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Hyper Light Drifter

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Hyper Light Drifter

Mar 31, 2016

Main game

3.92 average rating based on 1016 ratings

5
297
4
429
3
210
2
72
1
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Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action adventure RPG in the vein of the best 16­-bit classics, with modernized mechanics and designs on a much grander scale.
Release Dates
Mar 31, 2016 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Jul 26, 2016 (Worldwide)
PlayStation 4, Xbox One
TBD Cancelled (Worldwide)
PlayStation Vita, Wii U
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User Stats
4212
In Collection
727
Wish Listed
145
Playing
2080
Backlogged
How Long Is Hyper Light Drifter?
Main story: 10.9 hours
Main + extras: 14.8 hours
Total completions: 40
anarchistica
anarchistica gave Oct 18, 2019
anarchistica gave Oct 18, 2019
Too many little flaws

HLD is a beautiful game with a great atmosphere and a soothing soundtrack. I love how the environment tells a story about a world that's gone (kinda like Bastion). The wordlessness also works for the most part.

Here's some things i don't like:

  • Checkpoints that set you back too far.
  • Respawning enemies that don't give any rewards.
  • A map that gives you little indication of where to go or where you can go.
  • Obstacles that you get stuck on (like there's glue on the trees).
  • Combat where the timing is just a little bit off.
  • Backtracking on a terrain that's kinda annoying to traverse.
  • Seemingly little variation in combat.
  • Holding buttons for no reason.

I dunno, i don't think i had any of these problems with Bastion. Be more like Bastion.

vidboy
vidboy gave Jun 17, 2019
vidboy gave Jun 17, 2019
Hyper Light Drifter

6/17/2019

Hyper Light Drifter was a bit polarizing when I first played it, back in 2016. I got all the way to the northern boss, and still the gameplay didn't make sense and my direction felt aimless. I took a break that ended up lasting 3 years.

Now after coming back to it and being a bit more patient, I can say that the game is very good. The general design of the enemies and bosses is really fun, but if you don't know what you're doing or the game feel doesn't 'click' with you, the game can be incredibly punishing, but once I got into that flow state, it was really fun weaving in and destroying everything, especially once I got the right power-ups.

One thing I was disappointed in was how small the world actually is once you finish the game (although I haven't 100%'ed it yet, so I might be wrong). The underground sections, while fun, are also short and repetitive.

The art and world building is really well done as well, although I feel like the artistic style doesn't lend itself well to distinguishing what's a playable space and whats decoration. It also was difficult to …

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6/17/2019

Hyper Light Drifter was a bit polarizing when I first played it, back in 2016. I got all the way to the northern boss, and still the gameplay didn't make sense and my direction felt aimless. I took a break that ended up lasting 3 years.

Now after coming back to it and being a bit more patient, I can say that the game is very good. The general design of the enemies and bosses is really fun, but if you don't know what you're doing or the game feel doesn't 'click' with you, the game can be incredibly punishing, but once I got into that flow state, it was really fun weaving in and destroying everything, especially once I got the right power-ups.

One thing I was disappointed in was how small the world actually is once you finish the game (although I haven't 100%'ed it yet, so I might be wrong). The underground sections, while fun, are also short and repetitive.

The art and world building is really well done as well, although I feel like the artistic style doesn't lend itself well to distinguishing what's a playable space and whats decoration. It also was difficult to determine the elevation of many things, since everything felt very flattened. The look of the bosses was phenomenal.

The soundtrack is good. The main theme is a favorite of mine.

I'll revise this review if I ever return to the game to finish the extra stuff.

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Brady2406
Brady2406 gave Aug 15, 2025
Brady2406 gave Aug 15, 2025
Great Environment
This review is for the PC (Microsoft Windows) version

I played this a while ago and am coming back to review it.

I don't remember anything that happened in the game but I remember how it made me feel. It has a great environment, music, and atmosphere.

It also has great movement and combat. Even though I completed the game, I kind of want to load it up again just to run around. It is by no means one of my favourite games but the fact that it had a lasting impression on me and my memory makes me appreciate it a lot

FattsMcstroob
FattsMcstroob gave Jul 25, 2025
FattsMcstroob gave Jul 25, 2025
Unparalleled Ambience
This review is for the PC (Microsoft Windows) version

I love so much that Hyper Light Drifter came out of a Kickstarter campaign. It's a shame the platform is such a mess now - it seems unlikely this kind of lightning could be bottled ever again. Also awesome to know the story was largely inspired by the creator's own health conditions. Exciting to see people with disability transform their experiences into high art!

