Hyper Light Drifter box art

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Hyper Light Drifter

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Hyper Light Drifter

Mar 31, 2016

Main game

3.92 average rating based on 1016 ratings

5
297
4
429
3
210
2
72
1
8
Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action adventure RPG in the vein of the best 16­-bit classics, with modernized mechanics and designs on a much grander scale.
Release Dates
Mar 31, 2016 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Jul 26, 2016 (Worldwide)
PlayStation 4, Xbox One
TBD Cancelled (Worldwide)
PlayStation Vita, Wii U
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User Stats
4212
In Collection
727
Wish Listed
145
Playing
2080
Backlogged
How Long Is Hyper Light Drifter?
Main story: 10.9 hours
Main + extras: 14.8 hours
Total completions: 40
itamar
itamar gave Nov 17, 2017
itamar gave Nov 17, 2017
Drifting indeed

Flowing controls and interesting minimal graphics can not cover enough for repeating action and minimal story. It's easy to get lost and miss which places you've already cleared and how to get from where you are to where you want to get to according to the map. The fact that cleared areas get repopulated makes this doubly annoying. The sound design is OK, an restarts are quite quick - This is a game for people with strong memories for layouts and quick trigger fingers, who like bashing stuff a lot :)

deepdoop
deepdoop gave Apr 6, 2016
deepdoop gave Apr 6, 2016
deepdoop's review of Hyper Light Drifter

8.5/10


Before I praise HLD, I have to say that I'm a little disappointed. I still think it's worthy of an 8.5 but this was one of my more anticipated games of the year. The main reason for my disappointment is definitely preference, so others will not find this to be a flaw. I think it's lame how it's such a trend nowadays to shoehorn difficulty into a game, without a normal mode so to speak. This is not as hard as games like Salt and Sanctuary or you know, Dark Souls (since that's what everybody references), but the boss battles can be challenging. Why this is a problem is because I don't think the game calls for it. This just isn't one of those games that need this. There's so much other stuff to love that it actually distracts me from what the game does well, but keep in mind that I am a gamer who plays on normal, and very rarely amps it up. It doesn't appeal to me to get frustrated a lot, especially since I grew up in a time where most games were hard.

So with that out of the way, let's talk about how …

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8.5/10


Before I praise HLD, I have to say that I'm a little disappointed. I still think it's worthy of an 8.5 but this was one of my more anticipated games of the year. The main reason for my disappointment is definitely preference, so others will not find this to be a flaw. I think it's lame how it's such a trend nowadays to shoehorn difficulty into a game, without a normal mode so to speak. This is not as hard as games like Salt and Sanctuary or you know, Dark Souls (since that's what everybody references), but the boss battles can be challenging. Why this is a problem is because I don't think the game calls for it. This just isn't one of those games that need this. There's so much other stuff to love that it actually distracts me from what the game does well, but keep in mind that I am a gamer who plays on normal, and very rarely amps it up. It doesn't appeal to me to get frustrated a lot, especially since I grew up in a time where most games were hard.

So with that out of the way, let's talk about how gorgeous the game in both an audio and visual sense. The music is brilliant, emotional stuff, and the pixel art is fantastic and inspired. The world isn't some generic fantasy/sci-fi land, it is rich in atmosphere and detail, in the same way a game like Xenoblade Chronicles was (don't know why I'm referencing that but then, why not?). There are moments where you're walking and the camera will pan out and you will get a glimpse of some incredible sight in the distance. It's insanely pretty, and even more so when you travel a bit and see the same area close up.

In terms of gameplay it keeps it simple but entertaining. You can dodge, shoot, slice, use some abilities... nothing real original, but it doesn't need it. I do appreciate the challenge of the normal enemies as they trap you into small areas most of the time and engage in something resembling a bullet hell game. The progression of your character is deep enough to be satisfactory but it's not the most ambitious title in that regard.

It tells a compelling story with no words; just images. I like the story but you have to really pay attention to it. I have no problems with the narrative, just like I have no problems with the audio, visuals and the way the mechanics work.


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MistRain
MistRain gave Jun 8, 2024
MistRain gave Jun 8, 2024
Indie-Gem

I think this was my 3rd or 4th time starting a replay I think. This game still really holds up and it truly has a special place in my heart. Knowing the lore of the development really adds so incredibly much to the suggestive narrative and the results are quite heartwrenching, but I love that. In this way, it's such a personal game.

