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Brothers: A Tale of Two Sons

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Brothers: A Tale of Two Sons

Aug 7, 2013

Main game

3.89 average rating based on 2519 ratings

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Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player … More
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions. Less
Release Dates
Aug 07, 2013 (Worldwide)
Xbox 360
Sep 03, 2013 (Worldwide)
PC (Microsoft Windows)
Sep 03, 2013 (North_America)
PlayStation 3
Sep 04, 2013 (Europe)
PlayStation 3
Jan 28, 2014 (Japan)
PlayStation 3
Aug 12, 2015 (Worldwide)
PlayStation 4, Xbox One
Oct 22, 2015 (Worldwide)
iOS
May 24, 2016 (Worldwide)
Android
May 26, 2016 (Worldwide)
Windows Phone
May 28, 2019 (Worldwide)
Nintendo Switch
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User Stats
7647
In Collection
767
Wish Listed
105
Playing
2863
Backlogged
How Long Is Brothers: A Tale of Two Sons?
Main story: 3.3 hours
Main + extras: 3.5 hours
100% completion: 3.9 hours
Total completions: 93
Related Content
FredLobster
FredLobster gave Jan 20, 2015
FredLobster gave Jan 20, 2015
FredLobster's review of Brothers: A Tale of Two Sons

Good god this one hit me hard.

I spent the first ten minutes feeling that Brothers: A Tale of Two Sons was too game-y, that the mechanics were blatant enough to ruin any attempt at atmosphere. That faded about twenty minutes in, by which point the lil' Simlish-speaking brothers were growing near and dear to me, and I felt invested in seeing them through on their adventure. An hour in and the world was charming, kind of like the immersive Scandinavian fantasy realm Skyrim wishes it could offer. An hour and a half, and the charm was struck through with bits and pieces of horror and concern. By the time I finished I was pretty much a screaming, teary-eyed emotional wreck.

Bear in mind that the game's content struck very close to home for me, and I imagine that fact is magnifying the impact tremendously, but even so I adore everything that's been put together here. I've been a fan of Thatgamecompany's work for years, and Starbreeze Studios' Brothers manages to evoke everything Flower or Journey pulled off, but in a dark and haunted way that feels just right for the Scandinavian indie game scene. Do yourself a favor and …

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Good god this one hit me hard.

I spent the first ten minutes feeling that Brothers: A Tale of Two Sons was too game-y, that the mechanics were blatant enough to ruin any attempt at atmosphere. That faded about twenty minutes in, by which point the lil' Simlish-speaking brothers were growing near and dear to me, and I felt invested in seeing them through on their adventure. An hour in and the world was charming, kind of like the immersive Scandinavian fantasy realm Skyrim wishes it could offer. An hour and a half, and the charm was struck through with bits and pieces of horror and concern. By the time I finished I was pretty much a screaming, teary-eyed emotional wreck.

Bear in mind that the game's content struck very close to home for me, and I imagine that fact is magnifying the impact tremendously, but even so I adore everything that's been put together here. I've been a fan of Thatgamecompany's work for years, and Starbreeze Studios' Brothers manages to evoke everything Flower or Journey pulled off, but in a dark and haunted way that feels just right for the Scandinavian indie game scene. Do yourself a favor and set aside a good 3-4 hour block so you can enjoy Brothers all in one go.

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scaryhairyman
scaryhairyman gave May 19, 2020
scaryhairyman gave May 19, 2020
A Refreshing Experience That Leaves You In Stunned Silence
This review is for the PlayStation 4 version

Brothers: A Tale Of Two Sons is a refreshing experience at first. The concept of controlling two characters independently using both your analog sticks really messes with your head in the first few minutes. But once you've got a good grip on the mechanics, the puzzles that come across you are a sheer joy to accomplish. Its complexity in the simplicity is just what puts a smile on your face.

This paired with a sad tale of struggle and companionship, Brothers will definitely be at the top of your mind for a while once you're done. If you're looking for a short, simple, experience - look no further.

tylerisrandom
tylerisrandom gave Feb 4, 2017
tylerisrandom gave Feb 4, 2017
tylerisrandom's review of Brothers: A Tale of Two Sons

I really, really tried with this one. I dig Team Ico games (which this is often compared to), and I can appreciate when games use their mechanics and even their control scheme to reinforce narrative themes.

It just didn't click for me.

Visually, the world felt vibrant and realized, but that feeling faded the more I tried to interact with it. Aside from one or two details per chapter, environments felt staged and linear.

Two brothers

While initially I found controlling Naiee and Naia novel, the mechanic soon grew tiresome. My favorite challenges required controlling both characters independently to solve a puzzle, flip a switch, etc... but these seemed far outnumbered by challenges asking you to complete the same task twice over, or challenges requiring you to just hold down one or both triggers while moving in a certain direction. I also felt like I spent too much time wandering around the edges of playable areas, tapping the trigger to find that magic interaction point, not unlike click and point adventures of old.

