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Gone Home

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Gone Home

Aug 15, 2013

Main game

3.53 average rating based on 2655 ratings

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A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from her younger sister Sam suggesting that she's left home. Katie must explore the mansion to put together the stories of where her parents have gone and why Sam has decided to leave.
Release Dates
Aug 15, 2013 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Sep 19, 2013 (Europe)
Mac
Sep 06, 2018 (North_America)
Nintendo Switch
Sep 06, 2018 (Europe)
Nintendo Switch
Dec 11, 2018 (Worldwide)
iOS
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User Stats
6520
In Collection
658
Wish Listed
52
Playing
1796
Backlogged
How Long Is Gone Home?
Main story: 2.4 hours
Main + extras: 2.7 hours
100% completion: 3.2 hours
Total completions: 100
Related Content
maeday
maeday gave Jan 24, 2019
maeday gave Jan 24, 2019
Gone Home: Exploring Hypocrisy, Happiness & Lots Of Hallways

People clamor for representation in everything, and understandably so. Especially in regards to minority groups (varying ethnicities, LGBT members, etc), people who never get to see themselves represented in media really, also understandably, flip their lid when they finally ARE represented in things, especially when in ways that aren't stereotypical or in a negative light.

That's partially what made Gone Home such a rousing success, and such a controversial game, though for reasons I'll never understand, as a lot of what would be deemed "controversial" by people who've never left their comfort bubble happens primarily off screen and is only discussed via diary entries or voice over. I guess queer people are so damned terrifying that the mere concept of us sends everyone into a tizzy. But that's neither here nor there. Listen, I'm a lesbian. I grew up feeling terrified that my parents, despite being Democrats and pretty open to people themselves, would hate me if I ever said anything about who I was, so this game really touched me in some deep wounds that I've been licking for years now. So what's the game about?

Well, it's about you, a young woman named Katie, coming home from an …

Read More

People clamor for representation in everything, and understandably so. Especially in regards to minority groups (varying ethnicities, LGBT members, etc), people who never get to see themselves represented in media really, also understandably, flip their lid when they finally ARE represented in things, especially when in ways that aren't stereotypical or in a negative light.

That's partially what made Gone Home such a rousing success, and such a controversial game, though for reasons I'll never understand, as a lot of what would be deemed "controversial" by people who've never left their comfort bubble happens primarily off screen and is only discussed via diary entries or voice over. I guess queer people are so damned terrifying that the mere concept of us sends everyone into a tizzy. But that's neither here nor there. Listen, I'm a lesbian. I grew up feeling terrified that my parents, despite being Democrats and pretty open to people themselves, would hate me if I ever said anything about who I was, so this game really touched me in some deep wounds that I've been licking for years now. So what's the game about?

Well, it's about you, a young woman named Katie, coming home from an overseas visit, to find your childhood home essentially dark and abandoned, with only clues left behind as to what has transpired since you've been away. As you take a leisurely stroll through the house at your own pace, you come across audio tapes, diary entries and other things that will reveal parts of your family, and specifically, your little sister, that will eventually all climax in, honestly, one of the single most simultaneously heart wrenching and joy inducing moments I've ever experienced in my time gaming. I'm not going to sit here and tell you it's the most fun game I've ever played; it essentially can be summed up as a walking simulator. It just happens to have a very engaging story that's extremely well written, and be an interesting enough premise to get you through the 4 or 5 hours of gameplay that surround it.

The game was made in Unity, a game development tool which I have varying opinions of, honestly, but it plays rather fine and it looks rather fine, probably because it doesn't overextend what Unity is capable of. That's often the problem with Unity is that people seem to try and get more out of what it can give you, resulting in, generally, poor gameplay. But the voice work, the music, the overall tone, the gameplay (what little there really is, besides going your four general directions and picking items up) are all extremely well done, as is, as I stated before, the story. It's a game where it's not just one thing that stands out excellently above the other aspects, but more so where all the aspects combined create a well put together title. Everything is working at its best and it shows.

