The Messenger box art

See more on IGDB

The Messenger

Remove Ads with Grouvee Gold

The Messenger

Aug 30, 2018

Main game

3.89 average rating based on 689 ratings

5
195
4
277
3
167
2
43
1
7
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan's survival. Leveraging players expectations as a core game design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story, that unravels into an epic time traveling tale, eventually revealing itself as a 16-bit Metroidvania game packed with replay value and deadpan humor.
Release Dates
Aug 30, 2018 (Worldwide)
Nintendo Switch, PC (Microsoft Windows)
Mar 19, 2019 (Worldwide)
PlayStation 4
Jun 25, 2020 (Worldwide)
Xbox One
Jan 23, 2025 Full Release (Worldwide)
PlayStation 5
Remove Ads with Grouvee Gold
User Stats
2677
In Collection
265
Wish Listed
81
Playing
1248
Backlogged
How Long Is The Messenger?
Main story: 18.8 hours
Main + extras: 14.2 hours
100% completion: 17.4 hours
Total completions: 60
pixelcrypt
pixelcrypt gave Aug 9, 2022
pixelcrypt gave Aug 9, 2022
a platformer/metroidvania game with amazing controls, genre-bending structure, and great writing
This review is for the PC (Microsoft Windows) version

Update: 8/16/23

Just did a replay, and I loved it just as much. I was curious about some of the complaints I had read about the Metroidvania aspects, and I can totally understand them. The fast travel is horrific, getting around can be a huge chore. The humorous writing just ends and the pacing slows way down. But personally, I still loved it. Moving around is so fun, exploring and getting all the optional items, just feels great.

Anyways, still love this game a ton and can’t wait for Sea of Stars!!

—————

I have never been a big linear platformer fan, but this one changed that for me. I came to it for the metroidvania aspect (which I love how it was incorporated), but I really had a blast the whole time. It had some great modern sensibilities in the comedic meta writing and overall structure, but paired with responsive controls and great exploration, it was pretty next level.

Only cons were- the backtracking was a bit tedious, and the DLC was pretty unbalanced. The regular game had the perfect difficulty level, to where it was never totally frustrating or undoable. The DLC was entirely unforgiving, with no let-ups. …

Read More

Update: 8/16/23

Just did a replay, and I loved it just as much. I was curious about some of the complaints I had read about the Metroidvania aspects, and I can totally understand them. The fast travel is horrific, getting around can be a huge chore. The humorous writing just ends and the pacing slows way down. But personally, I still loved it. Moving around is so fun, exploring and getting all the optional items, just feels great.

Anyways, still love this game a ton and can’t wait for Sea of Stars!!

—————

I have never been a big linear platformer fan, but this one changed that for me. I came to it for the metroidvania aspect (which I love how it was incorporated), but I really had a blast the whole time. It had some great modern sensibilities in the comedic meta writing and overall structure, but paired with responsive controls and great exploration, it was pretty next level.

Only cons were- the backtracking was a bit tedious, and the DLC was pretty unbalanced. The regular game had the perfect difficulty level, to where it was never totally frustrating or undoable. The DLC was entirely unforgiving, with no let-ups. It was obviously made for hardcore platform gamers, but it was too drastically difficult from the main game that it didn’t seem logical.

But yea, I recommend even if you aren’t super into the genre. Super unique!

Read Less
TheChampionTiger
TheChampionTiger gave Jan 1, 2023
TheChampionTiger gave Jan 1, 2023
GOTY 2018
This review is for the PC (Microsoft Windows) version

What a hilarious, fun game this is. I expected a fun action platformer, but I didn't expect some of the wittiest jokes, and just delightful characters. If you like old platformers, give this game a try. It is superb.

Haxiel
Haxiel gave Aug 10, 2021
Haxiel gave Aug 10, 2021
Haxiel's review of The Messenger

I went into The Messenger blind, which in retrospect is the best way to have played it. You play as a Ninja, tasked to deliver a scroll to the eastern end of an island (an elegant way to justify the left-to-right progression). The game is a linear platformer here, with impressively precise controls. There are challenging sections, but it never feels too hard, or too random. In most cases, a little more precision - in movement and in timing - will see you through the challenge.

After a few hours, you reach the eastern end of the island, and then something interesting happens. The game expands its scope and turns into a metroidvania. The first item you get at this point is a map, which is actually the scroll you've been carrying around. The game's sense of humour is illustrated by one of the characters remarking on this event: "You carried this scroll to the literal end of the world and didn't even bother looking at it?".