Even more love to Disasterpeace, one of my very favourite composers. The OST was familiar to me long before but is so perfect in context, elevating the already incredible aesthetic into something truly mythical.

It feels passé to complain about the combat mechanics of a nearly decade-old game, but there's some clunk here that's hard to overlook. Some of the difficulty feels artificial, and the difference between life or death often comes down to whether or not the chain dodge decides to work for you.

It's also deeply obscure in its storytelling, which is not necessarily a mark against it. Clearly inspired by NES games and Soulsbornes alike, it refuses to drop exposition of any kind. That evasive narrative form only works because the art style is so utterly compelling.

A short, brutally difficult but worthy …

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I love so much that Hyper Light Drifter came out of a Kickstarter campaign. It's a shame the platform is such a mess now - it seems unlikely this kind of lightning could be bottled ever again. Also awesome to know the story was largely inspired by the creator's own health conditions. Exciting to see people with disability transform their experiences into high art!

Even more love to Disasterpeace, one of my very favourite composers. The OST was familiar to me long before but is so perfect in context, elevating the already incredible aesthetic into something truly mythical.

It feels passé to complain about the combat mechanics of a nearly decade-old game, but there's some clunk here that's hard to overlook. Some of the difficulty feels artificial, and the difference between life or death often comes down to whether or not the chain dodge decides to work for you.

It's also deeply obscure in its storytelling, which is not necessarily a mark against it. Clearly inspired by NES games and Soulsbornes alike, it refuses to drop exposition of any kind. That evasive narrative form only works because the art style is so utterly compelling.

A short, brutally difficult but worthy journey. Very excited to check out Solar Ash and the soon-to-be-released Hyper Light Breaker.

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looroo
looroo gave Aug 7, 2022
looroo gave Aug 7, 2022
A matter of rhythm.
This review is for the PC (Microsoft Windows) version

Hyper Light Drifter is the kind of game I had heard about a LOT before. It was called an indie classic, a masterpiece, and a reference of the action game genre. Also, Heart Machine made Solar Ash, so that was a pretty solid reason to play HLD.

After clearing it, I can say it was a fun and beautiful, although uneven experience. It looks and sounds beautiful for one, with amazing neon color palettes and some great pixel art, as well as an entrancing soundtrack.

Meanwhile, the combat is something I would be tempted to describe as sluggish, but I genuinely feel I'm just not good at it. Dashes require a certain timing to chain them right, and I never got there in the end. Sometimes, for short moments, I could feel like I clicked with the rhythm of the fighting for a room or so. And then I'd lose it.

I look forward to catching this rhythm again.

logoman900
logoman900 gave Jan 29, 2020
logoman900 gave Jan 29, 2020
9/10

An extremely beautiful visually/audibly stunning game. The combat system is simple but challenging and very fun. One of the only games I replayed immediately after finishing it. 9/10

Mazinkaiser
Mazinkaiser gave Oct 7, 2016
Mazinkaiser gave Oct 7, 2016
Hyper Light Drifter - Almost Amazing

Let's get the major complaints out of the way - gameplay was a bit simple and upgrades were mainly superfluous; the game had its fair share of frustrating moments (like that chain dash, urgh) and the story was a pretentious pile of drivel where telling less was more but ended up too confusing to understand or empathize with.

However! That does not mean this was a bad game. Nay, it was fantastic in other regards! The world was well-balanced and designed, with a secret lying behind every corner. Sure, the actual prizes were a bit lame (except the 16-Monolith prize), but finding secrets was a joy in the world, knowing that every single corner was peppered with them.

Combat is light and fast, reminiscent of Bastion but a little more focused on combat skill and less on the upgrades. Bosses were intense and sometimes I was having quite a bit of fun with weaving through combat.

As for visuals and sound? Disasterpiece brings another gorgeous soundtrack to video games, doing a more atmospheric Vangelis-like set of tunes instead of reverting to chiptune like one might expect from someone who uses such familiar electronic beeps. The visuals, however, were the star …

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Let's get the major complaints out of the way - gameplay was a bit simple and upgrades were mainly superfluous; the game had its fair share of frustrating moments (like that chain dash, urgh) and the story was a pretentious pile of drivel where telling less was more but ended up too confusing to understand or empathize with.