Now, I will give people the benefit of the doubt, if you are not a part of the LGBT community, or even a woman, or you're simply not interested in general fiction, or you want something a tad more engaging gameplay wise, I can understand why the title may not be for you. However, that being said, I have something to say about that. I have a friend, he will not be named. This friend has told me time and time again that he will not play a game that features a female lead character, because he is not a woman, so the experience isn't really for him. While I sort of understand this weird logic, I also think it's completely backwards. That's like not watching a Disney movie because you're not animated. Who ultimately cares, as long as what you're participating in is good, and well made, and enjoyable, you should open yourself up to new perspectives from a group that you are not a part of, whether it's someone of the opposite gender, race or whatever else you can come up with. Just food for thought. I won't tell you what to play or not play, but I also won't close myself off to media simply because it features someone who doesn't represent me.

"Well, I'm not a cartoon, or a rabbit, so Roger Rabbit just isn't up my alley I guess."

Okay then. That's your decision, I suppose. I just thought it was worth saying something. You don't really gain anything from shutting yourself off from enjoyable media. Like I said, I understand if a genre isn't compelling to you or the gameplay isn't fun to you, but to base your entire viewpoint on something simply because it features someone who isn't you, that seems a little out there.

GONE HOME is brutal. I was sobbing by the end of it, partially because it was so damned relatable but also because it was so damned well done, and it made me wish other games, especially other walking simulators, could be that well written. In a final note, this game is the only time I'm willing to have gone home.

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SuperFieroStatus
SuperFieroStatus gave Aug 16, 2013
SuperFieroStatus gave Aug 16, 2013
SuperFieroStatus's review of Gone Home

This game cost $20 and lasts about 3 hours. This experience is made for a certain person. It will be easy for some to feel ripped off. Please do some research before buying the game.

Gone Home is not a traditional video game. Much like Dear Esther, Proteus, and To The Moon this is an experience. There is no lose state. You can never lose. You are a person exploring a house. Occasionally voice-over will play detailing more of the story.

So you can say that Gone Home is simply a story wrapped in a first-person interactive casing. That story is beautiful. Gone Home is not for everyone. The story is incredibly real. People have lived in this house. There is a family here. I found myself shutting off the lights and closing the doors behind me, as if I were actually exploring my parent's home.

The story is mature. It is so extremely wonderfully mature. I don't give a god damn what The Fullbright Company does next, but they have my unyielding support.

GamesAndMarcel
GamesAndMarcel gave Apr 17, 2020
GamesAndMarcel gave Apr 17, 2020
A good use of your time
This review is for the PlayStation 4 version

Probably the best use of 2.5 hours I've had since the beginning of quarantine. Very emotional story that breeds nostalgia regardless of if you can relate to the main theme specifically. The house feels lived in and alive. A beautiful experience. 90

allec
allec gave Nov 1, 2017
allec gave Nov 1, 2017
LOVE!

Loved this game! A simple walking simulator, so don't go broke trying to play it, but there was a lot of love and detail put into this game. Took me just a few hours to beat (3 hours according to Steam.) Very interesting mystery of "Where is everyone?" that is realistic and important. Just. Ugh. Love this game!

MistRain
MistRain gave Aug 18, 2024
MistRain gave Aug 18, 2024
Perfect Duck-Run Completed!

I think this is the 4th or 5th time playing this game from start to finish. Nothing can really beat that first playthrough going in blind, but it still hits so nicely coming back to it each time.

It's just all about the vibes and the music, everything is just spot on. The queer YA storyline still feels mature and it has this dreamy sensation to it, that I think anyone who has ever been in love has felt, thus making it relatable for everyone.

This has been and will continue to be one of my favorite and most impactful games that I've ever played. Oh and hey, also finished a full duck run! He was with me the whole time :)

Shoutout to Ducky, tagging along the whole way! I almost lost him at one point but he was hiding on the couch, taking a little nap break.

And there it is!

Please...callmeYork
Please...callmeYork gave Jan 9, 2020
Please...callmeYork gave Jan 9, 2020
Home, again.
This review is for the Nintendo Switch version

I played this game a few years ago and enjoyed it a lot. There is a moment near the end where it felt like someone was twisting a knife in my gut, so intense was my fear that something awful would happen. I decided to replay it the other night. It was cold and windy, so I snuggled up in bed under some blankets, the sound of rain from the tiny speakers mingling with the storm outside.

