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Pokémon Legends: Arceus

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Pokémon Legends: Arceus

Jan 28, 2022

Main game

3.90 average rating based on 1222 ratings

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The Pokémon Legends: Arceus game honors past Pokémon games’ core gameplay while infusing new action and RPG elements. You’ll need to catch, survey, and research wild Pokémon in a long-gone era of the Sinnoh region to create and complete the region’s first Pokédex.
Release Dates
Jan 28, 2022 Full Release (Worldwide)
Nintendo Switch
Oct 25, 2022 Full Release (Brazil)
Nintendo Switch
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User Stats
2762
In Collection
488
Wish Listed
335
Playing
546
Backlogged
How Long Is Pokémon Legends: Arceus?
Main story: 32.3 hours
Main + extras: 56.7 hours
100% completion: 92.3 hours
Total completions: 66
Related Content
claraidk
claraidk gave Jul 7, 2025 (edited)
claraidk gave Jul 7, 2025 (edited)
claraidk's review of Pokémon Legends: Arceus
This review is for the Nintendo Switch version

best Pokémon game I've played in years (admittedly, I haven't played any in a long time, except for Pokémon TCG Pocket). the story's engaging, it has interesting characters and catching Pokémon to complete the Pokédex is probably the best thing in the game (I really loved the new combat system). shame the graphics aren't that great and a lot of areas are just barebones (why make a huge place with basically nothing on it? just miles and miles of open and empty areas).

all in all, it's a great addition to the franchise.

MantaOrlando
MantaOrlando gave May 28, 2025 (edited)
MantaOrlando gave May 28, 2025 (edited)
(Angry rant. If you don't like it, steer clear) I'm done with mainline Pokémon games...
This review is for the Nintendo Switch version

in the literal sense of the word. I understand people have different opinions (wrong opinions in this case) and have their own personal favorite Pokémon "game" (of which the mainline ones are all like the same game) or even game but come on, and pardon my French, Pokémon fucking copies and pastes every mainline game without changing anything in the core mechanics. Sure, attacks might work slightly different. Sure, there's other rivals, antagonists, an open world will be introduced, yadda yadda yadda... If nothing else changes about its core element except for "Hey look! New Starter Pokémon!" or "Hey look! It's evolving and in Z-A they're SUPER EVOLVING! WOW! Minecraft and the modding community surely weren't first were they?!" etc. Why oh why do people keep on eating up consumerist products for breakfast?! BREAKFAST I TELL YOU!!! This game literally babies you and has horrible anime tropes! Fuck Pokémon, fuck everything heavy consumerist there is. You know the average level of human intelligence? Yeah expect those of people buying every new shiny Pokémon ever to be lower. Yes, I know, speedrunners, nuzlocke developers, modders in general have the intelligence to break and reverse engineer and mod a game. That doesn't …

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in the literal sense of the word. I understand people have different opinions (wrong opinions in this case) and have their own personal favorite Pokémon "game" (of which the mainline ones are all like the same game) or even game but come on, and pardon my French, Pokémon fucking copies and pastes every mainline game without changing anything in the core mechanics. Sure, attacks might work slightly different. Sure, there's other rivals, antagonists, an open world will be introduced, yadda yadda yadda... If nothing else changes about its core element except for "Hey look! New Starter Pokémon!" or "Hey look! It's evolving and in Z-A they're SUPER EVOLVING! WOW! Minecraft and the modding community surely weren't first were they?!" etc. Why oh why do people keep on eating up consumerist products for breakfast?! BREAKFAST I TELL YOU!!! This game literally babies you and has horrible anime tropes! Fuck Pokémon, fuck everything heavy consumerist there is. You know the average level of human intelligence? Yeah expect those of people buying every new shiny Pokémon ever to be lower. Yes, I know, speedrunners, nuzlocke developers, modders in general have the intelligence to break and reverse engineer and mod a game. That doesn't mean they're intelligent enough to know they're basically playing the same game in a different disguise! I've HAD IT! And I've known Pokémon all my life and even with 3 fucking games I know they're the same!

Tl;dr: Fuck mainline Pokémon and everyone liking a franchise of the same game is dead wrong. If you feel offended, sorry if you did. I never intended it to be that way. It's just my literal unfiltered opinion. Normally I don't believe in wrong opinions anymore but in this case I believe wrong opinions do exist.

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Oftherealm
Oftherealm gave Jan 18, 2024 (edited)
Oftherealm gave Jan 18, 2024 (edited)
All Hail the Almighty Sinnoh
This review is for the Nintendo Switch version

Legends Arceus came out around the same time I first moved away from my childhood home to another state. I was now a fully independent adult and it felt like the series was growing with me.

This is a Pokemon game we have never seen before, a Pokemon game before the modern Pokeball and Pokedex. A Pokemon world where people live in fear of Pokemon not WITH them. This was a big draw for me. The region of Hisui and the characters that inhabit it are truly something. I enjoyed the nods to OG Gen 4 tunes in the soundtrack and the open world was fun to explore. I can see the Breath of the Wild inspiration but wish they had tweaked some things to be more in line with the rest of the series. I especially think that the music (even with its nods) fell a little flat for me. It also suffers from some pretty horrendous animations. (The black screen and sound effects worked okay in the early 2000s but now it feels a bit out of date).

Overall I really enjoyed the story and characters. The new gameplay mechanics were fun and provided some fun postgame challenges. …

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Legends Arceus came out around the same time I first moved away from my childhood home to another state. I was now a fully independent adult and it felt like the series was growing with me.

This is a Pokemon game we have never seen before, a Pokemon game before the modern Pokeball and Pokedex. A Pokemon world where people live in fear of Pokemon not WITH them. This was a big draw for me. The region of Hisui and the characters that inhabit it are truly something. I enjoyed the nods to OG Gen 4 tunes in the soundtrack and the open world was fun to explore. I can see the Breath of the Wild inspiration but wish they had tweaked some things to be more in line with the rest of the series. I especially think that the music (even with its nods) fell a little flat for me. It also suffers from some pretty horrendous animations. (The black screen and sound effects worked okay in the early 2000s but now it feels a bit out of date).

Overall I really enjoyed the story and characters. The new gameplay mechanics were fun and provided some fun postgame challenges. I am happy I took the time to catch them all in this one!

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internpepper
internpepper gave Nov 20, 2023 (edited)
internpepper gave Nov 20, 2023 (edited)
Promising changes, but not different enough
This review is for the Nintendo Switch version

3.5

When I watched two people play this, I was incredibly excited. An open world Pokémon game where you can free roam and catch Pokémon on the go? Heck yeah. Sadly, the actual game suffers in parts. Most of the enemies get pissed off and chase after you, even when they’re 60 levels under you. When running fast on foot or another Pokémon, all you have are 11 Pokémon trying to murder your character.

Speaking of murdering your character, I hate that bosses are now Dark Souls. Why does my child character have to fight legendaries and dodge roll while throwing balms? The whole point of Pokémon is an ordinary kid has extraordinary monsters but my kid can take way more hits from the beasts now.

