Shadowrun: Hong Kong (2015)

Harebrained Schemes

Linux · Mac · PC (Microsoft Windows)

3.91 from 213 ratings

2299 members have it in their collection · 26 playing now · 1568 backlogged · 102 wish listed

How long? Main story 21h · with extras 48h (from 15 logged playthroughs)

Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more!
Remove Ads with Grouvee Gold

Release dates

  • Aug 20, 2015 (Worldwide) Linux, Mac, PC (Microsoft Windows)

Also available on

Remove Ads with Grouvee Gold

Featured in lists

Rating distribution

5 stars
57
4 stars
98
3 stars
42
2 stars
11
1 star
4
Remove Ads with Grouvee Gold

Community All Reviews Statuses

marcosladarense

Status marcosladarense Jul 31, 2025

I knew nothing about the IP and was just with a depressive adhd-pi and autistic crisis.

Playing the first bunch of missions I thought it was some XCOM-esque product; but later one realized it isn't as tight or punishing gameplay wise, but more narrative-driven.

The writing surprised me (although probably taking much from the original releases). But as someone that …

Read more

I knew nothing about the IP and was just with a depressive adhd-pi and autistic crisis.

Playing the first bunch of missions I thought it was some XCOM-esque product; but later one realized it isn't as tight or punishing gameplay wise, but more narrative-driven.

The writing surprised me (although probably taking much from the original releases). But as someone that doesn't has English as their first language, being tossed at many overly elaborate dialogue lines (and descriptive written context blend with dialogues) is really, really taxing.

It gets better on the last 2 missions because it is more fluid, with momentum and urgent, and less random.

2 big letdowns from the gameplay and RPG elements. There are points enough basically only to max one stat/branch, and only one. There is no farming/grinding.

The hit chance percentage is totally broken. The most baffling instance was with a minigun showing 91% for me to hit the foe. 14 bullets sprayed, only 3 hit.

The deck stats are really dull, because decking is no more than hacking mini-games that have little to medium importance and usage. It is sine qua non to be used only on the second to last mission (which actually is the hardest mission). So, no reason for a decking branch so detailed with multiple unlocks, draining all your points.

Read less
Gangreen

Status Gangreen Dec 25, 2021

Very early in but I dig the characters and the writing so far.

But man I hate these kinds of games because it is far too easy to mis-click and then completely ruin a battle by moving out of cover or wasting a crucial turn. Basic quality of life improvement I wish existed was that move actions had an undo …

Read more

Very early in but I dig the characters and the writing so far.

But man I hate these kinds of games because it is far too easy to mis-click and then completely ruin a battle by moving out of cover or wasting a crucial turn. Basic quality of life improvement I wish existed was that move actions had an undo function.

Read less