What really strikes gold for me with this game is the vibes and the music, it adds incredibly much to it. The environments and designs are fun and inviting. The game combat feels challenging and fun, there's a lot of space for upgrades and it's a good incentive to collect stuff.

Where this game always falls for me is the confusion of the map. Sometimes it's really hard to understand what is interactable, what is ground, and what is not. The main thing is the requirement to find these artifacts that are sort of on the map but could be underground and hidden within passageways.

This makes it hard to play if you take some breaks in between and I often felt like I was redoing things and most of the time not even finding the thing …

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I think this was my 3rd or 4th time starting a replay I think. This game still really holds up and it truly has a special place in my heart. Knowing the lore of the development really adds so incredibly much to the suggestive narrative and the results are quite heartwrenching, but I love that. In this way, it's such a personal game.

What really strikes gold for me with this game is the vibes and the music, it adds incredibly much to it. The environments and designs are fun and inviting. The game combat feels challenging and fun, there's a lot of space for upgrades and it's a good incentive to collect stuff.

Where this game always falls for me is the confusion of the map. Sometimes it's really hard to understand what is interactable, what is ground, and what is not. The main thing is the requirement to find these artifacts that are sort of on the map but could be underground and hidden within passageways.

This makes it hard to play if you take some breaks in between and I often felt like I was redoing things and most of the time not even finding the thing I wanted but just going in a circle.

This is mainly why I've played it over 3 or 4 times, but only finished it once. A shame, but the rest of the game is on point and holds well today!

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killerstar
killerstar gave Jul 28, 2021
killerstar gave Jul 28, 2021
killerstar's review of Hyper Light Drifter

I liked. Except when enemies stunlock me to death... which was too often.

falithes
falithes gave Nov 16, 2021
falithes gave Nov 16, 2021
An Indie Zelda game framed around a post-apocalyptic future with charming pixel art
This review is for the PC (Microsoft Windows) version

This game wears its influences on its sleeves. Hell, even the bushes you can cut look almost identical to the bushes from A Link to the Past.

The combat is fast, weighty and fatal. You get a dash ability, a ranged weapon and a sword. The early phases of the game are punishing as you are effectively dumped into a cruel and unforgiving world and forced to sink or swim. It's clunky, like the combat from A Link to the Past, while also being precise and unforgiving. As you get accustomed to the combat, you will start to zip in and out while swapping between shotgun blasts and sword slashes to obliterate your foes. I do think I-frames would have helped significantly and have been most welcomed given the locked frame rate (only 30 FPS) and clunky controls. If you have game play designed for precision, but not controls or graphics to support it the game play feels unfair rather than tough but fair. I'm on the fence where this game lands, leaning towards unfair.

Another issue with game play is the platforming sequences. Some of the segments are frustratingly terrible in design. There's a few segments that require you …

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This game wears its influences on its sleeves. Hell, even the bushes you can cut look almost identical to the bushes from A Link to the Past.

The combat is fast, weighty and fatal. You get a dash ability, a ranged weapon and a sword. The early phases of the game are punishing as you are effectively dumped into a cruel and unforgiving world and forced to sink or swim. It's clunky, like the combat from A Link to the Past, while also being precise and unforgiving. As you get accustomed to the combat, you will start to zip in and out while swapping between shotgun blasts and sword slashes to obliterate your foes. I do think I-frames would have helped significantly and have been most welcomed given the locked frame rate (only 30 FPS) and clunky controls. If you have game play designed for precision, but not controls or graphics to support it the game play feels unfair rather than tough but fair. I'm on the fence where this game lands, leaning towards unfair.

Another issue with game play is the platforming sequences. Some of the segments are frustratingly terrible in design. There's a few segments that require you to dash multiple times in rapid succession to clear obstacles. I believe all of these were optional content, but a few may have been needed. What makes this terrible is the low frame rate, clunky controls and the fact that you need to dash more than the maximum upgraded dash ability allows for... You basically have to implement frame perfect dash comboing (with low frame rate) to survive crossing some of the platforming sequences. I basically just had to spam the dash button and pray I would survive. Throwing my body over and over again until I got lucky... Most platforming isn't that bad (still not good though), but this is indicative of the lack of polish this game received before release.

