Expansion of Elden Ring
4.51 average rating based on 514 ratings
Elden Ring on edelleen yksi lempipeleistäni ja kun lisää sitä samaa hyvää oli tarjolla, niin tottakai olin julkaisupäivänä takaisin Lands Betweenissä. Alusta asti oli selvää, että vaikeustasoa oli selkeästi nostettu peruspelistä. Pitkiä komboja, vaikeita jättöiskuja ja vähän hengähdystaukoja välissä. Tätä samaa kaavaa edustaa monet pelin bosseista ihan loppuun saakka. Omaan makuun vaikeustaso oli jo ehkä hieman liikaa, mutta lisärissä tämä on toki ymmärrettävää. Bossien vaikeustason vuoksi toki lisärin bossit jäivät hyvin mieleenkin ja monet bossit kyllä olivatkin suunnittelun osalta koko pelin parhaimpia.
Hahmon kehitys on tehty fiksusti: lisärin maailmasta kerätään kehittämiseen tarvittavia esineitä, jotka ovat käytössä ainoastaan lisärin maailmassa. Tämä mahdollistaa hahmon selkeän kehittämisen, mutta estää hahmon olemasta ylivoimainen peruspelin maailmassa.
Maailma on sinänsä avoin, mutta tietyllä tavalla maailmansuunnitteluun on otettu elementtejä Dark Souls 1:stä. Varsinkin alussa peli ohjaa hyvin selkeästi tiettyä polkua pitkin eteenpäin ja välillä vastaan tulee esteitä tai alueita, johon ei vielä pääse. Hämmästys oli melkoinen kun ymmärsi, että useammankin tunnin jälkeen pääsetkin näille alueille aivan eri kautta kuin ensin ajatteli. Maailman eri alueet yhdistyvät hienosti toisiinsa ja maailmaa on ilo tutkia. Negatiivisena asiana maailmasta täytyy sanoa se, että maailma on hyvin tiivis ja rakennettu moniin kerroksiin, jolloin kartan lukeminen ja suunnistaminen menee välillä todella hankalaksi.
Nimen …
Elden Ring on edelleen yksi lempipeleistäni ja kun lisää sitä samaa hyvää oli tarjolla, niin tottakai olin julkaisupäivänä takaisin Lands Betweenissä. Alusta asti oli selvää, että vaikeustasoa oli selkeästi nostettu peruspelistä. Pitkiä komboja, vaikeita jättöiskuja ja vähän hengähdystaukoja välissä. Tätä samaa kaavaa edustaa monet pelin bosseista ihan loppuun saakka. Omaan makuun vaikeustaso oli jo ehkä hieman liikaa, mutta lisärissä tämä on toki ymmärrettävää. Bossien vaikeustason vuoksi toki lisärin bossit jäivät hyvin mieleenkin ja monet bossit kyllä olivatkin suunnittelun osalta koko pelin parhaimpia.
Hahmon kehitys on tehty fiksusti: lisärin maailmasta kerätään kehittämiseen tarvittavia esineitä, jotka ovat käytössä ainoastaan lisärin maailmassa. Tämä mahdollistaa hahmon selkeän kehittämisen, mutta estää hahmon olemasta ylivoimainen peruspelin maailmassa.
Maailma on sinänsä avoin, mutta tietyllä tavalla maailmansuunnitteluun on otettu elementtejä Dark Souls 1:stä. Varsinkin alussa peli ohjaa hyvin selkeästi tiettyä polkua pitkin eteenpäin ja välillä vastaan tulee esteitä tai alueita, johon ei vielä pääse. Hämmästys oli melkoinen kun ymmärsi, että useammankin tunnin jälkeen pääsetkin näille alueille aivan eri kautta kuin ensin ajatteli. Maailman eri alueet yhdistyvät hienosti toisiinsa ja maailmaa on ilo tutkia. Negatiivisena asiana maailmasta täytyy sanoa se, että maailma on hyvin tiivis ja rakennettu moniin kerroksiin, jolloin kartan lukeminen ja suunnistaminen menee välillä todella hankalaksi.
Nimen ja ensimmäisten kuvien osalta odotin pimeää ja synkkää graafista tyyliä, mutta taidetyyli on tehty hyvin ja näkymät ovat pääasiassa todella upeita ja muistettavia.