Despite my complaints, I do like completing tasks to fill out the Pokédex and there’s a lot of variety in the side quests. The plot is alright and it certainly ties in with Diamond and Pearl, but I haven’t played those (definitely pandering to the remakes also on the Switch but that’s alright).

My problem with pretty much every Pokémon game is that I get gung-ho about completion, and then once those credits roll, …

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3.5

When I watched two people play this, I was incredibly excited. An open world Pokémon game where you can free roam and catch Pokémon on the go? Heck yeah. Sadly, the actual game suffers in parts. Most of the enemies get pissed off and chase after you, even when they’re 60 levels under you. When running fast on foot or another Pokémon, all you have are 11 Pokémon trying to murder your character.

Speaking of murdering your character, I hate that bosses are now Dark Souls. Why does my child character have to fight legendaries and dodge roll while throwing balms? The whole point of Pokémon is an ordinary kid has extraordinary monsters but my kid can take way more hits from the beasts now.

Despite my complaints, I do like completing tasks to fill out the Pokédex and there’s a lot of variety in the side quests. The plot is alright and it certainly ties in with Diamond and Pearl, but I haven’t played those (definitely pandering to the remakes also on the Switch but that’s alright).

My problem with pretty much every Pokémon game is that I get gung-ho about completion, and then once those credits roll, I immediately stop caring. I hope future games follow more in this style of gameplay with the exception of the boss fights.

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SIGINT
SIGINT gave Nov 27, 2022 (edited)
SIGINT gave Nov 27, 2022 (edited)
Pain in the Arce
This review is for the Nintendo Switch version

Pokémon Legends: Arceus is an attempt at a new, streamlined take on a series that needed a shake-up. I can see where they were coming from with this game’s design to an extent, but I don’t totally love the execution. There is some decent Pokémon collecting fun to be had here, though, with a few ideas worth carrying forward.

One of the series’s pillars is the simple and fun invitation to “catch em all”. Arceus makes catching Pokémon faster than ever, decoupling it from battle and making it more of a realtime action mechanic. Changes like that were needed to fit this game’s objectives, since the player must gather research data on individual Pokémon by repeatedly capturing, battling, using, and observing them.

This very “efficient” and grindy take on interacting with wild Pokémon drained a bit of the satisfaction and excitement out of it for me. Catching my 6th Geodude for a Pokédex challenge wasn’t much more interesting than picking up the ore I needed to craft the Pokéball I used. MMO-style sidequest filler does not help the feeling that this game is more checklist than adventure.

The core actions of the game and building up a collection are pretty …

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Pokémon Legends: Arceus is an attempt at a new, streamlined take on a series that needed a shake-up. I can see where they were coming from with this game’s design to an extent, but I don’t totally love the execution. There is some decent Pokémon collecting fun to be had here, though, with a few ideas worth carrying forward.

One of the series’s pillars is the simple and fun invitation to “catch em all”. Arceus makes catching Pokémon faster than ever, decoupling it from battle and making it more of a realtime action mechanic. Changes like that were needed to fit this game’s objectives, since the player must gather research data on individual Pokémon by repeatedly capturing, battling, using, and observing them.

This very “efficient” and grindy take on interacting with wild Pokémon drained a bit of the satisfaction and excitement out of it for me. Catching my 6th Geodude for a Pokédex challenge wasn’t much more interesting than picking up the ore I needed to craft the Pokéball I used. MMO-style sidequest filler does not help the feeling that this game is more checklist than adventure.

The core actions of the game and building up a collection are pretty enjoyable when you’re just roaming around and doing it at your own pace. I dropped the game in its later chapters when I hit a wall where a lot of grinding was needed to even progress the story. Many players won’t even know that you have to reach a certain rank to progress, since they’ll hit it naturally—I was fine for a lot of the game, but at some point I’d had enough.

Though they don’t really feel like a truly lifelike, dynamic part of the world, Pokémon do have added behavior where they’ll evade capture or even attack the player if angered. Some special boss fights in particular have you actively dodging their attacks and hurling dozens of “balms” at them to calm them down before an actual battle. There’s a world where this kind of stuff is fun, but I mostly found it annoying here.

The turn-based battling systems are a bit stripped-down here to the essentials, but do add welcome new considerations around turn order. Moves can be done normally or in a “strong” or “agile” style that affects the damage output and when your Pokémon can attack next. They also generally speed up the flow of combat in nice small ways that add up over the course of a 20+ hour game.

I found the battles a weird mix of easy and frustrating—they’re not difficult, but just feel a bit off balance-wise now that they’re sped up. My main Pokémon was sometimes wiped out before I could even do anything, against a foe with no significant type or level advantage. Battles against multiple foes at once feel particularly un-fun. It’s not the most fun iteration of the series’s battle system, and not bad either, just one that I wasn’t super excited to engage with.

You would think that a game this concerned with making the action faster and more immediate would actually let you focus more on it. Instead, Arceus regularly spends far too much time on its mostly forgettable story and boring dialogue. Super-fans may find the historical lore interesting, at least. The story has its moments where it’s pretty good, but generally can be a drag on the game experience.

The medium-sized nature zones that you fast travel to lack notable landmarks or personality, much like Scarlet & Violet’s plain open world, but here there aren’t even cities or anything to smooth over that issue. Traveling from a hub to disconnected open zones lacks a feeling of actually progressing through a world. You can ride various Pokémon around these environments, which is fun, but annoyingly, you have to get off of most of them to throw balls or do other key gameplay tasks.

Much has been said about this game’s disappointing visuals. Its environments are definitely lackluster, with bland textures and color palettes, but I like some of the artistic choices like the historical Japanese influence on clothing and architecture. Performance for me was mostly totally fine and stable. The HUD is not bad, but the UI/UX falls apart a bit in the menus, which I found awkward to fumble my way through as I looked for the thing I wanted.

Many players are frustrated that this game’s faster gameplay was not carried over into the main series, and I suppose it’s up to Game Freak to find a happy medium that satisfies everyone. This game has plenty of moments of fun, enough for me to have a fine time playing for hours at a time. It just feels like a chore too often to be a direction for the series that I’m particularly excited about.

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falithes
falithes gave Nov 10, 2022 (edited)
falithes gave Nov 10, 2022 (edited)
Pokemon Go Slapped On Top Of A Cynical Psuedo Open World Formula
This review is for the Nintendo Switch version

I would have given this one star but it was technically innovative in the sense that it was different for the Pokemon formula. If you still play Pokemon Go you will probably love this.

What works?

I will admit I was getting really into this when I entered the first semi-open world zone. It was cool stealthing up on Pokemon in the grass and then catching them with a pokeball. It was simple, responsive and cathartic. It immediately triggered those endorphins as intended. The graphics are okay, but I honestly felt Breath of the Wild looked better though they both have a similar style.

And what didn't?

