into that sort of thing, but I just wasn’t. Chocobo racing was fun too, but racing against real people in FFXIV is more fun. The sidequests are fine. The ones I played mostly just felt like standard open-world game stuff, with some good moments that flesh out the characters.

As for the story, my feelings on it can basically be boiled down to “great second half dragged down by a meandering first half that outstayed its welcome.” It got off to a good start with the prologue & Nibelheim flashback, but the section between Kalm & Gongaga felt very meandering and like it was padded to extend the runtime up to around 40 hours for a main story-only playthrough. The final dungeon (just like Remake’s) also felt like it could have been trimmed back a bit. Again, there are some great character moments here that made me laugh and/or cry. But there are some parts where not much really happens, or there’s some severe mood whiplash that takes away from some very emotional moments (ex: A goofy boss fight coming right after a big emotional scene)... As for my thoughts on the ending… without wishing to spoil much, the big emotional moment hit for me, but it nevertheless left me with a lot more questions than answers and speculating what might happen in the inevitable third & final part of this trilogy.

The music’s great, though. The entire team behind this game’s soundtrack did a great job. But the highlight, of course, was No Promises to Keep. This contribution by legendary Final Fantasy composer Nobuo Uematsu & Greatest Showman singer Loren Allred is a stellar & emotional song that encapsulates Aerith’s arc & beliefs perfectly while also providing for one of the most emotional scenes in the game. Overall, I’d rank FFXVI’s battle & especially boss themes, above Rebirth’s, but the field themes are a bit better. Gun to my head, I prefer FFXVI’s OST, though. But maybe I’m just a Soken fanboy…

On the topic of audio, let’s discuss the technical aspects of Rebirth. There were no problems with the audio overall. The sound design was great, and the English voice acting was better than Remake’s (albeit not quite reaching the heights of FFXIV (post-ARR) and FFXVI’s English VAs). But the graphics aren’t without fault. On one hand, the game mostly looks great thanks to a combination of great art direction and skillful use of Unreal Engine 4. But on the other, there are some big shortcomings to this game’s graphics. Like the blurry image quality in the performance mode or the way the lighting handles going from a dim interior to a bright exterior (the latter, in particular, got very distracting at times and made me yearn for some Ray Traced Global Illumination similar to games like Cyberpunk 2077 or Metro: Exodus (both the original PC port & the Enhanced Edition)). Overall, Rebirth is a good-looking game and feels current-gen in its presentation, but I’d personally sooner use FFXVI as a showcase of modern hardware than I would Rebirth (I also just generally prefer FFXVI’s art style).

Conclusion:

My time with Final Fantasy VII Rebirth was filled with peaks and valleys. At its best, Rebirth rivals FFXIV & FFXVI for some of the best moments of any FF I’ve played so far, with difficulty that makes use of its stellar combat system & incredible music. At its worst, Rebirth was just an utter slog infested with mini-games that are mostly tedious to play through, even when focusing on the main story. The open world was… fine, but didn’t do much that hasn’t been done in games like FFXV, Horizon: Zero Dawn & the Ubisoft Open World games aside from littering the world & main story with a shit-ton of mini-games… more of which were misses than hits.

I enjoyed Rebirth on the whole, but I’d be lying if I said I wasn’t less excited for Part 3 now than I was for Rebirth after finishing Remake. Or that I didn’t prefer FFXVI or even Lightning Returns to an extent over Rebirth.

Ratings

Creative score (story, gameplay, voice acting, art direction): 7.5/10

Technical score (graphics, audio, performance)): 8.5/10

Business Practices score: 8.5/10 (a time exclusivity deal for PS5 detracts from some great consumer-friendly decisions like shipping Rebirth on two discs to ensure it’s playable entirely without an internet connection, something that feels increasingly rare in this era of Day 1 patches & games like COD & Starfield shipping either incomplete on disc or with a disc that’s basically a license to download the game)

Overall score (my thoughts on a game’s overall quality, does not consider the business practices unless they are detrimental to the experience): 8/10

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savarunl
savarunl gave Mar 27, 2024
savarunl gave Mar 27, 2024
A masterpiece of a game

This game has changed my outlook on what games can be forever. Playing through was not just a streak of gaming sessions; it was a magical ride through a wonderland of awe, emotions and joy from start to end.

As a little 15 year old boy, i remember having saved enough money from putting pocket money and birthday money aside to buy myself a playstation. As i set it up to the old PAL tv i was gifted from a family member, i sat there in awe, playing games with a quality never seen before. Then came a long FF7, i had heard of this game ofcourse, as i had already played some of the older entries in the series on the NES/SNES, but this was something else, something new, something 3d and magical. That game, while finishing it from start to end a dozen times, bloomed in me a life of being an avid gamer, ever seeking to experience more of those magical games.

When Square Enix announced the FF7 remaster project, the excitement and anticipation was unreal. After a long wait FF7 Remake released, and playing that game rekindled so much of those old memories, it was awesome …

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This game has changed my outlook on what games can be forever. Playing through was not just a streak of gaming sessions; it was a magical ride through a wonderland of awe, emotions and joy from start to end.

As a little 15 year old boy, i remember having saved enough money from putting pocket money and birthday money aside to buy myself a playstation. As i set it up to the old PAL tv i was gifted from a family member, i sat there in awe, playing games with a quality never seen before. Then came a long FF7, i had heard of this game ofcourse, as i had already played some of the older entries in the series on the NES/SNES, but this was something else, something new, something 3d and magical. That game, while finishing it from start to end a dozen times, bloomed in me a life of being an avid gamer, ever seeking to experience more of those magical games.

When Square Enix announced the FF7 remaster project, the excitement and anticipation was unreal. After a long wait FF7 Remake released, and playing that game rekindled so much of those old memories, it was awesome and amazing and i thought that was the pinnacle of what they could do with ff games. Boy was i wrong.

The moment Rebirth starts up it throws you right into the action, largely confused as to the sudden change in storyline, it then throws you into one of the most defining scenes in gaming history; The Nibelheim sequence with Sephiroth, but this time it's all super HD, has even more amazing music and the developers made it somehow even more immersive. I was just sitting there, trembling in my chair as Sephiroth had his infamous flame scene. The memories, the joy of playing through this again and all the amazing changes and additions they did, it hooked me in like no game has done before.

After this, the game opens up into a semi-open world setting where you're left to explore each new zone in a myriad of sidequests, landmark events and minigames to be completed at your leisure. For me this ment doing every side-objective, quest and exploration available as i immersed myself in the amazing backstories and sights to be seen, the new zones look jawdroppingly good. Throughout all this is a red line of story that largely follows the events of the original game, but adds so much to make it even better. All the famous moments of the original game are still there, but most of them are enhanced or lengethened in some way that gives a more deeper understanding of what is going on at each point in the story.