The story itself did not compel me to move forward. I'm the oldest of two brothers in real life, but I felt detached from these characters. Their story isn't …

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I really, really tried with this one. I dig Team Ico games (which this is often compared to), and I can appreciate when games use their mechanics and even their control scheme to reinforce narrative themes.

It just didn't click for me.

Visually, the world felt vibrant and realized, but that feeling faded the more I tried to interact with it. Aside from one or two details per chapter, environments felt staged and linear.

Two brothers

While initially I found controlling Naiee and Naia novel, the mechanic soon grew tiresome. My favorite challenges required controlling both characters independently to solve a puzzle, flip a switch, etc... but these seemed far outnumbered by challenges asking you to complete the same task twice over, or challenges requiring you to just hold down one or both triggers while moving in a certain direction. I also felt like I spent too much time wandering around the edges of playable areas, tapping the trigger to find that magic interaction point, not unlike click and point adventures of old.

The story itself did not compel me to move forward. I'm the oldest of two brothers in real life, but I felt detached from these characters. Their story isn't ambiguous enough for me to fill in the blanks in interesting ways (a la Ico), yet the details are still too vague to be compelling in and of themselves. Without that baseline level of interest, moments designed to shock or even charm me lacked much impact.

And yes, I found the voices annoying... well, really just one voice. One word even. "Naiee" is like a noise your real-life brother would invent just to irritate you by repeating it over and over.

Okay, so, elephant in the room: Everyone seems to love this game. It's got like a 90% rating on Metacritic. That probably means I'm wrong about it. But I'm using Grouvee to journal my own game-playing experience, and this one wasn't for me. But by all means, give it a whirl if it intrigues you. Seriously, what do I know?

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notbryant
notbryant gave Aug 30, 2015
notbryant gave Aug 30, 2015
Oh, Brothers!

Brothers is an odd game; it doesn't quite fit into any of the normal genres, in my opinion. I guess the closest would be "puzzle-platformer". What really makes it shine, though, is just how well thought out it is.

You control both brothers at once, which I imagine is way easier on a gamepad. I played on a keyboard. It felt awkward but almost entirely because I am so not ambidextrous. But the point is, the game is about the brothers working together and the controls directly reflect that. I thought that having only one button besides moving to "interact" might get old when I started out but it worked stupendously. Each brother has a few skills that the other brother does not have mostly based on their physical stature. But there are some that go beyond that (younger brother has to hold on to older brother while swimming) .

I wouldn't say the plot is deep but I still found myself caring for the characters, particularly the younger brother. As time went on I actually felt some genuine concern at one point where the brothers are briefly separated floating down a river. That surprised me.

The other parts …

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Brothers is an odd game; it doesn't quite fit into any of the normal genres, in my opinion. I guess the closest would be "puzzle-platformer". What really makes it shine, though, is just how well thought out it is.

You control both brothers at once, which I imagine is way easier on a gamepad. I played on a keyboard. It felt awkward but almost entirely because I am so not ambidextrous. But the point is, the game is about the brothers working together and the controls directly reflect that. I thought that having only one button besides moving to "interact" might get old when I started out but it worked stupendously. Each brother has a few skills that the other brother does not have mostly based on their physical stature. But there are some that go beyond that (younger brother has to hold on to older brother while swimming) .

I wouldn't say the plot is deep but I still found myself caring for the characters, particularly the younger brother. As time went on I actually felt some genuine concern at one point where the brothers are briefly separated floating down a river. That surprised me.

The other parts of the game were well done also. The graphics looked really nice for the world they meant to convey, the character models were pretty good, the music was fantastic, and I really liked the world and tried to interact with everything I could. My favorite part were the benches which are just placed at scenic spots where you can just sit for a few seconds and enjoy whatever part of the world you are in.


So now I have to talk about the ending, which is major spoilers. I really liked it and think it is the best possible ending they could have made. Identifying more with the younger, I was joking the entire game like when they're standing near a cliff, "just push him off, haha". And at the end, I felt like a horrible, horrible person. That means the game did a really good job. (And possibly that I am indeed a horrible, horrible person.) Additionally I kept finding myself in denial that this is how the game would actually end, not because I think all endings should be happy but because most games can't truly commit to such an ending. Up until the very end I kept thinking that they would bring him back or allude to the fact that he was alive, and I definitely was in denial about the game giving you a short playable scene of you burying your own brother. But they didn't bring him back and while part of me felt sad, the rest of me felt satisfied because I feel like they did a good job of not only having a tragic ending but resolving it well.

And lastly, I just want to say that having to use the older brother's action button to swim at the end of the game was absolutely fantastic. It sounds so incredibly small but really means so incredibly much after you've played the entirety of the game with both of them.


I think people will either get it or not; it won't appeal to everybody. It doesn't have particularly compelling gameplay (i.e. the platforming or puzzle solving is nothing revolutionary) but I'd hardly call it "just a walking simulator". You are in the world and directly involved, having agency instead of just being a "glorified cameraman". Like I said earlier, I feel like the devs planned this game so well for every single aspect to mesh well together into a 3 hour experience that you probably won't soon forget.

