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Brothers: A Tale of Two Sons

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Brothers: A Tale of Two Sons

Aug 7, 2013

Main game

3.89 average rating based on 2519 ratings

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Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player … More
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions. Less
Release Dates
Aug 07, 2013 (Worldwide)
Xbox 360
Sep 03, 2013 (Worldwide)
PC (Microsoft Windows)
Sep 03, 2013 (North_America)
PlayStation 3
Sep 04, 2013 (Europe)
PlayStation 3
Jan 28, 2014 (Japan)
PlayStation 3
Aug 12, 2015 (Worldwide)
PlayStation 4, Xbox One
Oct 22, 2015 (Worldwide)
iOS
May 24, 2016 (Worldwide)
Android
May 26, 2016 (Worldwide)
Windows Phone
May 28, 2019 (Worldwide)
Nintendo Switch
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User Stats
7647
In Collection
767
Wish Listed
105
Playing
2863
Backlogged
How Long Is Brothers: A Tale of Two Sons?
Main story: 3.3 hours
Main + extras: 3.5 hours
100% completion: 3.9 hours
Total completions: 93
Related Content
Pale
Pale gave Apr 13, 2014
Pale gave Apr 13, 2014
Pale's review of Brothers: A Tale of Two Sons

So I sat down to 'start' Brothers: A Tale of Two Sons this morning and wouldn't you know it, I played through the whole thing in one sitting! Holy crap does this game live up to the hype. Brothers is one of those games that everyone needs to play, and when I say everyone, I mean EVERYONE. Even if you've never played a video game before you need to work your way through this one. As the game starts it's easy to assume that it is going to be another trope-filled experience. That is not the case though. The game gets quite dark and quite emotional. I really loved the experience. This is a great example of what games should be and if you haven't played it you are really missing out. It's one of the best games I've played in the last 5 years.

droewyn
droewyn gave Feb 3, 2014
droewyn gave Feb 3, 2014
droewyn's review of Brothers: A Tale of Two Sons

Beautiful and intuitive, though I did have some trouble with the odd controls. My brain wanted the kid on the left and the teen on the right for whatever reason. I wound up playing it in two sessions, and it turns out I went to bed pretty much right before the climactic event at the end. That probably robbed it of some impact. Anyway, this was very worth my time.

Yautja4Ever
Yautja4Ever gave Jan 28, 2014
Yautja4Ever gave Jan 28, 2014
Yautja4Ever's review of Brothers: A Tale of Two Sons

What a truly amazing game! Even though it's rather short, the memories of it will remain with you for a long time. Really beautiful setting, but very moving, very touching, and very very sad... Keep tissues ready!

iguanaDitty
iguanaDitty gave Jan 25, 2014
iguanaDitty gave Jan 25, 2014
iguanaDitty's review of Brothers: A Tale of Two Sons

I discovered again while playing this that I really don't care how challenging the game is if it is joyful, if it presents new and fun ways to play, even if they're just minor iterations on things it's already shown me. I discovered the world doesn't really need to make sense as long as it's beautiful and evocative and exciting. And I discovered an entire game built around a control scheme, which I can't recall seeing before, and a very profound moment as a result.

I also discovered there are no spoiler tags! I need spoiler tags to talk!

This game makes me feel all warm and fuzzy inside.

Tarfuin
Tarfuin gave Jan 13, 2014
Tarfuin gave Jan 13, 2014
Tarfuin's review of Brothers: A Tale of Two Sons

This is going to be a delicate entry to write for a couple reasons. First, the game is, in terms of hours to completion, pretty short. That means my inclination would be to go into greater detail about the specifics of the game. Second, the story is truly something to be beheld, and I’ll have to do my best to avoid giving anything away the best I can. I take this task very seriously because I truly think Brothers is a game everyone should have the opportunity to enjoy. It does so many things well and is truly unique in a number of different ways.

Here comes the most vague and unrevealing plot desciption I can possibly give. This game features two brothers going on a long and dangerous quest to retrieve materials that may save the life of their terminally ill parent. You play as both brothers as they go through their adventures together. They encounter hardships, emotional and physical trauma, and that’s about as much as I’m comfortable saying.


Two brothers. Seen here feeling emotions about things.

It’s frustrating to write about a game that relies so heavily on story just as I’m sure its frustrating to read …

Read More

This is going to be a delicate entry to write for a couple reasons. First, the game is, in terms of hours to completion, pretty short. That means my inclination would be to go into greater detail about the specifics of the game. Second, the story is truly something to be beheld, and I’ll have to do my best to avoid giving anything away the best I can. I take this task very seriously because I truly think Brothers is a game everyone should have the opportunity to enjoy. It does so many things well and is truly unique in a number of different ways.