It is easy to get invested in the main story of Gone Home. It traffics in emotions that are relatable - loneliness, longing and loss. What really captured me this playthrough was how elegant the storytelling surrounding that main plot is. It is a game that rewards curiosity as you explore its environment. Knowing I could finish it anytime (open some doors then BOOM credits), I still wanted to take my time rifling through every drawer and searching every crevice for information.

The narrative of Sam's parents is as compelling as hers, and there isn't a voiceover to tell it. It is told through scraps of paper - old letters, documents, ticket stubs, etc. as well as the objects scattered throughout the …

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I played this game a few years ago and enjoyed it a lot. There is a moment near the end where it felt like someone was twisting a knife in my gut, so intense was my fear that something awful would happen. I decided to replay it the other night. It was cold and windy, so I snuggled up in bed under some blankets, the sound of rain from the tiny speakers mingling with the storm outside.

It is easy to get invested in the main story of Gone Home. It traffics in emotions that are relatable - loneliness, longing and loss. What really captured me this playthrough was how elegant the storytelling surrounding that main plot is. It is a game that rewards curiosity as you explore its environment. Knowing I could finish it anytime (open some doors then BOOM credits), I still wanted to take my time rifling through every drawer and searching every crevice for information.

The narrative of Sam's parents is as compelling as hers, and there isn't a voiceover to tell it. It is told through scraps of paper - old letters, documents, ticket stubs, etc. as well as the objects scattered throughout the house. This is a game where an old toy car in a dark room is a devastating discovery. Something so small can make you reevalute everything you know about these characters, pieces of a puzzle you didn't know existed sliding into place.

Part of me wishes that there was more to Janice's story (the mother), but it make sense there isn't. It is an unsatisfying story about not feeling satisfied and longing for something more. She also exists outside the house, not working from home like Terrence, or having a need to document her emotions like a teenager almost certainly would.

I don't really have anything of value to say about this game, but it is one I can imagine playing every few years for the rest of my life. It is so sweet and heartbreaking, and has me wanting so hard for everything to work out for characters I only saw in photographs. It is a game that makes me look around my own house and wonder how my story would be read. Most importantly, it is a game that made me realise I will stop and read the label on every VHS tape I see.

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Threee
Threee gave Apr 28, 2019
Threee gave Apr 28, 2019
Not a horror game

After seeing the poltergeist book and stuff and because nobody was home I thought I'm gonna find dead bodies 😨 checked it on steam not horror... Bit unbelievable...but ok I finished it... the basement was a smaller labyrinth and no dead bodies yey!

I'm a bit disappointed no poltergeist or murder.... I guess I just couldn't believe after so many thriller and horror that this dark, creepy house is safe and only hiding a boring secret.

Tarfuin
Tarfuin gave Feb 13, 2014
Tarfuin gave Feb 13, 2014
Tarfuin's review of Gone Home


Gone Home is an interesting game that came out a bit later in 2013 and I managed to get my hands on over the holiday break. That timing happened to coincide with quite a few gaming sites releasing their game of the year awards and lists. Just before starting the game myself I noticed that it was getting very highly reviewed, often cracking the top 5 in game of the year discussions and even taking Game of the Year from Polygon and Best PC Game from the VGX awards, among others. Sure, there was some negative buzz about the game as well because of the lack of action and the rather short duration for the price. That didn’t deter me, because I’m always down for a great story and I picked up Gone Home for only about 5 bucks. I was pretty excited.

The reports I heard were definitely correct. The game is relatively short, but that’s not a problem at all. I was really invested in my first hour or so of gameplay. I was fully immersed in the story, but more so into the atmosphere. The game had this tense edge the whole way through that made it …

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Gone Home is an interesting game that came out a bit later in 2013 and I managed to get my hands on over the holiday break. That timing happened to coincide with quite a few gaming sites releasing their game of the year awards and lists. Just before starting the game myself I noticed that it was getting very highly reviewed, often cracking the top 5 in game of the year discussions and even taking Game of the Year from Polygon and Best PC Game from the VGX awards, among others. Sure, there was some negative buzz about the game as well because of the lack of action and the rather short duration for the price. That didn’t deter me, because I’m always down for a great story and I picked up Gone Home for only about 5 bucks. I was pretty excited.