I opened up my Pokedex and was utterly appalled by the amount of grinding required to finish a single Pokemon entry... catch 25 of the species, then catch 15 of them while being unseen (to be fair these 15 can count towards the 25), then watch the Pokemon use an ability 25 times (to be fair you can use that pokemon and control the use of said abilities), then defeat X amount of that Pokemon... ect. ect. ect. And all this bullshit is just for one Pokemon...multiple side quests require you to complete …

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I would have given this one star but it was technically innovative in the sense that it was different for the Pokemon formula. If you still play Pokemon Go you will probably love this.

What works?

I will admit I was getting really into this when I entered the first semi-open world zone. It was cool stealthing up on Pokemon in the grass and then catching them with a pokeball. It was simple, responsive and cathartic. It immediately triggered those endorphins as intended. The graphics are okay, but I honestly felt Breath of the Wild looked better though they both have a similar style.

And what didn't?

I opened up my Pokedex and was utterly appalled by the amount of grinding required to finish a single Pokemon entry... catch 25 of the species, then catch 15 of them while being unseen (to be fair these 15 can count towards the 25), then watch the Pokemon use an ability 25 times (to be fair you can use that pokemon and control the use of said abilities), then defeat X amount of that Pokemon... ect. ect. ect. And all this bullshit is just for one Pokemon...multiple side quests require you to complete specific Pokemon entries... WTF. Is this a fucking MMO?

I proceeded to complete multiple non-Pokedex entry side quests to see what I was rewarded. Mostly useless shit with the occasional Rare candy... almost all of these side quests felt copy-pasted out of an MMO. Go here and talk to X. Then go back to the start and talk to Y. Done. Or go collect X and give it to Y.

The greatest missed opportunity here, besides not having a real open world, was the lack of environmental storytelling. That's something that both Elden Ring and Breath of the Wild did fantastically. It creates immersion and makes the NPCs and monsters feel like real breathing creatures in the world. While thought may have been made with the placement of Pokemon, they don't do any kind of interaction with the environment or other Pokemon (that I witnessed). Instead, they just shambled around in an endless loop like any MMO mob. There wasn't cool details like a Pokemon smacking a tree to get berries from it, or having a Pokemon play in the water, or having two Pokemon of the same species playfully chase each other around. Anything to breath life into these Pokemon. Hell even Pokemon Snap, as silly as it was, made an effort to give the Pokemon interaction with their environments and other Pokemon. I get it's easier to do it on a controlled rail shooter, but that was a N64 game. Why can't you at least meet it's standard after making so many Pokemon games for decades?!

The Alpha Pokemon mechanic was almost a good inclusion. Conceptually it's cool to have stronger Pokemon varieties with unique moves. The issue is how outrageously strong and over leveled most are. For example, there's an Alpha Rapidash in the first zone you can enter. Every Pokemon around it is level 4-6. It's fucking level 40! And I couldn't tell it was level 40 until I engaged it in combat. The turn based system also feels completely imbalanced because some Pokemon will simply one shot you before you can even decide to run away let alone switch Pokemon. Thus I got my first Pokemon curbed stomped to death before I could run away because the Pokemon was level 40...

Don't even get me started on the "plot." Endless monologues of inane bullshit. My favorite (ironically) was when I was trying to figure out how to calm down a legendary Pokemon. I had to feed it to chill it out, but it was TOO dangerous to get close to it. After a drawn out series of go to X and then to Y quests of talking to NPCs, I finally consult a professor. He pours over his extensive research notes to conclude... why don't you make a snowball from the food and throw it at it? I'm glad his endless years of studying Pokemon have paid off with such ingenious ideas... I guess I should have known of his utter incompetence given his stupid Pokemon hat that he wears on his head.

In conclusion, a swing and a miss for me.

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lingsdook
lingsdook gave Aug 29, 2022 (edited)
lingsdook gave Aug 29, 2022 (edited)
Brilliant diamond in the rough
This review is for the Nintendo Switch version

Note: I wrote this review earlier this year and never published it. Might as well dump it here.enter image description here

When Nintendo announced Pokémon Legends: Arceus alongside Pokémon: Brilliant Diamond and Shining Pearl, it felt a bit like a social experiment. What game would people gravitate to--a remake that devoutly sticks to delivering the classic Pokémon formula exactly as you remember it, or a promised reinvention of what Pokémon is? Big shocker, but the most exciting of the two games ended up being the one that looks forward, not the one that looks back.

STORY

In Pokémon Legends: Arceus, you are launched into the distant past of the world of Pokémon Diamond and Pearl, at a time when the region of Sinnoh was called Hisui. Your character falls into Hisui through a rift in space and time, and you're quickly introduced to Professor Laventon, the Galaxy Expedition Team and their main settlement, Jubilife Village. The Galaxy Team is a group of foreigners trying to make a home for themselves in Hisui. Due to your character's expert knowledge of a recent invention known as the Pokéball, it is up to you to survey the lands of Hisui and document the …

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Note: I wrote this review earlier this year and never published it. Might as well dump it here.enter image description here

When Nintendo announced Pokémon Legends: Arceus alongside Pokémon: Brilliant Diamond and Shining Pearl, it felt a bit like a social experiment. What game would people gravitate to--a remake that devoutly sticks to delivering the classic Pokémon formula exactly as you remember it, or a promised reinvention of what Pokémon is? Big shocker, but the most exciting of the two games ended up being the one that looks forward, not the one that looks back.

STORY

In Pokémon Legends: Arceus, you are launched into the distant past of the world of Pokémon Diamond and Pearl, at a time when the region of Sinnoh was called Hisui. Your character falls into Hisui through a rift in space and time, and you're quickly introduced to Professor Laventon, the Galaxy Expedition Team and their main settlement, Jubilife Village. The Galaxy Team is a group of foreigners trying to make a home for themselves in Hisui. Due to your character's expert knowledge of a recent invention known as the Pokéball, it is up to you to survey the lands of Hisui and document the wildlife of the region in Hisui's first ever Pokédex.

In past games, Pocket Monsters never felt threatening. Not so in Legends: Arceus. While docile Pokémon like Bidoof and Psyduck are completely fine with human interaction, most of the critters in Hisui are hostile, and will attack people on sight. This makes your scientific expedition something that's crucial to people's survival in the region. It's a great twist that gives you a good reason to go out and find all of these Pokémon that you've probably seen before--especially if you've recently played Pokémon Brilliant Diamond and Shining Pearl.

There's a story--it's not mind blowing by any means, and the pacing is quite slow near the beginning. That said, it feels much more compelling than Pokémon Sword and Shield's plot, and it dives into a surprising amount of Pokémon lore, with many fun references to Diamond and Pearl. It has some hilariously dark undertones, like people being terrified that Pokémon will come and hurt them, or the just fact that you're working for a colonial power dead set on taking over a land that's already populated by a native people, exploiting their religious feud and poaching the wildlife by trapping them in little balls by the hundreds... But hey!

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GAMEPLAY

So, it's a bit obvious, but I HAVE to say it: Legends: Arceus is trying to recreate the Pokémon gameplay experience in an open world. Hisui is not a seamless open world, like, say, The Legend of Zelda Breath of the Wild--it is split into several areas representing each of the Hisui's biomes. Kind of like in a Monster Hunter game, Jubilife Village serves as your main hub, and the place where you can take on missions and prepare for your excursions into the wild.