At some point near the end of the story, there are some drastic changes, as was to be expected with the setup that Remake did. The game still plays out like it did in the OG, but there are some Nomura-esque additions and changes that some might consider 'too much'. I did enjoy the changes they did, as this is a remake and not a remaster, and the way they did it left me still very satisfied and hungry to continue with the story in part 3.

What elevates this game to such heights, in large part is also the music. The reworks of the original pieces are incredible, and the new music they added is as well. Square has always mastered the art of making game scenes better with just the right music playing under them, but in Rebirth they absolutely took this to the next level. The orchestral music in some of the cutscenes is good beyond belief, and more than once i was just stood still, listening to the amazing music for minutes, before continuing to play an area.

Not everything in the game is 100% amazing, which would be quite impossible. A few of the many minigames aren't very fun, and especially in the hard modes some of them need pixel-perfect movement to get the required scores. This however gets made up by a plethora of other minigames which are fun to play, and can be played whenever one choses to do so. The few annoyances i had were all very minor though, and didn't really frustrate me, or were just overshadowed by how amazing the rest of the game is.

All in all, for me, this game is defining of what Final Fantasy is now. Years and years of game titles have led to this, the ultimate form of what a FF game can be. If i could, i would give 6 stars to this game. I'm super excited about were this will go in part 3 and can't wait till it releases.

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ChengDang
ChengDang gave Apr 3, 2026
ChengDang gave Apr 3, 2026
An unedited masterwork — breathtaking in scope, uneven in execution. Play it for the combat.
This review is for the PlayStation 5 version

Rebirth is an enormous game — and enormity is both its greatest achievement and its central problem. The ambition here is genuine and at times staggering: a vast open world, dozens of distinct minigames, an operatic story, and one of the deepest combat systems in modern action-RPGs. The question is whether any of it was reined in enough to serve the player.

Rebirth bears the hallmarks of an unfettered director — brilliant in vision, but missing the editorial friction that turns vision into coherent experience. The Zack subplot, clearly meaningful to the director and to series devotees, lands as an interruption for anyone without deep Crisis Core investment. The game is nothing if not ambitious, but by the time the credits roll, spectacle has done most of the heavy lifting. And at times the sheer volume of content — minigames, side quests, systems — outruns the polish available to it. Rough edges exist. Most are minor; a few are genuinely frustrating.

Hard mode New Game+ is arguably the real game — which is both a genuine recommendation and an indictment.

But underneath all of this is a combat system of genuine, uncommon depth. Elemental weaknesses, stagger conditions, ATB management, materia …

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Rebirth is an enormous game — and enormity is both its greatest achievement and its central problem. The ambition here is genuine and at times staggering: a vast open world, dozens of distinct minigames, an operatic story, and one of the deepest combat systems in modern action-RPGs. The question is whether any of it was reined in enough to serve the player.

Rebirth bears the hallmarks of an unfettered director — brilliant in vision, but missing the editorial friction that turns vision into coherent experience. The Zack subplot, clearly meaningful to the director and to series devotees, lands as an interruption for anyone without deep Crisis Core investment. The game is nothing if not ambitious, but by the time the credits roll, spectacle has done most of the heavy lifting. And at times the sheer volume of content — minigames, side quests, systems — outruns the polish available to it. Rough edges exist. Most are minor; a few are genuinely frustrating.

Hard mode New Game+ is arguably the real game — which is both a genuine recommendation and an indictment.

But underneath all of this is a combat system of genuine, uncommon depth. Elemental weaknesses, stagger conditions, ATB management, materia synergies, well-timed blocks — the system rewards mastery in ways that few action-RPGs attempt. Crucially, it feels like a direct spiritual heir to the original FF7's combat — the DNA of materia builds, party roles, and tactical resource management is unmistakably present — but elevated into something that could only exist now. Where FF16 abandoned that inheritance entirely in favour of spectacle, Rebirth honours it and then deepens it.

The problem is that Normal difficulty lets you ignore almost all of this depth. The combat system only fully reveals its quality on Hard mode — a post-game unlock that most players will never reach. When it is at its best — a boss fight that demands real recalibration rather than brute persistence, built on a foundation you already own — Rebirth is as good as anything in the genre. Those moments justify the journey. They just require patience to reach.

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kicks07
kicks07 gave May 9, 2025
kicks07 gave May 9, 2025
Ramble Review: Final Fantasy VII Rebirth

First off, huge spoiler warning. I cannot talk about why this game is scored the way it is without talking about the good, the bad, and the ugly when it comes to the storyline. My gameplay was nearly ~101 hours, all on PS5, and up until late game was all on Normal mode. That being said. Let’s get into it.

Final Fantasy VII Rebirth has a strong start, strong gameplay mechanics, but generally over stays its welcome in game length and pacing. What I thought would be one of the greatest Final Fantasy games of all time, falls well short due to some design and story decisions made throughout the playthrough. I’m going to talk pros, then cons, then story.

Pros

The combat is wonderful. It marries the great duality between easy to start hard to master. It, at times, can be absolutely riveting. Square’s action based direction with pause based actions is well executed. This should be a design blueprint for any other game looking to jump from turn-based to action-based.

The soundtrack is absolutely incredible. Chefs kiss.

The minigames are largely fun, and unless you are someone who is trying to platinum the game, you can choose to …

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First off, huge spoiler warning. I cannot talk about why this game is scored the way it is without talking about the good, the bad, and the ugly when it comes to the storyline. My gameplay was nearly ~101 hours, all on PS5, and up until late game was all on Normal mode. That being said. Let’s get into it.

Final Fantasy VII Rebirth has a strong start, strong gameplay mechanics, but generally over stays its welcome in game length and pacing. What I thought would be one of the greatest Final Fantasy games of all time, falls well short due to some design and story decisions made throughout the playthrough. I’m going to talk pros, then cons, then story.

Pros

The combat is wonderful. It marries the great duality between easy to start hard to master. It, at times, can be absolutely riveting. Square’s action based direction with pause based actions is well executed. This should be a design blueprint for any other game looking to jump from turn-based to action-based.

The soundtrack is absolutely incredible. Chefs kiss.

The minigames are largely fun, and unless you are someone who is trying to platinum the game, you can choose to walk away before they become too monotonous. I enjoyed my time at the gold saucer. I enjoyed queens blood enough and was mostly irritated that the fort Jeunon minigame didn’t get more time.

The game is too long, see below, but still provides a high value in today’s high price gaming market.

