Main game
3.89 average rating based on 689 ratings
Right off the bat, WOW what a soundtrack. My favorite track is definitely the future version of "Searing Crags."
Control-wise, this is some of the best “flow” in a platformer from recent memory.
The writing is hilarious, however it sometimes drags on and really just feels like its keeping me one place for WAY too long.
The first half of this game is FULL of wow moments that put a smile on your face. The second half, however, stops throwing those moments at you for the most part, and turns slightly repetitive, rarely changing up the scenery like the first half did constantly.
There are few things more satisfying than repeatedly using the rope dart to cover large distances.
Overall, The Messenger is a great game with great ideas, yet some subtle yet noticeable issues with pacing.
This videogame is a retro-inspired action platformer that begins as a straightforward, tightly designed 8-bit side-scroller before transforming into a more expansive Metroidvania-style adventure. Its sharp controls and acrobatic mechanics make traversal and combat consistently satisfying, while the time-traveling twist between 8-bit and 16-bit eras keeps the gameplay and presentation fresh.
The game’s humor and witty writing stand out, with self-aware dialogue that playfully pokes fun at genre conventions. Its soundtrack is a highlight, shifting seamlessly alongside the visuals between eras and giving each area a memorable energy. I genuinely consider the OST of this game one of the best of all time in gaming history, to the same level of old time classics, or even something like Undertale and Deltarune.
While a lot of people praise its creativity and polish, some feel the second half slows down due to backtracking and limited fast travel. Though fortunately for me, I'm quite the opposite when it comes to this aspect, similar to something like SOTN (spoilers ahead) when you reach the upside-down Dracula Castle, it was as mind-blowing as when the (more spoilers) the MC opens up the scroll he is carrying, mid-way through the game.
Still, the charm, challenge, and …
This videogame is a retro-inspired action platformer that begins as a straightforward, tightly designed 8-bit side-scroller before transforming into a more expansive Metroidvania-style adventure. Its sharp controls and acrobatic mechanics make traversal and combat consistently satisfying, while the time-traveling twist between 8-bit and 16-bit eras keeps the gameplay and presentation fresh.
The game’s humor and witty writing stand out, with self-aware dialogue that playfully pokes fun at genre conventions. Its soundtrack is a highlight, shifting seamlessly alongside the visuals between eras and giving each area a memorable energy. I genuinely consider the OST of this game one of the best of all time in gaming history, to the same level of old time classics, or even something like Undertale and Deltarune.
While a lot of people praise its creativity and polish, some feel the second half slows down due to backtracking and limited fast travel. Though fortunately for me, I'm quite the opposite when it comes to this aspect, similar to something like SOTN (spoilers ahead) when you reach the upside-down Dracula Castle, it was as mind-blowing as when the (more spoilers) the MC opens up the scroll he is carrying, mid-way through the game.
Still, the charm, challenge, and clever design cement it as one of the most beloved indie releases of its year, earning strong critical acclaim and a dedicated fanbase. I consider this one of the best games that I've ever played, it has an insane level if quality on every aspect it tries to convey, exploration is one of it's best elements, you have a lot of movement abilities to play around. One of the standouts of this game is the humor, I laughed really hard in some sections, there are no cheap unfunny jokes, at least for my taste of humor, this was perfect, not to mention the amazing 4th wall break it happens sometimes.
This is one of those games that I wish I could forget everything about just so I could play it all over again, for the first time, this is how good this title is. I highly recommend doing 100% on this one, it is one of the most satisfying 100% I've done in a while. I also advise not skipping the DLC, it is fairly short but still carries the amazing quality of the base game. And finally, don't sleep on Sea of Stars, it lives in the same universe of this game, while also being developed by the same devs, and finally, it is as good as this one.