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amgirl
amgirl gave May 4, 2023
amgirl gave May 4, 2023
Innovative little gem

Once I stopped mistaking the controls (which i never really did :D) I enjoyed this short game but come on! did the brother really had to die? that was rude...

LithePanther
LithePanther gave Jun 21, 2018
LithePanther gave Jun 21, 2018
LithePanther's review of Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons is a game that I've been somewhat interested in playing for years, but never got around to actually completing until I picked it up in a sale.

I didn't know what to really expect when I started playing Brothers - in fact, I originally thought I ended up with a foreign copy since I had no clue the characters didn't speak English!

I 100% completed Brothers in about 3 hours, and my opinion on the game changed dramatically from start to finish. Originally I thought the game was bad - while I greatly enjoyed the art style, I wasn't particularly invested in the story, I thought the controls were terrible and the puzzles were extremely simple.

By the time I finished Brothers, however, most of my opinions had changed. Each chapter introduced a completely different environment, with (sometimes even radically!) different mechanics, and a slight ramping up in the difficulty of the puzzles. While nothing ever got too complicated to solve, I did find myself needing to concentrate at some parts. And as the story continued, I found myself more and more invested in the relationship between the two brothers. Their interactions and antics …

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Brothers: A Tale of Two Sons is a game that I've been somewhat interested in playing for years, but never got around to actually completing until I picked it up in a sale.

I didn't know what to really expect when I started playing Brothers - in fact, I originally thought I ended up with a foreign copy since I had no clue the characters didn't speak English!

I 100% completed Brothers in about 3 hours, and my opinion on the game changed dramatically from start to finish. Originally I thought the game was bad - while I greatly enjoyed the art style, I wasn't particularly invested in the story, I thought the controls were terrible and the puzzles were extremely simple.

By the time I finished Brothers, however, most of my opinions had changed. Each chapter introduced a completely different environment, with (sometimes even radically!) different mechanics, and a slight ramping up in the difficulty of the puzzles. While nothing ever got too complicated to solve, I did find myself needing to concentrate at some parts. And as the story continued, I found myself more and more invested in the relationship between the two brothers. Their interactions and antics were both funny and adorable - you could tell that they cared about each other greatly. Even the smallest of details with how they combined to solve the puzzles in front of them showed it.

Unfortunately, I feel like Brothers has a few major flaws. The first one being something I noticed from the very beginning - the controls are terrible. Maybe I'm just uncoordinated, but from the first to the final second, I found myself struggling to properly control both brothers at the same time. I would always end up going the wrong direction or releasing the wrong trigger. And the second flaw is I had no clue what the hell was going on in the game other then the basic premise. Each location would be filled with more and more strange elements, and with zero explanation it just left me feeling confused.

In the end though, despite its few flaws, Brothers was a fantastic experience. I very rarely get affected by the games I play, but I found myself caring for both of the brothers and cheering them on as they continued on their journey through the world. The plot twist at the end was completely unexpected on my part, and I kept waiting for it to end up being a trick. When I finally accepted that it wasn't, I felt real sadness for the little brother and the losses he'd suffered in so short a time.

I think I absolutely got my money's worth ($5 on sale) out of it, and I would definitely recommend it to others. But because of its incredibly short length and especially the awkward controls, I would say to wait for a sale and try to pick it up at $5 or $10. I don't believe its value is greater then that.

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Terinati
Terinati gave Jun 5, 2014
Terinati gave Jun 5, 2014
Terinati's review of Brothers: A Tale of Two Sons

This is one of the greatest games I have ever played, and quite possibly the best (to date). Sure, there are other games that have amazing stories that keep you at the edge of your seat or continuously tickle your sense of humor, and there are plenty of games with well-developed mechanics that keep you entertained and challenged for hours and hours.

But very few, if any, video games take full advantage of the interactivity unique to the medium to tell an emotionally gripping tale in the way that Brothers does.

I'm not going to spoil anything, but there are a few things you should know about the game, especially if you have read other reviews:

1. Yes the controls can take a little getting used to. You control two characters simultaneously, with the same controller (one with the left analog/left trigger, the other with the right analog/right trigger). But other than having to divide your attention a bit more than most games, the control scheme is extremely simple. It's even quite fun after you've adjusted to it. More to the point: it is CRITICAL to the experience of the story, for you to have agency as both brothers.

2. …

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This is one of the greatest games I have ever played, and quite possibly the best (to date). Sure, there are other games that have amazing stories that keep you at the edge of your seat or continuously tickle your sense of humor, and there are plenty of games with well-developed mechanics that keep you entertained and challenged for hours and hours.

But very few, if any, video games take full advantage of the interactivity unique to the medium to tell an emotionally gripping tale in the way that Brothers does.

I'm not going to spoil anything, but there are a few things you should know about the game, especially if you have read other reviews:

1. Yes the controls can take a little getting used to. You control two characters simultaneously, with the same controller (one with the left analog/left trigger, the other with the right analog/right trigger). But other than having to divide your attention a bit more than most games, the control scheme is extremely simple. It's even quite fun after you've adjusted to it. More to the point: it is CRITICAL to the experience of the story, for you to have agency as both brothers.

