Nobody Saves the World box art

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Nobody Saves the World

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Nobody Saves the World

Jan 18, 2022

Main game

3.58 average rating based on 281 ratings

5
44
4
109
3
97
2
28
1
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Nobody Saves the World is an action role-playing game played from a top-down perspective. The game can be played solo or in a cooperative multiplayer mode. In the game, the player controls a blank-state character named Nobody, who is equipped with a wand.
Release Dates
Jan 18, 2022 (Worldwide)
PC (Microsoft Windows), Xbox One, Xbox Series X|S
Apr 14, 2022 (Worldwide)
Nintendo Switch, PlayStation 4, PlayStation 5
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User Stats
1404
In Collection
140
Wish Listed
59
Playing
733
Backlogged
How Long Is Nobody Saves the World?
Main story: 19.3 hours
Main + extras: 23.2 hours
100% completion: 25.0 hours
Total completions: 31
Related Content
sempresempressa
sempresempressa gave Jan 20, 2022
sempresempressa gave Jan 20, 2022
Nice mechanic, bad execution

The changeling mechanic is fairly inovative, but the combat... It's hard to hit where you want furthermore enemies are so simple, they have one attack, even the bosses. The game just throws a insane amount of then in you. This makes the game feels a little monotonous and removes any sensation of increasing your mechanical abilities, just feel a little injusticed about dying because more than 50 enemies are attacking you.

Beside that the game have some nice NPC interactions, and the map is very beautiful and well worked. Not a game to finish, but, kinda good. Deserves a try.

anarchistica
anarchistica gave Apr 29, 2026 (edited)
anarchistica gave Apr 29, 2026 (edited)
What if you were the Pokémon?
This review is for the PC (Microsoft Windows) version
  • Playtime: 24,5 hours (completed + done most quests, level 74)

  • Played 2026

  • Context: Basegame only. I had no idea what this was, just wanted the cards.

The Good

  • Fun combat.
  • Lots of forms (they're basically classes) to switch between.
  • A ton of different skills/attacks, this is the strongest part of the game.
  • Decent story and dialogues.
  • Some amusing, silly quests (getting hatched as an egg, slug necromancy).
  • Really feels like its own thing.
  • Nice art style.

The Bad

  • The difficulty is about 5-10% too hard for my taste and definitely too hard for a decent chunk of players and there are no difficulty options.
  • No healing potion or other "emergency button" either.
  • Half of the forms quickly become irrelevant, in part because of their vulnerability.
  • Switching forms is clunky. The menu is clumsy, the popup menu doesn't pause and you can't pin forms so they switch around.
  • You get three passive slots but you'll always want "auto pickup money" and "lifedrain" so effectively you only have one slot.
  • A few form quests are obnoxious and there are far too many of them - it took a few hours of grinding to complete them all.
  • Needed a few more teleporters, especially …
Read More
  • Playtime: 24,5 hours (completed + done most quests, level 74)

  • Played 2026

  • Context: Basegame only. I had no idea what this was, just wanted the cards.

The Good

  • Fun combat.
  • Lots of forms (they're basically classes) to switch between.
  • A ton of different skills/attacks, this is the strongest part of the game.
  • Decent story and dialogues.
  • Some amusing, silly quests (getting hatched as an egg, slug necromancy).
  • Really feels like its own thing.
  • Nice art style.

The Bad

  • The difficulty is about 5-10% too hard for my taste and definitely too hard for a decent chunk of players and there are no difficulty options.
  • No healing potion or other "emergency button" either.
  • Half of the forms quickly become irrelevant, in part because of their vulnerability.
  • Switching forms is clunky. The menu is clumsy, the popup menu doesn't pause and you can't pin forms so they switch around.
  • You get three passive slots but you'll always want "auto pickup money" and "lifedrain" so effectively you only have one slot.
  • A few form quests are obnoxious and there are far too many of them - it took a few hours of grinding to complete them all.
  • Needed a few more teleporters, especially near a couple of dungeons.
  • The item grind is a bit much, notably only being able to buy 5 upgrade tokens at a time.
  • One form is locked behind progress in a timed dungeon. No thanks.
  • The forced zoom in some places is unnecessarily annoying.