There isn't much of a plot, it takes a narrative ques from the Soulsborne series. I personally like this style and thought it worked. It was brilliant to replace all dialogue with a series of still frames to convey a narrative. It conveyed an alien language that we understand while not jumping through the hoops of inventing a new language. It's contextual and atmospheric storytelling aren't on the same level as a Hidetaka Miyazaki game, but still memorable and a welcomed addition. Each zone feels unique and gives off an apocalyptic atmosphere. The music mostly works, but the water temple zone has tonally terrible ambiance. The temple is riddled with flayed corpses and skeletons, yet the music feels mellow.

Finally, I loved the pixel art. I have a soft spot for it and it's implementation was superb. I particularly loved the cinematic with high pixel count. Hell, I would watch a feature length film in that style. My only issue with it was in the repetition of the same cinematic each time you cleared a temple. It felt like a budget thing. It may have been to costly to create four different cinematic that played sequentially after a new area was clear. Thus after each temple, we get some progression in the narrative rather than repetition.

Overall, if you like Zelda games, Souls games and pixel heart you will probably have a good time despite how unpolished it can feel. I would be curious to play another game by this developer. Hopefully they learned a lot from this entry that they can build and improve on.

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Lygodesma
Lygodesma gave Sep 7, 2021
Lygodesma gave Sep 7, 2021
Lygodesma's review of Hyper Light Drifter

Hyper Light Drifter has a very good overall aesthetic design. The retrowave music and the pink teal coloured pixelart really make up a very seducing, mystical world.

The gameplay on the other hand is kind of off puting. You often fall off the cliffs because the map is not clearly visualized, in general you don't know where to go, you're backtracking so much that you start to even dislike the in general beautifully designed maps and the platforming is just frustrating and kills the experience.

The movement in the game feels slow. The game has no flow. You should be joyfully slashing through the maps, but instead you are trying to find out where to go next with no hope of finding anything interesting like an upgrade or a very peculiar place or anything.

The fights are okay, but there's also little feeling of progress within the course of the game. The combat play stays completly the same over the course of the whole game and gets boring very quickly,

I absolutely can't say I enjoyed this game. Very sad. I hope Heart Machine has learned from their mistakes because I do see potential for the next game.

Intothisworld
Intothisworld gave Apr 21, 2020
Intothisworld gave Apr 21, 2020
Intothisworld's review of Hyper Light Drifter
This review is for the PC (Microsoft Windows) version

It was a'ight. Too tedious and too much effort for not much payoff, storyline or otherwise. Plays kind of like an old Zelda game but with less charm.

Aleosha
Aleosha gave Aug 27, 2018
Aleosha gave Aug 27, 2018
Annoying

Do you like Dark Souls? Do you like game with lazy design, bad collision system, with story you can only read in Wiki? Then Hyper Light Drifter is for you. It gets everything Legend of Zelda gets right.

GigaDeathNullGolem
GigaDeathNullGolem gave Feb 2, 2017
GigaDeathNullGolem gave Feb 2, 2017
Pretty cool

Several reviews on here that fill in nicely. So I'll just log a few thoughts of my own.

Hyperlight Drifter is a cool slick game. It's got good bits and bad bits but it's a true indie game with the kind of vision you have to hunt hard to find, and likely the kind of game you are hoping to find if you go on such a questing.

First, we see the wild aesthetic in pastel tones reminiscent with shapes and geometries of a 16 bit era discarded and hear a very aphex twiny selected ambient worksy type background from the same era mix itself together: audio cues and visual bits mix and match, flowing out of gameplay and into cutscenes at strategically choreographed intervals. The game woos one over with it's slick visuals and audio cues for hints and incoming cutscene like elements.

HLD is a bizarre form of subtle storytelling that I can only think of one game in it's likeness... I have a bad habit of comparing good games to Another World and this very much reminds me of it with it's look, palette and vision, and the way cutscenes play out. In short it's a great …

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Several reviews on here that fill in nicely. So I'll just log a few thoughts of my own.

Hyperlight Drifter is a cool slick game. It's got good bits and bad bits but it's a true indie game with the kind of vision you have to hunt hard to find, and likely the kind of game you are hoping to find if you go on such a questing.