However! That does not mean this was a bad game. Nay, it was fantastic in other regards! The world was well-balanced and designed, with a secret lying behind every corner. Sure, the actual prizes were a bit lame (except the 16-Monolith prize), but finding secrets was a joy in the world, knowing that every single corner was peppered with them.

Combat is light and fast, reminiscent of Bastion but a little more focused on combat skill and less on the upgrades. Bosses were intense and sometimes I was having quite a bit of fun with weaving through combat.

As for visuals and sound? Disasterpiece brings another gorgeous soundtrack to video games, doing a more atmospheric Vangelis-like set of tunes instead of reverting to chiptune like one might expect from someone who uses such familiar electronic beeps. The visuals, however, were the star of this one, a very pretty game with beautiful shades, vistas (them giants made no sense but they looked great being dead everywhere) and very detailed pixel art.

This game might not be the tour de force that we were expecting, but it sure came close and remains a must-have for 2D action game fans! Next time, ditch the pretentiousness and vary the combat a little bit.

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JustinCredible
JustinCredible gave Apr 16, 2016
JustinCredible gave Apr 16, 2016
Combat that makes you feel like a badass

The art in this game is amazing. Lots of bright, vivid colors make each of the areas in the game memorable. The music (and the ambient background audio) are also very good.

There are two types of battle outcomes in this game; the times when you barely survive with a single hit point left, and the ones where you obliterate dozens of enemies while hardly taking a hit. In both cases you feel like a badass. The combat is very fluid and the guns complement the swordplay. The upgrade system is also nice, as it allows you to customize your character to your personal play style. I preferred the pistol and shotgun.

When not in combat you'll be exploring four different areas, one for each cardinal direction. Each area feels very different from the others, both in its visuals and in the enemies you face. There are several different paths to take, and many hidden secret areas with health pickups and tokens used to upgrade weapons. This rewards exploration, since you'll want to get as many tokens as you can to upgrade your gear.

Each of the areas also has a boss. What I really liked was that each of …

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The art in this game is amazing. Lots of bright, vivid colors make each of the areas in the game memorable. The music (and the ambient background audio) are also very good.

There are two types of battle outcomes in this game; the times when you barely survive with a single hit point left, and the ones where you obliterate dozens of enemies while hardly taking a hit. In both cases you feel like a badass. The combat is very fluid and the guns complement the swordplay. The upgrade system is also nice, as it allows you to customize your character to your personal play style. I preferred the pistol and shotgun.

When not in combat you'll be exploring four different areas, one for each cardinal direction. Each area feels very different from the others, both in its visuals and in the enemies you face. There are several different paths to take, and many hidden secret areas with health pickups and tokens used to upgrade weapons. This rewards exploration, since you'll want to get as many tokens as you can to upgrade your gear.

Each of the areas also has a boss. What I really liked was that each of the different enemy types in each area had attacks and behavior that, if mastered, prepare you for fighting the boss. The bosses are definitely challenging, but just the right level of difficult. You will be brutally punished for button mashing. You must take your time and study the movement and attack patterns before you begin to assemble an attack strategy.

The west boss was savagely difficult. After the first thirty attempts I gave up. I came back later with some upgrades, and it took another twenty attempts. The other bosses weren't as hard, at least for me. I was able to beat the north and east bosses in around four attempts each, and the south boss on my second try. The final boss was easier than the west boss, taking around fifteen attempts. Obviously this will vary according to the player, with some dismissing it as overly hard. Honestly, I think the difficulty is just right. I found it to be an order of magnitude easier than Dark Souls, for example.

One annoyance I had throughout the game was that many of the secret areas aren't easily visible (obviously hidden areas are, by definition, not visible). What I mean is, there were absolutely NO clues whatsoever, subtle or otherwise, to indicate the presence of a majority of the secret areas. This lead to hugging the wall of every room after I'd cleared it of enemies, just to be sure I hadn't missed an invisible passage. Just when I'd start to consider giving up this obsessive search behavior, I would find yet another completely invisible passage way, which I'd never have found any other way. That took away some of the "organic" pleasure in finding the secrets, making it instead a very mechanical process.

I also fell off the map countless times because I couldn't see what was on the screen. Sometimes it was because of the lack of depth perception in some areas; others it was because my character was obstructed from my view while I searched the edges for hidden passageways. This was particularly annoying, because falling off the map costs a full hit point.

