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Animal Well

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Animal Well

May 9, 2024

Main game

4.10 average rating based on 311 ratings

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What lurks beneath the surface of this deceptively minimalistic adventure? In Animal Well there is more than what you see. Explore a dense interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter creatures both beautiful and unsettling, and try to survive what lurks in the dark.
Release Dates
May 09, 2024 Full Release (Worldwide)
Nintendo Switch, PC (Microsoft Windows), PlayStation 5
Oct 17, 2024 Full Release (Worldwide)
Xbox Series X|S
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User Stats
1063
In Collection
226
Wish Listed
35
Playing
326
Backlogged
How Long Is Animal Well?
Main story: 7.1 hours
Main + extras: 15.3 hours
100% completion: 18.2 hours
Total completions: 41
DarkBeing
DarkBeing gave Aug 22, 2024
DarkBeing gave Aug 22, 2024
A true indie gem

One of the most complex and deep metroidvanias I've ever played.

Not sure what the story is (or if there's even a story) but Animal Well is basically one huge puzzle. No guidance, no nothing - it's just you, your brain and your instincts. Really fun cracking this game open, and after 12 or so hours I still haven't found everything.

I will say the game has too much content for its own good, and some of it isn't fun to find - just too well hidden. But I can see myself going back to find all the eggs (and maaaaybe all the bunnies) to get the "true ending." Not sure I'll ever replay it from scratch, though.

The visuals are interesting and have a certain style and appeal. The sounds are also pretty good, though they do not stand out as much.

Overall, a true indie gem and a fantastic game.

mpbarlow
mpbarlow gave Aug 2, 2024
mpbarlow gave Aug 2, 2024
Like a weird dream

I actually rolled credits on this a couple of weeks ago, but I was undecided whether I’d go back to try for some secret endings. What an interesting little world. Prior to playing it I’d heard it described as having elements of Super Metroid, Tunic, The Witness. I love all of those games, and this didn’t disappoint either.

It’s comforting, strange, beautiful, and creepy at all once. The art style is one I have a huge weakness for, and while I wish there was a bit more music, what there is really sets the tone and the sound effects are great too.

I’m generally fairly poor at puzzle-heavy games, so I’m quite proud of myself that I reached credits without using a guide. Ultimately though I’ve decided to not proceed getting the second ending or any of the other secrets; I did a little bit of Googling and there is no way in a million years I would ever work that stuff out myself.

However, it has been very entertaining watching the YouTube videos of all the crazy stuff people have found, and it would seem like not everything has been discovered yet!

drwiggles
drwiggles gave Mar 16, 2026
drwiggles gave Mar 16, 2026
Video Game Art
This review is for the PC (Microsoft Windows) version

This is a gorgeous game. It's simple, but not easy, and yet allows for so much more after you've beaten it.

Lygodesma
Lygodesma gave Apr 15, 2025
Lygodesma gave Apr 15, 2025
Beautifully haunting puzzlevania

I'm not a huge metroidvania fan, but I love myself a good puzzle game and this one is one certainly.

Aesthetically the game comes off as a minimalistic one-man pixelart-project, emphasized by the laconic sort of character you're playing, which seems to be little more than a faceless blob out of bubble bobble.

The dark blue colour palette and eerie music pair perfectly with the mostly cute but often enough slightly frightening animals you encounter in the well.

To replace combat with puzzle is one thing, but what makes Animal Well great is that it celebrates a game mechanic which has become part of the standard reportoire of metroidvanias but unfortunately became totally trivialized in the process:

Backtracking with newly acquired abilities. In other games of the genre and even in Hollow Knight it is a simple hard lock in the map which simply indicates that the foreseen way of proceeding is geographically seperated from the end of the former chapter.

In Animal Well, the abilities can be used in various seemingly creative ways in all parts of the map, making it scratch on the surface of an immersive sim mechanic.

USP of the game is also it's various layers …

Read More

I'm not a huge metroidvania fan, but I love myself a good puzzle game and this one is one certainly.

Aesthetically the game comes off as a minimalistic one-man pixelart-project, emphasized by the laconic sort of character you're playing, which seems to be little more than a faceless blob out of bubble bobble.

The dark blue colour palette and eerie music pair perfectly with the mostly cute but often enough slightly frightening animals you encounter in the well.

To replace combat with puzzle is one thing, but what makes Animal Well great is that it celebrates a game mechanic which has become part of the standard reportoire of metroidvanias but unfortunately became totally trivialized in the process:

Backtracking with newly acquired abilities. In other games of the genre and even in Hollow Knight it is a simple hard lock in the map which simply indicates that the foreseen way of proceeding is geographically seperated from the end of the former chapter.

In Animal Well, the abilities can be used in various seemingly creative ways in all parts of the map, making it scratch on the surface of an immersive sim mechanic.

USP of the game is also it's various layers of depth if you explore the additional content, which I ofc don't because I never do.

I don't know if the price tag is justified but I don't mind spending my money if it goes directly towards a passionate one man-indie dev project.

Oh and btw: I just decided that puzzlevania is okay to say, while metroidbrainia is totally cringe. Jump in on the train!

Read Less
Gobelin_Powa
Gobelin_Powa gave Nov 27, 2024
Gobelin_Powa gave Nov 27, 2024
Gobelin_Powa's review of Animal Well

8/10 Ce jeu est une dinguerie. Les énigmes te retournent le cerveau, tu te dis comment c'est possible d'avoir pensé à tout ça. Evidemment, selon les couches de mystère que l'on veut percer, le jeu est impossible à faire seul c'est clair. Mais les vidéos autour de ce jeu et de ses mystères sont géniales. J'ai quand même trouvé les 3/4 des oeufs, ai fini le jeu de façon classique, mais je me régale de voir et revoir comment les mystères qui entourent le jeu sont décryptés.

