Main game
3.89 average rating based on 689 ratings
Update: 8/16/23
Just did a replay, and I loved it just as much. I was curious about some of the complaints I had read about the Metroidvania aspects, and I can totally understand them. The fast travel is horrific, getting around can be a huge chore. The humorous writing just ends and the pacing slows way down. But personally, I still loved it. Moving around is so fun, exploring and getting all the optional items, just feels great.
Anyways, still love this game a ton and can’t wait for Sea of Stars!!
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I have never been a big linear platformer fan, but this one changed that for me. I came to it for the metroidvania aspect (which I love how it was incorporated), but I really had a blast the whole time. It had some great modern sensibilities in the comedic meta writing and overall structure, but paired with responsive controls and great exploration, it was pretty next level.
Only cons were- the backtracking was a bit tedious, and the DLC was pretty unbalanced. The regular game had the perfect difficulty level, to where it was never totally frustrating or undoable. The DLC was entirely unforgiving, with no let-ups. …
Update: 8/16/23
Just did a replay, and I loved it just as much. I was curious about some of the complaints I had read about the Metroidvania aspects, and I can totally understand them. The fast travel is horrific, getting around can be a huge chore. The humorous writing just ends and the pacing slows way down. But personally, I still loved it. Moving around is so fun, exploring and getting all the optional items, just feels great.
Anyways, still love this game a ton and can’t wait for Sea of Stars!!
—————
I have never been a big linear platformer fan, but this one changed that for me. I came to it for the metroidvania aspect (which I love how it was incorporated), but I really had a blast the whole time. It had some great modern sensibilities in the comedic meta writing and overall structure, but paired with responsive controls and great exploration, it was pretty next level.
Only cons were- the backtracking was a bit tedious, and the DLC was pretty unbalanced. The regular game had the perfect difficulty level, to where it was never totally frustrating or undoable. The DLC was entirely unforgiving, with no let-ups. It was obviously made for hardcore platform gamers, but it was too drastically difficult from the main game that it didn’t seem logical.
But yea, I recommend even if you aren’t super into the genre. Super unique!
What a hilarious, fun game this is. I expected a fun action platformer, but I didn't expect some of the wittiest jokes, and just delightful characters. If you like old platformers, give this game a try. It is superb.
I went into The Messenger blind, which in retrospect is the best way to have played it. You play as a Ninja, tasked to deliver a scroll to the eastern end of an island (an elegant way to justify the left-to-right progression). The game is a linear platformer here, with impressively precise controls. There are challenging sections, but it never feels too hard, or too random. In most cases, a little more precision - in movement and in timing - will see you through the challenge.
After a few hours, you reach the eastern end of the island, and then something interesting happens.
I went into The Messenger blind, which in retrospect is the best way to have played it. You play as a Ninja, tasked to deliver a scroll to the eastern end of an island (an elegant way to justify the left-to-right progression). The game is a linear platformer here, with impressively precise controls. There are challenging sections, but it never feels too hard, or too random. In most cases, a little more precision - in movement and in timing - will see you through the challenge.
After a few hours, you reach the eastern end of the island, and then something interesting happens.
Despite its shortcomings, The Messenger is still worth playing. The visuals are amazing, the soundtrack is great, the level of challenge is perfect, and the game has a good sense of (occasionally fourth-wall breaking) humour. My playthrough ran for about 14 hours. I do wish it was a few hours shorter, but I still had a blast playing through it.
P.S.: A previous status post of mine generated some discussion about this game referring to Jordan Peterson, who is a controversial figure. This reference exists, but it is fairly out of the way in a normal playthrough. The in-game shop has a cabinet that the shopkeeper states is off-limits. At one point of the game, if you inspect the cabinet several times, the shopkeeper will go into a philosophical monologue about words from 'Jordan the Wise'. The monologue itself seems harmless, and it can be watched on YouTube.
Pales in comparison to the likes of Hollow Knight, Steamworld Dig 2, Celeste, Super Meatboy, VVVVVV, and Deadcells. Hell, even the End is Nigh, which I wasn't personally a big fan of, was a better experience than The Messenger.