Another minor complaint is the lack of explanation concerning how to open blocked locked doors. When approaching one of these doors, a HUD element pops up showing the number of triangles you have. Because this UI element is so prominent, I didn't look close enough at the physical door. It turns out that the door itself shows you the number of triangles required, not the panel. I ended up thinking several of the doors were broken, because I had four triangles, which filled in the UI element completely, but the door itself actually required eight. A simple UI text label with "Two more required." would have been sufficient.

Finally, I ran into one technical issue that made it nearly impossible to play the Steam version of the game on Windows; the game would rarely launch. Twenty to thirty launch attempts would be needed before the game would successfully start; sometimes even a reboot wouldn't help. The game ran fine on my MacBook, however, so the obvious and simple solution would be to transfer the save file...or so you'd think. Unfortunately, the game encodes unique data into the save that prevents you from copying a save file to a different machine. From what I can tell, the developer didn't do this on purpose; it's how the underlying engine (GameMaker) writes its save data.

Anyway, to deal with the issue, I ended up having to write my own tool so I could transfer the save onto a Mac, where I was able to finish the game. Because of this problem, I would recommend sticking to a console version for this particular game.

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Sir_Laguna
Sir_Laguna gave Jan 8, 2022
Sir_Laguna gave Jan 8, 2022
The Dark Souls of the indie Zelda-likes
This review is for the PC (Microsoft Windows) version

I really, REALLY love ambiguous narratives. Thinkin about every pixel of the environment for clues, discussing on forums about "what it all means", piecing the lore togethter... that is my jam. In those terms, Hyper Light Drifter was a success for me. The mysterious plot and amazing aesthetic —the colorful pixel art that gives life to intriguing lands and undergroung labs and the evocative music— made me love this game.

But a game is not only graphics and plot. There's also gameplay, of course. I enjoyed the combat even if It wasn't anything special. But I do have a big problem with the design of the game. Specifically how the ambiguity of the narrative "infects" the level design in a bad way.

enter image description here

I like exploring and discovering things in games by myself, not because the game told me to "look there" (at least, not directly). At first glance, It seemed like I was gonna like Hyper Light Drifter because of that, but that wasn't the case.

The problem was that there was no way to know how many things where hidden and what was the purpose of many of them. The map was increibly confusing and didn't really showed where …

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I really, REALLY love ambiguous narratives. Thinkin about every pixel of the environment for clues, discussing on forums about "what it all means", piecing the lore togethter... that is my jam. In those terms, Hyper Light Drifter was a success for me. The mysterious plot and amazing aesthetic —the colorful pixel art that gives life to intriguing lands and undergroung labs and the evocative music— made me love this game.

But a game is not only graphics and plot. There's also gameplay, of course. I enjoyed the combat even if It wasn't anything special. But I do have a big problem with the design of the game. Specifically how the ambiguity of the narrative "infects" the level design in a bad way.

enter image description here

I like exploring and discovering things in games by myself, not because the game told me to "look there" (at least, not directly). At first glance, It seemed like I was gonna like Hyper Light Drifter because of that, but that wasn't the case.

The problem was that there was no way to know how many things where hidden and what was the purpose of many of them. The map was increibly confusing and didn't really showed where I was or where could I go. The only solution was to wander the sames areas again and again, defeating the same enemies over and over hoping to find a small symbol that sometimes points to a secret, with no way to know if you already found all secrets there o not.

This was incredibly frustrating.

enter image description here

The weird thing is that the FromSoftware games doe very similar things with their worlds. They don't even had a map, but I Enjoyed getting lost in those games a lot more, even if my search for secrets, items and lore was fruitless. I need to thing more about why is that (I just finished this game yesterday), but if you, dear Grouveer, think you know, I'll appreciate your input. Its because the combat is better?

Anyway. I liked Hyper Light Drifter and I'm enjoying dissecting the plot a lot. But I wish the exploration was a lot better. This world is very intriguing and I want more of it, but right now, I don't have a good time forcing myself to travel through it without knowing what I'm looking for... or if there's anything to look for.

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Tama_cross
Tama_cross gave Oct 21, 2021
Tama_cross gave Oct 21, 2021
Short review: Hyper Light Drifter
This review is for the PC (Microsoft Windows) version

ENG

Hyper Light Drifter is a game that mixes both combat and puzzles, it's full of secret paths, fast fights and awesome bosses in a wonderful atmosphere with a soundtrack that allows you to immerse yourself in this fantastic world. So we can say that it's known for its pixelated art style and gameplay. Its great use of visuals invites the player to explore the surroundings as each area has its own peculiarities without being repetitive. At the beginning you don't really understand what's going on, since the story is told without words, but as you go on, and thanks to the details of the map, you can understand the lore. Although I enjoyed the game, some of the combats were a bit difficult because the mechanics are a bit uncomfortable. Nevertheless, it's a game that I highly recommend.