First, we see the wild aesthetic in pastel tones reminiscent with shapes and geometries of a 16 bit era discarded and hear a very aphex twiny selected ambient worksy type background from the same era mix itself together: audio cues and visual bits mix and match, flowing out of gameplay and into cutscenes at strategically choreographed intervals. The game woos one over with it's slick visuals and audio cues for hints and incoming cutscene like elements.

HLD is a bizarre form of subtle storytelling that I can only think of one game in it's likeness... I have a bad habit of comparing good games to Another World and this very much reminds me of it with it's look, palette and vision, and the way cutscenes play out. In short it's a great indie game and artsy game Made in Game Maker Studio, with a vision-like backstory that runs deep yet may come at a price: https://www.rockpapershotgun.com/2013/11/07/how-a-lifetime-of-heart-disease-birthed-hyper-light-drifter/ </spoiler

The narrative and story is subtle, mysterious and abstract. At times feels like minecraft in the way you explore and slowly learn whats about you, but are left largely to form your own interpretation. Some have decoded it, quite nicely: [ WARNING: major spoiler zone below, spoiler tags not obfuscating youtube embed properly.]

Now the bad. First, this game is hard. it's a satisfying kind of hard to go through a room and whomp and slice through the enemies only to finally emerge victorious by the skin of your teeth, and every fight feels this way. The combat and controls are quite good. This is a great mouse and keyboard game that due to its look feel and playstyle one would typically just assume would get padgoblin'd without further notice. Slashing with a sword aiming by mouse, firing a shot and dodgeing with arrow is great in the game. Yet it's still hard. and I find it too hard despite being playable. However, to me difficulty and going over the same areas just gets old, a lot of the rooms are various kinds of timing puzzles with traps and spawns. You can grind through it, and it's not impossible, some of the boss battles, well I would argue that they ARE impossible. For this reason I cheated my way through it and i dont feel like i missed out. Second the story: I have no idea about the ending, despite reading some eyebrow raising lore interpretations and filler on reddit and steam i'm still wondering how this game ends. I actually unlcoked the ending in a death in the middle of combat and there was no boss fight or anything, however there arent multiple endings and completing this game yields apparently nothing. I realized after watching a lets play that I 'beat' this game somewhere in the middle of it, skipping at least four bosses. In a story this abstract I didnt know if i won or died. Absolutely crazy glitch to have in a game like this... i think it was a glitch. In a way that is kind of on point and a nice ending. In another way unlockng it in what almost seems like a bug isnt. It almost feels time based, but i didnt actually play it that long. You just have to collect a bit of everything i guess then basically you die. If it's not a bug then maybe there is maybe at least a way to win the game without winning the game and just dying. Not sure.

Ultimately great game. HLD has to be one of the best indie games i've played. Was worried it would be overhyped but it's satisfying and has a lot of great elements that made it worth it. Just a bit too hard for the sake of being hard, IMO. But that is really just me and I have a low tolerance for difficulty

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Krauzer
Krauzer gave Aug 14, 2025
Krauzer gave Aug 14, 2025
Krauzer's review of Hyper Light Drifter

This indie title is a striking action-adventure that blends fast-paced combat with a mysterious, wordless narrative. It draws heavy inspiration from classic 16-bit games while delivering a modern sense of fluidity and polish. The game’s world is drenched in stunning pixel art, each screen packed with vivid colors, intricate details, and a haunting atmosphere. Its moody, synth-driven soundtrack complements the visuals perfectly, amplifying both the quiet, reflective moments and the intense battles.

Gameplay is tight, responsive, and challenging, built around quick sword strikes, precise dashes, and ranged attacks that demand good timing. Combat feels punishing at first but rewards mastery, with encounters that push players to balance aggression and caution. Exploration is equally rewarding, offering hidden paths, secrets, and upgrades scattered throughout a cryptic, interconnected world. The lack of dialogue or traditional storytelling invites players to interpret events themselves, making the journey feel personal, similar to Soulslike titles, although this one don't really have much RPG elements, at least mechanically speaking.