This game can't decide whether it wants to be a linear, challenge based platformer or a metroidvania with light (and I mean light) puzzle elements. As a result it spectacularly fails at both, making for a lukewarm gameplay experience.
Poorly thought out level design is the biggest issue holding this game back from greatness. During the linear section of the game, each level feels all too easy; this is because, unbeknownst to the player, each level is actually meant to be traversed multiple times in a metroidvania-esque fashion. Because of this, the difficulty for each individual section must be kept low so that backtracking through them isn't a chore. However, there are occasional challenge sections, which makes sense for linear level design, but are a complete pain to backtrack through.
Backtracking in this game, in general, is a pain. The game is split into levels, which are split into linear segments, each of which having exactly one entrance and one exit …
Pales in comparison to the likes of Hollow Knight, Steamworld Dig 2, Celeste, Super Meatboy, VVVVVV, and Deadcells. Hell, even the End is Nigh, which I wasn't personally a big fan of, was a better experience than The Messenger.
This game can't decide whether it wants to be a linear, challenge based platformer or a metroidvania with light (and I mean light) puzzle elements. As a result it spectacularly fails at both, making for a lukewarm gameplay experience.
Poorly thought out level design is the biggest issue holding this game back from greatness. During the linear section of the game, each level feels all too easy; this is because, unbeknownst to the player, each level is actually meant to be traversed multiple times in a metroidvania-esque fashion. Because of this, the difficulty for each individual section must be kept low so that backtracking through them isn't a chore. However, there are occasional challenge sections, which makes sense for linear level design, but are a complete pain to backtrack through.
Backtracking in this game, in general, is a pain. The game is split into levels, which are split into linear segments, each of which having exactly one entrance and one exit (with a few exceptions). This sort of design is not conducive to "metroidvania" style of backtracking, but these devs REALLY wanted backtracking. So what did they do? They give us a hub-like zone halfway through the game, at which point you're tasked with solving some mildly cryptic riddles which point you towards going back to certain levels. This hub gives you the option to use, in a way that I can only describe as snide, fast travel portals, but only to a select few levels, which artificially forces the feeling of metroidvania exploration. What I mean by this is, say you need to go check out zone 1 again, well the closest we can warp to is to zone 2, so great, let's traverse through zone 2 -> zone 1 and find what we needed. Now let's go back to the nearest zone 1 checkpoint, and guess what, we can instantly warp back to the hub-zone! That's right, every checkpoint allows for one way warping back to the hub, which just feels inconsistent and contrived given the way the hub portals work. Unfortunately, this is the style of "exploration" that the game offers. It's neither fun nor engaging.
The only difference between the first time you run through the levels and the backtracking portion of the game is that a few of the rooms are slightly redesigned and offer tangential mini-platforming sections to go through. These new paths almost always lead to a dead end containing one of the collectables (which are used to unlock a certain something that turns out to be completely underwhelming).
Don't get me wrong, I loved the basic gameplay mechanics, as they allow for some really interesting gameplay challenges, but it's as if the developers were too scared to actually design obstacles that specifically take advantage of these fun, and potentially deep mechanics (except for the wall jumping/clinging mechanic, this one needed work—the fact that you auto cling to walls the second you brush against one instead of just sliding down them is a baffling decision to me; it feels bad and completely ruins the flow of gameplay. You can't even release from the wall in an intuitive way. One would think that simply pressing in the opposite direction of the wall would let you let go from it, but no, you either have to jump or hold down and jump. The only reason I can think of why they kept the wall climbing mechanics like this, rather than some sort of variation of Celeste's incredibly well-realized wall climb mechanics/control scheme, is that the auto cling makes some platforming sections easier, despite the fact that more often than not it just gets in the way of playing the game).
Another complaint is that there are almost no platforming obstacles that actually require the player to have any sort of mastery over the game's mechanics. On top of that, the game has an inconsistent difficulty curve and is plagued with awkward checkpoint placement, cheap deaths due to off screen hazards, and boring/un-fun boss fights (who are the biggest offenders of the inconsistent difficulty. Oh, and don't forget the random, incredibly tedious SHMUP boss fight that comes out of nowhere).