ESP

Hyper Light Drifter es un juego que mezcla el combate y los puzles, está lleno de caminos secretos, combates rápidos y jefes increíbles dentro de una ambientación maravillosa acompañada de una banda sonora que te permite sumergirte en este mundo fantástico. Por eso podemos decir que se caracteriza sobre todo por su estilo artístico pixelado y su jugabilidad. Su gran …

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ENG

Hyper Light Drifter is a game that mixes both combat and puzzles, it's full of secret paths, fast fights and awesome bosses in a wonderful atmosphere with a soundtrack that allows you to immerse yourself in this fantastic world. So we can say that it's known for its pixelated art style and gameplay. Its great use of visuals invites the player to explore the surroundings as each area has its own peculiarities without being repetitive. At the beginning you don't really understand what's going on, since the story is told without words, but as you go on, and thanks to the details of the map, you can understand the lore. Although I enjoyed the game, some of the combats were a bit difficult because the mechanics are a bit uncomfortable. Nevertheless, it's a game that I highly recommend.

ESP

Hyper Light Drifter es un juego que mezcla el combate y los puzles, está lleno de caminos secretos, combates rápidos y jefes increíbles dentro de una ambientación maravillosa acompañada de una banda sonora que te permite sumergirte en este mundo fantástico. Por eso podemos decir que se caracteriza sobre todo por su estilo artístico pixelado y su jugabilidad. Su gran uso de lo visual invita al jugador a explorar los entornos ya que cada zona tiene sus propias peculiaridades evitando volverse repetitivo. Es cierto que al principio no entiendes muy bien que está ocurriendo, pues la historia se cuenta sin palabras, pero a medida que avanzas y gracias a los detalles del mapa vas comprendiendo el lore. Aunque disfruté del juego, algunos combates se vieron perjudicados porque el combate es un poco incómodo. Aún así es un juego que recomiendo mucho.

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yyninja
yyninja gave May 31, 2021
yyninja gave May 31, 2021
Fantastic combat, but all show, no tell
This review is for the PC (Microsoft Windows) version

There hasn’t been a game I’ve played in recent memory that sets the stage so quickly. From the opening minutes of Hyper Light Drifter, I’ve witnessed a series of stylish, moody and cryptic sequences that had me absolutely hooked even before I had control. After the intro sequence it becomes fairly apparent that Hyper Light Drifter is heavily inspired by games like Dark Souls, Super Metroid and Zelda: A Link to the Past. The tight controls, numerous secrets to discover and tough battle encounters makes the game compelling enough to play through. Unfortunately Hyper Light Drifter suffers from being too evocative without explaining the gameplay mechanics nor the story very well. The game demands players to intuit everything and ultimately your experience will be determined by how much you enjoy the combat and exploration.

HLD’s story is hard to explain because there is no dialog. You play as a Drifter who needs to kill 4 bosses each guarding a giant stone that locks a great evil in the center of the world. Then there is something with 4 titans that have been vanquished in the game’s intro, a mysterious ailment that causes the Drifter to cough blood and an Anubis …

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There hasn’t been a game I’ve played in recent memory that sets the stage so quickly. From the opening minutes of Hyper Light Drifter, I’ve witnessed a series of stylish, moody and cryptic sequences that had me absolutely hooked even before I had control. After the intro sequence it becomes fairly apparent that Hyper Light Drifter is heavily inspired by games like Dark Souls, Super Metroid and Zelda: A Link to the Past. The tight controls, numerous secrets to discover and tough battle encounters makes the game compelling enough to play through. Unfortunately Hyper Light Drifter suffers from being too evocative without explaining the gameplay mechanics nor the story very well. The game demands players to intuit everything and ultimately your experience will be determined by how much you enjoy the combat and exploration.