Despite the fact that the world is not seamless, the influence from Breath of the Wild really shines through. The game gives you missions that you complete in open environments, with natural rivers and mountains serving as the obstacles that you have to overcome. You collect items from the environment that you then use to craft useful things, and it even makes a similar sound when you collect them. You eventually get to ride Pokémon and glide through the air! Even the music is pretty similar.

But, this is most definitely not Zelda, because despite this influence, it's really nice that Legends: Arceus really retains its identity as a Pokémon game first and foremost. Pokémon are everywhere in Hisui. It's hard to stand anywhere without a bunch of them spotting you and immediately trying to attack you. How you interact with said Pokémon is everything in Legends: Arceus. In a funny reversal of mainline Pokémon gameplay, you can use tall grass to sneak up on Pokémon. When you try to catch them, the game turns into a sort of shooter where you throw Pokéballs and items at them. There’s a standard Pokéball, but there’s also a light variant that is effective at long range, and a heavy variant that is especially effective if you hit Pokémon from up close. You can throw food to temporarily distract Pokémon, and there are other items that can help you sneak up on them more effectively.

The quality of your items and Pokéballs are gated by your Star Rank, which is leveled up by completing your Pokédex. Unlike in past games, catching a Pokémon is not enough to complete their entry. Each Pokémon has their own list of challenges that you can complete. This can involve catching the Pokémon a bunch of times, feeding them their favorite food, defeating them with a specific type of move, or even just having that Pokémon in your party and using them in battle. Once you get 10 points on any given Pokémon, the entry is complete. It’s a brilliantly flexible system that lets you play how you want.

This is mainly what makes Pokémon Legends: Arceus the most addictive Pokémon game that I've played in a LONG time. No matter what you’re focusing on at any particular moment, you can just go out into the world and feel like you’re making some progress. Completing your Pokédex increases your Star Rank, which unlocks more and more tools to help you complete the Pokédex more efficiently. It’s just plain good game design.

If a Pokémon spots you, they’ll enter an alert state, and empty Pokéballs will just bounce off of them. At that point, you can chuck objects at them to stun them and run away for dear life, or you can throw out one of your own Pokémon to initiate a classic style Pokémon battle. And--can I just say--one of the absolutely best things about this game is how seamlessly it transitions in and out of battle. Battles take place in the open world, and you still have control of your character kind of like in Dragon Quest XI. One nice touch that I loved is that you can get caught up in a Pokemon’s attack if you stand too close to the battle! If the next Pokémon game regresses from this, I will be very disappointed.

For the most part, battles play out like they do in any other Pokémon game. They do feel a little faster, which keeps the game going at a pretty brisk pace. The main twist this time around is that once a Pokémon masters a particular move, they can perform Strong or Agile versions of that attack. A Strong Attack powers up the move at the risk of losing a turn, while an Agile attack weakens your move in exchange for a chance at an extra turn. It’s not revolutionary, but it actually does add a cool layer of strategy in some of the game's tougher fights.

If all of your Pokémon faint, you still have a chance to physically run away from the battle, but getting knocked out means you lose a few of the items you were carrying in your bag. If you're worried by that, don't be, because all you have to do is wait to get them back. Losing ties into a neat mechanic where you can find bags dropped by other players at the spot where they blacked out. The player whose bag you're collecting gets their items back, and you are awarded special points that can be used to buy special items. It makes losing feel strangely exciting, because you're giving other players a chance to gain something.

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SHORTCOMINGS & VISUAL PRESENTATION

There’s a couple of quirks I have to note though—There are several rideable Pokémon in the game that help make it easier to traverse each section of Hisui. Wyrdeer helps you zip around quickly to places on land, while Basculegion helps you get around on water. Both of them work pretty well, although it's quite annoying that you sprint by clicking in the left stick while on foot, but while riding Wyrdeer and Basculegion, it's changed up to the B button. Come on guys, that the heck. There's also Sneasel and Braviary, who replicate the climbing and gliding mechanics from Breath of the Wild, but in a significantly clunkier fashion due to the controls. It's all functional enough, but it feels like this stuff just didn't get the polish it needed.

Another thing that left me feeling mixed are the boss battles. Just to clarify, I'm not talking about the Pokémon battle kind--there's actually a few of those here that felt pleasantly challenging. No, I'm talking about the Noble Pokémon encounters. These are the big boss battles of each region of Hisui, where Legends: Arceus turns into more of an action game. You have to dodge attacks and throw balms at the boss to decrease its health bar. At certain specified points, you can throw out your Pokémon to initiate a battle, and if you win the battle, the boss enters a stunned state that lets you get some free shots in. However, that mechanic feels pretty irrelevant, and the game mostly lets you completely ignore it. The boss mechanics are fine, but they feel like they lack polish.

Now, let’s talk about the visual presentation, because that’s probably the biggest downside to this game, and it's impossible to miss. Legends: Arceus can be butt ugly at times, with some shockingly low quality environments that feel like they’re right out of an early PS2 game. Sure, it's not ALL bad—the skybox is pretty, and you get a stable overall frame rate here (Despite the dreadful amount of pop in and choppy frames on distant monsters). There are also some weird glitches sometimes, like Pokémon clipping through walls, or Pokéballs just not reacting correctly when you throw them. It’s all the more puzzling considering that we’ve had games like Xenoblade Chronicles and Breath of the Wild, which make the most out of the Switch’s hardware to create some stunning open world environments. The visuals were distracting, but they weren't enough to take away from the fun of the game. It's just really bizarre to see this from a developer of Game Freak's stature, and I hope they invest some time into making their games look nicer in the future.

enter image description here

CONCLUSION

Pokémon Legends: Arceus is SO close to being the perfect Pokémon game. The core of that perfect game is here, but it's got a plethora of rough edges. Even with those rough edges, this a really fun game. I know not everyone may feel this way, but honestly I wouldn't lose much sleep if this served as the template for future Pokémon games. The series really needed some reimagining, and this finally executes on that need. To me, Sword and Shield felt like 3DS games with fancier graphics, but this feels like the proper next generation Pokémon game I was waiting for. At least when it comes to the gameplay--please spend some money on people who know their way around 3D graphics, Game Freak.

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Inc
Inc gave Jul 10, 2022 (edited)
Inc gave Jul 10, 2022 (edited)
Cautious steps into the wild.
This review is for the Nintendo Switch version

I love a lot of what they attempted in Legends Arceus, even if the execution in places is a bit wobbly.

The overall look is ok and there are some genuine beautiful places to look at, but there's curious graphical glitches and oddities that make for some slap dash presentation in places.

The soundtrack has some great remixes of classic Sinnoh region tracks.

I'm so glad the battle system has taken some steps towards modernisation. Not being constrained to choosing 4 moves, the agile and strong styles, the status affliction changes are all good in my opinion.

Thank almighty Arceus that there's some actual jeopardy in roaming the wild and battling pokemon too. Brilliant Diamond was ruined by the hand holding. Legends will knock you on your bum if you go in all casual. It adds a level of excitement not really felt for several generations of pokemon games now.