The reports I heard were definitely correct. The game is relatively short, but that’s not a problem at all. I was really invested in my first hour or so of gameplay. I was fully immersed in the story, but more so into the atmosphere. The game had this tense edge the whole way through that made it feel a teeny tiny bit like a horror/thriller game. It was just enough to have you slightly on edge as you were walking around the house, but not enough to make you uncomfortable. Gone Home was a fantastically immersive and captivating experience…….at first.


Any game where you find a note like this is totally cool with me.

Let’s talk about the good first. Gone Home is dripping with 90′s nostalgia. That is not always a good thing. Games have been feasting on our 90′s nostalgia for years now by cramming remakes and 16-bit graphics down our throats non stop. I could rant about how what most people call 8-bit graphics is almost always actually 16-bit, but that’s for another time. Gone Home doesn’t offer you nostalgia like that, it offers you a ton of referential and experiential nostalgia. This nostalgia is of the kind that really could only have been experienced first hand, and it’s in all the little details. For example, that Chun-Li moves note is totally accurate. I knew that immediately when looking at it, because I had a similar note sitting in the cabinet near my TV.

Details like that are all over the house, and make it incredibly rewarding to scour the entire house for every detail possible. I love the racks and racks of VHS tapes messily labelled with different TV show recordings. Care and attention to those details is what separates Gone Home in that regard. You find a couple Zines kicking around the house because of course this 90′s punk girl wrote a Zine. You find cassettes floating around from her friend’s band as well. The music is (in my opinion) absolute trash, but it’s exactly the right kind of trash that some random Zine-writing punk teen might have been into at that time. It’s the little things.


If you didn’t have a shelf that looked like this then I just can’t relate to you.

All these little details piece together to tell a story that starts out really strong and, I’m really sad to say, terribly disappointed me. I’m the type to get really sucked into a story, and the latter bit of Gone Home’s story turned me off so badly that I really do look back at my entire experience with the game kind of negatively. That’s such a shame, because I had such a great time with certain parts. A lot of the discussion of Gone Home surrounds the homosexual themes. They handled that fine. I don’t think it’s a watershed moment of enlightenment for the gaming industry, it’s more just that they addressed it without having to overtly say “HEY LOOK EVERYBODY. THERE’S A GAY CHARACTER IN OUR STORY!”. It’s refreshing to see the portrayal of homosexual themes done in a mature and subdued way, and that’s not the part of the story that bothered me.

The part that bothered me was the final bits of the story, and without giving away too much, I’ll explain why. The entire story surrounds this tense mysterious tone. Your character arrives home after a long time away and finds her house vacant and, in many cases, in disarray. During several points in the story you find mysterious hidden passageways in the house and allusions towards a suggested supernatural presence in the house. Everything suggests something bad might have happened here, and that’s what generates all the tension. Not only does the final chapter of the story fail to live up to the set up, it actually betrays it.


Man, this game can’t finish ANYTHING properly.

You find very personal notes strewn all over the house, which some people found immersion breaking, but I let it slide. It is a video game, and strewn notes are the go-to method for story exposition. What I can’t let slide is when the story is nearing the climax you find a note directed to you that says “Don’t go into the attic!”. Naturally, you head right up to the attic and up there you find……a note for you from the same person, in the attic, where they told you not to go. I just felt like the whole game was building up to a moment that never came. It’s like when a story kills off a character, only to find some crazy loophole to bring them back later. The emotion they illicit from you in the death scene is cheapened by the fact that they bring that character back to life. To me it always gives me the impression the writers couldn’t find real ways to reach you emotionally, so they cheated.

The false death analogy does not apply specifically to Gone Home, but the ending to this game left me with a very similar feeling, which is an absolute shame, because I was really enjoying my time up until that point. Unfortunately, my lasting memory of it is the sour taste it left in my mouth.

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Yaru
Yaru gave Aug 15, 2025
Yaru gave Aug 15, 2025
Yaru's review of Gone Home

While it doesn't offer a lot of gameplay, the story is interesting and it's fun enough to play.

