Main game
3.90 average rating based on 1222 ratings
I am a Pokemon fan, and this is the type of Pokemon game I have wanted for ages. GameFreak made a bold move here, shaking up their yearly, and predictable equation for something new, and as with most innovations, there are some rough parts.
Let's start with the good, then go to the not so good.
-Putting catching Pokemon, and the Pokedex at the center of the gameplay is brilliant. Pokemon used to be about "Gotta Catch them All," which gave it's end game (completing the pokedex) meaning, and extra layers. As the number of 'mons has increased, this has become impossible and been removed as a core tenant. But in Arceus, catching (not battling) is at the root of the game play.
Unlike past games, you aren't catching one of each Pokemon and calling it done, you will be catching multiple of each type, sometimes even catching types for completed Pokedex entries, so that you get the biggest reward at the end of a run.
This meant that I was constantly engaged exploring, scoping out what 'mons were around, and catching. It was refreshing and fun.
-Change of pacing is huge to making this game work. The initial 5-10 …
I am a Pokemon fan, and this is the type of Pokemon game I have wanted for ages. GameFreak made a bold move here, shaking up their yearly, and predictable equation for something new, and as with most innovations, there are some rough parts.
Let's start with the good, then go to the not so good.
-Putting catching Pokemon, and the Pokedex at the center of the gameplay is brilliant. Pokemon used to be about "Gotta Catch them All," which gave it's end game (completing the pokedex) meaning, and extra layers. As the number of 'mons has increased, this has become impossible and been removed as a core tenant. But in Arceus, catching (not battling) is at the root of the game play.
Unlike past games, you aren't catching one of each Pokemon and calling it done, you will be catching multiple of each type, sometimes even catching types for completed Pokedex entries, so that you get the biggest reward at the end of a run.
This meant that I was constantly engaged exploring, scoping out what 'mons were around, and catching. It was refreshing and fun.
-Change of pacing is huge to making this game work. The initial 5-10 hours I wasn't entirely certain what the flow was, and I enjoyed discovering how I would play thru the game. I haven't been uncertain about how a Pokemon game will play for years!
-"Boss" and Alpha Types were tough, this is a big change of pace for the franchise, which often becomes a cake walk after a few hours. I found myself losing the Noble Pokemon fights a few times, before I learned their attack patterns.
In the wild, finding an Alpha type, particularly for tough Pokemon, never loses its excitement. They ca knock out your team, even when they are lower level, and they often have unexpected moves, making predicting how to survive their attacks tough. But catching and then getting to use them is hugely rewarding.
-Time Rifts are a feature in the game which basically is "hard mode for rare pokemon". This works amazing, because no matter how tough your team is, when in a rift you have to stay very guarded, as three pokemon will lightning in suddenly and can knock out your team really fast. Even better, since these are often rare Pokemon, because you are trying not to knock them out, your team is even more vulnerable. These portals were tough and engaging everytime I entered one.
Final positive was the difficulty, this isn't a hard game, but for a Pokemon game it is quite hard. There are easy parts, but I ever felt like I was just mashing A with over leveled Pokemon to steam roll thru the game.
Right, so onto the rough stuff, and there are a few things.
First, the mini quests, after a few of these, I just began ignoring mini quests. They are slow, provide next to know lore reward, and the item rewards aren't great. They almost all feel like fetch quests, and they break up the pacing a lot. By hour 6 of the game, I just stopped doing these entirely.
Second, the opening of the game is very exposition heavy, it takes literally about 2 hours to really get to play and explore the game. There is a LOT of set up, and each time you complete a main quest, the pacing comes to a grinding halt. Pokemon Legends is trying, at times successfully, but usually not, to deliver a more mature and intricate story. The problem is, that the dialogue is still too cheesy and campy to take seriously, and even worse there is WAY too much of it. The core story isn't bad, but its SOOOOO padded out that I found myself not caring about many of the NPCs.
Finally, the battling of the game is a bit rough. The game tries to remove some of the extra layers the franchise has spent decades building up, and get to the root of making Pokemon battles flow and fun, however, I think they removed too much. The battles aren't bad here, but no Pokemon abilities is a big mistake. The way the game flows, generally you want to play tanky Pokemon, because most tough battles will be facing off against 2-3 'Mons. None of the moves hit multiple enemies, meaning that quick glass canons just cannot survive. The battling isn't terrible, but it isn't great.
