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Brothers: A Tale of Two Sons

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Brothers: A Tale of Two Sons

Aug 7, 2013

Main game

3.89 average rating based on 2519 ratings

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Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player … More
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions. Less
Release Dates
Aug 07, 2013 (Worldwide)
Xbox 360
Sep 03, 2013 (Worldwide)
PC (Microsoft Windows)
Sep 03, 2013 (North_America)
PlayStation 3
Sep 04, 2013 (Europe)
PlayStation 3
Jan 28, 2014 (Japan)
PlayStation 3
Aug 12, 2015 (Worldwide)
PlayStation 4, Xbox One
Oct 22, 2015 (Worldwide)
iOS
May 24, 2016 (Worldwide)
Android
May 26, 2016 (Worldwide)
Windows Phone
May 28, 2019 (Worldwide)
Nintendo Switch
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User Stats
7647
In Collection
767
Wish Listed
105
Playing
2863
Backlogged
How Long Is Brothers: A Tale of Two Sons?
Main story: 3.3 hours
Main + extras: 3.5 hours
100% completion: 3.9 hours
Total completions: 93
Related Content
jusaf
jusaf gave Apr 1, 2021
jusaf gave Apr 1, 2021
Wonderful Journey
This review is for the PlayStation 4 version

I loved this game, the presentation is excellent, the fantasy world that you explore feels like a true fairytale, the creatures that you encounter are wonderful, the gameplay is simple but enjoyable and rarely repetitive, the score is lovely and the ending is very impactful.

I hated the fictional language.

I have no problem with made-up languages, they have their place, and to be fair i think this game might have been a good place for a fictional language, as long as the execution is done correctly.

I am aware that it is based on Lebanese Arabic and I'm aware of the budget constraints, but the entire language in the game is maybe 30 words, all of them made up of 1 or 2 syllables, with the rare exception of a few words of 3 syllables, and they all sound the same.

To me, as a person who happens to speak multiple languages, the whole thing sounded very very moronic, like tarzan speaking to jane, but worse, every time a human would open their mouth i would cringe.

That's my only gripe with the game, i definitely recommend it, 4.5 stars!

samurijv2
samurijv2 gave Jan 25, 2021
samurijv2 gave Jan 25, 2021
9+/10
This review is for the PC (Microsoft Windows) version
  • Moreseo than any other game in recent memory, Brothers explores its themes primarily through mechanical gameplay. My own development as a player as I came to grips with Brothers' clunky two-characters-at-once control scheme is elegantly mirrored by the brother's experience of learning to work together and trust one another. As my own coordination as a player improved, so too did the brothers' relationship. Without spoiling it here, this effect reaches an amazing, poignant crescendo at the story's climax, a moment that's evocative in a way that only a video game could be.

  • Level design towards the end of the game is off-the-charts good. The battlefield of the giants is one of the coolest areas I've explored in years.

  • Only criticism is that the game feels a touch under-developed. Things hit their stride around the final third of the game when the pace of exploration really picks up, and it would have been nice to get a couple more hours of game to round out the experience. I would have appreciated a little more development between the brothers in things like their optional contextual interactions with various objects in the environment. Still though, after the first two thirds of the game …

Read More
  • Moreseo than any other game in recent memory, Brothers explores its themes primarily through mechanical gameplay. My own development as a player as I came to grips with Brothers' clunky two-characters-at-once control scheme is elegantly mirrored by the brother's experience of learning to work together and trust one another. As my own coordination as a player improved, so too did the brothers' relationship. Without spoiling it here, this effect reaches an amazing, poignant crescendo at the story's climax, a moment that's evocative in a way that only a video game could be.

  • Level design towards the end of the game is off-the-charts good. The battlefield of the giants is one of the coolest areas I've explored in years.

  • Only criticism is that the game feels a touch under-developed. Things hit their stride around the final third of the game when the pace of exploration really picks up, and it would have been nice to get a couple more hours of game to round out the experience. I would have appreciated a little more development between the brothers in things like their optional contextual interactions with various objects in the environment. Still though, after the first two thirds of the game were confined essentially one large area a piece, the rapid succession of new zones towards the end of game seem to imply a longer, more arduous journey for the brothers than playtime alone might suggest, which is neat.