The game is absolutely beautiful. For some reason, square enix games cause me a massive amount of eye strain. I don’t suffer this in any other game. Just square games since Final Fantasy 13. I think they need to fix whatever camera nonsense causes that (it’s enough of an issue that you can google Final Fantasy eye strain; I’m, to my surprise, not the only one talking about it). But this is a mechanical issue. The environments are wonderful. The monster design is my favorite, really adding to the world. Although there is clearly a style shift from remake to rebirth, once I got use to it, I actually loved it.

Cons

The late game difficulty spike was unnecessary and feels rushed. Like the developers ran out of interesting mechanics and just ramped up the difficulty. Due to this, I did something I’ve never really had to do in a game. I set the mode to easy starting about late chapter 12 through the end of the game. Too many bosses getting the ability to stagger lock the party, hit them unavoidable and unblockable high damage AOE attacks, all while your characters struggle to generate the ATB meter. It is a jarring adjustment and given how much time I was invested already into this game, I couldn’t continue to invest 10 to 15 minutes of failed battles that I was just not having fun with.

The best way to handle this jarring adjustment is to re-equip and prepare appropriately for every battle. Unfortunately, materia equipment is cumbersome and the menu/UI for doing so in not enjoyable and after I hit about 60 hours, I could not bring myself to spend more time, just menu hopping. Also, assess should have been a learned mechanic for some characters. Assess should not take up a materia/accessory slot for the entire fucking game.

Character leveling, especially the party member skills, is slow and even in this enormous game, it would be difficult to unlock everything you’d like to in a reasonable amount of time. I did not get to see a single final limit break and that is frustrating.

Audio balancing is poorly done. This might be my longest (as in noticed it right in chapter 1), greatest, gripe not related to story. Sometimes the audio over takes dialogue while not being loud enough during times like combat or when themes need to ramp up. I remember during the remake, when you jumped into boss fights, all of a sudden the audio was thumping and the boss music sounded great. In this game everything is not balanced appropriately. I had times where I couldn’t hear dialogue over music as well. This should have been easy. I was using 5.1 surround sound.

Certain mini-games feel like they were not well though out or even tested. After frustratingly attempting the infamous Tifa minigame and almost finishing the hardest difficulty, I ended up losing in a tie because of a control phantom press. I look forward to criticizing squares unwavering commitment to bad design in game three. Expecting players to commit time to learn new, complex minigames, as late as cosmo canyon feels like they’re asking too much.

The game is way too long. The game’s length combined with the large portion of monotonous hours, makes it feel like the interns gathered to brainstorm ideas for rebirth and square said “Good, put them all in.” This has a huge impact on the games pacing. Unfortunately, due to the open world design we spend too much time suffering “go here, press button” and the enjoyability of the story suffers from that pacing design. The greatest fix would have been to cut more. Every new area should have continuously reduced time commitment. I had an Elden Ring platinum in less time, and I’ll be the first one to admit, I cheesed the multi-ending trophy, but at 101 hours of rebirth, I left a lot undone, because I was ready for this entry to END! A platinum was completely out of the question.

Side-quests were largely another pacing slow-down. I had to fucking heard cats. I’m not impressed. Many added little to know value. Unlocking a bunch in Chapter 12, just frustrated me. I did none of them in chapter 12.

Things I hated: How the planet weapons look, a lot of the equipable weapons, and Cait Sith.

The Story

What in the actual fuck was that ending. Up until the end of the game, I had been fairly forgiving about the inclusion of fate related elements and the multi-universe tease. I have some very basic rules to follow with story telling. Unless you are designing a very specific, well-thought, story around elements like time-travel or multi-verse, AVOID. Final Fantasy VII unfortunately leads into multi-verse and builds up a huge, and what ultimately feels like unnecessary, story around fate.

Let me be clear, the decision to kill Aerith is not my gripe. My problem is, spending two full games (~150 hours) teasing us about how fate isn’t set in stone, we forge our own-path, and then ultimately falling back to the safe place of following the original story, feels like a massive cop out. If their plan was to kill Aerith all along, Square should have avoided the inclusion of the fate story-line entirely. This would have saved some much needed time across the two games and avoided the rug pull of telling us how unique this new story was going to be, just to make it the same story.

Again, before I get flamed, sticking with the Aerith death is fine, but doing it this way, made many early points moot. That was upsetting, as well as the decision to basically speed run temple of ancients to the forgotten capital. It felt like the developers ran out of time, so they just mashed all of the ending together. I disagree with anyone who says “Aerith had to die”. I don’t disagree that Aerith dying though was the safe and easy choice. Had Aerith lived, we would be anticipating a new and great step forward in the story of Final Fantasy VII. Instead we’re left expecting to go and beat Sephiroth and save the planet. So, my last reiteration is, don’t tease us with bold and new and serve us something old, that’s all.

Other than the ending, I really enjoyed the story (except the pacing). I like how Shinra has been propped up better as a villian. Shinra and Sephiroth feel like they have a much better villainous presence in the new story line. I like all the additional world building, but with the end decision of rebirth, I can say that the fate story line (up to this point) feels moot and the multi-verse/fate story line should have been cut entirely.

I will say though, the Zack/Cloud V Sephiroth fight was AMAZEBALLS.

Conclusion/Next Game

Overall, I’ll give the game 4/5 stars due to how good of a GAME it was. However, due to the large time commitment to do boring tasks, the pacing of the story, and some final story beats. It more closely resembles a 3.5 star out of five. I could not justify lower than that for a game of this quality, even with my disappointment. Unfortunately though, the trilogies final game will determine if FFVII remake as a WHOLE is destined for greatness or going to be remembered as a scrambling of the original story. How history looks on rebirth will be largely determined by how well Square pulls off the final game.

My overall hopes is that we get a very traditional final fantasy game for the final installment. We take something like Remake and give it the scope of Rebirth. Mostly, I need square to pull off a historic installment and demonstrate that they are still committed to telling compelling stories. I also would like to see the de-Ubisoftication of the open world in the next installment.

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naaash93
naaash93 gave Mar 18, 2025
naaash93 gave Mar 18, 2025
Final Fantasy 7 but convoluted

Spoiler alert of course

I have spend about 80 hours in game for 100% completion ( roughly 1 month coz i have to work duh), why 100%? Because i know i would never have the time to replay the game again . might as well see everything it has to offer

For nostalgia alone , i would rate it 11/10.
However, actual rate i would givr is 8.5/10.

Now, FF7 OG is my fav game of all time. its my 1st game when my mother bought ps1 for me 20 years ago. i have replayed it countless time and it shape part of my childhood (No kidding !).

I was excited to experience this masterpiece in HD but let me summarize it real quick:

I CANT THE FELT EMOTIONAL CONNECTION DUE TO THE MULTIVERSE CHARADE

Let the rambling begin..................