Unfortunately, this change turns the gameplay into something that isn't quite as precise as the first half. There is a significant amount of backtracking involved, which is further complicated by time portals/rifts. Essentially, …

Read More

I went into The Messenger blind, which in retrospect is the best way to have played it. You play as a Ninja, tasked to deliver a scroll to the eastern end of an island (an elegant way to justify the left-to-right progression). The game is a linear platformer here, with impressively precise controls. There are challenging sections, but it never feels too hard, or too random. In most cases, a little more precision - in movement and in timing - will see you through the challenge.

After a few hours, you reach the eastern end of the island, and then something interesting happens. The game expands its scope and turns into a metroidvania. The first item you get at this point is a map, which is actually the scroll you've been carrying around. The game's sense of humour is illustrated by one of the characters remarking on this event: "You carried this scroll to the literal end of the world and didn't even bother looking at it?".

Unfortunately, this change turns the gameplay into something that isn't quite as precise as the first half. There is a significant amount of backtracking involved, which is further complicated by time portals/rifts. Essentially, each level exists in the present and in the future, and you need to arrive at specific points while in a specific era. This makes the journey unnecessarily complicated, and it can get somewhat tedious at times. The challenge level is also ramped up in these later stages, which can make things frustrating.

Despite its shortcomings, The Messenger is still worth playing. The visuals are amazing, the soundtrack is great, the level of challenge is perfect, and the game has a good sense of (occasionally fourth-wall breaking) humour. My playthrough ran for about 14 hours. I do wish it was a few hours shorter, but I still had a blast playing through it.

P.S.: A previous status post of mine generated some discussion about this game referring to Jordan Peterson, who is a controversial figure. This reference exists, but it is fairly out of the way in a normal playthrough. The in-game shop has a cabinet that the shopkeeper states is off-limits. At one point of the game, if you inspect the cabinet several times, the shopkeeper will go into a philosophical monologue about words from 'Jordan the Wise'. The monologue itself seems harmless, and it can be watched on YouTube.

Read Less
C_M_
C_M_ gave Dec 27, 2018 (edited)
C_M_ gave Dec 27, 2018 (edited)
C_M_'s review of The Messenger

Pales in comparison to the likes of Hollow Knight, Steamworld Dig 2, Celeste, Super Meatboy, VVVVVV, and Deadcells. Hell, even the End is Nigh, which I wasn't personally a big fan of, was a better experience than The Messenger.

This game can't decide whether it wants to be a linear, challenge based platformer or a metroidvania with light (and I mean light) puzzle elements. As a result it spectacularly fails at both, making for a lukewarm gameplay experience.

Poorly thought out level design is the biggest issue holding this game back from greatness. During the linear section of the game, each level feels all too easy; this is because, unbeknownst to the player, each level is actually meant to be traversed multiple times in a metroidvania-esque fashion. Because of this, the difficulty for each individual section must be kept low so that backtracking through them isn't a chore. However, there are occasional challenge sections, which makes sense for linear level design, but are a complete pain to backtrack through.

Backtracking in this game, in general, is a pain. The game is split into levels, which are split into linear segments, each of which having exactly one entrance and one exit …

Read More

Pales in comparison to the likes of Hollow Knight, Steamworld Dig 2, Celeste, Super Meatboy, VVVVVV, and Deadcells. Hell, even the End is Nigh, which I wasn't personally a big fan of, was a better experience than The Messenger.

This game can't decide whether it wants to be a linear, challenge based platformer or a metroidvania with light (and I mean light) puzzle elements. As a result it spectacularly fails at both, making for a lukewarm gameplay experience.

Poorly thought out level design is the biggest issue holding this game back from greatness. During the linear section of the game, each level feels all too easy; this is because, unbeknownst to the player, each level is actually meant to be traversed multiple times in a metroidvania-esque fashion. Because of this, the difficulty for each individual section must be kept low so that backtracking through them isn't a chore. However, there are occasional challenge sections, which makes sense for linear level design, but are a complete pain to backtrack through.