Read Less
killerstar
killerstar gave Mar 13, 2018
killerstar gave Mar 13, 2018
killerstar's review of Brothers: A Tale of Two Sons

A really good game that combines perfectly history, meaning and gameplay. Controlling both brothers sound hard, but most of the time you can think of them as a single entity since when they are close together they both need to move in the same direction. Some interactions were clever and made me move them at the same time, but for the most part, you do one thing with the one, and then another thing with the other. From a gameplay perspective it's the safest --and better-- way of doing, since the frustration of hard puzzles would've tainted the incredible atmosphere and the emotions of the game.

Jasyla
Jasyla gave Apr 24, 2014
Jasyla gave Apr 24, 2014
Jasyla's review of Brothers: A Tale of Two Sons

At first, the controls and nonsense language in this game drove me crazy. However, I appreciated it more as I played further. It was a beautiful game, with great atmosphere.

At the end, after (spoilers) happened, I wasn't as affected as I could have been. I think reading about how sad this game was pretty much gave away what was going to happen. Though the actual event didn't get to me, the change in the control scheme afterward was quite ingenious.

SuperFieroStatus
SuperFieroStatus gave Oct 16, 2013
SuperFieroStatus gave Oct 16, 2013
SuperFieroStatus's review of Brothers: A Tale of Two Sons

Heard some glaring reviews from someone, and having the name Starbreeze attached, it was an easy sell for me. Unfortunately, the game didn't live up to my expectations. I never found the controls intuitive or interesting, I never found the puzzles interesting or challenging (they were barely puzzles) and while I liked the general setting (some Scandinavian folklore) the story didn't grab me. At the end some kind of sad thing happens. I really didn't care. The game is competent, and has some charm, but aside from its setting and nice music, I didn't love it.

Memberberry21
Memberberry21 gave Aug 19, 2022
Memberberry21 gave Aug 19, 2022
Rip
This review is for the PC (Microsoft Windows) version

Spidussy got the big bro acting unwise, we truly live a society 😔

xosbunto
xosbunto gave Feb 23, 2022
xosbunto gave Feb 23, 2022
xosbunto's review of Brothers: A Tale of Two Sons

eu joguei esse tem muitos anos e até que o grande acontecimento desse jogo me pegou na epoca de alguma forma, bonitinho (ou não?)

V1CGaming
V1CGaming gave Feb 21, 2022
V1CGaming gave Feb 21, 2022
Beautiful game.

enter image description here

Awesome graphics and lighting with incredible attention to details. All along the game you will see benches on which you can sit an simply admire landscapes and the genius of artistic direction. These moments oozes of peaceful serenity. Scenario is emotional, touching and feels authentic even if it takes place in an imaginary world.

Characters are attractive and brilliantly developed. Each has his own personality and skills. The feeling of leaving family to face a perilous journey is omnipresent. Gameplay is truly innovative by including the possibility to play both brothers at the same time. The fact that they complete each other is and feels amazing. Controls were a bit confusing at first. The ending is truly breathtaking. Sound effects and atmosphere are gorgeous. Going from a certain ambiance to another is really cool and is perfectly made. It's short yet visually enchanting, interactively clever and emotionally heartbreaking.

gguridi
gguridi gave Dec 31, 2020
gguridi gave Dec 31, 2020
Short, emotional story
This review is for the Xbox 360 Games Store version

It's a short story about two brothers that must cooperate to find a cure for their father's illness. The story is rich in characters, sometimes funny, advances quickly and finishes abruptly. This is one of the few games that literally stroke a nerve on me.

You play with both brothers at the same time, which is a weird mechanic with a controller but at least is different. The novelty felt nice in that sense.

This is one of those games with the "sentimental" tag attached on it. I think if you evaluate it for graphics, gameplay, puzzle complexity or length you are going to be disappointed. The story has to catch up with your feelings.

DirtyMidnighter
DirtyMidnighter gave Nov 19, 2020 (edited)
DirtyMidnighter gave Nov 19, 2020 (edited)
You're My Bro, Bro
This review is for the PlayStation 3 version

Brothers: A Tale of Two Sons, like director Josef Fares's other games, is a short game with an overflowing heart centering around a bond of brotherhood. By utilizing a unique control scheme which places the player in control of both brothers simultaneously, that bond is reinforced as the game's central mechanic. It's not surprising that the player will become endeared to these kids and the way that the game teases those emotions out of you is insidious yet compelling. This is one that is likely to make you cry... especially if you've ever had a sibling that you were obligated to protect. Fares is a game creator that delights in unconventional approaches to multiplayer in games, as is evidenced by the insane co-op premise of two people holding the same controller. I respect it though!