I made it to the
I very much liked The Messenger and it exceeded my expectations. No, it's not a perfect game and while some critics of it's design have made their case, I would like to remind those of you who have complained that you probably wouldn't be able to finish other similar games that it is modelled after without a guide either. Take Super Metroid (or even the original Metroid) while possible to complete without any such guides it would take a good chunk of time. I'm unsure if The Messenger should get knocked on because it incorporated that design into the last half of the game. Granted, there are no hints and no other modern conveniences really, and they could have done more than the cryptic hint system to have improved this segment of the game.
In any case, the game is a second-rate Shovel Knight with a heavier-handed bolt-on design approach and updates its influences to current standards. IMO, the game doesn't really play like any Ninja Gaiden game. You do hit lanterns for drops and sort of bounce about on them like a ninja though. It's a fairly smooth-playing and well controlled game that I feel is responsive, however …
I very much liked The Messenger and it exceeded my expectations. No, it's not a perfect game and while some critics of it's design have made their case, I would like to remind those of you who have complained that you probably wouldn't be able to finish other similar games that it is modelled after without a guide either. Take Super Metroid (or even the original Metroid) while possible to complete without any such guides it would take a good chunk of time. I'm unsure if The Messenger should get knocked on because it incorporated that design into the last half of the game. Granted, there are no hints and no other modern conveniences really, and they could have done more than the cryptic hint system to have improved this segment of the game.
In any case, the game is a second-rate Shovel Knight with a heavier-handed bolt-on design approach and updates its influences to current standards. IMO, the game doesn't really play like any Ninja Gaiden game. You do hit lanterns for drops and sort of bounce about on them like a ninja though. It's a fairly smooth-playing and well controlled game that I feel is responsive, however as you make progress the controls get a bit complex in the mechanics and moves you can make (you have to alternate a button or let go of a button to do some things like go from float to grappling hook, though I found this could be alleviated by switching default controls, i think?) And this makes it really easy to make mistakes and screw up your jump and just fall into pits.... The game looks slick and sick. And the music, while in some spots I felt it doesnt always fit the levels/scenes is just AWESOME!
Some players may not like the comic tone, fourth wall breaking/self-referential humor this game has (Why, I saw one of you lot complaining the other day about that in a thread) But for me, it's a barrel of laughs and a real hoot. This game has some truly funny and rather well-written characters and dialogue. I thought it was fantastic writing.
Also, the game also has a friendly, but depressed Golem!
My chief complaint (other than the common one in which the last half of the game is a bit difficult and tedious) is that some 'rooms' in the levels are poorly designed or have unnecessary platforms or enemy placement, while others are really well thought out. It's just not consistent as you travel throughout the 'world'. This is also true of the difficulty as some rooms are a simple cakewalks then it throws you a pit area that is going to take 10-20 attempts to get past. The second complaint is its cool how the upgrade system works but... it feels like it could be more or isn't enough. It would be neat to have truly special powers for combat or exploration to make the last half of the game easier and not a chore for the players not using a guide (but that might also make it somewhat boring)
As I mentioned this game isn't Ninja Gaiden, its not really Metroid Vania either which people seem to slap the label onto it. its actually very similar to a lot of the japanese action role playing genre that's long since been forgotten such as the old Nihon Falcom games (it's a lot like how I remember games like Faxandu to play) and some of the platforming and fighting feels a bit like the first few classic Megaman games. Style of the overworld and the way you gotta do this-and-that reminded me of Demon's Crest or Act Raiser? There are also brief dragon riding SHMUP sections that feel like something Hudson-y from the TG-16 (I forget which Bonk or Adventure Island it was that had this dragon riding minigame before boss battles? But this definitely reminds me of it) these segments aren't too lengthy or any challenge really and are just tossed in for fun. I found myself remembering certain bits from very specific games (the squid fight in the DLC is very much a sewer battle out of TNMT Arcade) The game makes clear references and easter eggs to lots of things. (I love the death noise lol)
The game took up a good chunk of time. at least 20 hours. the DLC is neat but I had to give up at the very end when doing
All in all, it's A must have for Shovel Knight fans and/or retrogamers. I hope I didn't spoil it for anyone, I'd caution against reading too much about it just know to resort to a guide when and if you feel you need it and (hopefully like I did) you'll have a worthwhile experience with it.