Backtracking in this game, in general, is a pain. The game is split into levels, which are split into linear segments, each of which having exactly one entrance and one exit (with a few exceptions). This sort of design is not conducive to "metroidvania" style of backtracking, but these devs REALLY wanted backtracking. So what did they do? They give us a hub-like zone halfway through the game, at which point you're tasked with solving some mildly cryptic riddles which point you towards going back to certain levels. This hub gives you the option to use, in a way that I can only describe as snide, fast travel portals, but only to a select few levels, which artificially forces the feeling of metroidvania exploration. What I mean by this is, say you need to go check out zone 1 again, well the closest we can warp to is to zone 2, so great, let's traverse through zone 2 -> zone 1 and find what we needed. Now let's go back to the nearest zone 1 checkpoint, and guess what, we can instantly warp back to the hub-zone! That's right, every checkpoint allows for one way warping back to the hub, which just feels inconsistent and contrived given the way the hub portals work. Unfortunately, this is the style of "exploration" that the game offers. It's neither fun nor engaging.

The only difference between the first time you run through the levels and the backtracking portion of the game is that a few of the rooms are slightly redesigned and offer tangential mini-platforming sections to go through. These new paths almost always lead to a dead end containing one of the collectables (which are used to unlock a certain something that turns out to be completely underwhelming).

Don't get me wrong, I loved the basic gameplay mechanics, as they allow for some really interesting gameplay challenges, but it's as if the developers were too scared to actually design obstacles that specifically take advantage of these fun, and potentially deep mechanics (except for the wall jumping/clinging mechanic, this one needed work—the fact that you auto cling to walls the second you brush against one instead of just sliding down them is a baffling decision to me; it feels bad and completely ruins the flow of gameplay. You can't even release from the wall in an intuitive way. One would think that simply pressing in the opposite direction of the wall would let you let go from it, but no, you either have to jump or hold down and jump. The only reason I can think of why they kept the wall climbing mechanics like this, rather than some sort of variation of Celeste's incredibly well-realized wall climb mechanics/control scheme, is that the auto cling makes some platforming sections easier, despite the fact that more often than not it just gets in the way of playing the game).

Another complaint is that there are almost no platforming obstacles that actually require the player to have any sort of mastery over the game's mechanics. On top of that, the game has an inconsistent difficulty curve and is plagued with awkward checkpoint placement, cheap deaths due to off screen hazards, and boring/un-fun boss fights (who are the biggest offenders of the inconsistent difficulty. Oh, and don't forget the random, incredibly tedious SHMUP boss fight that comes out of nowhere).

I personally can't recommend this game. The visuals are fantastic as well as the OST and humorous writing, but that's it—speaking of OST, the sound design in regard to gameplay was bad; there were no sound cues for moving obstacles/platforms, making timing your movement entirely dependent on visual cues. It sounds like a minor nitpick, but good sound design makes for more natural and intuitive gameplay.

Read Less
Foregone_Premise
Foregone_Premise gave May 25, 2023
Foregone_Premise gave May 25, 2023
Great first half.
This review is for the PC (Microsoft Windows) version

The Messenger is platformer that has callbacks to the classic Ninja Gaiden. The games art style is beautiful and features a combination of 8 bit and 16 bit graphics. The moments of story and dialogue are great though relatively rare. The games controls feel solid and as the game progresses you get a variety of movement tool.

The difficulty for the first half feels excellent, the platforming is difficult but doesn't feel overly punishing. The boss fights are compelling and challenging without being overly difficult. Theres always new levels, upgrades, and enemies to deal with.

The game suffers somewhat in it's second half, the game abandons some of its linear nature and requires you to do some tedious backtracking. In addition the platforming starts to feel pretty punishing. Theres a lot of instant death conditions that require you to attempt an area again and again if you can't get the hang of a particular bit of platforming. To be fair this mitigated by the game's frequent checkpoints but it can still get pretty frustrating. Still the second half has some high points the boss fights are still pretty good and a few more levels are introduced to keep the game …

Read More

The Messenger is platformer that has callbacks to the classic Ninja Gaiden. The games art style is beautiful and features a combination of 8 bit and 16 bit graphics. The moments of story and dialogue are great though relatively rare. The games controls feel solid and as the game progresses you get a variety of movement tool.

The difficulty for the first half feels excellent, the platforming is difficult but doesn't feel overly punishing. The boss fights are compelling and challenging without being overly difficult. Theres always new levels, upgrades, and enemies to deal with.

The game suffers somewhat in it's second half, the game abandons some of its linear nature and requires you to do some tedious backtracking. In addition the platforming starts to feel pretty punishing. Theres a lot of instant death conditions that require you to attempt an area again and again if you can't get the hang of a particular bit of platforming. To be fair this mitigated by the game's frequent checkpoints but it can still get pretty frustrating. Still the second half has some high points the boss fights are still pretty good and a few more levels are introduced to keep the game feeling fresh.

