Status marcosladarense Jul 31, 2025
I knew nothing about the IP and was just with a depressive adhd-pi and autistic crisis.
Playing the first bunch of missions I thought it was some XCOM-esque product; but later one realized it isn't as tight or punishing gameplay wise, but more narrative-driven.
The writing surprised me (although probably taking much from the original releases). But as someone that …
I knew nothing about the IP and was just with a depressive adhd-pi and autistic crisis.
Playing the first bunch of missions I thought it was some XCOM-esque product; but later one realized it isn't as tight or punishing gameplay wise, but more narrative-driven.
The writing surprised me (although probably taking much from the original releases). But as someone that doesn't has English as their first language, being tossed at many overly elaborate dialogue lines (and descriptive written context blend with dialogues) is really, really taxing.
It gets better on the last 2 missions because it is more fluid, with momentum and urgent, and less random.
2 big letdowns from the gameplay and RPG elements. There are points enough basically only to max one stat/branch, and only one. There is no farming/grinding.
The hit chance percentage is totally broken. The most baffling instance was with a minigun showing 91% for me to hit the foe. 14 bullets sprayed, only 3 hit.
The deck stats are really dull, because decking is no more than hacking mini-games that have little to medium importance and usage. It is sine qua non to be used only on the second to last mission (which actually is the hardest mission). So, no reason for a decking branch so detailed with multiple unlocks, draining all your points.