Despite its relatively short playtime, Hyper Light Drifter leaves a lasting impression, it’s a beautifully crafted experience that combines challenging gameplay, gorgeous art, and an evocative atmosphere into one unforgettable package. If you enjoy games that challenge both skill …

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This indie title is a striking action-adventure that blends fast-paced combat with a mysterious, wordless narrative. It draws heavy inspiration from classic 16-bit games while delivering a modern sense of fluidity and polish. The game’s world is drenched in stunning pixel art, each screen packed with vivid colors, intricate details, and a haunting atmosphere. Its moody, synth-driven soundtrack complements the visuals perfectly, amplifying both the quiet, reflective moments and the intense battles.

Gameplay is tight, responsive, and challenging, built around quick sword strikes, precise dashes, and ranged attacks that demand good timing. Combat feels punishing at first but rewards mastery, with encounters that push players to balance aggression and caution. Exploration is equally rewarding, offering hidden paths, secrets, and upgrades scattered throughout a cryptic, interconnected world. The lack of dialogue or traditional storytelling invites players to interpret events themselves, making the journey feel personal, similar to Soulslike titles, although this one don't really have much RPG elements, at least mechanically speaking.

Despite its relatively short playtime, Hyper Light Drifter leaves a lasting impression, it’s a beautifully crafted experience that combines challenging gameplay, gorgeous art, and an evocative atmosphere into one unforgettable package. If you enjoy games that challenge both skill and imagination, it stands out as one of the most memorable indie titles of its decade. It also introduces a high replay value since you can unlock new challenge modes, because the devs seem to think that the base game is not challenging enough haha. This one is a must-play if you like challenging games, or pixel-art style games in general, truly one of the best experiences in my opinion when it comes to these aspects.

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yausern
yausern gave Sep 5, 2020
yausern gave Sep 5, 2020
Nice atmosphere and pixel art
This review is for the PC (Microsoft Windows) version

I didn't know what to expect going in, but this was a very nice surprise. It is reminiscent of bastion in the kind of gameplay. Very pretty pixel graphics and nice atmosphere. The fighting feels satisfying when one can pull it off. It is fairly short (around 8 for my first run on standard) but I prefer it this way.

ElizabethTheWicked
ElizabethTheWicked gave Jun 19, 2020
ElizabethTheWicked gave Jun 19, 2020
Solid Combat, Lazy everything else
This review is for the PlayStation 4 version

I need you to understand that i love ambiguous story telling. it's what i love about games like dark souls and hollow knight. but this. this isn't ambiguous, or storytelling. it's just nonsense. this is a fun combat system festooned with unrelated incomprehensible picture books. I applaud the idea of telling a story with no text. but this art style combined with this nonsense makes it just gibberish. The game is otherwise really fun and very challenging. though the random nonsense requirements for unlocks feel like something that should have been shouted down in a pitch meeting. I can't say this is a bad game, but the combination of everything ho hum or just plain annoying about it makes me not feel like playing it. the excellent combat doesn't carry the rest of it, though it tries.

V1CGaming
V1CGaming gave Jan 19, 2020
V1CGaming gave Jan 19, 2020
Extremely difficult.
This review is for the PC (Microsoft Windows) version

Gorgeous artwork and a soothing soundtrack to counter the intense combat, it has all the elements to be a great game. However navigating the map can be frustrating since there is no way to grind, and a wrong decision is very costly. What I mean is going to the same place or backtracking offers no rewards in regards to EXP, and this happens quite a bit. Boss battles are incredibly fun and creative, I just wish there was more of it.

schro433
schro433 gave Aug 14, 2018
schro433 gave Aug 14, 2018
schro433's review of Hyper Light Drifter

Hyper Light Drifter is gorgeous, fun, difficult, and it is deeply sad. I loved the soundtrack as it really added to the feel/tone of the game. Also, the combat is well made and can be difficult, but sometimes the bosses felt too easy. Sometimes the areas leading up to the bosses were harder to get through!

Played on PC

theWellRedMage
theWellRedMage gave Sep 1, 2016
theWellRedMage gave Sep 1, 2016
Hyper Light Drifter (2016)

Wow! This game! Check out our review of Hyper Light Drifter (2016) at thewellredmage.wordpress.com/2016/08/20/hy...

killerstar
killerstar updated their status Jul 24, 2021
killerstar updated their status Jul 24, 2021

Ok, I like it.