STORY AND WRITING =

  • I hate what they done to the story that make it so convoluted and many plot holes without actually have proper explanation (probably in last part but still).
  • The whisper, the multiverse, the altered fate etc. i didnt enjoyed it, and im sure im not the only one . But maybe for people who never played the …
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Spoiler alert of course

I have spend about 80 hours in game for 100% completion ( roughly 1 month coz i have to work duh), why 100%? Because i know i would never have the time to replay the game again . might as well see everything it has to offer

For nostalgia alone , i would rate it 11/10.
However, actual rate i would givr is 8.5/10.

Now, FF7 OG is my fav game of all time. its my 1st game when my mother bought ps1 for me 20 years ago. i have replayed it countless time and it shape part of my childhood (No kidding !).

I was excited to experience this masterpiece in HD but let me summarize it real quick:

I CANT THE FELT EMOTIONAL CONNECTION DUE TO THE MULTIVERSE CHARADE

Let the rambling begin..................

STORY AND WRITING =

  • I hate what they done to the story that make it so convoluted and many plot holes without actually have proper explanation (probably in last part but still).
  • The whisper, the multiverse, the altered fate etc. i didnt enjoyed it, and im sure im not the only one . But maybe for people who never played the original would not care.
  • Im not gonna write whats wrong with the story coz there plenty of youtubers and review out there discussing but so many theories.... i wish they just stick to the OG
  • Nomura and hamaguchi cant escape the stereotype of making garbage story telling that hard to follow and full of hole. let see if they can clear it up in 3rd part which i think will diverge greatly from original story.
  • Like Zack said What the hell is going on???

GAMEPLAY =

  • Im a sucker for turn based coz i grow up playing that genre, however FF7 rebirth battle gameplay actually on of the best action RPG kind for me.
  • Cool effect and VFX, nice choreography, fast and fluid etc.
  • Gate keeping the limit break to synergy skills were insaneeee
  • lack of unique skills, i use the same one mostly since the beginning coz the later either useless or really hard to commit while not being worthwhile to execute.
  • im surprised coz i find tifa and yuffie are the best playstyle of all . but i need red Xiii in the team coz only he can use synergy to level up limit break for all characters lol

MAP AND THE WORLD =

  • Ahhh an open world game ... or is it? it just one huge dungeon of multiple regions giving the illusion of open world. But ive no problem with this.
  • What i have problem tho is how they turn this into some generic rpg of exploration.... Go tower, activate tower, collect dadada for points and repeat through out the whole 7 regions. What the hell. wheres the fun part in exploration?? Its so tedious. Should just stick to unique scenrio like side quest and protorelic quest. But ive completed it all.. every single things coz im not going to touch the game anymore. and im not having fun doing it.
  • Also STFU chadley . cant stand him pop up for every little things urgh
  • Chocobo session the worse. so slow , so frustrating
  • Luckily there plenty of fast travels points (Thank goddddd), which make it easier .
  • F the gongaga and cosmo regions. very pain navigating. The pointer is useless coz dont tell whether its up or down, except for story pointer. what the hell.

MINI GAMES =

  • You like mini games? i like mini games . but not in this one. The only one i excited for are the queens blade.
  • Okay maybe the chocobo racing too . who can say no to that

WEAPON , ACCESSORIES AND MATERIA =

  • You guys play the OG? you know theres like hundreds of weapons. but it suck you its very limited , u get like 6 per characters and later one has worse start then previous one? whats up with that?
  • Accessories kinda okay-ish but it should go more than just defense and magic defense no?
  • Trinkets okay i guess
  • Materias also very limited. i found myself have many empty slots coz i dont know what else to put . lots of purple for sure. Customization limited coz i mostly find myself slot the same thing for characters.

GRAPHIC AND PERFORMANCE =

  • Top Notch. im thankful to be alive so long to see Tifa and Aerith in HD <3 Very pleasing , tifa very beautiful in CGI cutscene.
  • I had lots of stuttering and tearing and had to look up how to stablize the game. yeessh . Even new patch update still got some , but i guess maybe my rig not good enough

Im sure there some more i want to type but i cant remember. should take notes next time lol.

Overall, i just treat this game differently. its not FF7. Do i have fun? of course. I cant wait for the final trilogy of the multiverse charade. but im somehow not much excited like the ff7 remake. We all know these trilogies just to milk FF7 as much as they can.

i might.. i might.. play the OG with all the newer mods instead. Where Nomura should just stay as artist !

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SoulboundFlame
SoulboundFlame gave Jul 31, 2024
SoulboundFlame gave Jul 31, 2024
An open world buffet eaten alongside a Michelin star meal

This game is the monkeys paw of I'd like a great final fantasy game. I really didn't enjoy my last 20 hours with the game. In my first 40 I thought it might end up as my favorite game of all time. Really strange experience.

Movement,

The main issue I had was movement in the engine square are using feels really 'floaty'. It's like they made a game using the horse from elden ring as a base... for the characters. The lack of a jump button really makes moving around in the world feel super weird. They went to incredible efforts to give characters all automated movement animations, but here is the thing. I want to do the movement. These two factors combine to create a sensation that your character is just slightly out of your control, and it actually made me queasy times.

Performance,

PS5: 60 fps mode is blurry. Graphics mode is stuttery. This is probably the game with the worst performance on the PS5 yet, still good but everything else has been great.

The open world,

The first zone in the open world is really fun to collect all the items and was really balanced. I then …

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This game is the monkeys paw of I'd like a great final fantasy game. I really didn't enjoy my last 20 hours with the game. In my first 40 I thought it might end up as my favorite game of all time. Really strange experience.

Movement,

The main issue I had was movement in the engine square are using feels really 'floaty'. It's like they made a game using the horse from elden ring as a base... for the characters. The lack of a jump button really makes moving around in the world feel super weird. They went to incredible efforts to give characters all automated movement animations, but here is the thing. I want to do the movement. These two factors combine to create a sensation that your character is just slightly out of your control, and it actually made me queasy times.

Performance,

PS5: 60 fps mode is blurry. Graphics mode is stuttery. This is probably the game with the worst performance on the PS5 yet, still good but everything else has been great.

The open world,

The first zone in the open world is really fun to collect all the items and was really balanced. I then did the second open world section and it was the exact same. I did the third and it was the same again: climb a tower, scan a rock, slap 'flying enemy copy 2' and 'Gorund enemy copy 2'. This Happened 4! more times. The most annoying part is really good features are gated behind 40-60 hours of mini-games.

Side Quests,

This was perhaps the best part of the game and the worst. Depending on the quality of the mini-game connected to the quest you got. Almost all had story, so if you were locked into the world unlike me I can imagine this being incredible.