Bljakpo
Bljakpo gave Jan 27, 2020
Bljakpo gave Jan 27, 2020
Solid
This review is for the PC (Microsoft Windows) version

A pretty short game with an interesting story, but gameplay is nothing special

schro433
schro433 gave Aug 15, 2018
schro433 gave Aug 15, 2018
schro433's review of Brothers: A Tale of Two Sons

I just was just bored and not all that interested. ¯_(ツ)_/¯

Played on PC

lephistos
lephistos gave Jan 22, 2018
lephistos gave Jan 22, 2018
Brothers, a nice game to quickly finish.

The game was good. Puzzles a little too easy though and even at the end I wasn't great with the controls. Music and visuals were awesome. I 'll probably be listening to the soundtrack later on, since it was really good. Story was very predictable, and bland. However the great ending and the impact it had on the gameplay and vice versa were amazing.

I will recommend the game, since it was a fast short game, which was good since it didn't overstay it's welcome.

agurczuk
agurczuk gave Apr 20, 2016
agurczuk gave Apr 20, 2016
A fairytale experience

A short, but very interesting game with a unique gameplay and a lovely setting.

Brothers tell a tale of two brothers in quest to find cure for their ill-struck father. They will have to travel through a wonderful, fairy tale land. On their way they'll meet a bunch of fantastic creatures and will visit really well designed places.

Gamplay focuses on using twin sticks so it's preferable to use controller to play it. You control both brothers at the same time to progress in your journey. The puzzles are well designed and simply make sense. Using both characters at the same time makes the game experience unique and fun. Really enjoyed this.

The location design is top notch. I used to stop for a while to just enjoy the visuals. The scale is well presented. There are sights that just leave you in awe.

The story is well put together as well. Really emotional and heart-warming.

The game might be a bit short but feels complete and it's a well spent couple of hours. Really worth picking up.

ThePrettySavage
ThePrettySavage gave Feb 28, 2016
ThePrettySavage gave Feb 28, 2016
A beautiful stab in the heart

Visually and emotionally this game was stunning. I felt like I didn't have as much control to go where I would like to at times, but over all this was a good game with some very heart-wrenching stuff.

KatsLovinLife
KatsLovinLife updated their status Jul 13, 2024
KatsLovinLife updated their status Jul 13, 2024

Great game! The visuals were beautiful. The puzzles were a bit too easy, but enjoyable. The story was sad.

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 3⭐

Jugabilidad: 1⭐

No se hace pesado: 2⭐

Sir_Laguna
Sir_Laguna updated their status Mar 4, 2024
Sir_Laguna updated their status Mar 4, 2024

I finally got a working gamepad and almost got to chapter 3, but a damn game breaking glitch ruined my run and now I have to start all over again.

I really hope this game is worth all of this at the end.

Sir_Laguna
Sir_Laguna updated their status Feb 28, 2024
Sir_Laguna updated their status Feb 28, 2024

Is there no way to play this with a controller on PC? Controlling two characters with a keyboard it taking to much on my poor old brain.

labprofess
labprofess updated their status Mar 27, 2022
labprofess updated their status Mar 27, 2022

Reminds me that I have no siblings and now Im sad again. 9/10

anarchistica
anarchistica updated their status Feb 17, 2022
anarchistica updated their status Feb 17, 2022

This is free in the Epic store this week:

https://www.epicgames.com/store/en-US/p/brothers-a-tale-of-two-sons

Next week we get Cris Tales.

ludaman21
ludaman21 updated their status Aug 3, 2021
ludaman21 updated their status Aug 3, 2021

TLDR: Don't play, buggy.

This could be a quirky, simple indie puzzle-platformer if it was not riddled with bugs. Near the end of the second chapter I hit a glitch that left me with no option but to restart the entire chapter. Same thing early in the third chapter. Maybe if the game were action-packed it would not be so bad, but with essentially no action it is not worth it.

That said, if you have a tolerance for bugs and a willingness to restart chapters over again just to complete a simple puzzle, I actually enjoyed the game until giving up as too frustratingly buggy.

Bi66sy
Bi66sy updated their status Jul 24, 2019
Bi66sy updated their status Jul 24, 2019

75% through

cool little game, my co-ordination sucks but I'm getting there

Sadaharu_TR
Sadaharu_TR updated their status Dec 4, 2018
Sadaharu_TR updated their status Dec 4, 2018

A simple, beautiful game it is.