AndTheBeanStalk
AndTheBeanStalk gave Dec 1, 2018
AndTheBeanStalk gave Dec 1, 2018
AndTheBeanStalk's review of Gone Home

I went in knowing nothing and I'm so glad that's the way I played it.

[SPOILERS BELOW]

I didn't yet realize that I was queer the first time or two that I played through, but playing it again with that new self-knowledge was a whole new, even deeper experience. I wish someone introduced me to the riot grrrl scene when I was younger. I wish I met a girl who made zines and went to punk shows when I was a teen. Being able to explore and discover as the older sister in the game is deeply cathartic for this bittersweet life I never had, but allows for such care and compassion for the fantasy. This game is such a mood.

deepdoop
deepdoop gave Jan 8, 2017
deepdoop gave Jan 8, 2017
deepdoop's review of Gone Home

Rating: 9/10

There are going to be spoilers after this paragraph. The basic gist of my review is that it's not a horror game but comes across like one a bit, but I don't mind that, I thought the story was engaging and that this is how you do a walking simulator. Read on for a fuller review.


The walking simulator done right. While so many these days attempt it, they often can't populate their world with enough to keep the player engaged. Gone Home does so by having enough stuff to search for and by using clever, emotional writing. Honestly, that's how these types of games survive; if you don't have a good story to tell, then you're essentially left with nothing, because without a proper narrative/atmosphere, you're just walking. You might as well go outside at that point.

It tells a beautiful tale of a family that deals with, unfortunately, very realistic problems. The most interesting one is of your sister Sam, and I reckon that's the one that carries the most weight, and for good reason. That doesn't mean that it wasn't fun figuring out what the rest of your family was up to, because it certainly …

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Rating: 9/10

There are going to be spoilers after this paragraph. The basic gist of my review is that it's not a horror game but comes across like one a bit, but I don't mind that, I thought the story was engaging and that this is how you do a walking simulator. Read on for a fuller review.


The walking simulator done right. While so many these days attempt it, they often can't populate their world with enough to keep the player engaged. Gone Home does so by having enough stuff to search for and by using clever, emotional writing. Honestly, that's how these types of games survive; if you don't have a good story to tell, then you're essentially left with nothing, because without a proper narrative/atmosphere, you're just walking. You might as well go outside at that point.

It tells a beautiful tale of a family that deals with, unfortunately, very realistic problems. The most interesting one is of your sister Sam, and I reckon that's the one that carries the most weight, and for good reason. That doesn't mean that it wasn't fun figuring out what the rest of your family was up to, because it certainly ones. Despite being a short game, they actually felt like real people.

There's also an interesting contrast between the narrative and the atmosphere. While the story doesn't really have a happy ending per se, well, I mean it kinda does, it was positive enough that the horror environment was actually endearing. Many will declare that this isn't a horror story and you shouldn't interact with it as such, and it isn't, but there's still a bit of dread here. I would argue that the developers intended that since they start talking about ghosts in notes, made the game quiet and isolated, along with plopping you into a rainy night with thunder, so if you think that one aspect works against the other, that's not down to your own interpretation; that's how the game was meant to broadcast itself, at least in my eyes.

It worked for me, but I understand an opposing viewpoint. One could also say that coming out of the closet is a terror itself, which is painful to me considering the fact that it shouldn't be a big deal. In that way, the game reflects the inner turmoil of that, and to a lesser extent the other issues that the family deals with. That's if you want to really read into it, which may or may not be true; either way it adds layers to a game with more than a few layers already. Great game.

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smargorps
smargorps gave Jun 16, 2016
smargorps gave Jun 16, 2016
Better the second time

Pros:
-- Incredible details built in, allowing the environment to tell you much of the story, almost as a character itself
-- Very moving story, especially if you go in knowing it isn't a horror game
-- Excellent level design keeps you moving from one place to the next, effortlessly

Cons:
-- Not knowing what to expect going in numbs the actual experience and story being told
-- Not completely a Con, but there is a LOT of stuff to look at, but little to do with it; may dilute the important pieces
-- May take a couple play-throughs to completely piece everything together and feel completely satisfied

Check out my full review at TheKlotzNet

RxBrad
RxBrad gave May 30, 2023
RxBrad gave May 30, 2023
Not for me....
This review is for the PlayStation 4 version

You play Katie, a girl who just got back from her family-tradition mommy-and-daddy-funded solo-trip to Europe between high school & college. When you get home, you find that your family's mansion is empty.