It happened again, though. I beat the third boss, wen back to town and THEN I noticed a second pair of shops in which I could improve my gun and buy some sort of grande?

killerstar
killerstar updated their status Jul 24, 2021
killerstar updated their status Jul 24, 2021

WHAT?! You can buy upgrades?! I spent hours on this game, beat the first boss and I'm just now realising that.

killerstar
killerstar updated their status Jul 19, 2021
killerstar updated their status Jul 19, 2021

I started playing this last night and I think I'm enjoying it? Honestly, I'm more confused than anything due to the total lack of clear instructions or even implied direction.

Lyrica
Lyrica updated their status Dec 30, 2020
Lyrica updated their status Dec 30, 2020

Finally finished my New Game+ run today! I'd started it a long time ago, and then completely forgot about it, as I tend to do with games.

description

Feels good.

Olink
Olink updated their status Dec 19, 2020
Olink updated their status Dec 19, 2020

The type of game that has a hidden area inside a hidden area inside a hidden area. Love it

BMO
BMO updated their status Aug 27, 2020
BMO updated their status Aug 27, 2020

I am losing hope that a physical Switch version is forthcoming. It's on sale in the eShop again and I am tempted to simply bite the bullet and buy it.

Inc
Inc updated their status Aug 21, 2020
Inc updated their status Aug 21, 2020

I give up. What an infuriating, confusing game, so much struggle. I yelled a lot.

A younger more patient me would have liked this game more.

I do love the setting and mystery, but I also like to feel like all the work I'm putting in is going to pay off or that I'm getting stronger at least. But nah, not worth it.

I think I've given up on the final boss too, which is shameful, I know. But it's only going to wind me up more, trying to dodge and attack a brutal boss with a character that doesn't respond with the kind of precision you need for something so unforgiving.

If you like something challenging and dark, you'll probably like this. But all I am now is wound up and stressed. It's been a hard day man I don't need this to unwind.

3 stars.

Intothisworld
Intothisworld updated their status Jan 1, 2020
Intothisworld updated their status Jan 1, 2020

It was a'ight. Too tedious and too much effort for not much payoff, storyline or otherwise. Plays kind of like an old Zelda game but with less charm.

anarchistica
anarchistica updated their status Dec 27, 2019
anarchistica updated their status Dec 27, 2019

Free on the Epic store today (again):

https://www.epicgames.com/store/en-US/product/hyper-light-drifter/home

The next game might be Shadow Tactics: Blades of the Shogun.

BMO
BMO updated their status Nov 27, 2019
BMO updated their status Nov 27, 2019

On sale in the eshop, so very tempting. But I still want that mythical, probably never to come, physical edition.

Gangreen
Gangreen updated their status Sep 1, 2019
Gangreen updated their status Sep 1, 2019

Just started playing this. I really like the presentation. The lack of text is made up for with a neat world to explore and it really leaves you imagining as to what the heck went on here, or who you are. The world is not overpopulated with enemies, which allows you to enjoy the exploration.

I am tired of 8-bit pixel art. This game would have benefited immensely from very high quality rendering of the backgrounds. Maybe the authors thought it required more imagination for the player to interpret the low quality graphics in their mind. I think it is a missed opportunity.

Combat is fun when you get into a groove, but I think the controls could use some tightening up. There were many times when my character was slashing right and in a combo and then somehow started slashing left.

Definitely will keep playing.

anarchistica
anarchistica updated their status Aug 15, 2019
anarchistica updated their status Aug 15, 2019

Free on the Epic store this week:

https://www.epicgames.com/store/en-US/collection/free-game-collection

FEZ next week.

BMO
BMO updated their status Jun 20, 2019
BMO updated their status Jun 20, 2019

Trying to decide if I should grab the Switch version that is on sale in the e-shop now or if I should hold out for the hypothetical physical version.

peterwooley
peterwooley updated their status Apr 25, 2019
peterwooley updated their status Apr 25, 2019

I’m not sure what I thought this as going to be, but I’m about an hour in and have almost no idea how I’m doing. Regardless, I am enjoying the combat and am now only occasionally drifting off a platform’s edge to my death.

I’ll continue slashing through stuff until I run out of new places to explore. Hopefully I figure out what I’m supposed to be doing before then.

BMO
BMO updated their status Mar 13, 2019
BMO updated their status Mar 13, 2019

Heart Machine just announced a new game, which appears to be a follow-up of sorts to Hyper Light Drifter.