But a terrible port. :)

Edit: PC Port

madfad
madfad updated their status Mar 26, 2018
madfad updated their status Mar 26, 2018

I picked up the Brothers game based on its good online reviews, expecting it to be a few hours of good fun. It turned out to be way more than that to my pleasant surprise. Here’s a brief overview of the game’s narrative: The game starts with one of the brothers kneeling head down in front of the grave of his mother. It’s a peaceful and serene scene under a tree overlooking the sea. He is interrupted by his brother holding their sick father. It turns out that the only way to cure the father is to go to a remote place for some healing water. This is all communicated through an obscure language (unintelligible), and the communication is clear since the messages and steps the player needs to take are relatively simple and explained through characters’ gestures (and in the nuances of the uttered sounds). According to an interview with the game’s creator and director, Joseph Fares (his first game), the language is strongly inspired by Arabic (not surprising since he was born in Lebanon). I think there was even a whole Arabic word that was used at the beginning, when the older brother is calling his younger brother …

Read More

I picked up the Brothers game based on its good online reviews, expecting it to be a few hours of good fun. It turned out to be way more than that to my pleasant surprise. Here’s a brief overview of the game’s narrative: The game starts with one of the brothers kneeling head down in front of the grave of his mother. It’s a peaceful and serene scene under a tree overlooking the sea. He is interrupted by his brother holding their sick father. It turns out that the only way to cure the father is to go to a remote place for some healing water. This is all communicated through an obscure language (unintelligible), and the communication is clear since the messages and steps the player needs to take are relatively simple and explained through characters’ gestures (and in the nuances of the uttered sounds). According to an interview with the game’s creator and director, Joseph Fares (his first game), the language is strongly inspired by Arabic (not surprising since he was born in Lebanon). I think there was even a whole Arabic word that was used at the beginning, when the older brother is calling his younger brother Nayee to come, and he says “Nayee, ta3a”. “Ta3a” means come in Lebanese slang (and it is “ta3al” in proper Arabic).

For more, I had posted my impressions here: https://madfad.wordpress.com/2013/09/14/brothers-a-tale-of-two-sons-impressions/

Read Less
killerstar
killerstar updated their status Mar 13, 2018
killerstar updated their status Mar 13, 2018

A really good game that combines perfectly history, meaning and gameplay. Controlling both brothers sound hard, but most of the time you can think of them as a single entity since when they are close together they both need to move in the same direction. Some interactions were clever and made me move them at the same time, but for the most part, you do one thing with the one, and then another thing with the other. From a gameplay perspective it's the safest --and better-- way of doing, since the frustration of hard puzzles would've tainted the incredible atmosphere and the emotions of the game.

coeurloyal
coeurloyal updated their status Jun 28, 2017
coeurloyal updated their status Jun 28, 2017

This is a really short, really interesting title that will hit you right in the feels. Pick it up and give it a playthrough; you won't regret it. I don't want to say any more because I don't want to spoil the experience; just know that it's a good one.

BorisY
BorisY updated their status May 18, 2017
BorisY updated their status May 18, 2017

Pulled this out of my back catalogue and played it today. What a damn fine game this is. I started of very sceptical but it doesn't take long for you to be completely sucked into the world. I think it's another great example of how storytelling and gaming can co-exist, but with much more of an emphasis on the storytelling. ...and yes, I was a bit emotionally beat up by the end.

Angie
Angie updated their status Jan 4, 2017
Angie updated their status Jan 4, 2017

Couldn't leave it not even for one second. I started and finished it this morning. Two words can perfectly describe it: amazingly unique.

Please...callmeYork
Please...callmeYork updated their status Apr 9, 2016
Please...callmeYork updated their status Apr 9, 2016

Such a pretty game. I sat down today and played this from beginning to end. I find it so easy to get caught up in its world - it's so thoughtful and beautifully constructed, with so many interesting little details. The suicidal man with his music box, sitting in the dirt weeping, defeated. It's horrifying yet very beautiful. Clambering through the wartorn land of defeated giants is one of my favorite moments in videogames. Not to mention how the ending uses your understanding of the control scheme to create a real sense of loss and pathos. I really can't praise this game highly enough. I can't believe I waited such a long time to replay it.