I'd say for me the game is more a of 3.5/5 than a 3. If you're a fan of platformers, its worth a playthrough. The game took me about twelves hours to beat and I'd describe my platformer ability as average at best.

Read Less
PeterPokeyPanda
PeterPokeyPanda gave Feb 15, 2021
PeterPokeyPanda gave Feb 15, 2021
PeterPokeyPanda's review of The Messenger
This review is for the Xbox One version

I played this one on a whim; my husband had downloaded it on Gamepass and played some of it (up to the gameplay change) and thought I might like it, and my new Castlevania games were still shipping so I had some time on my hands.

Some great things about this game:

  1. The gameplay. It is so intuitive, and so much fun. It is challenging, but it was very rarely frustrating to me. Several times I got to a boss, thought "ugh, this is probably going to be a slog," and then was surprised when it was not a slog, but instead was very fun. The bosses tend toward the puzzle-boss-y, as opposed to the bullet-hell or execution-challenge style, which I like - I prefer my platformers heavily skewed toward the platforming with relatively quick and easy bosses, as opposed to Megaman X - style short-ish levels with super challenging bosses. There are also lots of secrets to find, but there's a way to get them to show up on your map, which I really like (I prefer to be able to see where I've missed something if I've missed it.)
  2. The sense of humor. This game is hilarious. Seriously. …
Read More

I played this one on a whim; my husband had downloaded it on Gamepass and played some of it (up to the gameplay change) and thought I might like it, and my new Castlevania games were still shipping so I had some time on my hands.

Some great things about this game:

  1. The gameplay. It is so intuitive, and so much fun. It is challenging, but it was very rarely frustrating to me. Several times I got to a boss, thought "ugh, this is probably going to be a slog," and then was surprised when it was not a slog, but instead was very fun. The bosses tend toward the puzzle-boss-y, as opposed to the bullet-hell or execution-challenge style, which I like - I prefer my platformers heavily skewed toward the platforming with relatively quick and easy bosses, as opposed to Megaman X - style short-ish levels with super challenging bosses. There are also lots of secrets to find, but there's a way to get them to show up on your map, which I really like (I prefer to be able to see where I've missed something if I've missed it.)
  2. The sense of humor. This game is hilarious. Seriously. It's not just goofy, it's actually really, really funny. And that makes it especially fun.
  3. Beautiful pixel art! And really good 8-bit music! I do have a complaint about the music, though: it's great before the gameplay change, but post-gameplay-change, it's too intense. It would be great if the game were still just a platformer, but when it's a Metroidvania and you're going back through the same room over and over again looking for secrets, the music gets reaaaaaaaalllllllllll annoying real fast. It needed to be more atmospheric.

Downsides: Story gets super weird post-gameplay change and it doesn't necessarily make a whole lot of sense?

It was WELL worth playing! I loved it and was sad when it was over.

Read Less
Chawls
Chawls gave Oct 29, 2023
Chawls gave Oct 29, 2023
Good for twitchy platforming action

Overall, The Messenger seems solid with great sprite work, solid controls, mostly fun music, and engaging mechanics with varied levels that present a good mixture of new and repeated obstacles.

My experience was mostly hampered by awful, desperate to be funny dialogue almost right out of the gate. Humor is subjective, so mileage will vary on this complaint, but hitting the player with a bunch of 4th wall breaking gags directly and early on in a game signals that no one is taking any of this seriously. The characters know it's a game and they'll remind you. This kind of gag might hit better snuck into a line of optional dialogue here or there somewhere but they just punch you with it multiple times near the jump. The approach to humor here definitely wasn't less is more, and the less subtlety the better.

The game knows it's a game and will remind you it's a game as a punchline over and over. It makes it hard to feel a sense of immersion and impact when plot twists and events start happening. I also found late game worldbuilding, lore, and jokes to feel more than a little clunky and unfunny. I …

Read More

Overall, The Messenger seems solid with great sprite work, solid controls, mostly fun music, and engaging mechanics with varied levels that present a good mixture of new and repeated obstacles.