HLD’s story is hard to explain because there is no dialog. You play as a Drifter who needs to kill 4 bosses each guarding a giant stone that locks a great evil in the center of the world. Then there is something with 4 titans that have been vanquished in the game’s intro, a mysterious ailment that causes the Drifter to cough blood and an Anubis figure that shows up from time to time to guide the Drifter. There is more explanation available, but that requires players to reach all the secret monoliths, manually translate them and enter one specific room in the game (or you can just search everything online). I abhor this kind of story telling because only the “true hard-core” players will get the more complete story. I play games to have fun and to enjoy a good narrative, not to go decipher the Da Vinci code.

Fortunately, even if you aren’t grasped by the narrative, the combat is solid. At first glance, the controls for the Drifter will not feel responsive. There is animation priority when attacking and dodging, not dissimilar to the Dark Souls series. It’s a very start and stop combat system, and it is all about dodging the enemies’ blows then quickly getting in a three hit combo before bailing out again. There is an immensely satisfying feeling methodically fighting off monsters one by one without taking a hit. Unfortunately, once you do take a hit, things go downhill very quickly. The low recovery time makes it easy to get stun locked by a horde of baddies. In fact, I found fighting large groups of enemies in a small room the hardest encounters in the game compared to the boss fights.

Outside of combat, the other main draw of HLD is exploration. Each of the dungeons you visit is filled with secret corridors, hidden platforms and locked doors. Often completing these side tasks grants you gear bits that you can use to learn new abilities or increase the capacity of your current arsenal. While it might seem that these secret areas are placed randomly on the map, the game smartly gives you hints in the environment to help indicate areas that are perhaps worth exploring a bit more. One of my major issues is with how the game doesn’t explain the abilities. Probably one of the most common problems new players will face is understanding how to do a chain dash. The in-game video tutorial makes it look like the way to execute a chain dash is to change directions with every dash but that is not the case. The chain dash technique is based on rhythmically pressing the dash button at the right time which takes practice. Fortunately, chain dashing is not required to complete the game but is necessary to learn if you want to dig through the game’s secrets.

HLD’s other noticeable defect is its strict adherence to the flaws of the games that inspired it. The map design in HLD is almost a 1:1 design from A Link to the Past, where it is a drawing of a map with vague areas on where the objectives are. The map is poorly laid out and difficult to navigate. There is no way to keep track of unexplored areas and locked doorways. Another nitpick would be the elevator rides up and down the world. They are evocative of the elevator rides in Super Metroid. The thing is, in Super Metroid, the elevator rides were implemented to mask loading times within the game, while in HLD they only seem to be present for aesthetic purposes. To be clear HLD does carve its own niche and identity, but there are other times where it includes relics of old game design out of pure nostalgia.

Hyper Light Drifter taken solely from a gameplay perspective is wildly successful. The combat and traversal controls are nuanced enough that high level players can really take advantage of it and achieve fantastic results, like doing infinite chain dashes. It’s the other elements of Hyper Light Drifter that I’m not as big a fan of. The exploration in the game is neat and discovering all the secret passages is fun, but there is a lot of backtracking involved especially since the map is not very informative. The lack of dialogue and text really hurts the story. The dark mood and environmental storytelling can only do so much. It is hard for me to be invested in a narrative that’s left so open for interpretation. Hyper Light Drifter is not necessarily style over substance, it is more all show, no tell.

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R0R0
R0R0 gave Apr 8, 2025
R0R0 gave Apr 8, 2025
Dashmaster 5000

Ori will always be my first love when it comes to Metroidvanias. Moon Studios came to the brilliant realization that the genre’s inherent repetitive structure is it’s greatest strength and if you could couple it with solid movement mechanics you've got a formula a player will absolutely lose themselves in.

Heart Machine has come to the same conclusion with Hyper Light Drifter. It's a simple play on the dash mechanic, adding a timing element to it that turns the button press into this mini rhythm game as you chain one after the other. It's simple but my God did I get obsessed with it, It made moving back and forth in their pixel paradise an absolute joy. It elevated each boss fight as I weaved through attacks and timed my own. It's fucking inspired man, and I need it in every game I play after this.

It was definitely the selling point of an otherwise under baked package, the combat of Hyper Light is functional. Not bad, a combination of sword and gun play gets the job done but not much more. The world is sprawling but it's beauty is skin deep as Heart Machine sadly pulled a ‘FromSoftware’ and …

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Ori will always be my first love when it comes to Metroidvanias. Moon Studios came to the brilliant realization that the genre’s inherent repetitive structure is it’s greatest strength and if you could couple it with solid movement mechanics you've got a formula a player will absolutely lose themselves in.