2. I've read in many reviews that the nonsense language loses some people. I find it quite charming, and also an advantage of the medium. Unless you have some kind of autism spectrum disorder, you should be able to easily glean all the meaning of the story from tone of voice, gestures, and context. In my opinion, communicating to the player without the great laboriousness of words actually sharpens the emotional experience, separating wheat from chaff if you will. Go read the Jabberwocky by Lewis Carroll if you think nonsense words can't convey meaning effectively.

3. The story is sad. There's no two ways about it, so don't start if you're not a fan of beautiful, bittersweet sadness.

4. My wife loves the game but I am convinced that to really experience it you have to play it. Important elements of the story-telling are subtextual, communicated through the control scheme and how it changes. I can't elaborate without spoiling, unfortunately.

That's it I suppose. I've played through the game probably a half-dozen times and will likely go through it again some time. It's wonderful and beautiful. I hope they make more like it.

TL;DR version: This game is flippin' AWESOME. The pulp fiction that is most video games is entertaining and I like it as much as the next guy, but this game is art. It is literature in video game form. Drop everything you are doing and play this game.

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Sir_Laguna
Sir_Laguna gave Mar 11, 2024
Sir_Laguna gave Mar 11, 2024
Sons: A Tale of Two Brothers

Josef Fares has something in his brain about the way co-op games work that seems infinitely interesting to me. We can see it in A Way Out and It Takes Two, but is even more intriguing in the weirdly named Brothers: A Tales of Two Sons, a co-op game that you play with yourself.

This is not the first game that asks you to control two characters with each analogue of the controller, but In my knowledge it is the first that does it in a narrative adventure. This allow very interesting narrative readings about the way different characters work together and mechanical readings about how the brain tries to work focusing on two different tasks.

enter image description here

I feel that I have an essay in me about this. But this is not the time. Maybe I need to replay the other Fares' works to realize exactly want I want to say about all of this, because I really feel there's something there.

Sad fact: I started playing this because I was scheduled to get the remake for review on launch day. When the day came, I didn't get the review code, but an email from the PR telling …

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Josef Fares has something in his brain about the way co-op games work that seems infinitely interesting to me. We can see it in A Way Out and It Takes Two, but is even more intriguing in the weirdly named Brothers: A Tales of Two Sons, a co-op game that you play with yourself.

This is not the first game that asks you to control two characters with each analogue of the controller, but In my knowledge it is the first that does it in a narrative adventure. This allow very interesting narrative readings about the way different characters work together and mechanical readings about how the brain tries to work focusing on two different tasks.

enter image description here

I feel that I have an essay in me about this. But this is not the time. Maybe I need to replay the other Fares' works to realize exactly want I want to say about all of this, because I really feel there's something there.

Sad fact: I started playing this because I was scheduled to get the remake for review on launch day. When the day came, I didn't get the review code, but an email from the PR telling me that she was laid off of her job 😔.

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FeelingMyOats
FeelingMyOats gave Jun 8, 2014
FeelingMyOats gave Jun 8, 2014
FeelingMyOats's review of Brothers: A Tale of Two Sons

Never has a game evoked this much emotion out of me.

Krauzer
Krauzer gave Aug 27, 2025
Krauzer gave Aug 27, 2025
Krauzer's review of Brothers: A Tale of Two Sons

This title is a unique indie adventure that tells the story of two brothers on a quest to find a cure for their ailing father. What makes it stand out is its innovative control scheme: you guide both siblings simultaneously, each mapped to one side of the controller. This mechanic is more than a gimmick, it ties directly into the game’s themes of cooperation, family, and loss, making the gameplay itself part of the storytelling. Visually, the game presents a beautiful, fairy tale-like world filled with both wonder and danger.

I particularly love the aesthetics of it, and I confess this was more of a standout to me than the unique control mechanics, at least at first. Its environments are varied and atmospheric, supported by a moving orchestral score that enhances the emotional weight of the journey. The story is told without traditional dialogue, relying instead on gestures, tone, and environmental cues, which makes its impact even more universal. And I enjoyed this very much, it really makes you pay especial attention to what is happening, not that the story is particularly complex though.

The game is short, lasting around three hours, but this brevity works in its favor, it …

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This title is a unique indie adventure that tells the story of two brothers on a quest to find a cure for their ailing father. What makes it stand out is its innovative control scheme: you guide both siblings simultaneously, each mapped to one side of the controller. This mechanic is more than a gimmick, it ties directly into the game’s themes of cooperation, family, and loss, making the gameplay itself part of the storytelling. Visually, the game presents a beautiful, fairy tale-like world filled with both wonder and danger.

I particularly love the aesthetics of it, and I confess this was more of a standout to me than the unique control mechanics, at least at first. Its environments are varied and atmospheric, supported by a moving orchestral score that enhances the emotional weight of the journey. The story is told without traditional dialogue, relying instead on gestures, tone, and environmental cues, which makes its impact even more universal. And I enjoyed this very much, it really makes you pay especial attention to what is happening, not that the story is particularly complex though.