Story is fine but the characters talk too much. Storytelling is just longwinded.

Overall, I really hope Pokemon Scarlet and Violet are more like Arceus and less like Brilliant Diamond. This was a good time.

BadBoyBule
BadBoyBule gave Feb 15, 2022 (edited)
BadBoyBule gave Feb 15, 2022 (edited)
Vihdoin pirteä Pokémon-peli
This review is for the Nintendo Switch version

Pokémon Legends: Arceus on uudenlainen pelinavaus veteraanisarjalle. Tähän asti sarjan pelit ovat luottaneet hyvin vahvasti jo Redissä ja Bluessa luotuun kaavaan ja meininkiin. Perinteet ovat hyviä, paikoilleeen jämähtäminen ei. Pokémon-pelien kohdalta vaakakuppi alkoi kallistua liikaa jälkimmäisen suuntaan. Niin suunnittelu kuin ulosantikin on näyttänyt elähtäneeltä jo pitkään.

Vaikka Pokémon Swordista ihan tykkäsinkin, on erittäin hieno nähdä, miten Pokémon Legends: Arceus tekee asioita uudella tapaa. Se heittää tutun kaupunkien kiertämisen ja salimerkkien keräilyn syrjään ja keskittyy ennen kaikkea Pokémonien keräämiseen luonnosta. Ja sen se tekee hyvin. Tuntuu jopa oudolta, että Pokemonien nappaaminen ja niiden kanssa ottelu on nopeaa, sulavaa ja viihdyttävää. Tätä helpottaa se, että avoimissa ja laajoissa pelialueissa liikkuminen on tehty myös mukavan sujuvaksi. Yleisestikin Arceuksessa on hauska tehdä asioita, kun aiemmissa peleissä moni juttu tuntui pelin kankeuden tai hitauden takia lähinnä vaivalta. Sekin yllättää, että Pokémon-pelissä on haastetta. Kiitos tästä kuuluu eniten Alpha-pokémoneille, jotka Arceuksessa ovat ajoittain vastaan tulevia jättimäisiä ja voimakkaita perus-pokémoneista. Myös dodge-spämmäämistä olevat lopparit tuovat mukavaa haastetta, vaikka ovatkin varsin yksinkertaisia ja toisteisia keskenään. Tarinakin on pelissä ihan mielenkiintoinen katsaus Pokémonien ja ihmisten yhteiselon kivikkoisiin alkuaikoihin sekä hirviökeräilyn ensiaskeliin.

Audiovisuaalisella puolella ollaankin sitten enemmän tyypillisen Pokémonin parissa. Sarjalle tuttuunn tapaan, musiikit ovat pelissä todella miellyttävät. Mukana on …

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Pokémon Legends: Arceus on uudenlainen pelinavaus veteraanisarjalle. Tähän asti sarjan pelit ovat luottaneet hyvin vahvasti jo Redissä ja Bluessa luotuun kaavaan ja meininkiin. Perinteet ovat hyviä, paikoilleeen jämähtäminen ei. Pokémon-pelien kohdalta vaakakuppi alkoi kallistua liikaa jälkimmäisen suuntaan. Niin suunnittelu kuin ulosantikin on näyttänyt elähtäneeltä jo pitkään.

Vaikka Pokémon Swordista ihan tykkäsinkin, on erittäin hieno nähdä, miten Pokémon Legends: Arceus tekee asioita uudella tapaa. Se heittää tutun kaupunkien kiertämisen ja salimerkkien keräilyn syrjään ja keskittyy ennen kaikkea Pokémonien keräämiseen luonnosta. Ja sen se tekee hyvin. Tuntuu jopa oudolta, että Pokemonien nappaaminen ja niiden kanssa ottelu on nopeaa, sulavaa ja viihdyttävää. Tätä helpottaa se, että avoimissa ja laajoissa pelialueissa liikkuminen on tehty myös mukavan sujuvaksi. Yleisestikin Arceuksessa on hauska tehdä asioita, kun aiemmissa peleissä moni juttu tuntui pelin kankeuden tai hitauden takia lähinnä vaivalta. Sekin yllättää, että Pokémon-pelissä on haastetta. Kiitos tästä kuuluu eniten Alpha-pokémoneille, jotka Arceuksessa ovat ajoittain vastaan tulevia jättimäisiä ja voimakkaita perus-pokémoneista. Myös dodge-spämmäämistä olevat lopparit tuovat mukavaa haastetta, vaikka ovatkin varsin yksinkertaisia ja toisteisia keskenään. Tarinakin on pelissä ihan mielenkiintoinen katsaus Pokémonien ja ihmisten yhteiselon kivikkoisiin alkuaikoihin sekä hirviökeräilyn ensiaskeliin.

Audiovisuaalisella puolella ollaankin sitten enemmän tyypillisen Pokémonin parissa. Sarjalle tuttuunn tapaan, musiikit ovat pelissä todella miellyttävät. Mukana on niin tunnelmapalaa kuin pirteää rallia. Äänipuolella ei muuten ole moitittavaa yhtä isoa miinusta lukuunottamatta: ääninäyttelyn puute tuntuu selkeästi. Pelin välivideot tuntuvat hiljaisuudessaan ja jäykkyydessään Gamecube-ajan tekeleiltä. Lisäksi välivideoita ja peliä kokonaisuudessaan vaivaa erittäin selkeästi karu visuaalinen anti. Grafiikat ovat paikoin todella rumat ja vanhahtavat. Joskus peli onnistuu olemaan jopa miellyttävän näköinen (cel-shading ja upea skybox tekevät paljon), mutta useimmiten peli näyttää paljon rumemmalta ja karummalta kuin se ansaitsisi.

Onneksi grafiikat, heikko vakuuttavuus sinemaattisuuden puolella ja ääninäyttelyn puute eivät tuhoa pelin hauskaa ja koukuttavaa pelattavuutta. Peliä on vain hauska pelata. Tämän jälkeen on hankala palata vanhojen Pokémonien pariin, ja toivon että Gamefreak kokee asian myös näin.

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Threshnarr
Threshnarr gave Dec 9, 2022 (edited)
Threshnarr gave Dec 9, 2022 (edited)
Great
This review is for the Nintendo Switch version

It's about time they finally change up the formula. It paid off big time.

SinAndPunish
SinAndPunish gave Dec 7, 2022 (edited)
SinAndPunish gave Dec 7, 2022 (edited)
Good but I don’t like the change
This review is for the Nintendo Switch version

I personally liked the style of the original Pokémon games better. This new open world approach is good no doubt, but not ideal.

Kenshin87
Kenshin87 gave Oct 16, 2022 (edited)
Kenshin87 gave Oct 16, 2022 (edited)
Kenshin87's review of Pokémon Legends: Arceus

There are big problems. The environments are pretty drab, nothing visually striking. The capture gameplay is nice but there are only so many times you can put up with running into and nabbing the same 'mons. You aren't as endeared to things you catch when you do it en masse. Combat is quick and basic even compared to mainline, but it needed to be. Great character designs, probably would've been elevated if they had some voiced scenes.