I personally can't recommend this game. The visuals are fantastic as well as the OST and humorous writing, but that's it—speaking of OST, the sound design in regard to gameplay was bad; there were no sound cues for moving obstacles/platforms, making timing your movement entirely dependent on visual cues. It sounds like a minor nitpick, but good sound design makes for more natural and intuitive gameplay.
The Messenger is platformer that has callbacks to the classic Ninja Gaiden. The games art style is beautiful and features a combination of 8 bit and 16 bit graphics. The moments of story and dialogue are great though relatively rare. The games controls feel solid and as the game progresses you get a variety of movement tool.
The difficulty for the first half feels excellent, the platforming is difficult but doesn't feel overly punishing. The boss fights are compelling and challenging without being overly difficult. Theres always new levels, upgrades, and enemies to deal with.
The game suffers somewhat in it's second half, the game abandons some of its linear nature and requires you to do some tedious backtracking. In addition the platforming starts to feel pretty punishing. Theres a lot of instant death conditions that require you to attempt an area again and again if you can't get the hang of a particular bit of platforming. To be fair this mitigated by the game's frequent checkpoints but it can still get pretty frustrating. Still the second half has some high points the boss fights are still pretty good and a few more levels are introduced to keep the game …
The Messenger is platformer that has callbacks to the classic Ninja Gaiden. The games art style is beautiful and features a combination of 8 bit and 16 bit graphics. The moments of story and dialogue are great though relatively rare. The games controls feel solid and as the game progresses you get a variety of movement tool.
The difficulty for the first half feels excellent, the platforming is difficult but doesn't feel overly punishing. The boss fights are compelling and challenging without being overly difficult. Theres always new levels, upgrades, and enemies to deal with.
The game suffers somewhat in it's second half, the game abandons some of its linear nature and requires you to do some tedious backtracking. In addition the platforming starts to feel pretty punishing. Theres a lot of instant death conditions that require you to attempt an area again and again if you can't get the hang of a particular bit of platforming. To be fair this mitigated by the game's frequent checkpoints but it can still get pretty frustrating. Still the second half has some high points the boss fights are still pretty good and a few more levels are introduced to keep the game feeling fresh.
I'd say for me the game is more a of 3.5/5 than a 3. If you're a fan of platformers, its worth a playthrough. The game took me about twelves hours to beat and I'd describe my platformer ability as average at best.
I played this one on a whim; my husband had downloaded it on Gamepass and played some of it
Some great things about this game:
I played this one on a whim; my husband had downloaded it on Gamepass and played some of it
Some great things about this game:
Downsides:
It was WELL worth playing! I loved it and was sad when it was over.
Overall, The Messenger seems solid with great sprite work, solid controls, mostly fun music, and engaging mechanics with varied levels that present a good mixture of new and repeated obstacles.
My experience was mostly hampered by awful, desperate to be funny dialogue almost right out of the gate. Humor is subjective, so mileage will vary on this complaint, but hitting the player with a bunch of 4th wall breaking gags directly and early on in a game signals that no one is taking any of this seriously. The characters know it's a game and they'll remind you. This kind of gag might hit better snuck into a line of optional dialogue here or there somewhere but they just punch you with it multiple times near the jump. The approach to humor here definitely wasn't less is more, and the less subtlety the better.
The game knows it's a game and will remind you it's a game as a punchline over and over. It makes it hard to feel a sense of immersion and impact when plot twists and events start happening. I also found late game worldbuilding, lore, and jokes to feel more than a little clunky and unfunny. I …
Overall, The Messenger seems solid with great sprite work, solid controls, mostly fun music, and engaging mechanics with varied levels that present a good mixture of new and repeated obstacles.