Heart Machine has come to the same conclusion with Hyper Light Drifter. It's a simple play on the dash mechanic, adding a timing element to it that turns the button press into this mini rhythm game as you chain one after the other. It's simple but my God did I get obsessed with it, It made moving back and forth in their pixel paradise an absolute joy. It elevated each boss fight as I weaved through attacks and timed my own. It's fucking inspired man, and I need it in every game I play after this.

It was definitely the selling point of an otherwise under baked package, the combat of Hyper Light is functional. Not bad, a combination of sword and gun play gets the job done but not much more. The world is sprawling but it's beauty is skin deep as Heart Machine sadly pulled a ‘FromSoftware’ and made their story aggressively obscure completely emotionally detaching me from the game as whole. I can't tell you a single thing about what I was doing through out it's run time and IDGAF how artsy you are, that's objectively a problem.

I had a ton of fun though, and that's all that counts really. Def recommend.

Oh also, Fuck the Map. The map in this game is dogshit and useless and they may as well not have made one in the first place. OK I'm done now. Lol

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OniLink97
OniLink97 gave Apr 5, 2024
OniLink97 gave Apr 5, 2024
A superb 2D action game
This review is for the Nintendo Switch version

A challenging yet very engaging, with an intriguing story and atmosphere. I love the visual style, the difficulty feels fair and it never outstays its welcome. The soundtrack as well is understated and reminds me of Blade Runner. My main complaint is that it is a little too obtuse, however, this is a minor point.

noplotr
noplotr gave Sep 2, 2022
noplotr gave Sep 2, 2022
This Game Has The Most Beautiful Opening Cinematic Ever And That Is The Extent of My Review
This review is for the PlayStation 4 version

Yes, I did play the whole game, no, I will not be taking further questions at this time.

agurczuk
agurczuk gave Aug 4, 2019
agurczuk gave Aug 4, 2019
agurczuk's review of Hyper Light Drifter

A very good game though with a rough start.

I like when the games story doesn't impose itself too hard. And that is how it is with hyper light drifter. The game doesn't use a single word outside of the main menu. Instead it tells the story through images and lets the player fill in the blanks. Story wise this game is great.

Visually it's pixel art but looks really good although not the highest resolution it doesn't lack in detail.

Mechanically it felt very close to Hob but not really reaching it level of fun. The game focuses on exploration and combat.

The exploration is quite nice with lots of areas to explore, hidden paths, unlockable doors and so on. Environments are nice and varied and paths available encourage exploration and are generally well designed.

Combat also feels responsive and impressive. You get your main sword attacks combined with dashes for high action dynamic fights. Additionally you get an array of guns with limited ammo to spice up the combat. The enemies are well designed as well and the game gives a very good tutorial for each new enemy type.

Also the boss design is top notch. The bosses …

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A very good game though with a rough start.

I like when the games story doesn't impose itself too hard. And that is how it is with hyper light drifter. The game doesn't use a single word outside of the main menu. Instead it tells the story through images and lets the player fill in the blanks. Story wise this game is great.

Visually it's pixel art but looks really good although not the highest resolution it doesn't lack in detail.

Mechanically it felt very close to Hob but not really reaching it level of fun. The game focuses on exploration and combat.

The exploration is quite nice with lots of areas to explore, hidden paths, unlockable doors and so on. Environments are nice and varied and paths available encourage exploration and are generally well designed.

Combat also feels responsive and impressive. You get your main sword attacks combined with dashes for high action dynamic fights. Additionally you get an array of guns with limited ammo to spice up the combat. The enemies are well designed as well and the game gives a very good tutorial for each new enemy type.

Also the boss design is top notch. The bosses are unique and interesting with a perfect in my opinion difficulty level. Bot too hard, not too easy but fun to fight and beat.

So what are the bad sides? Well I didn't like the game until like I beat the half of it. It just didn't buy me. Not really sure why though but it might have been the lack of proper explanation of its mechanics.

The game is divided into four areas each with its own main boss. And at first I thought you can tackle them in any order. Not so as three of them are locked until you finish up the first one. Disappointing really. You level up by upgrading your gear in town. But I haven't explored it properly and learned well too Kate's that you can upgrade your sword attacks and dash. Instead I leveled health and some fun ammo while the ability to deflect bullets with sword was both the coolest and most powerful one.

Overall, I did enjoy the game a lot although for the first half of it I was lukewarm with it. But it did wen me over in the end and I'm glad I've stuck with it till the end.

