Tactics Ogre: Reborn (2022)

Algebra Factory, Square Enix Creative Business Unit I

Remaster of Tactics Ogre: Let Us Cling Together

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5

3.70 from 74 ratings

530 members have it in their collection · 46 playing now · 279 backlogged · 153 wish listed

How long? Main story 60h · with extras 44h (from 4 logged playthroughs)

Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
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Release dates

  • Nov 11, 2022 (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5

Also available on

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Rating distribution

5 stars
24
4 stars
19
3 stars
19
2 stars
9
1 star
3
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Community All Reviews Statuses

Bigdaddyred

Status Bigdaddyred May 12, 2025

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Overall, it's a good game. My main complaints were that the story was hard to follow and that the level sync feature was dumb. Instead of bringing the enemies up to your level, it brought you down to their level. The gameplay was great, but going through the story 3 times was tedious.

SIGINT

Status SIGINT Dec 27, 2023

This game is just sort of generally slightly overwhelming, even if the battles don’t get super hard in Chapter 1. I feel like there is maybe too much micromanagement for me of the army’s skills / gear / spells / items. Just kinda stresses me out seeing that screen. The story cutscenes feel like a total overload of names of …

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This game is just sort of generally slightly overwhelming, even if the battles don’t get super hard in Chapter 1. I feel like there is maybe too much micromanagement for me of the army’s skills / gear / spells / items. Just kinda stresses me out seeing that screen. The story cutscenes feel like a total overload of names of factions, nations, and people that are hard to get a grip on. And the combat is kind of fun, but I find it a bit hard to read the screen from the available camera angles and feel like the buff card mechanic is a little awkward to play with. I can see that a certain kind of person would love this, but I might be better off sticking with more modern and “friendly” games in this genre for now. At least I can say it’s got kind of a tough acclimation period.

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Yuna67876

Status Yuna67876 Dec 25, 2022

My Christmas gift that I got from family this year excite to play it because I have heard good things

thebigmack

Status thebigmack Nov 24, 2022

I'm having a good time, despite the haunting FFTactics déjà vu.

The sense of limitless progress is being stolen by the party level cap system. While I'm sure it will make story battles continuously dynamic, the way I'm going to obsessively max out the levels at each story gate, will leave no room for the playful, system breaking grind I …

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I'm having a good time, despite the haunting FFTactics déjà vu.

The sense of limitless progress is being stolen by the party level cap system. While I'm sure it will make story battles continuously dynamic, the way I'm going to obsessively max out the levels at each story gate, will leave no room for the playful, system breaking grind I enjoyed from FFTactics.

There's a chance I could tire myself out.

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thebigmack

Status thebigmack Nov 14, 2022

I am brimming with excitement.

Having missed out on Tactics Ogre in the past, this is a perfect moment for my gaming inclination.

While I am frothing at the mouth at its potential to scratch the ever-loved, Final Fantasy Tactics itch. Two worries have caught my attention.

  • Slight genre fatigue. I've played hundreds of hours elsewhere and I can feel …
Read more

I am brimming with excitement.

Having missed out on Tactics Ogre in the past, this is a perfect moment for my gaming inclination.

While I am frothing at the mouth at its potential to scratch the ever-loved, Final Fantasy Tactics itch. Two worries have caught my attention.

  • Slight genre fatigue. I've played hundreds of hours elsewhere and I can feel the been-there-done-that ghost. Still, I want to love it.
  • The blobby sprites. They have less appeal than desired and I'm slightly uncomfortable as I miss the look of FFT.
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