The Ugly

  • No mouse controls at all.
  • A couple of quests are truly awful, especially the "protect the object that dies to 1 hit" quest.
  • If you fail a quest you have to sit through all the dialogue and animations again. And again. And again.

Conclusion

Nobody Saves The World was a really nice surprise. Based on the art i expected a platformer, but it's a really fun action game in which you bounce around as a turtle, spook people as a ghost and crush enemies with dumbbells as a bodybuilder. The balance is a tiny bit off, the keyboard-only controls are a pain and a couple of optional quests made me ragequit but other than that i really enjoyed my time with this.

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noplotr
noplotr gave Oct 6, 2023
noplotr gave Oct 6, 2023
A Pretty Good Game, Especially If You Like Pausing Every 5 Minutes
This review is for the Nintendo Switch version

To get the good stuff out of the way: the world and story are cute if fairly simple, the combat is fun, and it's cool to mess around with mixing and matching different abilities on different characters; it's a multiclasser's dream.

So, it's fun—until you have to pause to switch out your abilities. Or pause to switch to a new character (who you realize you haven't used in a while and now you need completely redo that build). Or pause to complete a quest. By the time you get to the end of the game are tackling more complex dungeons and have 10 infinite quests that you need to make sure you complete as soon as possible because they won't keep progressing if you do, it feels like you're spending more time in the menu than actually playing the game.

The quest completion is particularly egregious, because that problem was solved decades ago. Just give me the XP when the requirements are met, don't make me pause the game to complete it, especially not when I'm completing quests all the damn time.

For that matter, having to switch builds frequently is also a solved problem: just let me save builds. …

Read More

To get the good stuff out of the way: the world and story are cute if fairly simple, the combat is fun, and it's cool to mess around with mixing and matching different abilities on different characters; it's a multiclasser's dream.

So, it's fun—until you have to pause to switch out your abilities. Or pause to switch to a new character (who you realize you haven't used in a while and now you need completely redo that build). Or pause to complete a quest. By the time you get to the end of the game are tackling more complex dungeons and have 10 infinite quests that you need to make sure you complete as soon as possible because they won't keep progressing if you do, it feels like you're spending more time in the menu than actually playing the game.

The quest completion is particularly egregious, because that problem was solved decades ago. Just give me the XP when the requirements are met, don't make me pause the game to complete it, especially not when I'm completing quests all the damn time.

For that matter, having to switch builds frequently is also a solved problem: just let me save builds. This would be especially helpful for going between dungeons and exploration; the horseshoe is basically useless in combat, but great for travel.

It just really dragged the game down for me, and exacerbated any other aspect I found frustrating.

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Ahlgreenz
Ahlgreenz gave Feb 3, 2023
Ahlgreenz gave Feb 3, 2023
Fun Diablo "Lite"
This review is for the Nintendo Switch version

At first glance I didn't expect much from Nobody Saves the World, but SkillUp's review and praise for the game opened my eyes to it, and I decided to play it in 2023 when I had time. I have now beaten it, and upgraded every character and almost every ability, and I can say, my 28 hours with the game was a good time. It can definitely be completed in less time, probably half, if you're not aiming to explore every nook and cranny and upgrading the characters to max rank.

Speaking of, the levelling system in this game is quite clever and intuitive. You don't gain experience points by killing enemies, you level up your characters (called forms, because you can transform into any unlocked form at any time) by completing character-specific challenges, which will force you to experiment with equipping abilities from the other forms, to create sort of unique classes. It's a fun system, and I'm sure my description of it here was kinda bad, as it's late and I basically just finished the game, but it's a fun system that deserves praise.

The overall presentation of the game is kinda bland to me - the art …

Read More

At first glance I didn't expect much from Nobody Saves the World, but SkillUp's review and praise for the game opened my eyes to it, and I decided to play it in 2023 when I had time. I have now beaten it, and upgraded every character and almost every ability, and I can say, my 28 hours with the game was a good time. It can definitely be completed in less time, probably half, if you're not aiming to explore every nook and cranny and upgrading the characters to max rank.

Speaking of, the levelling system in this game is quite clever and intuitive. You don't gain experience points by killing enemies, you level up your characters (called forms, because you can transform into any unlocked form at any time) by completing character-specific challenges, which will force you to experiment with equipping abilities from the other forms, to create sort of unique classes. It's a fun system, and I'm sure my description of it here was kinda bad, as it's late and I basically just finished the game, but it's a fun system that deserves praise.