Kilpi
Kilpi gave Aug 23, 2022 (edited)
Kilpi gave Aug 23, 2022 (edited)
Pokemon, sellaisena kuin se pitääkin (melkein)
This review is for the Nintendo Switch version

Pokemon pelien kaava on jämähtänyt sinne 90-luvulle, jolloin itsekin otin ensikosketukseni tähän ihmeelliseen taskuhirviöiden maailmaan. Peli toisensa jälkeen on muistuttanut hyvin paljon toisiaan, mutta nyt vihdoin spin-offissa on uskallettu lähteä tutkimaan uusia suuntia sarjalle. Pokemon Legends: Arceus esittelee pelisarjaan avoimen maailman sekä uudenlaisen gameplay flown, joka tekee pelistä todella koukuttavan.

Yksi suurimmista muutoksista on Pokemonien catchays vain pokepalloa heittämällä. Jos haluat taistella väsyttääksesi kovemman pokemonin, onnistuu sekin oman pokemonin heittämällä villin hirviön jalkojen juureen. Pokedexin tavoitteiden täyttäminen, catchayksen nopeus ja pokemonien näkeminen maailmassa, tekee sen, että peli pyörii enemmän moton "gotta catch em all"in ympärillä kuin mikään aikaisempi Pokemon. Pokemon taisteluihinkin oli tuotu uusia ideoita mm. agile ja strong iskujen kautta, heikkouksien ja vahvuuksien suuremmalla merkityksellä ja taisteluiden kohtuu korkealla vaikeustasolla.

Tälläisenään peli vaikuttaa lähes täydelliseltä. Kuitenkin pelissä on monia ongelmia, jotka laskee pelin arvosanaa. Pelistä huokuu aivan liikaa se, kuinka pienellä budjetilla peli on tehty. Graafisesti peli on aivan toisesta maailmasta muiden Nintendon yksinoikeuspelien kanssa. Piirtoetäisyys on olematon ja avoin maailma on hyvin tyhjä ja tylsä. Peli vaikuttaa tietyllä tavalla hieman keskeneräiseltä ja raakileelta. Tälläisenään peli ei vain millään pääse samalle tasolle sellaisten mestariteosten kanssa kuten Breath of the Wildin tai Super Mario Odysseyn kanssa.

Mielelläni näkisin vastaavan kaavan …

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Pokemon pelien kaava on jämähtänyt sinne 90-luvulle, jolloin itsekin otin ensikosketukseni tähän ihmeelliseen taskuhirviöiden maailmaan. Peli toisensa jälkeen on muistuttanut hyvin paljon toisiaan, mutta nyt vihdoin spin-offissa on uskallettu lähteä tutkimaan uusia suuntia sarjalle. Pokemon Legends: Arceus esittelee pelisarjaan avoimen maailman sekä uudenlaisen gameplay flown, joka tekee pelistä todella koukuttavan.

Yksi suurimmista muutoksista on Pokemonien catchays vain pokepalloa heittämällä. Jos haluat taistella väsyttääksesi kovemman pokemonin, onnistuu sekin oman pokemonin heittämällä villin hirviön jalkojen juureen. Pokedexin tavoitteiden täyttäminen, catchayksen nopeus ja pokemonien näkeminen maailmassa, tekee sen, että peli pyörii enemmän moton "gotta catch em all"in ympärillä kuin mikään aikaisempi Pokemon. Pokemon taisteluihinkin oli tuotu uusia ideoita mm. agile ja strong iskujen kautta, heikkouksien ja vahvuuksien suuremmalla merkityksellä ja taisteluiden kohtuu korkealla vaikeustasolla.

Tälläisenään peli vaikuttaa lähes täydelliseltä. Kuitenkin pelissä on monia ongelmia, jotka laskee pelin arvosanaa. Pelistä huokuu aivan liikaa se, kuinka pienellä budjetilla peli on tehty. Graafisesti peli on aivan toisesta maailmasta muiden Nintendon yksinoikeuspelien kanssa. Piirtoetäisyys on olematon ja avoin maailma on hyvin tyhjä ja tylsä. Peli vaikuttaa tietyllä tavalla hieman keskeneräiseltä ja raakileelta. Tälläisenään peli ei vain millään pääse samalle tasolle sellaisten mestariteosten kanssa kuten Breath of the Wildin tai Super Mario Odysseyn kanssa.

Mielelläni näkisin vastaavan kaavan Pokemon pelin suuremmalla budjetilla ja kunnianhimolla. Silti jo tälläisenä kokemus oli positiivinen ja Arceus on monin tavoin paras Pokemon peli, jota olen pelannut.

4/5 Kiitettävä

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jared_c
jared_c gave Jul 27, 2022 (edited)
jared_c gave Jul 27, 2022 (edited)
Three Steps Forward, One Step Backward
This review is for the Nintendo Switch version

Pokemon Legends: Arceus is one of the most interesting yet frustrating games I have played in quite some time. Outside of a few outliers, the Pokemon games have been pretty stagnant for quite some time, sticking to the same formula for years now with only minor changes or innovations. Arceus takes the most basic of Pokemon ideals and reworks them almost entirely. There's no random battles that pop up while walking around, there are no gyms or even badges, no Team Rocket. In place of all that is a sprawling world set in feudal Japan like setting with much faster paced battles, the ability to catch Pokemon without even starting an encounter, and a stronger focus on individual tasks for each Pokemon which help full this version of a Pokedex. This is the most change that has probably ever come to a Pokemon game, and pretty much all of it is for the better. To the downside though, all of this change comes at the cost of Game Freak being lazy elsewhere. Graphically, this would look even ugly during the ps2/gamecube/xbox era. It looks like it could have been a student's Unity project. The towns aren't terrible, but when you …

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Pokemon Legends: Arceus is one of the most interesting yet frustrating games I have played in quite some time. Outside of a few outliers, the Pokemon games have been pretty stagnant for quite some time, sticking to the same formula for years now with only minor changes or innovations. Arceus takes the most basic of Pokemon ideals and reworks them almost entirely. There's no random battles that pop up while walking around, there are no gyms or even badges, no Team Rocket. In place of all that is a sprawling world set in feudal Japan like setting with much faster paced battles, the ability to catch Pokemon without even starting an encounter, and a stronger focus on individual tasks for each Pokemon which help full this version of a Pokedex. This is the most change that has probably ever come to a Pokemon game, and pretty much all of it is for the better. To the downside though, all of this change comes at the cost of Game Freak being lazy elsewhere. Graphically, this would look even ugly during the ps2/gamecube/xbox era. It looks like it could have been a student's Unity project. The towns aren't terrible, but when you leave and go exploring, it looks incredibly bland and lifeless. The draw distance is terrible, and when you see a Pokemon in the distance it's moving at what appears to be a handful of frames a second. It's the worst looking game I have played in probably 10 years or more. If you can look past this though, there's some fun to be had trying out this new iteration of Pokemon. I'm excited to see where they take this while hopefully continuing to innovate. Just please focus a little more on the visuals next go around.