My experience was mostly hampered by awful, desperate to be funny dialogue almost right out of the gate. Humor is subjective, so mileage will vary on this complaint, but hitting the player with a bunch of 4th wall breaking gags directly and early on in a game signals that no one is taking any of this seriously. The characters know it's a game and they'll remind you. This kind of gag might hit better snuck into a line of optional dialogue here or there somewhere but they just punch you with it multiple times near the jump. The approach to humor here definitely wasn't less is more, and the less subtlety the better.
The game knows it's a game and will remind you it's a game as a punchline over and over. It makes it hard to feel a sense of immersion and impact when plot twists and events start happening. I also found late game worldbuilding, lore, and jokes to feel more than a little clunky and unfunny. I think it all felt like a decent outline or first draft that didn't get enough revisions which is odd considering how polished some aspects of the game are like the gameplay.
The writing here makes me more than a little concerned for Sea of Stars, which as a JRPG, is going to depend a lot heavier on story and writing than an action platformer.
Pros:
+Great core gameplay and challenge. Bosses are a real highlight.
+Mostly great music, although some tracks just feel off enough to sound a bit obnoxious, as if the particular tones of the beeps and boops are just a pitch too blaring, or feature a loop that is too repetitive. I think the first stage and the shop theme are good examples of this. They don't play as nice on the ears as I think was intended. Later stage music is a lot more enjoyable however.
+Varied stages that are pretty to look at, with impressive sprites for many bosses and backdrops
Cons:
-Just generally bad to awful dialogue and writing. Some worldbuilding falls flat as well. Thank you reminding me about the video game tropes you put in your video game.
-Some questionable level design at times, with elements that felt more tedious to player advancement than enjoyable.
-Some bugs and performance issues at times, nothing too serious but curious framerate plunges, and a couple occasions where a boss fight behaved oddly, including one where the boss just stopped doing anything and I had to force a game over to try again and proceed.
-Some music tracks that just miss the mark. Coupling with comments inserted in the game to pat the developers on the back kind of rubbed me the wrong way. I'm not sure how else to feel about it.
Overall this was a pleaasant game. Some of the platforming was a bit hard at points, but more because I could execute what I knew I needed to do than because I didn't know what to do.
The fourthwall breaking is light and well paced, and the plot is...interesting.
I did feel like it started to drag a bit there at the end, but I think I was just ready to move on.
~David.
Starts off as a Ninja Gaiden like 2d platformer with super tight controls , cool power ups and increasingly hard but fair boss fights to then suddendly turn into a 2d Metroidvania which uses a time travel mechanic which sees you switching from 16bits to 8bits graphics and sound. Super witty dialogues, outstanding soundtrack and gorgeous sprites!
9.5/10 - Masterpiece!
Really catchy and surprisingly well-written ninja gaiden like(yes well-written). the soundtrack is full of bangers and there's a twist in the midle of the game that wil probably surprise you.
This game completely blew me away. It had already received good reviews and buzz from what I had seen so going into it I had high expectations. And it still didn't let me down.
While the game made me roll my eyes a bit in the beginning it constantly continued to get better and better and I was left enthralled by the end.
I love Ninja Gaiden and this game where's it's influence on its sleeve. At least for the first half of the game. Tight controls and nimble platforming make for a very enjoyable experience. My one problem with the first half of the game is the jokes about retro games or breaking the fourth wall. It's a well worn trope at this point in indie games and I don't find it cute or endearing anymore. With that being said, the writing was really good overall! And even some things I rolled my eyes on earlier ended up coming back full circle to make me smile and appreciate its thought out plot a lot more.
As you probably already know if you've seen this game in action, at one point (about halfway) the game changes from an 8 bit …
This game completely blew me away. It had already received good reviews and buzz from what I had seen so going into it I had high expectations. And it still didn't let me down.
While the game made me roll my eyes a bit in the beginning it constantly continued to get better and better and I was left enthralled by the end.
I love Ninja Gaiden and this game where's it's influence on its sleeve. At least for the first half of the game. Tight controls and nimble platforming make for a very enjoyable experience. My one problem with the first half of the game is the jokes about retro games or breaking the fourth wall. It's a well worn trope at this point in indie games and I don't find it cute or endearing anymore. With that being said, the writing was really good overall! And even some things I rolled my eyes on earlier ended up coming back full circle to make me smile and appreciate its thought out plot a lot more.