Your goal? Walk around the obnoxiously dark house, fumbling to turn on the lights. Once you do that, you move Bibles & clues of your parents' failing marriage out of the way so you can read the scraps of paper that are strewn everywhere around the house. These scraps detail each and every time in high school that you made googly eyes at the cute rebel girl from the city. And sometimes Katie will give a narrative elaborating on the exact nature of the googly eyes.

Oh, and occasionally, they want you to listen to cassette tapes of the bad punk music Katies girlfriend sings.

There's definitely an audience for games like this. I'm just not it. Game journalists adore it, though. It's included in every single "Short Games You Must Play" list on the internet. For whatever reason, every time I saw it recommended, though, I always confused it with "To the Moon". I don't know why.

killerstar
killerstar gave Mar 7, 2017
killerstar gave Mar 7, 2017
killerstar's review of Gone Home

I came to this game not knowing much about it but with great expectations. It didn't fail to deliver and is know one of my favourite games and one that I will remember fondly for a long time. Yes, it's a walking simulator but it's masterfully done. The atmosphere is thick with story and the pacing is right (even though you take it at your own pace). The environmental story telling is pretty good, even though it does rely mostly on notes and audio logs, which are kind of a crutch in other games. But the main thing is the story. Oh, boy, did I cry like a baby once it was over. [spoiler]A mixed of happiness and sadness and relief [/spoiler]. I cannot wait to forget about the details to play it again.

calnilam
calnilam gave Sep 20, 2016
calnilam gave Sep 20, 2016
Atmosphere galore!

Going into the game, I had no clue whether it was a horror (survival) game or not. The opening scene of the game certainly didn't help to clear up that confusion. After a quick google, I learned that the game had certain scary aspects but it was a mere "adventure" game. OK, so now I was set to go into the story.

I've heard multiple people say that it took them 3 hours+ to complete the game, but I finished it in little over an hour. Whether that is because I'm a fast reader or wasn't as excited about picking up every little thing in the house, I dunno. But let me say, the game is beautiful. No, there will not be a lot of action. In fact, the only time I felt a rush of adrenaline was when the lights turned off in the basement.

The game's mansion is beautifully crafted and (almost) every room tells its own story. As you walk from one part of the house to the next, you can't help but feel a sense of awe and, despite knowing it's not a horror game per se, there was always this certain unknown, a feeling …

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Going into the game, I had no clue whether it was a horror (survival) game or not. The opening scene of the game certainly didn't help to clear up that confusion. After a quick google, I learned that the game had certain scary aspects but it was a mere "adventure" game. OK, so now I was set to go into the story.

I've heard multiple people say that it took them 3 hours+ to complete the game, but I finished it in little over an hour. Whether that is because I'm a fast reader or wasn't as excited about picking up every little thing in the house, I dunno. But let me say, the game is beautiful. No, there will not be a lot of action. In fact, the only time I felt a rush of adrenaline was when the lights turned off in the basement.

The game's mansion is beautifully crafted and (almost) every room tells its own story. As you walk from one part of the house to the next, you can't help but feel a sense of awe and, despite knowing it's not a horror game per se, there was always this certain unknown, a feeling as if someone's watching you from the shadowy corners of the house. The game unfolds its story little by little and you will definitely fall in love with it if you have any heart at all. My favorite moment happened when, in one of the rooms, you find a note telling a resourceful story of a woman's menstrual cycle.

While you may feel like a stranger intruding in someone's house in the beginning of the game, after a while you can't help but feel as if you're part of the family, discovering why no one awaits you at home when coming back from a one-year tip in Europe. There are twists and turns in the story and, up until the very end, the game keeps you guessing at what exactly happened here. Prepare, it's a deeply touching story.

I realize this game isn't for everyone as it's purely plot-driven and lacks any kind of action, but if you're willing to look past all that and just let the story seep into you, I'm sure you won't be disappointed.