Combat,

Combat is excellent, from a certain vatange. But is fundamentally undermined by some significant balance issues. One party move is far too strong and undermined every other strategy. I one hit every mob from hour 15. I felt like I had more time to think and plan in the last game, non-boss fights in this one seem to end in 4 seconds. Enemies don't feel unique.

Party - the major sin

The large party size makes zero sense with the current systems. You effectively pick 3 characters to be your base, and the other characters only get used when they are forced on you. This is because a significant volume of progress is locked into materia development.

My cloud is optimised to all hell, but other characters don't really feel like they have a significant reason for existing. The characters just are not as interesting as you would like.

Narrative,

The game is a theme park of interesting plot and engaging side content. Excellently animated and modelled to create a world that feels a little like a new reality. I recommend skipping all side content and focusing on the story.

Major gripe,

This is not a criticism of the game per say, but it is very frustrating how long it is taking to play and finish effectivly one game over 8(?) years. Like, I have an attention span but... "who are you" is too common a thought.

Overall,

This game was so close to being one of the greatest ever, but had just too much scope. It was flying close to the sun but not close enough to crash a burn. If you don't feel the filler in the game, I expect you will have an amazing time.

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protowlf
protowlf gave May 23, 2024
protowlf gave May 23, 2024
protowlf's review of Final Fantasy VII Rebirth

An excellent follow-up to Remake that is at times incredible. It's like a 4.5/5.

  • Continues to be a captivating re-telling of FFVII. Complete with unexpected twists and surprises.
  • Very good combat. Expands on the combat from Remake and improves it further. Open-world format gives you space to engage with it fully.
  • Open-world is massive, but individual quests have care put into them and are typically more fun than expected.
  • Graphics are sometimes breathtaking... but due to the scale of the game the visuals are inconsistent. Characters are incredible, distant landscapes are frequently mediocre.
  • Doesn't blend open-world with the main story well (or at all, really). This is a disappointment compared to the original. The OG is rudimentary, but exploration in the world is part of the core experience. In Rebirth you gear-shift between main story and side stuff, and the two shall not meet. It feels like there are two games here, and it calls into question whether rebirth really should be open-world at all.
  • The story beats near the end feel quite rushed.
  • At a couple crucial points, the game has quite poorly-designed cinematic boss fights. The fights themselves are fine, but the game will put you into surprise …
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An excellent follow-up to Remake that is at times incredible. It's like a 4.5/5.

  • Continues to be a captivating re-telling of FFVII. Complete with unexpected twists and surprises.
  • Very good combat. Expands on the combat from Remake and improves it further. Open-world format gives you space to engage with it fully.
  • Open-world is massive, but individual quests have care put into them and are typically more fun than expected.
  • Graphics are sometimes breathtaking... but due to the scale of the game the visuals are inconsistent. Characters are incredible, distant landscapes are frequently mediocre.
  • Doesn't blend open-world with the main story well (or at all, really). This is a disappointment compared to the original. The OG is rudimentary, but exploration in the world is part of the core experience. In Rebirth you gear-shift between main story and side stuff, and the two shall not meet. It feels like there are two games here, and it calls into question whether rebirth really should be open-world at all.
  • The story beats near the end feel quite rushed.
  • At a couple crucial points, the game has quite poorly-designed cinematic boss fights. The fights themselves are fine, but the game will put you into surprise boss-gauntlets with no pauses in-between and no way other than trail-and-error to learn the bosses. It couples this with indulgent cinematics that you can't skip. It destroys the pacing when you fail, and it forces you to leave your PS5 on lest you have to restart the gauntlet. The very end of the game is guilty of this and left a bad taste in my mouth. Which is a shame because I loved most of the game.
  • Overall, this game is great but less consistent than Remake. For much of the playtime it is a great improvement over Remake, but I can't shake the feeling that it's too big for it's own good and it didn't resonate quite as well. I still whole-heartedly recommend it.
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Retroj
Retroj gave Mar 11, 2024
Retroj gave Mar 11, 2024
This game is fucking huge

There are so many minigames and activities, and outside of a couple, they were all great. I especially liked the Johnny quest which made you collect trinkets from all over the world, some from mastering minigames, some from tough challenges, or some from random exploration. The flavour text on a lot of them was really nice too, and it acted as a nice sort of completion list. Another one of my favourite parts was the Protorelics and their overall quest. They are all references to 7/Remake, and I appreciated them bringing back Fort Condor since I thought Queen's Blood wasn't that great. Just like the previous game, the sequel is very easy, even with dynamic (just level scaling?) for most of the time, so I do wish they would just give a harder difficulty from the start...Also, like the remake, the last chapter here kind of gets a little too crazy, and I was equally confused as to how your party members get picked for each phase. It turns out to be set, and it looks like it will be a lot easier when I replay in hard mode. Despite that final chapter, the rest of the game seemed pretty …

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There are so many minigames and activities, and outside of a couple, they were all great. I especially liked the Johnny quest which made you collect trinkets from all over the world, some from mastering minigames, some from tough challenges, or some from random exploration. The flavour text on a lot of them was really nice too, and it acted as a nice sort of completion list. Another one of my favourite parts was the Protorelics and their overall quest. They are all references to 7/Remake, and I appreciated them bringing back Fort Condor since I thought Queen's Blood wasn't that great. Just like the previous game, the sequel is very easy, even with dynamic (just level scaling?) for most of the time, so I do wish they would just give a harder difficulty from the start...Also, like the remake, the last chapter here kind of gets a little too crazy, and I was equally confused as to how your party members get picked for each phase. It turns out to be set, and it looks like it will be a lot easier when I replay in hard mode. Despite that final chapter, the rest of the game seemed pretty faithful, hitting everything with only a few glaring changes (Gi storyline expanded, Cid introduced & handled differently, Tifa lifestream). The extra postgame challenges and hard mode in general (I assume from Remake) were a nice way to end the game and get rid of the memory of Grasslands (I hate that zone so much now). Though I understand it is much harder to justify for a lot of people with how large this game was (even if they give you more time playing as Sephiroth and Zack).

Did they tease Zack way too much? Yes, but I loved seeing Cissnei and hearing the music in Gongaga.

Could they have deleted grasslands since it is a terrible zone? Yeah, but the later open world zones are much better because you're forced to explore more with your chocobo.

Could they have cut or split another zone like Corel? Yeah probably, Corel being in two different locales at two different times in the story really helped with the pacing.