The game is short, lasting around three hours, but this brevity works in its favor, it delivers a focused, emotionally powerful narrative without unnecessary filler. Some people may find the controls tricky at first, but most adapt quickly, and the payoff is worth the effort. Overall, this game is a heartfelt and memorable experience that blends gameplay and story in a way few titles manage. It’s not just a game you play, but one you feel, and its ending lingers long after the credits roll.

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Prophdng
Prophdng gave Jul 19, 2023
Prophdng gave Jul 19, 2023
Probably Better When It Came Out
This review is for the PC (Microsoft Windows) version

I remember wanting to play this game when it came out on X-Box Live Arcade. I didn't get it then and it's been sort of on my list forever. After years of seeing it on "Best Video Game Story" lists, I finally got it free through Epic Games and got around to trying it out.

I was....underwhelmed

Avoiding spoilers, the game is very pretty and the way the scenes are framed is very cinematic and I feel like this would have been amplified by a lot 10 years ago. But the game play is super linear, like VERY. Like, am I really playing a game or just on a very long Haunted Mansion style ride. No meaningful decisions to make, no gameplay that is remotely challenging.

If you have never controlled two characters with two sticks before, that might be a puzzle for your brain, but having played a ton of Schizoid back in the day, that wasn't a problem at all.

If you really loved Limbo or Inside, maybe you'll like this too. They all seem like trivial platformer games with a weird backdrop that is supposed to carry the whole game.

The environments do get interesting, but similar …

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I remember wanting to play this game when it came out on X-Box Live Arcade. I didn't get it then and it's been sort of on my list forever. After years of seeing it on "Best Video Game Story" lists, I finally got it free through Epic Games and got around to trying it out.

I was....underwhelmed

Avoiding spoilers, the game is very pretty and the way the scenes are framed is very cinematic and I feel like this would have been amplified by a lot 10 years ago. But the game play is super linear, like VERY. Like, am I really playing a game or just on a very long Haunted Mansion style ride. No meaningful decisions to make, no gameplay that is remotely challenging.

If you have never controlled two characters with two sticks before, that might be a puzzle for your brain, but having played a ton of Schizoid back in the day, that wasn't a problem at all.

If you really loved Limbo or Inside, maybe you'll like this too. They all seem like trivial platformer games with a weird backdrop that is supposed to carry the whole game.

The environments do get interesting, but similar to the above where it's may be strange, but mostly unexplained. There are some optional side things you can do, but they don't really have any consequences on anything (but maybe add some weight to the adventure, so it's definitely not a negative, just not the positive it could be).

As far as story goes, again avoiding spoilers. There are some interesting story beats and definitely some things you may not expect, but the flow and reasoning behind them wasn't satisfying for me. I felt there were some moments where I was supposed to feel some emotion or other (fear, happy, sad, anger, whatever), but I mostly just felt like I had been set up to feel that way without any meaningful character development or reason to have a stake in the thing that was happening (with one pretty big exception which comes very late in the game and would have been better if framed differently in my opinion)

I keep playing old games that I've let get too hyped in my brain, so part of that is on me. But if I can save 2 people from spending the time on something that really doesn't need to be experienced by every other gamer, maybe me playing it will still be a net positive.

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DanMaul
DanMaul gave Jun 28, 2022
DanMaul gave Jun 28, 2022
An emotional, beautiful, sad fairytale that deserves a resounding applause

I should’ve played this sooner.

Brothers is a short, top-down adventure tale that I don’t see talked about often enough. Its most standout feature is, by far, it original mechanics: you control both brothers simultaneously with your controller, an intriguing concept that actually worked a lot better than I thought once I got used to it - although I can’t help but feel this was also a missed opportunity for a great couch co-op experience. The level design and game polish are good enough that the challenging mechanics never become a nuisance, even if some moments are clearly more difficult than others and the camera angels could’ve been a bit better on occasion.

There’s a lot more to talk about here, however, and I feel focusing uniquely on its novel control concept would be doing the game a disservice. Brothers is, at its core, an emotional journey: you venture out with it, you smile with it, you tense up with it, and maybe you’ll end up crying with it - I’ll admit, the ending kind of got to me. And it’s precisely its emotional tone that truly sets it apart from similar games. The story is a take on a …

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I should’ve played this sooner.

Brothers is a short, top-down adventure tale that I don’t see talked about often enough. Its most standout feature is, by far, it original mechanics: you control both brothers simultaneously with your controller, an intriguing concept that actually worked a lot better than I thought once I got used to it - although I can’t help but feel this was also a missed opportunity for a great couch co-op experience. The level design and game polish are good enough that the challenging mechanics never become a nuisance, even if some moments are clearly more difficult than others and the camera angels could’ve been a bit better on occasion.