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VyXZeN
VyXZeN updated their status Oct 1, 2017
VyXZeN updated their status Oct 1, 2017

Loving the tense, stormy atmosphere of the game and the way you can linger in each room to soak up the gorgeous art design. Feeling like I may have an idea as to what is going on, but we'll just have to see. Going to continue searching the downstairs of the house for more clues.

VyXZeN
VyXZeN updated their status Oct 1, 2017
VyXZeN updated their status Oct 1, 2017

Gone Home has been on my "want to play" list for quite some time. So, of course, when it became one of the Xbox Games with Gold, I downloaded it immediately. I love a game with a great story, so I'm keeping my fingers crossed with this one!

fireflys_locket
fireflys_locket updated their status Sep 10, 2017
fireflys_locket updated their status Sep 10, 2017

Another game I watched most of online, but wanted a chance to explore on my own. Unfortunately, the PS4 version's text is very hard to read. Looks like I would have been better off getting it for PC.

amcvfx
amcvfx updated their status Feb 16, 2017
amcvfx updated their status Feb 16, 2017

Beautiful and inspiring. A powerful case for games as interactive storytelling. The sensation of immersion in someone else's life was immediate and the revelations were perfectly paced.

periahdark
periahdark updated their status Jan 2, 2016
periahdark updated their status Jan 2, 2016

The completion time is for my second playthough. I don't actually know how long my first play through was. maybe a bit longer since I didn't know exactly what to do the first time. Or maybe a bit shorter because on my second play through I made sure to grab the two audio logs I missed the first time.

This was my game of the year in 2013

ryan.hupp
ryan.hupp updated their status May 27, 2015
ryan.hupp updated their status May 27, 2015

Note to self: play through again? Never found combination to dad's filing cabinet...

The_Milkman
The_Milkman updated their status May 19, 2015
The_Milkman updated their status May 19, 2015

There seems to be a lot of controversy about this game, which boils down to two issues: 1) The old "is it a game" baloney <YAWN>, and 2) a supposedly unacceptable cost/length ratio. As for the first, I simply don't give a crap. Call it whatever you want, I don't see why it matters. It's a moving experience, and that's all that I care about.
The second issue is very subjective. I paid $18 and don't feel ripped off, but I can see why some people would feel like $18-20 for a 2-4 hour game is unreasonable. It's certainly true that it's not in line with the pricing of other games of similar length, but let the market decide. It's the developer's right to set whatever price they want. If you don't like it, don't buy it. If you bought it and weren't satisfied with the experience, don't buy their next game. Welcome to capitalism, folks! But I think it's a shame that people are allowing the cost/length ratio to influence their critical reponse to the game. It's a consumer review issue, not an artistic criticism.
All that being said, I was surprised and moved and genuinely touched by Gone …

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There seems to be a lot of controversy about this game, which boils down to two issues: 1) The old "is it a game" baloney <YAWN>, and 2) a supposedly unacceptable cost/length ratio. As for the first, I simply don't give a crap. Call it whatever you want, I don't see why it matters. It's a moving experience, and that's all that I care about.
The second issue is very subjective. I paid $18 and don't feel ripped off, but I can see why some people would feel like $18-20 for a 2-4 hour game is unreasonable. It's certainly true that it's not in line with the pricing of other games of similar length, but let the market decide. It's the developer's right to set whatever price they want. If you don't like it, don't buy it. If you bought it and weren't satisfied with the experience, don't buy their next game. Welcome to capitalism, folks! But I think it's a shame that people are allowing the cost/length ratio to influence their critical reponse to the game. It's a consumer review issue, not an artistic criticism.
All that being said, I was surprised and moved and genuinely touched by Gone Home in a way that few games have done. If you like interesting narrative and characters in games, I highly recommend it.

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Jess
Jess updated their status Jan 26, 2014
Jess updated their status Jan 26, 2014

A "rummage through someone's house' simulator. Ever want to dig through a stranger's drawers and discover their secrets? This game is for you!

Oddly enough, despite knowing this is in no way a 'scary' game, I did find myself a bit jumpy. Going around a corner, seeing a shadow, you convince yourself you've seen something. The atmosphere of the game is superb.

The story is wonderful and as such, I highly recommend the game as well.

peter
peter updated their status Oct 22, 2013
peter updated their status Oct 22, 2013

On sale for $10 today on Steam.