Adding to my backlog of retro game category, I expected The Messenger to have something up its sleeve with the game mechanics. Being sent on a quest to deliver a hero's scroll, it would seem like a regular, linear platformer at the start with easy learning curve to work through the levels. Half-way through and you'll learn to either keep loving or start hating the metroidvania factor that The Messenger transferred to. With all the hidden collectibles needed to finish the game, I urge you to save up around that point to afford some helpful upgrades and save your time exploring through and through (I felt lucky having done that).
Not only that, time travel comes into play, which will affect the game's contents in many aspects, for you to find out. With notable characters, such as the shopkeeper, you're in for some entertainment through deadpan humor and take-away lessons learned through some philosophical anecdotes, not to mention enemies' antics.
My biggest grief with The Messenger is that it would have been desirable to have more travel points or means to warp by, to save the time of platformer traversing. I can recommend The Messenger for its game mechanics that …
Adding to my backlog of retro game category, I expected The Messenger to have something up its sleeve with the game mechanics. Being sent on a quest to deliver a hero's scroll, it would seem like a regular, linear platformer at the start with easy learning curve to work through the levels. Half-way through and you'll learn to either keep loving or start hating the metroidvania factor that The Messenger transferred to. With all the hidden collectibles needed to finish the game, I urge you to save up around that point to afford some helpful upgrades and save your time exploring through and through (I felt lucky having done that).
Not only that, time travel comes into play, which will affect the game's contents in many aspects, for you to find out. With notable characters, such as the shopkeeper, you're in for some entertainment through deadpan humor and take-away lessons learned through some philosophical anecdotes, not to mention enemies' antics.
My biggest grief with The Messenger is that it would have been desirable to have more travel points or means to warp by, to save the time of platformer traversing. I can recommend The Messenger for its game mechanics that unfold in progress, the unusual plot and game twists.
Intro
This is a platformer in which you fight your way through enemies to unlock new items and abilities.
The Good
The Bad
Intro
This is a platformer in which you fight your way through enemies to unlock new items and abilities.
The Good
The Bad
Conclusion
This is a pretty mediocre platforming game made worse by the lack of checkpoints. I quit after dying and having to replay a particularly tedious section. Apparently the game has tons of backtracking later as well, no thanks.
Great game! The gameplay is smooth and difficulty is well balanced. Graphics and music are sublime and the numerous boss fights are awesome. The story and writing are very clever and filled with meta jokes and wisdom.
I was really enjoying this game at first. It was really funny. As an action platformer, it felt good to move around, and it was challenging enough to not be boring. Then it turned into a Metroidvania, and I got bored. It had me going through maps that I've already been through to find some hidden spots. It felt like when you beat a game, but then you go back to find all the collectibles. I hate that shit. I didn't bother finishing this.
Ha sido una grata sorpresa. Jugué en su día a Sea of Stars y aunque a nivel mecánico o la historia no terminó de encantarme, amé su diseño artístico y su OST. Hace poco me compré el libro de arte de hecho, porque lo amo. Pasó el tiempo y decidí probar el primer juego del estudio, y la verdad que ha sido increible. Sin spoilers, decir que ha sido de los juegos que más me ha sorprendido y con los que más me he reído de los últimos años. Es fresco, original y desenfadado. No se toma en serio, pero tiene un concepto detrás increíble, y ha sido de los mejores ¿metroidvanias? ¿juego de acción/plataformas? que he jugado nunca. Es un juego que recomiendo jugar sin haber leído nada, ya que en el terreno de los spoilers diré que:
El DLC ha sido la guinda del …
Ha sido una grata sorpresa. Jugué en su día a Sea of Stars y aunque a nivel mecánico o la historia no terminó de encantarme, amé su diseño artístico y su OST. Hace poco me compré el libro de arte de hecho, porque lo amo. Pasó el tiempo y decidí probar el primer juego del estudio, y la verdad que ha sido increible. Sin spoilers, decir que ha sido de los juegos que más me ha sorprendido y con los que más me he reído de los últimos años. Es fresco, original y desenfadado. No se toma en serio, pero tiene un concepto detrás increíble, y ha sido de los mejores ¿metroidvanias? ¿juego de acción/plataformas? que he jugado nunca. Es un juego que recomiendo jugar sin haber leído nada, ya que en el terreno de los spoilers diré que:
El DLC ha sido la guinda del pastel, todavía más divertido, alocado y disfrutón. Ahora quiero jugar al DLC del Sea of Stars de hecho.