The overall presentation of the game is kinda bland to me - the art style of the game is reminiscent of 2000 Flash animations, which has its charm, but ultimately it doesn't really excite or wow you, and same goes for the music and sound design: it's fine, but nothing more.

Overall, the game is a fun, streamlined take on the Action RPG formula known from games like Diablo, that I recommend you play if you're into the genre :) Plus, it' really cheap at ~20€, with a 40% sale right now on gog.com.

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Sir_Laguna
Sir_Laguna gave Jan 27, 2022
Sir_Laguna gave Jan 27, 2022
Nobody does it better

There are few games that have the power to absolutely "consume" me until I hit the credits. Those that made me load Steam and grab the controllers even if I only have five minutes to play. Nobody Saves the World is one of those games. I knew that every second of gameplay made me closer to a goal: unlocking a new form that could change the way to play or a new ability that would make my previous forms more powerful.

And the best thing of all, working towards those goals is really fun.

You can read my review in spanish in GamerFocus.

enter image description here

I know that there are a few of you that couldn't enjoy this game the way I do (Hi, @BMO). I get it. The combat is not that deep and that could be a bummer. But I'm one of those that enjoy creating and experimenting with builds. I can find fun not neccesarily in pressing the button, but in mixing skill so that those presses feel more satisfying.

Also, this game is really funny and the map is great to explore. The side quests are really varied and the art is great. What's not to love? …

Read More

There are few games that have the power to absolutely "consume" me until I hit the credits. Those that made me load Steam and grab the controllers even if I only have five minutes to play. Nobody Saves the World is one of those games. I knew that every second of gameplay made me closer to a goal: unlocking a new form that could change the way to play or a new ability that would make my previous forms more powerful.

And the best thing of all, working towards those goals is really fun.

You can read my review in spanish in GamerFocus.

enter image description here

I know that there are a few of you that couldn't enjoy this game the way I do (Hi, @BMO). I get it. The combat is not that deep and that could be a bummer. But I'm one of those that enjoy creating and experimenting with builds. I can find fun not neccesarily in pressing the button, but in mixing skill so that those presses feel more satisfying.

Also, this game is really funny and the map is great to explore. The side quests are really varied and the art is great. What's not to love? He he he.

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cwknight
cwknight gave Jan 23, 2022
cwknight gave Jan 23, 2022
What a genius implementation of the Forager quest system

Pairing the Forager quest system, where there are like a trillion quests and you are constantly unlocking things via them and always have clear options for what you should be doing next, with a Diablo style action RPG, is genius. I love this game, the feeling of pleasure from the constant drip of progress from the quest system, and the dynamic combat and class system that lets you mix and match abilities from the myriad transformations you unlock, come together like peanut butter and chocolate. The Guacamelee pedigree shows, here, because I felt the same kind of pure polish all through that game, as well.

gameOBER
gameOBER gave Jan 16, 2023
gameOBER gave Jan 16, 2023
gameOBER's review of Nobody Saves the World
This review is for the PC (Microsoft Windows) version

Very fun concept and unique dungeons! Making different combinations was what made the game, and the art carried the fun style along.

oneweak7words
oneweak7words gave May 30, 2022
oneweak7words gave May 30, 2022
Silly game with lots of options
This review is for the Xbox One version

3 and a half months later, I finally finished this game.

It's a grind. Breaks from the grind were an absolute requirement if I was to enjoy my playtime. The story was cute. I'm not typically one to absorb much story in a game. Cutscenes trigger ADHD, and unless the writing is on point, it just doesn't sink in.

This story, coupled with the need to press A for each line of npc speech text (annoying but sparse enough to not detract from the game), actually registered for me as something more than meaningless banter. It was an adventure tale, with clues and revelations. It was silly and never took itself too seriously. The illustrations complemented the story and dialog nicely.

I appreciated the loadout system, creating combinations of attacks from different unlocked forms. I like the passives. Building combinations of abilities to counter a specific dungeon/castle is satisfying. I wish there were an option to save a loadout/build. At any time, a loadout built around form-progression quests will be vastly different from what is needed for the next dungeon.