My experience was mostly hampered by awful, desperate to be funny dialogue almost right out of the gate. Humor is subjective, so mileage will vary on this complaint, but hitting the player with a bunch of 4th wall breaking gags directly and early on in a game signals that no one is taking any of this seriously. The characters know it's a game and they'll remind you. This kind of gag might hit better snuck into a line of optional dialogue here or there somewhere but they just punch you with it multiple times near the jump. The approach to humor here definitely wasn't less is more, and the less subtlety the better.

The game knows it's a game and will remind you it's a game as a punchline over and over. It makes it hard to feel a sense of immersion and impact when plot twists and events start happening. I also found late game worldbuilding, lore, and jokes to feel more than a little clunky and unfunny. I think it all felt like a decent outline or first draft that didn't get enough revisions which is odd considering how polished some aspects of the game are like the gameplay.

The writing here makes me more than a little concerned for Sea of Stars, which as a JRPG, is going to depend a lot heavier on story and writing than an action platformer.

Pros:

+Great core gameplay and challenge. Bosses are a real highlight.

+Mostly great music, although some tracks just feel off enough to sound a bit obnoxious, as if the particular tones of the beeps and boops are just a pitch too blaring, or feature a loop that is too repetitive. I think the first stage and the shop theme are good examples of this. They don't play as nice on the ears as I think was intended. Later stage music is a lot more enjoyable however.

+Varied stages that are pretty to look at, with impressive sprites for many bosses and backdrops

Cons:

-Just generally bad to awful dialogue and writing. Some worldbuilding falls flat as well. Thank you reminding me about the video game tropes you put in your video game.

-Some questionable level design at times, with elements that felt more tedious to player advancement than enjoyable.

-Some bugs and performance issues at times, nothing too serious but curious framerate plunges, and a couple occasions where a boss fight behaved oddly, including one where the boss just stopped doing anything and I had to force a game over to try again and proceed.

-Some music tracks that just miss the mark. Coupling with comments inserted in the game to pat the developers on the back kind of rubbed me the wrong way. I'm not sure how else to feel about it.

Read Less
hewward
hewward gave Mar 30, 2023
hewward gave Mar 30, 2023
rLight humorous metroidvania (once you get there)

Overall this was a pleaasant game. Some of the platforming was a bit hard at points, but more because I could execute what I knew I needed to do than because I didn't know what to do.

The fourthwall breaking is light and well paced, and the plot is...interesting.

I did feel like it started to drag a bit there at the end, but I think I was just ready to move on.

~David.

HitchensRIP
HitchensRIP gave Sep 23, 2022
HitchensRIP gave Sep 23, 2022
This game is the absolute s**t
This review is for the PC (Microsoft Windows) version

Starts off as a Ninja Gaiden like 2d platformer with super tight controls , cool power ups and increasingly hard but fair boss fights to then suddendly turn into a 2d Metroidvania which uses a time travel mechanic which sees you switching from 16bits to 8bits graphics and sound. Super witty dialogues, outstanding soundtrack and gorgeous sprites!

9.5/10 - Masterpiece!

Axelito
Axelito gave Sep 26, 2021
Axelito gave Sep 26, 2021
Axelito's review of The Messenger

Really catchy and surprisingly well-written ninja gaiden like(yes well-written). the soundtrack is full of bangers and there's a twist in the midle of the game that wil probably surprise you.

WardCove
WardCove gave Jul 25, 2021
WardCove gave Jul 25, 2021
Can't imagine it being any better

This game completely blew me away. It had already received good reviews and buzz from what I had seen so going into it I had high expectations. And it still didn't let me down.

While the game made me roll my eyes a bit in the beginning it constantly continued to get better and better and I was left enthralled by the end.

I love Ninja Gaiden and this game where's it's influence on its sleeve. At least for the first half of the game. Tight controls and nimble platforming make for a very enjoyable experience. My one problem with the first half of the game is the jokes about retro games or breaking the fourth wall. It's a well worn trope at this point in indie games and I don't find it cute or endearing anymore. With that being said, the writing was really good overall! And even some things I rolled my eyes on earlier ended up coming back full circle to make me smile and appreciate its thought out plot a lot more.

As you probably already know if you've seen this game in action, at one point (about halfway) the game changes from an 8 bit …

Read More

This game completely blew me away. It had already received good reviews and buzz from what I had seen so going into it I had high expectations. And it still didn't let me down.

While the game made me roll my eyes a bit in the beginning it constantly continued to get better and better and I was left enthralled by the end.