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paycheck_stevens
paycheck_stevens gave Apr 5, 2022 (edited)
paycheck_stevens gave Apr 5, 2022 (edited)
Some of the new Game Shine Wore Off...
This review is for the Nintendo Switch version

While I cannot believe I got to play a pokemon game like this, some of the graphical and performance shortcomings really made this too frustrating to always be awesome. Can't give it a five star after coming back to the game from a month or so break. There are random quality of life issues as well... Why can't I fast travel between areas? With so many other games waiting for me, I had no interest to continue through the post game after credits rolled.

claraidk
claraidk updated their status Aug 6, 2025 (edited)
claraidk updated their status Aug 6, 2025 (edited)

I wasn't planning on completing 100% of the game but I somehow got hooked on catching all Pokémon and checking all boxes on the Pokédex and now I can't STOP. I tried starting other narrative driven games but I kept coming back to Arceus. I'm more than 120 hours in and have plent of stuff to do but I'm so MOTIVATED, I haven't felt that way about a Pokémon game in ages. I'm both happy and desperate.

Gangreen
Gangreen updated their status Feb 14, 2025 (edited)
Gangreen updated their status Feb 14, 2025 (edited)

Just like Palworld, but without the base building!

This is actually my first official Pokemon. I have heard it isn’t the ideal first one but it was something my kids already had and I wanted to try something out. I can see the appeal, though I am still pretty early on. Was hoping it would spark some deep, unexplored love for the series that I never knew. Jury is still out.

oneweak7words
oneweak7words updated their status Nov 14, 2024 (edited)
oneweak7words updated their status Nov 14, 2024 (edited)

It's really hard to like this game... how far do I have to get before the fun starts?

maeday
maeday updated their status Jun 24, 2024 (edited)
maeday updated their status Jun 24, 2024 (edited)

God I'm trying so hard to finish this game but it sucks SO BAD that it's making me really wonder if this will be the first Pokemon game I bail on :/

maeday
maeday updated their status Oct 19, 2023 (edited)
maeday updated their status Oct 19, 2023 (edited)

It's grown on me quite a bit, but I still hate the grind of it. That being said, it's likely always going to be the weakest of the current gen games, but it's definitely more entertaining than I'd initially felt. I just wish there was more to it than the Pokemon GO style of gameplay.

maeday
maeday updated their status Oct 13, 2023 (edited)
maeday updated their status Oct 13, 2023 (edited)

Having played a good amount of this by now, I still think it's by far not just the weakest game on the Switch, but still probably the weakest game in the franchise in general. That being said, it's not a bad game, it's just...barely a game. There's a ton to love about it, honestly. The UI, the mechanics, the visuals, and if they could take everything about this game that's good - specifically keeping move sets instead of replacing moves and stuff like that - and remove the unnecessary - like crafting jesus christ not everything needs crafting I hate this - and also, ya know, add a plot, and make a modern game with what works plus a plot, it'd be a standout.

And I think Scarlet is kind of a move in that direction, but it didn't get it exactly right. I atually do like the idea of just filling out a Pokedex and having that be your ultimate goal, but I DON'T LIKE the idea of that being essentially the ONLY goal, and now you have to just catch a billion of the same thing in order to really progress. If they took a plot like Scarlet …

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Having played a good amount of this by now, I still think it's by far not just the weakest game on the Switch, but still probably the weakest game in the franchise in general. That being said, it's not a bad game, it's just...barely a game. There's a ton to love about it, honestly. The UI, the mechanics, the visuals, and if they could take everything about this game that's good - specifically keeping move sets instead of replacing moves and stuff like that - and remove the unnecessary - like crafting jesus christ not everything needs crafting I hate this - and also, ya know, add a plot, and make a modern game with what works plus a plot, it'd be a standout.

And I think Scarlet is kind of a move in that direction, but it didn't get it exactly right. I atually do like the idea of just filling out a Pokedex and having that be your ultimate goal, but I DON'T LIKE the idea of that being essentially the ONLY goal, and now you have to just catch a billion of the same thing in order to really progress. If they took a plot like Scarlet has and attached it to the UI and mechanics of this, it'd be phenomenal, and I say that as someone who considers Scarlet among the best Pokemon games.

So yeah it's grown on me a bit, but it's still weak overall.

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maeday
maeday updated their status Oct 11, 2023 (edited)
maeday updated their status Oct 11, 2023 (edited)

This is easily the worst Pokemon game I've ever played, and it absolutely astounds me that it's as highly regarded as it is. While its UI and its mechanics are the slickest it's ever been, not to mention it's absolutely beautiful to look at - not that graphics ever matter, especially in a Nintendo game lol - it's SO bland of a concept and absolutely devoid of ANY reason to play. It took the idea of "catch 'em all" to its most literal destination, and I'm sorry, but that's not a game. It's essentially Pokemon GO, and while I do enjoy that, it doesn't work as a full fledged title. Gonna keep going since it was a gift but boy howdy thusfar it is pretty damn rotten.

Pale
Pale updated their status Nov 15, 2022 (edited)
Pale updated their status Nov 15, 2022 (edited)

Caught Arceus. Struggling to button this up before Friday. Definitely feel like I overplay Pokemon games. I mean, it's all I play anymore.

krymsun00
krymsun00 updated their status Nov 1, 2022 (edited)
krymsun00 updated their status Nov 1, 2022 (edited)

Okay, I'm on the last quest and can't take it anymore. Why? Because in order to complete the post-credits scene quest line you have to actually finish the Pokedex minus 4 Pokemon. While the whole open world catching mechanic is cool and enjoyable, most of the Pokemon I don't have are annoying evolutions or spawn in special ways. Oh, and the one that requires getting all the collectibles. It's simply not worth it. The story already killed my motivation by having way too much annoying, unnecessary dialogue. The side quests were pretty lackluster and didn't make up for it either.

I'm also not a fan of the absolutely anti-player battle system. Unless you're fairly over-leveled enemy Pokemon tend to deal considerably more damage than you and attack more often. There are also some trainer battles where it is literally 3 v 1because they can use multiple but you can't for some reason? And the guy at the end has 8 high-level Pokemon, while you have no chance to even heal. The Elite 4 + Champion gauntlets in the main games were tough but fun because they never seemed unfair, unlike this.

This game did some things right and is definitely …

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Okay, I'm on the last quest and can't take it anymore. Why? Because in order to complete the post-credits scene quest line you have to actually finish the Pokedex minus 4 Pokemon. While the whole open world catching mechanic is cool and enjoyable, most of the Pokemon I don't have are annoying evolutions or spawn in special ways. Oh, and the one that requires getting all the collectibles. It's simply not worth it. The story already killed my motivation by having way too much annoying, unnecessary dialogue. The side quests were pretty lackluster and didn't make up for it either.