Could you cut 90% of the things Chadley says? Yes

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Malus
Malus gave Jan 21, 2026
Malus gave Jan 21, 2026
A game designed to distract you from the main story
This review is for the PlayStation 5 version

Rebirth is much bigger than its predecessor, and it boasts many more environments which are beautifully detailed. Finally out of Midgar, where the entirety of Remake is spent, you go into the open world and have many nooks and crevices to explore along with beautiful towns and many characters. As per sequels, it's bigger and better, except perhaps better.

The biggest issue I have with this title is what others are saying: there are too many forced mini-games and side quests that are dull and uninteresting. At first, I didn't want to play the card game here that is called Queen's Gambit. After skipping it as much as possible, it came up later as part of the main quests and I was forced to play it. It did not further the story nor is it necessary for any reason except they make you. That is an idea of what Rebirth likes to do: it makes you do useless side quests as if it's actively trying to distract you from the main story.

Another example would be the Protorelic Phenomenon Intel side quests. One of them consists of making you defeat a boss in the center of the field while you …

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Rebirth is much bigger than its predecessor, and it boasts many more environments which are beautifully detailed. Finally out of Midgar, where the entirety of Remake is spent, you go into the open world and have many nooks and crevices to explore along with beautiful towns and many characters. As per sequels, it's bigger and better, except perhaps better.

The biggest issue I have with this title is what others are saying: there are too many forced mini-games and side quests that are dull and uninteresting. At first, I didn't want to play the card game here that is called Queen's Gambit. After skipping it as much as possible, it came up later as part of the main quests and I was forced to play it. It did not further the story nor is it necessary for any reason except they make you. That is an idea of what Rebirth likes to do: it makes you do useless side quests as if it's actively trying to distract you from the main story.

Another example would be the Protorelic Phenomenon Intel side quests. One of them consists of making you defeat a boss in the center of the field while you attack it from four corners by spawning soldiers to attack it all the while fighting ads. It was confusing (but not the most confusing minigame) to me and it isn't even in the same genre of game that Rebirth is. I have no interest in playing this type of game nor do I want to learn, yet to finish this type of side quest I had to learn how to play this type of game. It highlights two issues: 1) I should just be able to press a button and collect the intel, IMO, and 2) as I said above, the minigame is a different genre than what I bought, so why add this in?

In the end, I just ignored this intel and never completed all of them. In another part of the game world, there is a similar intel where you play something called Fort Condor. All I know is that I would spawn soldiers and they would go to attack enemy soldiers that spawn, and I didn't know how to play it. I skipped the tutorial because of my sheer lack of interest, and I ended up quitting on this type as well.

Some side quests are optional and they typically involve fighting a monster, collecting an item, or both. Usually both. These are fine and nothing special, and perfectly optional, but unintrusive. What this game does force you to do that isn't story-related is typically uninteresting, boring, and makes you learn something that you don't care about.

It's all of this forced baggage that makes me say Remake is better than Rebirth. Yes, the world is much bigger and varied than in the first of the trilogy. Yes, the music is just as good if not better (Uematsu fucking cooked when making this). But the gameplay itself, because of forced side quests that they put in just because they can, makes the game less fun. Unlike Remake where I 100% of the game and put 116 hours into it, I did most of the side quests here, I beat the story once on normal mode, and then I called it quits.

I just don't care enough about all of the extra shit. There is plenty of it and it is dull, and typically out of my range of gaming (I don't do strategy games). It's sad, because the story is wonderful and has a great, beautiful, and possibly sad ending. It could've surpassed Remake, but too many side quests hamper the experience.

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MantaOrlando
MantaOrlando gave Dec 3, 2025
MantaOrlando gave Dec 3, 2025
I've abondoned this game and didn't finish it. Here's why.
This review is for the PC (Microsoft Windows) version

I just hate it. Simple as that. Filler upon filler and busywork just for character progression are not my idea of a fun time.

jared_c
jared_c gave Mar 26, 2025
jared_c gave Mar 26, 2025
An Incredible Second Part!

4.5/5

Final Fantasy VII Rebirth is part 2 of the remake trilogy of the beloved Final Fantasy 7 from the PlayStation 1. Releasing a couple years after part 1, Square Enix was smart to include what is essentially a "Previously on..." video that recaps what happened in part 1.

Picking up where part 1 left off, Cloud and the gang can now begin exploring the world outside of just Midgar. The world opens up region by region based on what chapter of the story you are in. So while it's "open world", it's not truly open. Gameplay is basically the same as 1, with the hybrid action RPG and elements of the ATB of the past. One of the newer features are the different varieties of chocobos. Each region has chocobos with a specific skillset that you will utilize for traversal. Even when unlocking later chocobos, traveling back to the prior regions will yield using that specific region's chocobo for any movement or activities. This adds to the variety a bit and for the most part keeps things fun and interesting (minus those flying challenges and the awful controls around it).

The various regions in this entry all feel quite …

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4.5/5

Final Fantasy VII Rebirth is part 2 of the remake trilogy of the beloved Final Fantasy 7 from the PlayStation 1. Releasing a couple years after part 1, Square Enix was smart to include what is essentially a "Previously on..." video that recaps what happened in part 1.

Picking up where part 1 left off, Cloud and the gang can now begin exploring the world outside of just Midgar. The world opens up region by region based on what chapter of the story you are in. So while it's "open world", it's not truly open. Gameplay is basically the same as 1, with the hybrid action RPG and elements of the ATB of the past. One of the newer features are the different varieties of chocobos. Each region has chocobos with a specific skillset that you will utilize for traversal. Even when unlocking later chocobos, traveling back to the prior regions will yield using that specific region's chocobo for any movement or activities. This adds to the variety a bit and for the most part keeps things fun and interesting (minus those flying challenges and the awful controls around it).

The various regions in this entry all feel quite different from each other and have a distinct look, which is exactly what your mind pictured them as when you played the flat backdrop original versions on the PS1. Seeing these in fully rendered 3D never got tiring. This was easily one of the best looking next gen games on console I've seen yet.

While the first part had a lot of extra fluff in dragging some portions of the story out too long, thankfully they seemed to have learned their lesson for part 2 and fix this. You never really stick with one area for so long you get tired of it. Unfortunately because if one thing is removed they need to replace it, it's been replaced with so. many. minigames. Holy crap this is my biggest con of the game. You unlock a new region, it opens the map, and one by one by one map icons appear for all of the minigames/objectives that are now open to you. Most of these are pretty fun even if repetitive or not that different from other minigames, but they are a nightmare for anyone who is a completionist. I wish the game would keep track of time spent in mini games and compare that to overall play time, because it was not an insignificant amount. Again though, most of these aren't all too difficult or annoying, some of them even being fun like the newest Final Fantasy card game, Queen's Blood. What starts as a simple card game, you eventually realize has it's own crazy deep and dark lore behind it. These were fun battles and sometimes implemented into the main story. The only thing I wish here though was a little more difficulty. I basically only had to change my deck 3 or 4 times total to have a winning strategy for every battle.