I love Ninja Gaiden and this game where's it's influence on its sleeve. At least for the first half of the game. Tight controls and nimble platforming make for a very enjoyable experience. My one problem with the first half of the game is the jokes about retro games or breaking the fourth wall. It's a well worn trope at this point in indie games and I don't find it cute or endearing anymore. With that being said, the writing was really good overall! And even some things I rolled my eyes on earlier ended up coming back full circle to make me smile and appreciate its thought out plot a lot more.

As you probably already know if you've seen this game in action, at one point (about halfway) the game changes from an 8 bit action platforming game to a 16 bit metroidvania. The story shoots through the roof and the gameplay gets a refresh. It's amazing to me how genuinely well this ends up working for the game.

Everything in this game moved and meshed so we'll together. Hopping in and out of time and the music and the graphics changing on the fly was all so deftly done that you can't help but smile. Everything about this game just hit right for me.

And the difficulty is spot on. It's hard. For sure. But it's not ridiculously hard or feel unfair like Celeste. Speaking of Celeste I can't believe people think that's a better game than this. To me it isn't even close. Celeste felt like you just needed to get lucky eventually on a jump or a dash, instead of understanding the game more and naturally getting better at it, which is what The Messenger feels like. It's executed masterfully.

Sabotage has worked its way into being one of my favorite developers after this game. I was excited for Sea of Stars before I played this game, but now it can't come soon enough.

If this is a genre you enjoy this is a 100% must play.

Read Less
giopep
giopep gave Oct 14, 2019
giopep gave Oct 14, 2019
giopep's review of The Messenger
This review is for the PC (Microsoft Windows) version

Quite impressive from an audiovisual point of view, The Messenger is a fun, enjoyable but far from perfect game. The first half is a linear action game with a very nice control system (even though I don't like how easy it is to stick to walls) and some cute ideas but it's honestly too easy and quite basic in the level design department. The second half is much better in that respect: it becomes more challenging and the level design gets richer, with a lot of very good moments. The problem is that it also turns into a half-assed metroidvania with a really boring approach to backtracking. Also, the progression kinda stops, with very few upgrades left and only a couple of bosses. Overall it was a nice experience but I have to admit I expected much more.

Sir_Laguna
Sir_Laguna gave Mar 24, 2019
Sir_Laguna gave Mar 24, 2019
John Gaiden did it first

I wrote a review in spanish because it just hit PS4. You can read it here: https://gamerfocus.co/juegos/the-messenger-resena/

If you can't read spanish, let me give you the main points: It's an amazing game with beautiful pixel art and great music (in both 8-bits and 16-bits styles). The controls are precise and the 'cloudstep' mechanic is gamechanging, allowing for very hard but satisfying platforming sections. The plot is nothing to write home about, but it has a lot of great humor.

enter image description here

Sadly, not everything is that great. Not all jokes work, the skill tree is kinda mediocre and the second half of the game is not that good. After the midpoint, The Messenger abandons its linear structure for a 'metroidvania' style, but the level designs is still (mostly) the same, so it becomes boring and kinda frustrating traveling the same scenarios again and again.

It's still a great game. It's a shame that it could be almost perfect if not for the metroidvania twist. It just can compete with the level design of Hollow Knight, Axiom Verge and other games like those.

Gobelin_Powa
Gobelin_Powa gave Jul 2, 2024
Gobelin_Powa gave Jul 2, 2024
Gobelin_Powa's review of The Messenger

8/10 Pas platiné, mais fini à 100% (tous les sceaux de pouvoir par exemple). Le jeu est juste génial, les musiques sont top (surtout dans le bas monde infernal), le gameplay est plaisant, surtout c’est drooooole de fou j’ai rigolé premier degre, et les histoires du boutiquier sont énormes je les dirai à mes enfants avant de dormir. Émouvante la toute dernière avec tous les remerciements. Si je ne mets pas 9, c’est qu’il y a quelques passages relous clichés, notamment dans la lave ou la neige. Mais super jeu !