There are also a few mediocre things. The graphics have caught a lot of flak, I think they are fine but not great. The content in the open world, particularly in the first region, is a little basic, but gets better. It isn't amazing, and I wish Pokemon had more variety in their behaviors, but its still ok.
Overall, I really enjoyed Pokemon Legends. It tries a number of innovations to the franchise that made this game very fun and exciting. There are some misses, and some rough points, but I think any Pokemon fan should give this a try.
Oh... what solid bones. All the supports are there... but it's clear why Nintendo announced a BIG NEW pokemon game two months after this released. At the end of the day, this is an unfinished game released at full price while belonging to one of the most ubiquitous and lucrative video game franchises ever.
And I love pokemon! Deeply. But I'm so turned off spiritually and creatively by the capitalism of it all.
Yes, it absolutely sets up an excellent model moving forward for a more engaging pokemon (is engaging the right word? what does deeply profit-driven media even work toward, as an adjective?). It also looks like dogshit. I think it could have been amazing, but for the lack of any sort of creative passion. I should look into the production process of pokemon games, and pokemon media, more, yes. I wonder as to how transparent it would be... I'm doubtful.
This makes major changes to Pokemon that creates a game that feels fresh and original. It's unlike anything I've played before. I love the new catching mechanics. It turns Pokemon into a stealth game where I have to sneak around, hide in grass, lure Pokemon with fruit, and toss a Pokeball at their back to catch them by surprise for the best possible chance to nab them. The world is surprisingly gorgeous at times. I don't understand the criticisms about how the game looks because there are times where I'm blown away and have to just stop and look around. There are fewer battles with trainers in this, but it still managed to hold my attention with the focus on collecting Pokemon and filling in the Pokedex. The boss battles are fun. There are some surprise twists and turns and dark story material in this in ways I don't think I've seen in other Pokemon games. I was impressed by the entire experience.
I never got far in other Pokemon games. I found the rock paper scissors nature tedious and did not enjoy trying to get the right group together.
This game? Yes the RPS nature is there but at the same time I could just enjoy myself. Well, minus the graphics. Those are bad! The pop-in and texture work! But it all just felt right. Going and catching Pokemon and watching the team grow (with the team XP).
Played 25+ hours and went through the story. Am not going to catch them all (I'm just not that dedicated) but I have no regrets getting and playing this game!
I wasn't planning on completing 100% of the game but I somehow got hooked on catching all Pokémon and checking all boxes on the Pokédex and now I can't STOP. I tried starting other narrative driven games but I kept coming back to Arceus. I'm more than 120 hours in and have plent of stuff to do but I'm so MOTIVATED, I haven't felt that way about a Pokémon game in ages. I'm both happy and desperate.
Just like Palworld, but without the base building!
This is actually my first official Pokemon. I have heard it isn’t the ideal first one but it was something my kids already had and I wanted to try something out. I can see the appeal, though I am still pretty early on. Was hoping it would spark some deep, unexplored love for the series that I never knew. Jury is still out.
It's really hard to like this game... how far do I have to get before the fun starts?
It's grown on me quite a bit, but I still hate the grind of it. That being said, it's likely always going to be the weakest of the current gen games, but it's definitely more entertaining than I'd initially felt. I just wish there was more to it than the Pokemon GO style of gameplay.
Having played a good amount of this by now, I still think it's by far not just the weakest game on the Switch, but still probably the weakest game in the franchise in general. That being said, it's not a bad game, it's just...barely a game. There's a ton to love about it, honestly. The UI, the mechanics, the visuals, and if they could take everything about this game that's good - specifically keeping move sets instead of replacing moves and stuff like that - and remove the unnecessary - like crafting jesus christ not everything needs crafting I hate this - and also, ya know, add a plot, and make a modern game with what works plus a plot, it'd be a standout.
And I think Scarlet is kind of a move in that direction, but it didn't get it exactly right. I atually do like the idea of just filling out a Pokedex and having that be your ultimate goal, but I DON'T LIKE the idea of that being essentially the ONLY goal, and now you have to just catch a billion of the same thing in order to really progress. If they took a plot like Scarlet …
Having played a good amount of this by now, I still think it's by far not just the weakest game on the Switch, but still probably the weakest game in the franchise in general. That being said, it's not a bad game, it's just...barely a game. There's a ton to love about it, honestly. The UI, the mechanics, the visuals, and if they could take everything about this game that's good - specifically keeping move sets instead of replacing moves and stuff like that - and remove the unnecessary - like crafting jesus christ not everything needs crafting I hate this - and also, ya know, add a plot, and make a modern game with what works plus a plot, it'd be a standout.