As you probably already know if you've seen this game in action, at one point (about halfway) the game changes from an 8 bit action platforming game to a 16 bit metroidvania. The story shoots through the roof and the gameplay gets a refresh. It's amazing to me how genuinely well this ends up working for the game.
Everything in this game moved and meshed so we'll together. Hopping in and out of time and the music and the graphics changing on the fly was all so deftly done that you can't help but smile. Everything about this game just hit right for me.
And the difficulty is spot on. It's hard. For sure. But it's not ridiculously hard or feel unfair like Celeste. Speaking of Celeste I can't believe people think that's a better game than this. To me it isn't even close. Celeste felt like you just needed to get lucky eventually on a jump or a dash, instead of understanding the game more and naturally getting better at it, which is what The Messenger feels like. It's executed masterfully.
Sabotage has worked its way into being one of my favorite developers after this game. I was excited for Sea of Stars before I played this game, but now it can't come soon enough.
If this is a genre you enjoy this is a 100% must play.
Quite impressive from an audiovisual point of view, The Messenger is a fun, enjoyable but far from perfect game. The first half is a linear action game with a very nice control system (even though I don't like how easy it is to stick to walls) and some cute ideas but it's honestly too easy and quite basic in the level design department. The second half is much better in that respect: it becomes more challenging and the level design gets richer, with a lot of very good moments. The problem is that it also turns into a half-assed metroidvania with a really boring approach to backtracking. Also, the progression kinda stops, with very few upgrades left and only a couple of bosses. Overall it was a nice experience but I have to admit I expected much more.
I wrote a review in spanish because it just hit PS4. You can read it here: https://gamerfocus.co/juegos/the-messenger-resena/
If you can't read spanish, let me give you the main points: It's an amazing game with beautiful pixel art and great music (in both 8-bits and 16-bits styles). The controls are precise and the 'cloudstep' mechanic is gamechanging, allowing for very hard but satisfying platforming sections. The plot is nothing to write home about, but it has a lot of great humor.

Sadly, not everything is that great. Not all jokes work, the skill tree is kinda mediocre and the second half of the game is not that good. After the midpoint, The Messenger abandons its linear structure for a 'metroidvania' style, but the level designs is still (mostly) the same, so it becomes boring and kinda frustrating traveling the same scenarios again and again.
It's still a great game. It's a shame that it could be almost perfect if not for the metroidvania twist. It just can compete with the level design of Hollow Knight, Axiom Verge and other games like those.
8/10 Pas platiné, mais fini à 100% (tous les sceaux de pouvoir par exemple). Le jeu est juste génial, les musiques sont top (surtout dans le bas monde infernal), le gameplay est plaisant, surtout c’est drooooole de fou j’ai rigolé premier degre, et les histoires du boutiquier sont énormes je les dirai à mes enfants avant de dormir. Émouvante la toute dernière avec tous les remerciements. Si je ne mets pas 9, c’est qu’il y a quelques passages relous clichés, notamment dans la lave ou la neige. Mais super jeu !
Mild spoilers for the game ahead: The Messenger is a clever mash-up of an 8 bit side-scrolling action game and a 16 bit metroidvania. Halfway through the game you unlock the 16 bit mode the world & objectives open up quite a bit into that of a Metroidvania. Like some other recent throw-backs, the game allows you to switch between 8 bit and 16 bit modes pretty freely once you unlock them both, with art styles & sound effects changing on the fly as well. In this game however, the 8bit mode is considered the “past” and the 16bit mode “the future” so the game also makes use of a lot of time travel mechanics too whenever you switch. It’s a clever game with a great sense of style and a good sense of humor.