Ilman Elden Ringin olemassaoloa, Shadow of the Erdtree olisi voinut olla ihan oma pelinsä. Näin laajaa ja pitkää lisäriä harvoin tulee vastaan. Lisäri oli hieno kokemus ja hyvä lisä Elden Ringin mahtavuuteen. Silti vaikeustason vuoksi lisäri todennäköisesti jää itselläni yhteen läpipeluuseen, vaikka pääpeli on (harvinaista kyllä) peli johon olen palannut useampaan kertaan.
The last miquella and radhan gay shit was totally uncalled for but the dlc was perfect because of its immersion, duration and additional content. The game's experience was addicting and I am eager to play the NG+
Elden Ring: Shadow of the Erdtree feels like the natural continuation of Elden Ring. Rather than reinventing the formula, it refines and expands it where necessary. The result is remarkably cohesive.
What stands out most is the world design and visual direction. At times, it feels like moving through a living Hieronymus Bosch painting—grotesque, surreal, and strangely beautiful. The environmental density and artistic ambition are extraordinary. From beginning to end, it delivers a consistently grand experience.
The difficulty remains part of the equation. Toward the final stretch, it became overwhelming for me, and I did not complete every challenge. That does not diminish the achievement. As a combined work, Elden Ring and its expansion secure a lasting place in gaming history.
It is also worth noting the scope of what was added relative to its price. The amount of meaningful content stands in sharp contrast to many contemporary expansions. As a package, Elden Ring alone is excellent; with Shadow of the Erdtree, it becomes something exceptional.
9.5/10 Really the best DLC I've ever played. There is not much to criticize here other than it's kinda crazy to keep track of the NPCs
CURSE YOUUUUUUUUU, GEOOOOOOOOFFFFFFF! I HEREBY VOW! YOU WILL RUE THIS DAY! BEHOLD, A TRUE FRONTRUNNER FOR BEST PERFORMANCE! AND I, RICHARD LINTERN, VOICE OF IGON! YOUR FEAR WILL BE MADE FLESH! SOLID OF SCALE YOU MIGHT BE, FOUL GAMER... BUT I WILL RIDDLE YOUR SHOWS WITH ROTTEN INTERRUPTIONS! WITH A HAIL OF BILL CLINTONS! WITH EVERY LAST IOTA OF MY VOICE!

Shadow of the Erdtree confirmed as eligible for GOTY, essentially confirmed as winner of GOTY.
Black Myth Wukong guaranteed to win anything that can be swayed by a public vote due to the sheer size of the demographic that propelled it to 2.5 million simultaneous users at launch.
Taking bets now that the reason The Game Awards declared DLC eligible to win GOTY is because Shadow of the Erdtree is going to win.
Elden Ring is a very, very good game (you don't need a non-Souls gamer like me to tell you this). But the DLC is everything I was scared Elden Ring will be - aimless, full of annoying bosses, and no interesting quests/stories.
I kind of regret playing Shadow of the Erdtree, as I'm now leaving my 120+ hours with Elden Ring on a sour note. Instead of remembering the amazing time I had exploring The Lands Between, I'm left exasperated and annoyed with the game.
Well, looks like they finally nerfed the final boss and fixed some of its visibility in the patch that came out today. It's been like a month and a half since the DLC dropped though so it feels really late at this point. But hey, hopefully players who waited to play will have a better time with the fight than a lot of the community did, lol.
So despite not defeating the final boss, I think I am done with this game. I have enjoyed my time with it and defeated all the other bosses, found 19 scadutree fragments and levelled to 225. I know from hearing everything about the boss and trying a few times on my own that he is going to be a slog to get through. I am just not quite compelled to grind it out given the number of other games on my backlog and the ones that came out this summer I want to try out.
Game quality is generally the same as the base game. Soul game is just not for me anymore. Too difficult and frustrating. Not only the bosses. Had a little motion sickness as well.
Meeh.
It's hard to make a "Fair Boss". But.. It's easy to make a "Hard Boss".
Which this DLC couldn't accomplish most of the time..