10/10 jueguénlo y por favor Sabotage Studio hagan más juegos como este o Sea of Stars.

Extremely enjoyable action platforming in the vein of (obviously) ninja gaiden, with enough modern twists to make it enjoyable beyond the nostalgia - particularly the cloud step mechanic, which lets you double jump only after hitting an enemy or projectile with your sword. The writing of the game is also pretty enjoyable - light and fun and not too self-serious.
The back half of the game lacks the polish of the very strong opening, where it shifts genre into a metroidvania. In particular, there aren't enough efficient ways to travel around the map beyond tediously backtracking, and the time shift mechanic is fun but not robust enough to carry the repeated traversal of stale environments. Still, even despite these drawbacks, I enjoyed the hunt for optional items enough to 100% the game, which I count in its favor.
Also worth a call out that the DLC is an excellent coda to the rest of the game - it plays to the strengths of the opening acts while discarding a lot of the tedium that bogged down the later parts.
Would absolutely recommend this to anyone with a passing interest in action platformers - maybe with a caveat to use a …
Extremely enjoyable action platforming in the vein of (obviously) ninja gaiden, with enough modern twists to make it enjoyable beyond the nostalgia - particularly the cloud step mechanic, which lets you double jump only after hitting an enemy or projectile with your sword. The writing of the game is also pretty enjoyable - light and fun and not too self-serious.
The back half of the game lacks the polish of the very strong opening, where it shifts genre into a metroidvania. In particular, there aren't enough efficient ways to travel around the map beyond tediously backtracking, and the time shift mechanic is fun but not robust enough to carry the repeated traversal of stale environments. Still, even despite these drawbacks, I enjoyed the hunt for optional items enough to 100% the game, which I count in its favor.
Also worth a call out that the DLC is an excellent coda to the rest of the game - it plays to the strengths of the opening acts while discarding a lot of the tedium that bogged down the later parts.
Would absolutely recommend this to anyone with a passing interest in action platformers - maybe with a caveat to use a guide for the back half if you don't think you'll have the patience to hunt down (potentially false) leads yourself around the relatively large map
This game was fantastic, great humor, good challenge. Would recommend if you are wanting a good platformer game to play. Recommend playing with a controller.
I loved the first part of the game so much. The levels were well designed, the bosses fun and at times challenging, the power ups felt significant, and the story was intriguing. I loved the straightforwardness of the gameplay. It required good navigation of the levels and a solid grasp of the combat and the abilities.
But then the second half turned into a metroidvania. And I was confused on where to go. The barebones map barely helped. I had to backtrack a lot. And suddenly everything felt like a huge fetch quest. The story must have probably still been good, but I quit after 2 hours, I was just too frustrated. Such a shame, this game could have been stellar.
Pretty much everything in this has been solid so far except for the dialogue. How many times do characters need to make a joke where the punchline is "this is a video game." I'm not finding this clever, funny or original, and honestly would have preferred generic non-fourth wall-breaking lines instead. This word building could have potential to be interesting if not for the constant intentional breaking of immersion for another aggressive attempt to be funny.
first half of the game is amazing , second half sucked as it forces you to backtrack to old areas constantly with little guidance and very few fast traveling locations
+I really liked the story and how it slowly became unraveled
+Mobility feels awesome. Cloudstepping, gliding, and rope darting are dope and the Messenger feels good to control.