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BMO
BMO updated their status Mar 29, 2018
BMO updated their status Mar 29, 2018

Hey everybody! iam8bit has restocked the Hyper Light Drifter Collector Edition. It is in limited supply, so have a gander before it's gone again.

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Update: The US edition is sold out. The EU PS4 edition is still available however.

coeurloyal
coeurloyal updated their status Jun 28, 2017
coeurloyal updated their status Jun 28, 2017

I really liked running through this title. I don't see it as an instant classic, but the gameplay was smooth and they stretched the boundaries of the 8-bit artstyle, going so far as to capitalize on it to help hide some of the easter eggs and extras. My only complaint is that after two playthroughs I still have no idea what was happening in this game's story. There's no explanation beforehand or after completion, nor is there any real dialogue to dig into. Maybe I should have read a bit more, but I'm still lost. I might have to play it a third time to see what I may have missed.

GigaDeathNullGolem
GigaDeathNullGolem updated their status Feb 2, 2017
GigaDeathNullGolem updated their status Feb 2, 2017

Hyperlight Drifter is indeed pretty cool and has some really nice moments and aesthetic. While it's a different approach, I think Titan Souls was heavily inspired by this one, the minimal/subtle narattive feels very familiar. enter image description here

peter
peter updated their status Jan 16, 2017
peter updated their status Jan 16, 2017

I finished up my initial playthrough last night of this. It's so beautiful, and it plays extremely well. It's such a nice, tightly crafted experience. I never got bored, and it didn't overstay its welcome. I may go back and try to find the rest of pieces, but even if I don't, I'm putting this in my top five games from 2016.

peter
peter updated their status Jan 4, 2017
peter updated their status Jan 4, 2017

I honestly knew nothing about this game before playing it other than it has a cool pixel aesthetic, it sort of plays like Zelda, and a lot of people seem to like it.

I bought it during the Steam sale because I wanted to play something different on my PC the other night, and I was sucked in for several hours. This really is right up my alley. It takes a minute to kind of get the hang of what you're supposed to do, but it's really cool. I love going back over the different areas because there's so much you can miss. The combat feels good, and the movement is awesome.

Even for the few hours I've played, it's been well worth the $10 or so I paid for it.

Kazziodyne
Kazziodyne updated their status Oct 30, 2016
Kazziodyne updated their status Oct 30, 2016

This game single-handedly managed to get itself a spot into my top 5 favorite games of all time. I wasn't expecting that from a pixel indie game, that's for sure.

The gameplay is ridiculously fun.

Out of the 3 area bosses, the toughest was the forest boss, while the water boss was a joke (granted, it was the last area I cleared, so I had already unlocked a lot of stuff. Still stupidly easy compared to the others).

My favorite area in general was the mountain area. Both in terms of enemies and overall aesthetic.

I managed to clear the hidden area's 5 arenas. They were super tough. I usually find enemy-waves based combat boring, but HLD manages to make it fun with its great combat.

Finding secret passages became much easier when I started paying attention to the marks on the floor (which I had been ignoring for almost half the game like an idiot).

Goodness gracious, I love this game too much. I'll definitely keep an eye on anything else Heat Machine releases from now on.

JettisonJoe
JettisonJoe updated their status Oct 9, 2016
JettisonJoe updated their status Oct 9, 2016

Observations so far:

  • Probably some of the best pixel art and animations ever created!
  • Love the wistful atmosphere.
  • Can't believe all this was done in GameMaker!
BMO
BMO updated their status May 25, 2016
BMO updated their status May 25, 2016

Hyper Light Drifter Retro Collector's Edition

Oh boy, do I ever wish that cartridge was real and this thing would play on my SNES.

BMO
BMO updated their status May 2, 2016
BMO updated their status May 2, 2016

If you are a fan of Hyper Light Drifter and of Square Enix Montreal's Hitman Go or Lara Croft Go, you might want to check this out:

Square Enix hires Hyper Light Drifter designer

Torgo
Torgo updated their status Apr 1, 2016
Torgo updated their status Apr 1, 2016

This looks really cool. Apparently it's like Dark Souls meets Zelda meets Super Metroid.


SuperFieroStatus
SuperFieroStatus updated their status Sep 18, 2013
SuperFieroStatus updated their status Sep 18, 2013

Backed this one on kickstarter. It looks amazing http://www.kickstarter.com/projects/1661802484/hyper-light-drifter