I had to rely on the mimic, but I finally fucking killed
Alright I can get
I've gotten way too good at
The DLC bringed with him a lot of new weapon types, weapons and cool bosses. In my opinion the DLC was great and I don't get why people said it was too hard...just level up your scadutree if you can't beat a boss and return to him later, some said the system is trash but we had the exact same thing back in DS2 with the souls from giants that you needed to kill Vendrick so I don't see why so much hate, I think all these complains come from the newer introduced players in to the series that expected to go through this just as easy as breathing with their over leveled character but this wasn't the case plus that even Miyazaki said he will implement this system before launch. Anyway, back to reviewing the game....this DLC was a nice addition to the already very impressing game that launched 2 yrs ago and now we know ... Mohg didn't mohglest Miquella, Miquella miquellested Mohg... We all love Radhan and we all know what a pushover he became after the nerf he recived even tho I think he was meant to be one even without the nerf but because of …
Read MoreThe DLC bringed with him a lot of new weapon types, weapons and cool bosses. In my opinion the DLC was great and I don't get why people said it was too hard...just level up your scadutree if you can't beat a boss and return to him later, some said the system is trash but we had the exact same thing back in DS2 with the souls from giants that you needed to kill Vendrick so I don't see why so much hate, I think all these complains come from the newer introduced players in to the series that expected to go through this just as easy as breathing with their over leveled character but this wasn't the case plus that even Miyazaki said he will implement this system before launch. Anyway, back to reviewing the game....this DLC was a nice addition to the already very impressing game that launched 2 yrs ago and now we know ... Mohg didn't mohglest Miquella, Miquella miquellested Mohg... We all love Radhan and we all know what a pushover he became after the nerf he recived even tho I think he was meant to be one even without the nerf but because of the high number of players that arrived at his door underleveled I can see why people would start to hate him...especially those that don't level vigor, if you still have like 20-25 vig when you arrive at him that's on you. Anyway, my point is many of the players, including me, thought how awesome it would be to fight him in his prime and....oh boy, we ware not ready for him...even with his half zombified corpse stolen from Mohg and his soul somewhat back in some ?% he really showed us he was coming back for revenge and he would pay us back for every single laugh we had at him after being nerfed, the problem wasn't really him as much as was the literal god on his back that when entering the second phase would make flashbang you. When I first entered his arena I said let's see how strong he is...i had scadutree at level 16...in the first 5 seconds he started his spinning attack while I was summoning my mimic to assist me and guess what...ONE SHOT. Long story short, i've made the obvious choice everyone would make so i died to him for like the first 50 tries and than gone to level up my scadutree and after coming to him like 50 tries more i've beat him, when giving him the last hit and deployed his last tactical nuke and after slaying him he thought i would be next to follow, little did he know i had high divine protection. So yeah, very cool DLC I recommend it but 40 euros for it is a little high because you don't get that much...maybe 30.
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I really wish I full understood what draws me to this game because in my view it has some big flaws. There is so much BS in terms of the enemy move-sets and dungeon design that is meant to trick the player. But it is so rewarding to beat down the bad guys and finally conquer the biggest, nastiest, weirdest, bosses I have ever seen. The world itself is just so well done in terms of incredible backdrops and has such diversity in presenting an atmosphere ranging from beautiful to horrible.
However my real dissatisfaction is with the NPC’s and the “story”. The story basically doesn’t involve you, the tarnish, at all and is all lore about the gods. The NPC’s seem to move randomly about the world, don’t acknowledge major changes like you killing the Demi-gods, and their quests all but require you to look up a FAQ so you tip-toe through the game to avoid accidentally locking yourself out from quest progress.
While I realize this design is par for the course, it is clear to me they could do better but choose not to. Sekiro was far more interesting bringing in a real character and NPC’s with …
I really wish I full understood what draws me to this game because in my view it has some big flaws. There is so much BS in terms of the enemy move-sets and dungeon design that is meant to trick the player. But it is so rewarding to beat down the bad guys and finally conquer the biggest, nastiest, weirdest, bosses I have ever seen. The world itself is just so well done in terms of incredible backdrops and has such diversity in presenting an atmosphere ranging from beautiful to horrible.
However my real dissatisfaction is with the NPC’s and the “story”. The story basically doesn’t involve you, the tarnish, at all and is all lore about the gods. The NPC’s seem to move randomly about the world, don’t acknowledge major changes like you killing the Demi-gods, and their quests all but require you to look up a FAQ so you tip-toe through the game to avoid accidentally locking yourself out from quest progress.
While I realize this design is par for the course, it is clear to me they could do better but choose not to. Sekiro was far more interesting bringing in a real character and NPC’s with motivations and personalities but was near impossible for me to progress as a game. I realize many games often make the PC generic to allow you to pour your own identity into them but I have seen other open world games do better.