Overall, this was another great entry in the series that does some new things with a story that has been beloved by so many for so long. I'm excited to see how they wrap this up in part 3 whenever it finally releases!

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Drbeatboxnik
Drbeatboxnik gave Aug 11, 2024
Drbeatboxnik gave Aug 11, 2024
Drbeatboxnik's review of Final Fantasy VII Rebirth

So here’s the thing, I love the way they handle the story in this. The way that they expertly repackaged a familiar story with familiar characters, giving the big moments the emotional weight I felt like they had when I experienced them as a kid. It’s all phenomenal. I have no complaints on that score except that, as always in everything, I want more Cid but I’m going to get that in the end to this trilogy so I’m fine. But—and this is dump truck-sized but—the side content in this was way too much for too little. And look, I’m an old-school Yakuza fan. You can give me a checklist of random stuff to do versus progressing in the story and I will happily play darts for hours while kidnapped children wait for me to get back to them. I don’t mind getting side-tracked if the off-ramp is fun. But the side content here was largely tedious. The quests weren’t interesting and once I’d unlocked all the towers in two regions, I wasn’t that excited to unlock the rest or do the other region activities. Now granted all of that was optional and by skipping much of it near the …

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So here’s the thing, I love the way they handle the story in this. The way that they expertly repackaged a familiar story with familiar characters, giving the big moments the emotional weight I felt like they had when I experienced them as a kid. It’s all phenomenal. I have no complaints on that score except that, as always in everything, I want more Cid but I’m going to get that in the end to this trilogy so I’m fine. But—and this is dump truck-sized but—the side content in this was way too much for too little. And look, I’m an old-school Yakuza fan. You can give me a checklist of random stuff to do versus progressing in the story and I will happily play darts for hours while kidnapped children wait for me to get back to them. I don’t mind getting side-tracked if the off-ramp is fun. But the side content here was largely tedious. The quests weren’t interesting and once I’d unlocked all the towers in two regions, I wasn’t that excited to unlock the rest or do the other region activities. Now granted all of that was optional and by skipping much of it near the end, I was only robbing myself of sweet, sweet experience but I kind of feel like this game was punishing me for saying the last one was a little too linear. I hope the last entry threads the needle a little better because I’m so excited to see the rest of the story here. Just don’t make me get more chickens for some old lady.

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MantaOrlando
MantaOrlando gave Jun 13, 2025
MantaOrlando gave Jun 13, 2025
Also gave this one up in about a few hours.

Just as many problems as with remake, if not more. The ending sucks balls and I'm not even attempting to get to the ending.

Combat is refind but man, Cloud can FLY NOW?!?!? But only in combat and cutscenes. Yet a fence and even a barrell is too much effort. It got even more anime and Kingdom Hearts as the first and I don't like it.

Still a 7 because the combat is still fun albeit with 2 majorly different difficulty settings (and adaptive), the graphics got an upgrade and the music is still nice to listen to. Is it out of pity for the people who DID their work well enough? I don't know but it feels wrong to rate it anything less. I think the ground floor developers didn't want a bad game and that Nomura is just a bad director outside of Kingdom Hearts 1 & 2 Final Mix.

Vencel
Vencel gave Feb 16, 2025
Vencel gave Feb 16, 2025
Final Fantasy VII Rebirth (PS5)

Una bomba de nostalgia que te permite revisitar la parte central del juego original. Un enorme mundo abierto, algo arcaico en explorables y secundarias, con 537 minijuegos y cientos de horas de contenido. Me ha gustado mucho, más que el primero.

enter image description here

AmuroHaaay
AmuroHaaay gave Apr 9, 2024 (edited)
AmuroHaaay gave Apr 9, 2024 (edited)
Cannot wait for Part 3

Don’t play this if your love for this series is conditional. If you love this series for what it is and not what it has to be, then this is going to Rock. Your. F**king. World.

nsfmc
nsfmc updated their status Feb 13, 2026
nsfmc updated their status Feb 13, 2026

i'm not sure if it's a pacing issue, but i understand why people had gripes with this game, i'm 3/4 into the game and it still occasionally tosses some new thing at me (gears and gambits) and i totally get it, keep that spark alive, throw in a little mystery in the bedroom as it were, but i think there's a moment where you feel your attention divided between what you're being drawn to organically and what the game very explicitly wants you to do. the grasslands and cosmo canyon were something like this where i just got lost in the various activities and side quests, it all felt very natural, but when i go to, say, junon or nibelheim, i start playing like that too but the game insists on shuttling me through the story. at the same time, i totally get there are bunch of people who are just like "i just want to get through the story" and they'd rather just avoid the sidequests (that's usually me!).

I don't know how to balance that phenomenon where each mainline quest can get you in a loop where you want to just shotgun the story at the expense of …

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i'm not sure if it's a pacing issue, but i understand why people had gripes with this game, i'm 3/4 into the game and it still occasionally tosses some new thing at me (gears and gambits) and i totally get it, keep that spark alive, throw in a little mystery in the bedroom as it were, but i think there's a moment where you feel your attention divided between what you're being drawn to organically and what the game very explicitly wants you to do. the grasslands and cosmo canyon were something like this where i just got lost in the various activities and side quests, it all felt very natural, but when i go to, say, junon or nibelheim, i start playing like that too but the game insists on shuttling me through the story. at the same time, i totally get there are bunch of people who are just like "i just want to get through the story" and they'd rather just avoid the sidequests (that's usually me!).

I don't know how to balance that phenomenon where each mainline quest can get you in a loop where you want to just shotgun the story at the expense of the larger world you can now explore or conversely where you just want to vibe out and get annoyed if the game blocks off a region because you need to finish the main quest first.

also, i think that what plagues chadley and his associated missions is not that they're chadley, but that they often require interrupting the game with a long animation or something that feels less organic. in contrast, when you find some fiend intel mission, those actually feel a bit organic and the ui generally just gets out of your way, but activating a tower this many hours in still feels a bit tedious because climbing is awkward and because you spend like twenty seconds watching various animations resolve. i felt sort of meh about a bunch of those side quests before but i think maybe what worked about cosmo canyon (and the grasslands at first) were that the areas were large enough that they were actually fun to explore and come across the various objectives somewhat organically and they very very rarely trigger an interesting character beat which i think does a lot more work than they'd care to admit.

taking a long break from this was good, coming back feels fun and rewarding and decidedly not a slog like the last third of remake's dungeons felt (i guess there's still time)!