+Upgrades are optional so the player can adjust the difficulty to how they like it
-Not a big fan of the meta/4th wall breaking dialogue
-Lack of enemy variety
There are aspects of the game that I find annoying, but I think that the pros outweigh the cons. It feels well-made, polished, and it comes across as a labor of love to me. I will be playing the DLC as well.
This game somehow feels inspired by Ninja Gaiden, while simultaneously feeling nothing like it at all. The enemies are lacking in variety so far, which is pretty disappointing. The same enemies I fought in the first stage basically reappear in every stage afterwards. I do enjoy the fact that it’s accessible because the punishment for failing isn’t too harsh. Not a big fan of the writing, it’s purposefully written so that everything is silly. I think I hit a part in the game where everything is going to pick up, I’m interested in seeing how I’ll feel about the game by the end.
I decided to play The Messenger about a week ago because people really seems to be hot and cold when it comes to this game. One might even call it divisive.
Let's get this out of the way first: this is a fun game. Sometimes it's a bit too easy, and some additional challenge might be nice, but I am having a good time.
Let's also get this out of the way: it's not really doing anything new (oh what a thing to say). Which is more than fine. It's a perfectly enjoyable self reflexive homage to 8- and 16-bit games like Ninja Gaiden mixed with Metroidvania elements. It also borrows heavily from Shovel Knight, duplicating many of the best elements of Shovel Knight and the other Knight instalments. It also shares commonalities with Celeste, although the concurrent nature of their development leads me to assume Celeste wasn't a big inspiration, unless Sabotage really enjoyed the Pico-8 version of Celeste. But let's not attribute anything to Celeste and say that both Maddy Thorson and the devs at Sabotage share similar influences.
Overall I am enjoying the game. I am a ways past the mid-game switch, and still enjoying myself. …
I decided to play The Messenger about a week ago because people really seems to be hot and cold when it comes to this game. One might even call it divisive.
Let's get this out of the way first: this is a fun game. Sometimes it's a bit too easy, and some additional challenge might be nice, but I am having a good time.
Let's also get this out of the way: it's not really doing anything new (oh what a thing to say). Which is more than fine. It's a perfectly enjoyable self reflexive homage to 8- and 16-bit games like Ninja Gaiden mixed with Metroidvania elements. It also borrows heavily from Shovel Knight, duplicating many of the best elements of Shovel Knight and the other Knight instalments. It also shares commonalities with Celeste, although the concurrent nature of their development leads me to assume Celeste wasn't a big inspiration, unless Sabotage really enjoyed the Pico-8 version of Celeste. But let's not attribute anything to Celeste and say that both Maddy Thorson and the devs at Sabotage share similar influences.
Overall I am enjoying the game. I am a ways past the mid-game switch, and still enjoying myself. The first half reminds me very much of Shovel Knight. The second half reminds me of aspects of the Plague Knight instalment of Shovel Knight (especially the home base of operations). But overall, mechanically, the first and second half are not the idea of night and day that I was led to believe represented the differences inherent to the two halves. Which leads me to a couple questions.
People who love the first half but hate the second half, what put you off about the mid-game switch?
People who enjoy the second half more than the first half, what do you find compelling about the mid-game switch?
Dropped when they gave me the map. I wanted to play a challenging gaiden-like and instead I got a boringly easy mess of a game that suddenly thinks it can become a metroidvania. No thanks.
There's some decent humor, but the gameplay tilts either from wildly uninteresting and unchallenging, to irritating boss battles that suddenly demand perfection and pixel-perfect dodging, which is tricky when the controls aren't that responsive. Big 'ol meh.