Here comes the most vague and unrevealing plot desciption I can possibly give. This game features two brothers going on a long and dangerous quest to retrieve materials that may save the life of their terminally ill parent. You play as both brothers as they go through their adventures together. They encounter hardships, emotional and physical trauma, and that’s about as much as I’m comfortable saying.


Two brothers. Seen here feeling emotions about things.

It’s frustrating to write about a game that relies so heavily on story just as I’m sure its frustrating to read about the same thing. Luckily there’s something else that immediately grabs your attention the moment you pick up the controller and start playing, the gameplay.

You play as the Brothers, both of them, at the same time. The simplicity with which they achieve this is pretty elegant. Your left analog stick and trigger controls brother the elder, and your right analog stick and trigger controls brother the younger. It honestly seems so simple and intuitive, but for the life of me I can’t think of a single game that has had you controlling two characters simultaneously, and certainly not with this method.

It can be more than a little disorienting at first and will definitely require some getting used to, but you’ll get there. Personally, I found that my pea-sized brain simply could not manage these two characters unless the left-stick character was on the left side of the screen and the right stick character on the right. My brain simply would not allow me to have those characters switch sides without causing one to immediately plummet to his death.


Pictured: The only alignment of the two characters my brain will allow.

Once you learn to position the characters in a way that’s comfortable for you, the puzzles and movement really start to feel cool and unique. On a basic level you’re solving relatively simple traversal challenges with puzzle elements, but the introduction of two moving pieces allows for some unique design that stays pretty fresh throughout this game’s relatively short duration.

It only took me a little over two hours to complete the story, but the impact that story had left me verging on tears on at least two or three occasions. This game is heavy, and as someone who does not have a brother, I can only imagine it will strike a chord with you much more deeply if you do. One of the final impressions Brothers gave me was one that left me absolutely awestruck. Again, without trying to get into too many details, the game manages to use a mechanic of the controls to build the significance of an extremely emotional moment. This was pulled off unbelievably effectively and is something that I find truly rare and incredible.


sniff “Will someone please get the hell away from me with those onions!!!”

It’s not a long game, and from a gameplay variety standpoint it probably doesn’t have a lot of replay value, but I managed to pick this game up for about 7 bucks and my first playthrough was easily worth twice that in terms of the impact I felt. I’d gladly recommend this game to anyone, but you definitely have to be ready for a heavy emotional commitment.

Read Less
KatsLovinLife
KatsLovinLife updated their status Jul 13, 2024
KatsLovinLife updated their status Jul 13, 2024

Great game! The visuals were beautiful. The puzzles were a bit too easy, but enjoyable. The story was sad.

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 3⭐

Jugabilidad: 1⭐

No se hace pesado: 2⭐

Sir_Laguna
Sir_Laguna updated their status Mar 4, 2024
Sir_Laguna updated their status Mar 4, 2024

I finally got a working gamepad and almost got to chapter 3, but a damn game breaking glitch ruined my run and now I have to start all over again.

I really hope this game is worth all of this at the end.

Sir_Laguna
Sir_Laguna updated their status Feb 28, 2024
Sir_Laguna updated their status Feb 28, 2024

Is there no way to play this with a controller on PC? Controlling two characters with a keyboard it taking to much on my poor old brain.

labprofess
labprofess updated their status Mar 27, 2022
labprofess updated their status Mar 27, 2022

Reminds me that I have no siblings and now Im sad again. 9/10

anarchistica
anarchistica updated their status Feb 17, 2022
anarchistica updated their status Feb 17, 2022

This is free in the Epic store this week:

https://www.epicgames.com/store/en-US/p/brothers-a-tale-of-two-sons

Next week we get Cris Tales.

ludaman21
ludaman21 updated their status Aug 3, 2021
ludaman21 updated their status Aug 3, 2021

TLDR: Don't play, buggy.

This could be a quirky, simple indie puzzle-platformer if it was not riddled with bugs. Near the end of the second chapter I hit a glitch that left me with no option but to restart the entire chapter. Same thing early in the third chapter. Maybe if the game were action-packed it would not be so bad, but with essentially no action it is not worth it.

That said, if you have a tolerance for bugs and a willingness to restart chapters over again just to complete a simple puzzle, I actually enjoyed the game until giving up as too frustratingly buggy.