There’s a lot more to talk about here, however, and I feel focusing uniquely on its novel control concept would be doing the game a disservice. Brothers is, at its core, an emotional journey: you venture out with it, you smile with it, you tense up with it, and maybe you’ll end up crying with it - I’ll admit, the ending kind of got to me. And it’s precisely its emotional tone that truly sets it apart from similar games. The story is a take on a ‘holy grail’ type quest by Josef Fares, who I later found to have also been involved with It Takes Two and A Way Out. One of the things I did not see coming was the Arabic-inspired language Fares created for the game, which caught me by surprise at first, yet quickly proved itself to be a perfect match for the beautiful art style and fantasy atmosphere it was superimposed upon. The sound design as a whole, in fact, is an aspect more than worthy of a mention, and the music in particular is able to invoke an emotional response just on its own. This is, above all, what Brothers does remarkable well: it weaves itself into your perception in a way that makes it very difficult for you not to react towards it with warm - and sad - feelings. There are several mini-stories throughout your short adventure, all of which contribute to the world building and the richness of the narrative tapestry. They’re not related to the story as such, but they’re related to the journey, undoubtedly the main anchor of the game. All of this is captured by very accomplished animations (particularly impressive for a game that came out with little to no fanfare from such a small team).

I have a very easy time recommending this to every single person, even with the unusual control scheme, unless you’re someone who abhors puzzle/problem-solving elements in games (I’d describe it as a lighter version of Unravel Two in this regard). A Tale of Two Sons is a heartwarming, heartbreaking fantasy tale about overcoming grief and challenge worthy of every single bit of recognition it received, and then some. A surprising and very enjoyable experience. 8/10

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Kilpi
Kilpi gave Jan 19, 2022
Kilpi gave Jan 19, 2022
Kilpi's review of Brothers: A Tale of Two Sons
This review is for the Nintendo Switch version

Brothers: A Tale of Two Sonsissa ohjaat kahta veljestä, jotka lähtevät hakemaan loukkaantuneelle isälleen lääkettä. Toista veljeksistä ohjaat vasemmalla tatilla ja olkanäppäimellä, ja toista veljestä oikealla tatillla ja olkanäppäimellä. Tämä dynamiikka saa käännettyä aivot solmuun välillä, mutta mukana on ihan hauskoja pieniä puzzleiluja rakennettu tämän dynamiikan ympärille. Osa sen sijaan on tehty hieman väkisin, joten aivan täydellinen pelimekaniikka ei lopulta ole.

Verrattuna moniin muihin indiepeleihin pelissä on yksi parhaimmista tarinoista. Pienestä budjetista huolimatta hahmojen tunteita ja dynamiikkaa saadaan välitettyä pelaajalle hienolla tavalla.Grafiikat eivät oikeastaan tarvitse olla sen parempia. Peli piti kiinni otteessaan tiukasti ja pelasinkin pelin kahdessa pätkässä heti alkuvuodesta 2022.

Farezin ensimmäinen kosketus pelimaailmaan oli samantien melkoinen onnistuminen. Pelin olisi voinut pelata nykyään myös puhtaana kaksinpelinä, mutta tietyt kohtaukset voivat toimia paremminkin yksinpelinä. Peli oli mukava kokemus ja suosittelen ehdottomasti kokeilemaan peliä.

Hyvä 3/5

LauraMFrench
LauraMFrench gave Apr 9, 2020
LauraMFrench gave Apr 9, 2020
Holy Christ God, this game
This review is for the PC (Microsoft Windows) version

This game was really something special. I can't say I've played a game recently that combined unique mechanics, eye-pleasing imagery, creative scenarios and emotional impact in quite the same way.

I read some reviews that said the game mechanics were nothing groundbreaking, so I can only speak for myself – I've personally never played a game where you can control two characters in this kind of control scheme before, and I thought it was really cool. I've played games where a single player has to control two characters cooperatively, but not where each of your hands controls one character, essentially. It was easier to get used to than I thought, but I noticed how my brain got a little scrambled if I accidentally put big brother to the right of the screen and little brother to the left and tried to make them move in the right direction with the opposite hand lol. It was a new and interesting experience for me.

The puzzles were fun and I thought the single-player co-op idea was used in an innovative way – while there were the basic scenarios like having one character pull a lever to give the other character access to …

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This game was really something special. I can't say I've played a game recently that combined unique mechanics, eye-pleasing imagery, creative scenarios and emotional impact in quite the same way.

I read some reviews that said the game mechanics were nothing groundbreaking, so I can only speak for myself – I've personally never played a game where you can control two characters in this kind of control scheme before, and I thought it was really cool. I've played games where a single player has to control two characters cooperatively, but not where each of your hands controls one character, essentially. It was easier to get used to than I thought, but I noticed how my brain got a little scrambled if I accidentally put big brother to the right of the screen and little brother to the left and tried to make them move in the right direction with the opposite hand lol. It was a new and interesting experience for me.