Rokal
Rokal gave Mar 30, 2019
Rokal gave Mar 30, 2019
A Journey Through Time and CPU Architecture

Mild spoilers for the game ahead: The Messenger is a clever mash-up of an 8 bit side-scrolling action game and a 16 bit metroidvania. Halfway through the game you unlock the 16 bit mode the world & objectives open up quite a bit into that of a Metroidvania. Like some other recent throw-backs, the game allows you to switch between 8 bit and 16 bit modes pretty freely once you unlock them both, with art styles & sound effects changing on the fly as well. In this game however, the 8bit mode is considered the “past” and the 16bit mode “the future” so the game also makes use of a lot of time travel mechanics too whenever you switch. It’s a clever game with a great sense of style and a good sense of humor.

anarchistica
anarchistica updated their status Nov 14, 2019
anarchistica updated their status Nov 14, 2019

This is free on the Epic Store this week:

https://www.epicgames.com/store/en-US/product/the-messenger/home

Nota Bene: Don't forget to scroll down to get the free DLC as well!

Next week's game is Bad North. I wonder if it's just one game per week from now on.

zachbrownies
zachbrownies updated their status Jul 28, 2019
zachbrownies updated their status Jul 28, 2019

Played the DLC.

Not generally a fan of single-player DLCs because once it's been a few months since I played the game, I've forgotten how to play, the mechanics, the map/items, the general feel of the game, etc (I still haven't touched Hollow Knight DLC for this reason, waiting until I replay the game), but I gave it a shot and was sucked back in once I reached the island, only a little bit of re-learning mechanics needed.

The water area, I appreciate the change of pace and the minigame, but it was very fast - sort of the reason I can't play 2D Sonic games - my eyes just can't keep up with it. Still managed to get the feathers without too much work. But definitely preferred the platforming levels. Same thoughts on the final boss - cool idea for a shake up, but would've loved a normal fight as it wasn't super intuitive to me. (In fact I still have no clue how some attacks worked) The little speedrun area as well, cool stuff but there were some mechanics (particularly with momentum during jump/hook) that I never fully got and made it awkward.

I didn't realize the island …

Read More

Played the DLC.

Not generally a fan of single-player DLCs because once it's been a few months since I played the game, I've forgotten how to play, the mechanics, the map/items, the general feel of the game, etc (I still haven't touched Hollow Knight DLC for this reason, waiting until I replay the game), but I gave it a shot and was sucked back in once I reached the island, only a little bit of re-learning mechanics needed.

The water area, I appreciate the change of pace and the minigame, but it was very fast - sort of the reason I can't play 2D Sonic games - my eyes just can't keep up with it. Still managed to get the feathers without too much work. But definitely preferred the platforming levels. Same thoughts on the final boss - cool idea for a shake up, but would've loved a normal fight as it wasn't super intuitive to me. (In fact I still have no clue how some attacks worked) The little speedrun area as well, cool stuff but there were some mechanics (particularly with momentum during jump/hook) that I never fully got and made it awkward.

I didn't realize the island would have no backtracking - I skipped a few of the mask pieces because I figured I'd backtrack later, but that is not the case, there's no metroidvania-ness here, you just restart each level from the beginning if you wanna do that. Was a little bit disappointed that neither the mask nor the money sink actually had any effect on gameplay, would've liked some sort of actual bonus.

Overall, great DLC and love that they tried new things even if they weren't all for me, but the two platforming levels were solid like usual, and thank god for the new enemy variety!

Read Less
Torgo
Torgo updated their status Jun 10, 2019
Torgo updated their status Jun 10, 2019

Ooh i'm hyped for this. And it's free! :O

Tropic like it’s hot; critically acclaimed retro platformer The Messenger gets a free expansion on July 11, 2019!

Sir_Laguna
Sir_Laguna updated their status Mar 22, 2019
Sir_Laguna updated their status Mar 22, 2019

I'm not liking the second half of this game as much as I liked the first one :(

Sir_Laguna
Sir_Laguna updated their status Mar 19, 2019
Sir_Laguna updated their status Mar 19, 2019

Interrupted my Mass Effect Andromeda run because I got The Messenger (PS4) for review.

I'm liking it a lot. But I was ready to hate it after the first "John Gaiden" joke. I thought it was gonna be a lot of referential humor and I'm sick of that after Guacamelee 2.

Thankfully, It was just that joke and the rest of the game actually has funny jokes.

Alphadoriest
Alphadoriest updated their status Dec 21, 2018
Alphadoriest updated their status Dec 21, 2018

Heads up!!!

Found out if you get Amazon prime or even a free trial of it at the moment, you can get Broforce, both Hotline Miami games, Strafe, Crossing Souls, The Swords of Ditto, Hacknet: Complete Edition, SNK Bundle, Smoke & Sacrifice, Poi and The Messenger free to keep forever through their desktop app.