And I think Scarlet is kind of a move in that direction, but it didn't get it exactly right. I atually do like the idea of just filling out a Pokedex and having that be your ultimate goal, but I DON'T LIKE the idea of that being essentially the ONLY goal, and now you have to just catch a billion of the same thing in order to really progress. If they took a plot like Scarlet has and attached it to the UI and mechanics of this, it'd be phenomenal, and I say that as someone who considers Scarlet among the best Pokemon games.
So yeah it's grown on me a bit, but it's still weak overall.
This is easily the worst Pokemon game I've ever played, and it absolutely astounds me that it's as highly regarded as it is. While its UI and its mechanics are the slickest it's ever been, not to mention it's absolutely beautiful to look at - not that graphics ever matter, especially in a Nintendo game lol - it's SO bland of a concept and absolutely devoid of ANY reason to play. It took the idea of "catch 'em all" to its most literal destination, and I'm sorry, but that's not a game. It's essentially Pokemon GO, and while I do enjoy that, it doesn't work as a full fledged title. Gonna keep going since it was a gift but boy howdy thusfar it is pretty damn rotten.
Okay, I'm on the last quest and can't take it anymore. Why? Because in order to complete the post-credits scene quest line you have to actually finish the Pokedex minus 4 Pokemon. While the whole open world catching mechanic is cool and enjoyable, most of the Pokemon I don't have are annoying evolutions or spawn in special ways. Oh, and the one that requires getting all the collectibles. It's simply not worth it. The story already killed my motivation by having way too much annoying, unnecessary dialogue. The side quests were pretty lackluster and didn't make up for it either.
I'm also not a fan of the absolutely anti-player battle system. Unless you're fairly over-leveled enemy Pokemon tend to deal considerably more damage than you and attack more often. There are also some trainer battles where it is literally 3 v 1because they can use multiple but you can't for some reason? And the guy at the end has 8 high-level Pokemon, while you have no chance to even heal. The Elite 4 + Champion gauntlets in the main games were tough but fun because they never seemed unfair, unlike this.
This game did some things right and is definitely …
Okay, I'm on the last quest and can't take it anymore. Why? Because in order to complete the post-credits scene quest line you have to actually finish the Pokedex minus 4 Pokemon. While the whole open world catching mechanic is cool and enjoyable, most of the Pokemon I don't have are annoying evolutions or spawn in special ways. Oh, and the one that requires getting all the collectibles. It's simply not worth it. The story already killed my motivation by having way too much annoying, unnecessary dialogue. The side quests were pretty lackluster and didn't make up for it either.
I'm also not a fan of the absolutely anti-player battle system. Unless you're fairly over-leveled enemy Pokemon tend to deal considerably more damage than you and attack more often. There are also some trainer battles where it is literally 3 v 1because they can use multiple but you can't for some reason? And the guy at the end has 8 high-level Pokemon, while you have no chance to even heal. The Elite 4 + Champion gauntlets in the main games were tough but fun because they never seemed unfair, unlike this.
This game did some things right and is definitely worth checking out, but it never fully clicked with me for the reasons stated and some other missing factor I can't put my finger on. I wanted to like it more than I do.
Me decepcionó un poco al principio, luego me di cuenta de que no le había dedicado la suficiente atención pensando que sería otro juego de Pokémon y no, es una renovación total del concepto. He ido rotando al equipo encontrando alfas más fuertes, cosa que nunca me había pasado. Al final aunque debo haber gastado 6 horas busca a un Pichu me lo he pasado genial y ha sido una gran experiencia. Muy buen juego
This is the shake up that the Pokemon games have needed for years. Is it perfect? No, there is definately areas of improvement and I hope they continue to build upon this formula.
Arceus doesn't do anything new as an rpg, however, what it does it does well, and everything flows so smoothly in the game that is a blast to explore and play until the very end.
Switching between exploration to battle is seamless, going from walking to riding to flying is a snap. Having the option to fight or be stealthy to catch pokemons is very freeing and let's you approach the game like you want. Battles are much faster than in the main series. The downside is that there is less room for strategizing or setting up, but it keeps the flow of the game
The pokemons have different sizes, and we can finally see them relative to each other. Seeing a giant steelix fight my little pullip is an imagine I will always remember. Their attacks are better animated and actually looks like they are battling each other. It finally brings Pokemon to live in a way that no other game in the franchise has done. …
This is the shake up that the Pokemon games have needed for years. Is it perfect? No, there is definately areas of improvement and I hope they continue to build upon this formula.
