Main game
2.84 average rating based on 574 ratings
Gameplay: 7/10
Presentation: 7/10
Story: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
I still think that the game "12 Minutes" shoulda had the developer come out on video at the end, like the writer at the end of that Community episode where Garrett married his cousin.
"I'm the developer of 12 Minutes, and they allowed me to make this awful incest game so long as I identified myself at the end of the game..."

Completed this last week – my first Xbox Game Pass experience. I thought it was somewhat better than suggested by the largely negative-to-middling reviews on Grouvee, although I hadn’t heard about it before release and therefore wasn’t highly anticipating it. That said, I agree that it’s most interesting in its first few hours, before it requires more tedious repetition to progress the story.
Regarding endings:
I must admit that I am something of a dunce and, perhaps because I didn’t see
Completed this last week – my first Xbox Game Pass experience. I thought it was somewhat better than suggested by the largely negative-to-middling reviews on Grouvee, although I hadn’t heard about it before release and therefore wasn’t highly anticipating it. That said, I agree that it’s most interesting in its first few hours, before it requires more tedious repetition to progress the story.
Regarding endings:
I must admit that I am something of a dunce and, perhaps because I didn’t see
I’m not sure that I’d ever replay it, though, so I’m happy to have played it before it leaves Game Pass imminently.
Top-down indie about a man getting caught in a time loop. At first, it seems that there are many routes but later you realize that to make any progress you repeat the same things over and over with 1 new piece of information that you can use just to do the loop all over again (which gets repetitive really fast). The plot twist was really weird.
When the loop takes the worst out of you. I think we were both weary of repeating the same 12 minutes.
Not going to write a review for 12 Minutes because there are plenty already. The TLDR is that 12 Minutes is not very fun to play. There are plenty of time-loop games that nail this conceit (best I can recall is the Nonary Games, especially Virtue's Last Reward) and 12 Minutes fails to smooth out the frustrating bits.
There is too much trial and error and too many repeating the same dialogue choices and actions. The superstar cast of James McAvoy, Daisy Ridley and William Dafoe is completely wasted especially when their voice lines are stitched together in an uncanny manner. One moment it sounds like the husband and wife are having an argument and then another moment it's like they are having a regular conversation.
The story is without spoiling it... best be described as icky and unsettling. It's memorable, but not in a wholesome satisfying way rather in a wish you could forget about it way.
wow wow wow. I've seen all the trailers. I was anticipating. I was getting hyped. And after all that I feel like my hype balloon is completely deflated. I've seen basically no love for this game.
Willem Dafoe- amazing character actor but the kiss of death for a video game, huh?
Twelve Minutes is good In theory, but not in practice.
This game starts out pretty strong, but at some point during the second half the repetitiveness got too much and the story takes....A rather strange turn, let's say.
If you got Gamepass I'd say it's worth checking out, but otherwise I'd recommend waiting for a deep sale.
These are a few thoughts after completing for the first time Luis Antonio's 12 Minutes, somewhere down the line I might write a review and rate it, though as for this moment I wouldn't have any great insight nor strong opinion of the game, which might be already telling of its flaws. I'll note however that this was firstly one of my most awaited recent games specifically for its design standpoint and in that quarter I was satisfied. As a game is simply incredible and I commend such undertakings that take the medium's interactivity to explore and tell its stories without relying on cinematics and such, just a great design concept, deftly executed and in my opinion, interactive enough to get me sucked into the gameplay for 4 hours in a row. However, like most games, it is in the story department where 12 Minutes flails, it seems that the story was wrapped around the design concept without given too much thought to it as the quality of the writing is sent into a downward spiral as the story progresses. Luis Antonio might be a brilliant game designer but he isn't Sophocles -and this comparison isn't as random as …
Read MoreThese are a few thoughts after completing for the first time Luis Antonio's 12 Minutes, somewhere down the line I might write a review and rate it, though as for this moment I wouldn't have any great insight nor strong opinion of the game, which might be already telling of its flaws. I'll note however that this was firstly one of my most awaited recent games specifically for its design standpoint and in that quarter I was satisfied. As a game is simply incredible and I commend such undertakings that take the medium's interactivity to explore and tell its stories without relying on cinematics and such, just a great design concept, deftly executed and in my opinion, interactive enough to get me sucked into the gameplay for 4 hours in a row. However, like most games, it is in the story department where 12 Minutes flails, it seems that the story was wrapped around the design concept without given too much thought to it as the quality of the writing is sent into a downward spiral as the story progresses. Luis Antonio might be a brilliant game designer but he isn't Sophocles -and this comparison isn't as random as it seems, it might be giving too many clues about the game's final twist, which while shocking it isn't earned and it's just the straw that breaks the camel's back. Not even the voice acting by McAvoy, Ridley and Dafoe can even save it from dunking. In one hand I was given what I wanted, in the other I was left incredibly disappointed.
Read LessThe game is simply dissapointing, it lacks interactive moments, it lacks diversity and to be honest at some point it lacks fun. My dissapointment is immeasurable and my day is ruined.
I have never gone from really really enjoying a game to absolutely hating so quickly as I did with this game, as with anything mystery related alot rides on the twist and how it connects everything together, but 12 minutes reveal manages not only to be incredibly terrible but also undoes the competency of the writing from before that point
A second time loop game published by Annapurna? 🤔 🤔 🤔