Can gift anyone the non-Devolver ones if they don't want to mess with subscription nonsense.

Going to finally try The Messenger!

Dallen
Dallen updated their status Dec 3, 2018
Dallen updated their status Dec 3, 2018

That sure was a video game that I played and then beat.

Gangreen
Gangreen updated their status Dec 3, 2018
Gangreen updated their status Dec 3, 2018

I think I have to stop playing this game because it is painful. Literally painful. I am playing on the Switch with the built-in joycons since thought it would be a good plane game. Originally when I played it there was no ability to change controls and it was too tricky and uncomfortable for me to hold down jump (B) and hit slash (Y). A recent update allowed for changing the controls but it is still not completely helping. I found after an hour of gaming I was getting a cramp in my hand and I am sore on my thumb pad. I haven’t felt this since my original Nintendo days with its angular controllers.

I also don’t quite get the rhythm of jump, slash, jump again, glide, slash, jump again that is required for certain platforming sections. I conceptually understand it but my brain can’t quite get my hands to do what is required to make it happen. I liked Super Meat Boy for hard platformers but can’t quite get into this one where I am having fun as I am only occasionally hitting that perfect timing. Even when I do I am not quite sure what I did. …

Read More

I think I have to stop playing this game because it is painful. Literally painful. I am playing on the Switch with the built-in joycons since thought it would be a good plane game. Originally when I played it there was no ability to change controls and it was too tricky and uncomfortable for me to hold down jump (B) and hit slash (Y). A recent update allowed for changing the controls but it is still not completely helping. I found after an hour of gaming I was getting a cramp in my hand and I am sore on my thumb pad. I haven’t felt this since my original Nintendo days with its angular controllers.

I also don’t quite get the rhythm of jump, slash, jump again, glide, slash, jump again that is required for certain platforming sections. I conceptually understand it but my brain can’t quite get my hands to do what is required to make it happen. I liked Super Meat Boy for hard platformers but can’t quite get into this one where I am having fun as I am only occasionally hitting that perfect timing. Even when I do I am not quite sure what I did. The snarky demon that makes fun of me when I die has completely worn out his welcome.

Read Less
Gangreen
Gangreen updated their status Oct 12, 2018
Gangreen updated their status Oct 12, 2018

Ugh, that’s it I’m done with this. The platforming is just bad. Maybe there is a market for those who like really old school platforming but I like to think gaming has evolved to far better. Super Meat Boy and Guacamelee 1/2 are games that do a far better job of movement. Guacamelee’s natural incorporation of combat moves into the platforming is fantastic and the instant death traps result in a near instant respawn. Messenger seems to prefer its snarky death messages and losing a lot more progress.

The control scheme is what kills me. I remember working my thumb numb as a kid having to hold B while sometimes also pressing A simultaneously on my Nintendo. I don’t actually want to go back to that. If they had just let me customize the buttons I would be much happier.

Gangreen
Gangreen updated their status Oct 7, 2018
Gangreen updated their status Oct 7, 2018

Meh. This seems like it is too retro. I am a couple hours in and they haven’t really introduced many mechanics or interesting elements. The game’s aesthetic is so old school 8-bit that it has the aspects I hated about those games. For example, when it wasn’t clear what is a ledge, pit, or passageway. The pogo stick mechanic I feel is very hard to pull off with the default button layout and there is no way to change it (another “revolution” of modern gaming: changing buttons). The bosses are also totally boring and just pattern memorization.

Having just come off of Dead Cells maybe I am comparing it too much but the controls in Dead Cells were very tight and movement was enjoyable. Messenger not so much.

CarrotJunkie
CarrotJunkie updated their status Oct 2, 2018
CarrotJunkie updated their status Oct 2, 2018

This game aggressively scratches the same itch that Shovel Knight did for me and then very politely scratches some others (namely, the Metroidvania itch, the fluid skill-based movement itch, the actually funny video game humor itch, and the weirdly specific "self-indulgent love letter to gaming itself" itch) on top of that. Not only does this game leave me pleasantly itch-free, it blasts some kickass tunes straight into my earholes while doing so. If this game were an animal, it would be a dog. He'd have backscratchers where his feet were supposed to be and a boombox playing chiptunes built into him somewhere. He'd be sweet and lovable and loyal and goofy and willing to protect me and my family by any means necessary. And I'd pet him and give him treats whenever he wanted.

Basically what I'm trying to say is that this game is a good boy.