Arceus doesn't do anything new as an rpg, however, what it does it does well, and everything flows so smoothly in the game that is a blast to explore and play until the very end.
Switching between exploration to battle is seamless, going from walking to riding to flying is a snap. Having the option to fight or be stealthy to catch pokemons is very freeing and let's you approach the game like you want. Battles are much faster than in the main series. The downside is that there is less room for strategizing or setting up, but it keeps the flow of the game
The pokemons have different sizes, and we can finally see them relative to each other. Seeing a giant steelix fight my little pullip is an imagine I will always remember. Their attacks are better animated and actually looks like they are battling each other. It finally brings Pokemon to live in a way that no other game in the franchise has done. The difficulty of the game feels perfect, not too hard and not too easy. I hope they continue to keep this balance as the pokemon games tend to suffer for being too easy.
The story is probably the weakest part, and the start of the game does take about 1 hour or so to actually get going. The game would benefit from getting some voice acting and having some really cool cutscenes showing off the pokemons. The action adventure aspects of the game are very minimal (i.e dodging) and I do hope they expand on it. It is an interesting gimmick but not game changing.
The side quests, called requests in this game, are pretty monotonous and not particularly fun for the most part, however they add to the atmosphere of this world filled with strange creatures called Pokemon and how the villagers learn about them and start living with them. However, a lot of quests are simply completed by you just going on the world and doing regular stuff. And this applies to a lot of the gameplay loop, your goal is to catch Pokemon and by catching Pokemon you gain all sorts of rewards, money, reputation, quests, items, etc... So going out and catching pokemons at every chance you can feels extremely rewarding
All in all, I spent 46 hours on the game, catching all the pokemons and finishing the story plus some side quests and the game was a joy to play every step of the way.
I definitely recommend this game for any Pokemon fan, however do not expect this to be breath of the wild, it is a much casual experience but it is a very fun one.
It took me a few hours to get into this game, but now that I am into it I am really loving it. Emphasizing exploring and catching, with a quick catching mechanic, is a lot of fun.
Every new area I find, or new group of Pokemon I find is exciting. I also entered my first time dimension thing and that was awesome!
I do wish there was a way to increase difficulty. But overall I am really liking the ways this game mixes up the traditional format.
It is cool that you can do this and I am proud that I did this.
I liked this game the best of any pokémans game I've ever played. It's very accessible and it cuts out all of the weird bullshit (ie. fashion contests with their own stats...?!?!?, bases to decorate, breeding, playing with your pokémans for affection which maybe improves their luck or something, etc, etc) that always makes me overwhelmed by how much is going on. Or could be going on. Oh God I'm playing this game wrong. I'm the worst gamer that ever gamed because I don't catch'em them all repeatedly for better stats and moves because I'm flat broke! Oh. You get paid a lot more in this game. And the pokédex is better. And you can craft the items you need so you don't have to use your hard earned cash on them unless you feel like it. So there's an added bullshit thing but you don't have to use it and it's benefits are obvious and directly observable. As I noted in my status update earlier, there a point in the main story that is Very. Off. Putting. And I could have beaten this game hours and hours ago if I'd just picked it up and played it but instead …
Read MoreI liked this game the best of any pokémans game I've ever played. It's very accessible and it cuts out all of the weird bullshit (ie. fashion contests with their own stats...?!?!?, bases to decorate, breeding, playing with your pokémans for affection which maybe improves their luck or something, etc, etc) that always makes me overwhelmed by how much is going on. Or could be going on. Oh God I'm playing this game wrong. I'm the worst gamer that ever gamed because I don't catch'em them all repeatedly for better stats and moves because I'm flat broke! Oh. You get paid a lot more in this game. And the pokédex is better. And you can craft the items you need so you don't have to use your hard earned cash on them unless you feel like it. So there's an added bullshit thing but you don't have to use it and it's benefits are obvious and directly observable. As I noted in my status update earlier, there a point in the main story that is Very. Off. Putting. And I could have beaten this game hours and hours ago if I'd just picked it up and played it but instead I worked on a diamond painting because bitches need time to seeth about the mistreatment they're enduring. But it's very close to the end and if you just post through it you get to smash your tormentors down with the power of your awesome skills. I'm done with main story but there's so many side quests and a whole Pokédex to complete and it's fun so I expect to stop back in to wrap things up at my leisure.
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