The first game takes places in Seattle (but also other places like chicago as missions take you there) the second mostly Germany, the third Exclusively HK. I like the focus on a specific area in each game. Hong Kong was a nice setting and the backstory and mythos they put into the game. It fits well into the world of …
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The first game takes places in Seattle (but also other places like chicago as missions take you there) the second mostly Germany, the third Exclusively HK. I like the focus on a specific area in each game. Hong Kong was a nice setting and the backstory and mythos they put into the game. It fits well into the world of Shadowrun as well.
There are a few things that make this one the best:
Party/NPCs, definitely shine here. Not only do they feel like real people as you talk to them and develop relations, but some of them are just brilliantly conceived characters. Oh and you can make friends/recruit NPCs on missions to that help and come back in different ways. Nice touch.
Matrix: is definitely better. It's more visually enthralling and has a minigame (though i often opt to skip that minigame) I wont post a picture of it. But there is a scene in the Matrix that is incredible showing off of art. (wish there were more)
Missions: are pretty good. and some explore clever ideas and writing. Unlocking 'optional' missions is a nice touch. I thought this game had the best ideas explored in each mission, and that they felt very module like as you solve them.
I also liked the portraits the most in this one.
Many of the things could improve all these games.
Money/in game usage of items/skills/favors/karma: sometimes it feels like there just isnt much to add onto your character, or really guide the way you handle situations and you just 'go do things' Some of the cyberware really is cool, (like the arm that throws back grenades. though that is an NPC perk). It seems you can either 'do things' or 'cant do things' if you meet the basic requirement.
Combat, it doesnt change much. There arent really that many kinds of enemies. Gunner, shaman, mage, sniper, grenadier and rare supernatural entites/boss types. Combat getting interesting is more in regards to difficulty (and numbers of enemies) rather than how you go about it. Aside from longer range rifles. AOE weapons, or other special effects (the sliver gun) there arent that many tactical options to explore in Shadowrun that i've noticed. Weapon descriptions/characteristics are simple and vague. This isn't some classic XCOM TBT trilogy.
Consequences: For someone who is more or less a fugitive, criminal and has a sordid past, you dont feel much consequences. There are decisions you can make that help you later, but I dont think you can really experience the [i]consequences[/i] of your actions..
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