The map and exploration dynamic felt like a love letter to the 90s game boy games, with some paths blocked …

Read More

3 and a half months later, I finally finished this game.

It's a grind. Breaks from the grind were an absolute requirement if I was to enjoy my playtime. The story was cute. I'm not typically one to absorb much story in a game. Cutscenes trigger ADHD, and unless the writing is on point, it just doesn't sink in.

This story, coupled with the need to press A for each line of npc speech text (annoying but sparse enough to not detract from the game), actually registered for me as something more than meaningless banter. It was an adventure tale, with clues and revelations. It was silly and never took itself too seriously. The illustrations complemented the story and dialog nicely.

I appreciated the loadout system, creating combinations of attacks from different unlocked forms. I like the passives. Building combinations of abilities to counter a specific dungeon/castle is satisfying. I wish there were an option to save a loadout/build. At any time, a loadout built around form-progression quests will be vastly different from what is needed for the next dungeon.

The map and exploration dynamic felt like a love letter to the 90s game boy games, with some paths blocked by campaign milestones, others by side quests, and always many different options. The multifloor map display and navigation is excellent.

All in all, the game is very well crafted. It is clear that much thought went into all parts of the game, influencing and gently nudging players towards sets of objectives without ever forcing a direction or sequence of actions. Nothing has to be done in order and for me, nothing broke along the way. I ran into a bug once. Just once. I had to redo a dungeon from start to boss because the game didn't process an unlock the right way. Not a huge deal, especially when compared to the number of bugs that make it into production in most modern games.

Lots of save points, easy to pick up and play for 15 minute increments, or for a couple hours. I wouldn't want to play more than that at a time. Overall a nice light-hearted indie game.

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Kronicle
Kronicle gave Apr 3, 2022
Kronicle gave Apr 3, 2022
Great game for bite-sized dungeon crawling

The title spoils the entire game, don't read the title.

V1CGaming
V1CGaming gave Feb 4, 2022
V1CGaming gave Feb 4, 2022
Repetitive gameplay loop.

Unfortunately, Nobody Saves the World is inferior to the studio’s Guacamelee! games. Using the different forms seems to be a bit derivative and the whole experience depends in completing countless of small tasks, which at some point resembles a shopping list. It’s still a fun experience, thanks to its humour and lively visuals but this feeling is constantly intertwined with that of a chore.

Vencel
Vencel gave Feb 16, 2025
Vencel gave Feb 16, 2025
Nobody Saves the World (Xbox SS)
This review is for the Xbox Series X|S version

Divertido y desenfadado juego de rol de acción con mucho mazmorreo en el que ponerte en la piel de un pringao que puede transformarse en hasta 20 variopintos personajes: desde una rata, un bodybuilder, un huevo, una babosa o un dragón. Ta guay.

enter image description here

fakawat
fakawat gave Feb 22, 2022
fakawat gave Feb 22, 2022
fakawat's review of Nobody Saves the World
This review is for the PC (Microsoft Windows) version

Follow effort up from the Gaucamelee folks but entirely different type of game. I liked it, they had some interesting ideas, it's kinda of diablo-y in terms of gameplay as in you are going into dungeons and killing hordes of baddies with abilities, and kind of LTTP zelda, it's 2D top down and you are uncovering a big world map with towns and questgivers. The cool thing is that you unlock forms like rat, horse, bodybuilder with 4 different abilities and some passives your main attack is set for each class but then you can mix and match any of the unlocked stuff from other classes, ie you put the bow and arrow from your rogue onto the horse. The dungeons have a bunch of modifiers that make it hard and you have to kind of solve the puzzle of building a class or two that will get you through. It was a little grindy though the enemies scale I think so each new area is like 3 levels above you and to level up and unlock the abilities you had to kill thing in specific ways instead of just beating them.

peter
peter updated their status Jan 18, 2022
peter updated their status Jan 18, 2022

This just came out today on Game Pass. I might have to check this one out. It seems like it’s getting some decent reviews.

Lyrica
Lyrica updated their status Mar 29, 2021
Lyrica updated their status Mar 29, 2021

New game coming out from the devs of Guacamelee!

https://www.polygon.com/22351851/drinkbox-new-game-nobody-saves-the-world-release-date

Looks pretty neat!