BurningKirby
BurningKirby updated their status Dec 19, 2024
BurningKirby updated their status Dec 19, 2024

So apparently I was missing out on a huge postgame item upgrade because I hadn't died enough times. That's...not my favorite implementation of a secret.

ktynnlol
ktynnlol updated their status Sep 16, 2024
ktynnlol updated their status Sep 16, 2024

Happy I supported Dunkey by buying this, it's very cute but also very cryptic.

noplotr
noplotr updated their status Jul 26, 2024
noplotr updated their status Jul 26, 2024

I did technically roll credits on this, but obviously there's plenty of game after that and I don't feel like I can really give a full review of the game until I've played the rest. Unfortunately, between the fact that I didn't utilize marking the map as much as I should have and now there's one particular item somewhere and I have no idea where because I've filled in the whole damn map seems like (it's 1 of 9, ifykyk), and the fact that I found like 6 eggs and then there was a power outage before I could save, I'm just kind of dispirited. Honestly I think I'll have to come back to this in like 1-3 years and just start over form the beginning, knowing what I know now about using the map. Map early, map often!

p.s. There was a lot about this that reminded me of Axiom Verge 2 in terms of how it approaches the metroidvania design, but I wish it had as many fast travel points as that game because the way they do it here is real tedious.

thebigmack
thebigmack updated their status Jul 19, 2024
thebigmack updated their status Jul 19, 2024

Knowing how I play metroidvanias and my ability to miss secrets that drive me mad...

Animal Well gives me the sense I'm in for trouble.

I'm all for it.

digblocksweewoo
digblocksweewoo updated their status Jul 6, 2024
digblocksweewoo updated their status Jul 6, 2024

Neon Indian - Era Extrana

Justice - Justice

ClaireValle
ClaireValle updated their status Jun 16, 2024
ClaireValle updated their status Jun 16, 2024

Yes, I loved Animal Well.

Limited Run Games price for animal well

but did I love it enough?

Gangreen
Gangreen updated their status Jun 6, 2024
Gangreen updated their status Jun 6, 2024

Meh. The platforming was fairy irritating and imprecise. I am so tired of 8-bit pixel art graphics for Metroidvanias. The final straw was the ghost dog that continuously chased me . It appears you have to backtrack and do something before getting the disc that causes him to chase you . How is one supposed to figure this out? Trial and error? I have a low tolerance for games that just force you to figure it out. I can totally see the appeal for some but I prefer to spend my time elsewhere.

Gangreen
Gangreen updated their status Jun 3, 2024
Gangreen updated their status Jun 3, 2024

An intriguing and mysterious Metroidvania. At first I was slightly turned off but once I got a few upgrades it was more interesting. I liked having a lot of small puzzles in each of the rooms to figure out how to make progress. My big gripe is the platforming feels a bit too slippery and not as precise as I want for some of the early areas (such as the bubble fish area).

Lolvide
Lolvide updated their status May 26, 2024
Lolvide updated their status May 26, 2024

I found the rabbit, but the rabbit hole keeps growing :s this game is fenomenal, i ruined a couple of surprises for myself by watching a little bit of gameplay, but now i'm far past that and i've had so much fun finding eggs and mechanics by accident, i've screamed "WHAT" out loud 4 times so far, it's pure madness. The only things i don't like so far is that there are permanently missable collectibles, and that i can't play Zelda's Lullaby in the flute because it doesn't reach high enough notes.

davidh212
davidh212 updated their status May 26, 2024
davidh212 updated their status May 26, 2024

Finally got 100% on this (by my definition, which means all the achievements), and went ahead and looked up the crazier secrets that were still hiding from me. Game is insane. wingdings has never been so important. People are still trying to figure some stuff out, apparently.

Definitely a GOTY contender. I felt that on an individual puzzle-by-puzzle basis, nothing really stumped me or impressed me too much, but when taken as a whole package it's such a perfect exploration experience and the vibes are IMMACULATE.

kasparius
kasparius updated their status May 19, 2024
kasparius updated their status May 19, 2024

Absolutely brilliant world design. What a treat!

ClaireValle
ClaireValle updated their status May 13, 2024
ClaireValle updated their status May 13, 2024

Is there a lore reason she missed this achievement?

How did I manage to miss an achievement with a 100% unlock rate

ClaireValle
ClaireValle updated their status May 13, 2024
ClaireValle updated their status May 13, 2024

Layer 1 done

Not sure how far into the game I'm actually gonna get, but I definitely wanna try to get the whole map and get as many eggs as I can (maybe all if possible?).

I'm slowly starting to feel the same way I did with Baba, where I know I'll get to a point where I'm not smart/crazy enough to continue solving the meta puzzles in the game, but I'm having fun in the meantime.

Girafro
Girafro updated their status May 13, 2024
Girafro updated their status May 13, 2024

I can't tell if I like this game or not. When it's going well and I get into the flow of things it feels good to play but every so often you run into a challenge that is just obtuse and the logic seems weird. Granted, other folks might walk into those puzzles and recognize it instantly so I don't wanna bear down on it too much but personally there's a strange friction I run into and especially if I haven't found a save point near that challenge I spend more time running through safe areas and redoing platforming or whatever is on the way... That's pretty lame.

So far I think my only critique would be that for a game like this I personally feel like a Celeste style "every room is check-pointed" would be better, or just more abundant save points. I think the repetition of screens and challenges is getting a bit grating.

davidh212
davidh212 updated their status May 12, 2024
davidh212 updated their status May 12, 2024

This has serious GOTY potential. It's just SO cleverly designed.