Pretty much everything in this has been solid so far except for the dialogue. How many times do characters need to make a joke where the punchline is "this is a video game." I'm not finding this clever, funny or original, and honestly would have preferred generic non-fourth wall-breaking lines instead. This word building could have potential to be interesting if not for the constant intentional breaking of immersion for another aggressive attempt to be funny.
first half of the game is amazing , second half sucked as it forces you to backtrack to old areas constantly with little guidance and very few fast traveling locations
+I really liked the story and how it slowly became unraveled
+Mobility feels awesome. Cloudstepping, gliding, and rope darting are dope and the Messenger feels good to control.
+Upgrades are optional so the player can adjust the difficulty to how they like it
-Not a big fan of the meta/4th wall breaking dialogue
-Lack of enemy variety
There are aspects of the game that I find annoying, but I think that the pros outweigh the cons. It feels well-made, polished, and it comes across as a labor of love to me. I will be playing the DLC as well.
This game somehow feels inspired by Ninja Gaiden, while simultaneously feeling nothing like it at all. The enemies are lacking in variety so far, which is pretty disappointing. The same enemies I fought in the first stage basically reappear in every stage afterwards. I do enjoy the fact that it’s accessible because the punishment for failing isn’t too harsh. Not a big fan of the writing, it’s purposefully written so that everything is silly. I think I hit a part in the game where everything is going to pick up, I’m interested in seeing how I’ll feel about the game by the end.
I decided to play The Messenger about a week ago because people really seems to be hot and cold when it comes to this game. One might even call it divisive.
Let's get this out of the way first: this is a fun game. Sometimes it's a bit too easy, and some additional challenge might be nice, but I am having a good time.
Let's also get this out of the way: it's not really doing anything new (oh what a thing to say). Which is more than fine. It's a perfectly enjoyable self reflexive homage to 8- and 16-bit games like Ninja Gaiden mixed with Metroidvania elements. It also borrows heavily from Shovel Knight, duplicating many of the best elements of Shovel Knight and the other Knight instalments. It also shares commonalities with Celeste, although the concurrent nature of their development leads me to assume Celeste wasn't a big inspiration, unless Sabotage really enjoyed the Pico-8 version of Celeste. But let's not attribute anything to Celeste and say that both Maddy Thorson and the devs at Sabotage share similar influences.
Overall I am enjoying the game. I am a ways past the mid-game switch, and still enjoying myself. …
I decided to play The Messenger about a week ago because people really seems to be hot and cold when it comes to this game. One might even call it divisive.
Let's get this out of the way first: this is a fun game. Sometimes it's a bit too easy, and some additional challenge might be nice, but I am having a good time.
Let's also get this out of the way: it's not really doing anything new (oh what a thing to say). Which is more than fine. It's a perfectly enjoyable self reflexive homage to 8- and 16-bit games like Ninja Gaiden mixed with Metroidvania elements. It also borrows heavily from Shovel Knight, duplicating many of the best elements of Shovel Knight and the other Knight instalments. It also shares commonalities with Celeste, although the concurrent nature of their development leads me to assume Celeste wasn't a big inspiration, unless Sabotage really enjoyed the Pico-8 version of Celeste. But let's not attribute anything to Celeste and say that both Maddy Thorson and the devs at Sabotage share similar influences.
Overall I am enjoying the game. I am a ways past the mid-game switch, and still enjoying myself. The first half reminds me very much of Shovel Knight. The second half reminds me of aspects of the Plague Knight instalment of Shovel Knight (especially the home base of operations). But overall, mechanically, the first and second half are not the idea of night and day that I was led to believe represented the differences inherent to the two halves. Which leads me to a couple questions.
People who love the first half but hate the second half, what put you off about the mid-game switch?
People who enjoy the second half more than the first half, what do you find compelling about the mid-game switch?
Dropped when they gave me the map. I wanted to play a challenging gaiden-like and instead I got a boringly easy mess of a game that suddenly thinks it can become a metroidvania. No thanks.
There's some decent humor, but the gameplay tilts either from wildly uninteresting and unchallenging, to irritating boss battles that suddenly demand perfection and pixel-perfect dodging, which is tricky when the controls aren't that responsive. Big 'ol meh.