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liketheaward
liketheaward updated their status Dec 30, 2025
liketheaward updated their status Dec 30, 2025

The art direction they went with for Moogles in this game is awful. They look like Downy bears but stupider. Huge round eyes, huge bulbous round nose, huge rounded ears, and the one thing that should be round and plump - the Moogle's torso - is all stretched out long and skinny. It's an abomination to look upon, and just when you think that's bad enough, she opens her mouth and the (English) VA sounds like a character from Paw Patrol. What were they thinking??

enter image description here

nsfmc
nsfmc updated their status Nov 2, 2025
nsfmc updated their status Nov 2, 2025

i love yuffie’s chocobo song, i’ve heard it for a day and now it’s what i will always think of when i hear the chocobo motif

nsfmc
nsfmc updated their status Oct 21, 2025
nsfmc updated their status Oct 21, 2025

i like when it’s been a while and then a game like ff7 rebirth presents you with a bench and potion vending machine and then interrupts that with a cutscen—tuck in, you’re not resting again for another two hours.

additron_
additron_ updated their status Oct 11, 2025
additron_ updated their status Oct 11, 2025

Okay, taking a break from this, after about 22 or 23 hours - Yuffie just joined the party and Costa Del Sol seems like it’s finishing. So far, I’ve enjoyed the production values and fun character moments the best. The combat feels like you have a few more options, queens blood is fun and their approach to an open world is serviceable if a little stiff to move around in - vaulting and chocobo traversal feels like there’s way too much friction and jank.

I also have to agree with many people here that the mini games, in particular the ones required to progress the story are a few too frequent.

JMRDO
JMRDO updated their status Jun 5, 2025
JMRDO updated their status Jun 5, 2025

Wrapped up FF7 Rebirth at 88 hours. I left a few of the more grindy side quests unfinished, but otherwise I think I encountered all the available story elements.

I really enjoyed this game! It is absolutely massive compared to the prior installment. The updated combat system is as satisfying and weighty as in Remake, with several additions, including a broad synergy system, where the role of your party members becomes even more impactful and urges one to consider composition a lot more. Obviously where this game shines is in its characters and their quiet moments. They pulled out all the stops with the cutscenes here, with many more to enjoy, and several being fully rendered and honestly stunning. Final Fantasy usually does a great job of making it feel like you're on an adventure with your friends, and Rebirth exemplifies this. As for emotional impact, I did cry on 3 occasions, and teared up a bit on several others.

Regarding the narrative, I did feel it blurred a decent bit toward the final 2 chapters, which I believe is intentional, as Remake also did this. Being left with several big questions is a tantalizing cliffhanger for the final installment …

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Wrapped up FF7 Rebirth at 88 hours. I left a few of the more grindy side quests unfinished, but otherwise I think I encountered all the available story elements.

I really enjoyed this game! It is absolutely massive compared to the prior installment. The updated combat system is as satisfying and weighty as in Remake, with several additions, including a broad synergy system, where the role of your party members becomes even more impactful and urges one to consider composition a lot more. Obviously where this game shines is in its characters and their quiet moments. They pulled out all the stops with the cutscenes here, with many more to enjoy, and several being fully rendered and honestly stunning. Final Fantasy usually does a great job of making it feel like you're on an adventure with your friends, and Rebirth exemplifies this. As for emotional impact, I did cry on 3 occasions, and teared up a bit on several others.

Regarding the narrative, I did feel it blurred a decent bit toward the final 2 chapters, which I believe is intentional, as Remake also did this. Being left with several big questions is a tantalizing cliffhanger for the final installment (hopefully soon).

OH and I am the Queens Blood GOD! Spend some time learning this mini game, it's a lot of fun and unlocks some side story.

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kicks07
kicks07 updated their status May 9, 2025
kicks07 updated their status May 9, 2025

Finally finished Final Fantasy VII rebirth and I’m in full “look how they massacred my boy” mode. That was really the winning ending they went with? Full review coming in the next couple of days.

Bliceheart
Bliceheart updated their status May 5, 2025
Bliceheart updated their status May 5, 2025

enter image description here

It is done, I had plans to do a full review of this game and even recorded all of my footage.

But it was just too long and I want my life back,

I wont be going in for the content I missed.

Maybe close to the release of the next,

Bliceheart
Bliceheart updated their status May 4, 2025
Bliceheart updated their status May 4, 2025

I am getting closer to finishing the never ending game

I reached the final chapter last night and googled how long 2-3 Hours. Alas this was at 2am so finishing it was not on the cards.

I will 100% be taking 2 weeks off work for part 3.

There's a lot of side content left for me to sweep up. Which I will do, just slowly. Sadly I will not get the plat though because of needing to replay on hard.

Ngl I don't have time in my life.

I am also convinced no one with kids finished this game

kicks07
kicks07 updated their status May 3, 2025
kicks07 updated their status May 3, 2025

As I get to the end of chapter 12 in Final Fantasy VII rebirth I’m confident in its overall score. It’ll get 4/5 stars based on its positives and the fact that it in no way is a 3/5 star game. However over the last 20 hours or so my viewpoint of the game has dropped substantially. I just want it to be over and I’ve hit a wall of poorly designed fights and unfinished loose ends that have way overstayed their welcome.

Bliceheart
Bliceheart updated their status Apr 22, 2025
Bliceheart updated their status Apr 22, 2025

I got real ill this week, which is gutting because In the UK we have a four day weekend and I was hella keen to finish ff7.2 I even had my non working day on top of that. + 3 sick days

Yeah... Too ill to play it

The monolith continues,

but I think I am in the final chapter \0/

For my Date I got Red and was gutted.

Bliceheart
Bliceheart updated their status Apr 12, 2025
Bliceheart updated their status Apr 12, 2025

Still not through this epic. Uts really great but it needs to stop introducing mini games so I can finish it sometime this year.

nsfmc
nsfmc updated their status Apr 12, 2025
nsfmc updated their status Apr 12, 2025

look, i know he is an extremely controversial addition, but i would protect tonberry chadley with my life

JMRDO
JMRDO updated their status Apr 11, 2025
JMRDO updated their status Apr 11, 2025

Previously had problems with FF7 Rebirth on PS5 causing very uncomfortable eye strain and headache, with even a few minutes of play.

This has resolved with the ~60 fps setting. While the game is not quite as lovely, I can now actually focus on moving objects and enjoy the combat and story.

If anyone else is having that problem, see if the smoother frame rate helps.

Bliceheart
Bliceheart updated their status Apr 11, 2025
Bliceheart updated their status Apr 11, 2025

I think this has the best racing of any of the ff games i have played.

Genuinely enjoying it,

I went in with a lot of dread and racetrack ptsd