Bi66sy
Bi66sy updated their status Jul 24, 2019
Bi66sy updated their status Jul 24, 2019

75% through

cool little game, my co-ordination sucks but I'm getting there

Sadaharu_TR
Sadaharu_TR updated their status Dec 4, 2018
Sadaharu_TR updated their status Dec 4, 2018

A simple, beautiful game it is.

But a terrible port. :)

Edit: PC Port

madfad
madfad updated their status Mar 26, 2018
madfad updated their status Mar 26, 2018

I picked up the Brothers game based on its good online reviews, expecting it to be a few hours of good fun. It turned out to be way more than that to my pleasant surprise. Here’s a brief overview of the game’s narrative: The game starts with one of the brothers kneeling head down in front of the grave of his mother. It’s a peaceful and serene scene under a tree overlooking the sea. He is interrupted by his brother holding their sick father. It turns out that the only way to cure the father is to go to a remote place for some healing water. This is all communicated through an obscure language (unintelligible), and the communication is clear since the messages and steps the player needs to take are relatively simple and explained through characters’ gestures (and in the nuances of the uttered sounds). According to an interview with the game’s creator and director, Joseph Fares (his first game), the language is strongly inspired by Arabic (not surprising since he was born in Lebanon). I think there was even a whole Arabic word that was used at the beginning, when the older brother is calling his younger brother …

Read More

I picked up the Brothers game based on its good online reviews, expecting it to be a few hours of good fun. It turned out to be way more than that to my pleasant surprise. Here’s a brief overview of the game’s narrative: The game starts with one of the brothers kneeling head down in front of the grave of his mother. It’s a peaceful and serene scene under a tree overlooking the sea. He is interrupted by his brother holding their sick father. It turns out that the only way to cure the father is to go to a remote place for some healing water. This is all communicated through an obscure language (unintelligible), and the communication is clear since the messages and steps the player needs to take are relatively simple and explained through characters’ gestures (and in the nuances of the uttered sounds). According to an interview with the game’s creator and director, Joseph Fares (his first game), the language is strongly inspired by Arabic (not surprising since he was born in Lebanon). I think there was even a whole Arabic word that was used at the beginning, when the older brother is calling his younger brother Nayee to come, and he says “Nayee, ta3a”. “Ta3a” means come in Lebanese slang (and it is “ta3al” in proper Arabic).

For more, I had posted my impressions here: https://madfad.wordpress.com/2013/09/14/brothers-a-tale-of-two-sons-impressions/

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killerstar
killerstar updated their status Mar 13, 2018
killerstar updated their status Mar 13, 2018

A really good game that combines perfectly history, meaning and gameplay. Controlling both brothers sound hard, but most of the time you can think of them as a single entity since when they are close together they both need to move in the same direction. Some interactions were clever and made me move them at the same time, but for the most part, you do one thing with the one, and then another thing with the other. From a gameplay perspective it's the safest --and better-- way of doing, since the frustration of hard puzzles would've tainted the incredible atmosphere and the emotions of the game.

coeurloyal
coeurloyal updated their status Jun 28, 2017
coeurloyal updated their status Jun 28, 2017

This is a really short, really interesting title that will hit you right in the feels. Pick it up and give it a playthrough; you won't regret it. I don't want to say any more because I don't want to spoil the experience; just know that it's a good one.

BorisY
BorisY updated their status May 18, 2017
BorisY updated their status May 18, 2017

Pulled this out of my back catalogue and played it today. What a damn fine game this is. I started of very sceptical but it doesn't take long for you to be completely sucked into the world. I think it's another great example of how storytelling and gaming can co-exist, but with much more of an emphasis on the storytelling. ...and yes, I was a bit emotionally beat up by the end.

Angie
Angie updated their status Jan 4, 2017
Angie updated their status Jan 4, 2017

Couldn't leave it not even for one second. I started and finished it this morning. Two words can perfectly describe it: amazingly unique.

Please...callmeYork
Please...callmeYork updated their status Apr 9, 2016
Please...callmeYork updated their status Apr 9, 2016

Such a pretty game. I sat down today and played this from beginning to end. I find it so easy to get caught up in its world - it's so thoughtful and beautifully constructed, with so many interesting little details. The suicidal man with his music box, sitting in the dirt weeping, defeated. It's horrifying yet very beautiful. Clambering through the wartorn land of defeated giants is one of my favorite moments in videogames. Not to mention how the ending uses your understanding of the control scheme to create a real sense of loss and pathos. I really can't praise this game highly enough. I can't believe I waited such a long time to replay it.