I'm also not a fan of the absolutely anti-player battle system. Unless you're fairly over-leveled enemy Pokemon tend to deal considerably more damage than you and attack more often. There are also some trainer battles where it is literally 3 v 1because they can use multiple but you can't for some reason? And the guy at the end has 8 high-level Pokemon, while you have no chance to even heal. The Elite 4 + Champion gauntlets in the main games were tough but fun because they never seemed unfair, unlike this.

This game did some things right and is definitely worth checking out, but it never fully clicked with me for the reasons stated and some other missing factor I can't put my finger on. I wanted to like it more than I do.

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kotenoru
kotenoru updated their status Jul 16, 2022 (edited)
kotenoru updated their status Jul 16, 2022 (edited)

Me decepcionó un poco al principio, luego me di cuenta de que no le había dedicado la suficiente atención pensando que sería otro juego de Pokémon y no, es una renovación total del concepto. He ido rotando al equipo encontrando alfas más fuertes, cosa que nunca me había pasado. Al final aunque debo haber gastado 6 horas busca a un Pichu me lo he pasado genial y ha sido una gran experiencia. Muy buen juego

Inc
Inc updated their status May 12, 2022 (edited)
Inc updated their status May 12, 2022 (edited)

I don't care if it looks a little weird at times, it's a special kind of game that makes you audibly gasp out loud at the sight of a new, rare pokemon in the last unexplored corner of the map.

Coocoopuff
Coocoopuff updated their status Mar 24, 2022 (edited)
Coocoopuff updated their status Mar 24, 2022 (edited)

This is the shake up that the Pokemon games have needed for years. Is it perfect? No, there is definately areas of improvement and I hope they continue to build upon this formula.

Arceus doesn't do anything new as an rpg, however, what it does it does well, and everything flows so smoothly in the game that is a blast to explore and play until the very end.

Switching between exploration to battle is seamless, going from walking to riding to flying is a snap. Having the option to fight or be stealthy to catch pokemons is very freeing and let's you approach the game like you want. Battles are much faster than in the main series. The downside is that there is less room for strategizing or setting up, but it keeps the flow of the game

The pokemons have different sizes, and we can finally see them relative to each other. Seeing a giant steelix fight my little pullip is an imagine I will always remember. Their attacks are better animated and actually looks like they are battling each other. It finally brings Pokemon to live in a way that no other game in the franchise has done. …

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This is the shake up that the Pokemon games have needed for years. Is it perfect? No, there is definately areas of improvement and I hope they continue to build upon this formula.

Arceus doesn't do anything new as an rpg, however, what it does it does well, and everything flows so smoothly in the game that is a blast to explore and play until the very end.

Switching between exploration to battle is seamless, going from walking to riding to flying is a snap. Having the option to fight or be stealthy to catch pokemons is very freeing and let's you approach the game like you want. Battles are much faster than in the main series. The downside is that there is less room for strategizing or setting up, but it keeps the flow of the game

The pokemons have different sizes, and we can finally see them relative to each other. Seeing a giant steelix fight my little pullip is an imagine I will always remember. Their attacks are better animated and actually looks like they are battling each other. It finally brings Pokemon to live in a way that no other game in the franchise has done. The difficulty of the game feels perfect, not too hard and not too easy. I hope they continue to keep this balance as the pokemon games tend to suffer for being too easy.

The story is probably the weakest part, and the start of the game does take about 1 hour or so to actually get going. The game would benefit from getting some voice acting and having some really cool cutscenes showing off the pokemons. The action adventure aspects of the game are very minimal (i.e dodging) and I do hope they expand on it. It is an interesting gimmick but not game changing.

The side quests, called requests in this game, are pretty monotonous and not particularly fun for the most part, however they add to the atmosphere of this world filled with strange creatures called Pokemon and how the villagers learn about them and start living with them. However, a lot of quests are simply completed by you just going on the world and doing regular stuff. And this applies to a lot of the gameplay loop, your goal is to catch Pokemon and by catching Pokemon you gain all sorts of rewards, money, reputation, quests, items, etc... So going out and catching pokemons at every chance you can feels extremely rewarding

All in all, I spent 46 hours on the game, catching all the pokemons and finishing the story plus some side quests and the game was a joy to play every step of the way.

I definitely recommend this game for any Pokemon fan, however do not expect this to be breath of the wild, it is a much casual experience but it is a very fun one.

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grok
grok updated their status Mar 17, 2022 (edited)
grok updated their status Mar 17, 2022 (edited)

It took me a few hours to get into this game, but now that I am into it I am really loving it. Emphasizing exploring and catching, with a quick catching mechanic, is a lot of fun.

Every new area I find, or new group of Pokemon I find is exciting. I also entered my first time dimension thing and that was awesome!

I do wish there was a way to increase difficulty. But overall I am really liking the ways this game mixes up the traditional format.

georgeypoorgey
georgeypoorgey updated their status Mar 15, 2022 (edited)
georgeypoorgey updated their status Mar 15, 2022 (edited)

It is cool that you can do this and I am proud that I did this.enter image description here

scaredofspiders
scaredofspiders updated their status Mar 9, 2022 (edited)
scaredofspiders updated their status Mar 9, 2022 (edited)

I liked this game the best of any pokémans game I've ever played. It's very accessible and it cuts out all of the weird bullshit (ie. fashion contests with their own stats...?!?!?, bases to decorate, breeding, playing with your pokémans for affection which maybe improves their luck or something, etc, etc) that always makes me overwhelmed by how much is going on. Or could be going on. Oh God I'm playing this game wrong. I'm the worst gamer that ever gamed because I don't catch'em them all repeatedly for better stats and moves because I'm flat broke! Oh. You get paid a lot more in this game. And the pokédex is better. And you can craft the items you need so you don't have to use your hard earned cash on them unless you feel like it. So there's an added bullshit thing but you don't have to use it and it's benefits are obvious and directly observable. As I noted in my status update earlier, there a point in the main story that is Very. Off. Putting. And I could have beaten this game hours and hours ago if I'd just picked it up and played it but instead …

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I liked this game the best of any pokémans game I've ever played. It's very accessible and it cuts out all of the weird bullshit (ie. fashion contests with their own stats...?!?!?, bases to decorate, breeding, playing with your pokémans for affection which maybe improves their luck or something, etc, etc) that always makes me overwhelmed by how much is going on. Or could be going on. Oh God I'm playing this game wrong. I'm the worst gamer that ever gamed because I don't catch'em them all repeatedly for better stats and moves because I'm flat broke! Oh. You get paid a lot more in this game. And the pokédex is better. And you can craft the items you need so you don't have to use your hard earned cash on them unless you feel like it. So there's an added bullshit thing but you don't have to use it and it's benefits are obvious and directly observable. As I noted in my status update earlier, there a point in the main story that is Very. Off. Putting. And I could have beaten this game hours and hours ago if I'd just picked it up and played it but instead I worked on a diamond painting because bitches need time to seeth about the mistreatment they're enduring. But it's very close to the end and if you just post through it you get to smash your tormentors down with the power of your awesome skills. I'm done with main story but there's so many side quests and a whole Pokédex to complete and it's fun so I expect to stop back in to wrap things up at my leisure.

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