The puzzles were fun and I thought the single-player co-op idea was used in an innovative way – while there were the basic scenarios like having one character pull a lever to give the other character access to an area, or having to control each oar separately to steer a rowboat, there were also more unique ones like having the brothers take turns decoying and distracting an enemy while the other runs to safety, or carrying both ends of a long object and trying to navigate it through narrow spaces. Scenarios that two people working together might face in real life or in a TV show or movie but that you don't see as much in games (at least not where you're controlling two separate characters at the same time).

The fairytale-esque world the game takes place in was also really delightful. The environment was used well – they could have just had all the obstacles be fallen trees or rocks or similar predictable things but I didn't quite expect to have to move the bloody corpse of a 1,000-ft-tall giant out of the way. And I liked how in addition to having the brothers cooperate you had to cooperate with various NPCs as well, like the troll thing that throws you places and stands across a gap so you can walk across its shoulders.

All that said, the biggest thing for me about this game that I will probably remember forever is the relationship between the two brothers and the climax and end of the story. Before I get to the spoilers, I really loved how the cooperation directly played into the strengths and weaknesses of each brother. Maybe the little brother (Naiee) being able to fit into small spaces and the big brother (Naia) being strong enough to pull big levers is predictable, but the fact that you have to have Naiee hold onto his brother to swim because he's afraid of the water, and how that plays into the backstory, was different and kind of touching. I also like little details like how there's a big horn randomly in part of the game and when Naia blows into it it makes a loud sound but if Naiee does he can't blow hard enough lol.

Onto the spoilers ...

The climax and final scenes of this game are the most cruel, crushing, heart-shattering, devastating emotional gut-punches I've experienced in a game in a long time, if ever. I was mentally begging for a cop-out, I didn't care if it was a cheap, cheesy "It's a miracle!" ending where everyone lived happily ever after. But we didn't get that and not giving us that was probably the right decision because ... phwoo.

The very concept of having to control little Naiee dragging his brother's corpse into a grave and burying it ... no words. There's a somewhat adjacent scene in a playable part of Homestuck (not the same scenario or context but draws a similar emotion) but the Brothers scene beats it by about a mile. Game-wise, it's a very simple task, it's not challenging at all. The challenge is psychological. It's something that you don't want to do, but you know you have to – just like Naiee.

With the sheer shock of the twist, and the build-up of the game investing you in the brothers' connection by focusing all your efforts on their cooperation, the raw emotion I felt at the end of this story is something I only get once in a blue moon from a video game. Not to mention, if the burying scene doesn't get to you, the part where Naiee can only swim on his own when you press Naia's action button will have you bawling.

Overall, this game was great for me even without the emotional storyline, although I will say, although there was enough variety in the puzzles to keep me interested, it could be pretty easy at times. I only died a handful of times, so if there's something negative I could say it would be that it's too easy.

But the story and emotions and deeper connection between the gameplay mechanics and the essence of the plot really did it for me. This is another game that's leaving the Origin Basic vault in a couple weeks so if you have Origin Basic, I highly recommend it. Regular price (on Steam) is about $15 and I would say it's worth that much if you want the emotional experience but not so much for the gameplay if you want something that's exciting and challenging. I'll also note that it's a pretty short game, I finished it in about 2 hours (but just sort of went straight through doing very little extra).

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Lygodesma
Lygodesma gave Apr 13, 2026
Lygodesma gave Apr 13, 2026
Lygodesma's review of Brothers: A Tale of Two Sons

Similar to other puzzle platformers of that era (FEZ, Braids, Limbo) it introduces a genuinely new mechanic (playing two characters at the same time) and gives off a serious and emotional vibe. Was this game equally responsible for the emergence of indie games in the early 2010s? I really enjoyed it, also, it's short and nice.

KatsLovinLife
KatsLovinLife updated their status Jul 13, 2024
KatsLovinLife updated their status Jul 13, 2024

Great game! The visuals were beautiful. The puzzles were a bit too easy, but enjoyable. The story was sad.

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 3⭐

Jugabilidad: 1⭐

No se hace pesado: 2⭐

Sir_Laguna
Sir_Laguna updated their status Mar 4, 2024
Sir_Laguna updated their status Mar 4, 2024

I finally got a working gamepad and almost got to chapter 3, but a damn game breaking glitch ruined my run and now I have to start all over again.

I really hope this game is worth all of this at the end.

Sir_Laguna
Sir_Laguna updated their status Feb 28, 2024
Sir_Laguna updated their status Feb 28, 2024

Is there no way to play this with a controller on PC? Controlling two characters with a keyboard it taking to much on my poor old brain.

labprofess
labprofess updated their status Mar 27, 2022
labprofess updated their status Mar 27, 2022

Reminds me that I have no siblings and now Im sad again. 9/10

anarchistica
anarchistica updated their status Feb 17, 2022
anarchistica updated their status Feb 17, 2022

This is free in the Epic store this week:

https://www.epicgames.com/store/en-US/p/brothers-a-tale-of-two-sons

Next week we get Cris Tales.

ludaman21
ludaman21 updated their status Aug 3, 2021
ludaman21 updated their status Aug 3, 2021

TLDR: Don't play, buggy.

This could be a quirky, simple indie puzzle-platformer if it was not riddled with bugs. Near the end of the second chapter I hit a glitch that left me with no option but to restart the entire chapter. Same thing early in the third chapter. Maybe if the game were action-packed it would not be so bad, but with essentially no action it is not worth it.

That said, if you have a tolerance for bugs and a willingness to restart chapters over again just to complete a simple puzzle, I actually enjoyed the game until giving up as too frustratingly buggy.

Bi66sy
Bi66sy updated their status Jul 24, 2019
Bi66sy updated their status Jul 24, 2019

75% through

cool little game, my co-ordination sucks but I'm getting there

Sadaharu_TR
Sadaharu_TR updated their status Dec 4, 2018
Sadaharu_TR updated their status Dec 4, 2018

A simple, beautiful game it is.

But a terrible port. :)

Edit: PC Port

madfad
madfad updated their status Mar 26, 2018
madfad updated their status Mar 26, 2018

I picked up the Brothers game based on its good online reviews, expecting it to be a few hours of good fun. It turned out to be way more than that to my pleasant surprise. Here’s a brief overview of the game’s narrative: The game starts with one of the brothers kneeling head down in front of the grave of his mother. It’s a peaceful and serene scene under a tree overlooking the sea. He is interrupted by his brother holding their sick father. It turns out that the only way to cure the father is to go to a remote place for some healing water. This is all communicated through an obscure language (unintelligible), and the communication is clear since the messages and steps the player needs to take are relatively simple and explained through characters’ gestures (and in the nuances of the uttered sounds). According to an interview with the game’s creator and director, Joseph Fares (his first game), the language is strongly inspired by Arabic (not surprising since he was born in Lebanon). I think there was even a whole Arabic word that was used at the beginning, when the older brother is calling his younger brother …

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I picked up the Brothers game based on its good online reviews, expecting it to be a few hours of good fun. It turned out to be way more than that to my pleasant surprise. Here’s a brief overview of the game’s narrative: The game starts with one of the brothers kneeling head down in front of the grave of his mother. It’s a peaceful and serene scene under a tree overlooking the sea. He is interrupted by his brother holding their sick father. It turns out that the only way to cure the father is to go to a remote place for some healing water. This is all communicated through an obscure language (unintelligible), and the communication is clear since the messages and steps the player needs to take are relatively simple and explained through characters’ gestures (and in the nuances of the uttered sounds). According to an interview with the game’s creator and director, Joseph Fares (his first game), the language is strongly inspired by Arabic (not surprising since he was born in Lebanon). I think there was even a whole Arabic word that was used at the beginning, when the older brother is calling his younger brother Nayee to come, and he says “Nayee, ta3a”. “Ta3a” means come in Lebanese slang (and it is “ta3al” in proper Arabic).

For more, I had posted my impressions here: https://madfad.wordpress.com/2013/09/14/brothers-a-tale-of-two-sons-impressions/

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killerstar
killerstar updated their status Mar 13, 2018
killerstar updated their status Mar 13, 2018

A really good game that combines perfectly history, meaning and gameplay. Controlling both brothers sound hard, but most of the time you can think of them as a single entity since when they are close together they both need to move in the same direction. Some interactions were clever and made me move them at the same time, but for the most part, you do one thing with the one, and then another thing with the other. From a gameplay perspective it's the safest --and better-- way of doing, since the frustration of hard puzzles would've tainted the incredible atmosphere and the emotions of the game.

coeurloyal
coeurloyal updated their status Jun 28, 2017
coeurloyal updated their status Jun 28, 2017

This is a really short, really interesting title that will hit you right in the feels. Pick it up and give it a playthrough; you won't regret it. I don't want to say any more because I don't want to spoil the experience; just know that it's a good one.

BorisY
BorisY updated their status May 18, 2017
BorisY updated their status May 18, 2017

Pulled this out of my back catalogue and played it today. What a damn fine game this is. I started of very sceptical but it doesn't take long for you to be completely sucked into the world. I think it's another great example of how storytelling and gaming can co-exist, but with much more of an emphasis on the storytelling. ...and yes, I was a bit emotionally beat up by the end.

Angie
Angie updated their status Jan 4, 2017
Angie updated their status Jan 4, 2017

Couldn't leave it not even for one second. I started and finished it this morning. Two words can perfectly describe it: amazingly unique.

Please...callmeYork
Please...callmeYork updated their status Apr 9, 2016
Please...callmeYork updated their status Apr 9, 2016

Such a pretty game. I sat down today and played this from beginning to end. I find it so easy to get caught up in its world - it's so thoughtful and beautifully constructed, with so many interesting little details. The suicidal man with his music box, sitting in the dirt weeping, defeated. It's horrifying yet very beautiful. Clambering through the wartorn land of defeated giants is one of my favorite moments in videogames. Not to mention how the ending uses your understanding of the control scheme to create a real sense of loss and pathos. I really can't praise this game highly enough. I can't believe I waited such a long time to replay it.